I have no idea where to put this thread so it might as well go here, unless moderators know a better place for it.
So i just downloaded the game and what's the first thing i do? Play it you say. No you silly goose. Dig into the files and check the file structure. And i noticed some promising things.
What we seam to be dealing with here is a file structure similar to Skyrim.
So in Dragon Age Inqusition\Data\ we have the .cas files, those are the big files, containing what most of us modders will be interested in (meshes, textures, audio, vfx etc.). Think of them as Skyrim's .bsa files.
Further in Dragon Age Inqusition\Data\Win32\ there are .toc and .sb files. These are small files and seam to serve the purpose of .xml and .ini files. Mainly, telling the game which assets to use and where to use them. You read them with any text editor (wordpad, notepad etc.). So unless i'm missing something they appear highly editable (might need recompiling like .xml and .ini files do).
Going even further in Dragon Age Inqusition\Data\Win32\da3\ is where the loose files are (or should be at least). Think of it as Skyrim's Data folder. And as with unmoded Skyrim, this folder is pretty bare and empty save for a few configuration files. But all of the .toc and .sb files reference assets in this folder.
Example:
bundles AWin32/da3/actors/party/blueprintbundles/hawke_male_chargenbundle DWin32/da3/actors/party/blueprintbundles/qunari_female_chargenbundle AWin32/da3/actors/party/blueprintbundles/dwarf_male_chargenbundle CWin32/da3/actors/party/blueprintbundles/hawke_female_chargenbundle CWin32/da3/actors/party/blueprintbundles/dwarf_female_chargenbundle Win32/da3/actors/party/blueprintbundles/elf_male_chargenbundle BWin32/da3/actors/party/blueprintbundles/qunari_male_chargenbundle AWin32/da3/actors/party/blueprintbundles/human_male_chargenbundle CWin32/da3/actors/party/blueprintbundles/human_female_chargenbundle
AWin32/da3/actors/party/blueprintbundles/elf_female_chargenbundle ;Win32/da3/actors/party/blueprintbundles/chargen_rootbumdle
Win32/chargen alwaysEmitSuperbundle
This all leads me to believe that if someone more savvier than me at coding could come up with a .cas exctractor/exporter we might be able to at least have direct access to DA:I assets. And by altering the extracted files and placing them in the correct file structure, mod the game. This is of course if loose files have priority over packaged files like in Skyrim.
And yeah a lot of this is still just conjecture and hypothetical ramblings but i think it can point us (the modding community) in the right direction. And who knows maybe BW will come meet us half way and provide us with an exporter or a compiler. A modder can dream.





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