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Setting Custom Portraits for Animal Companions/Summons


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#1
r27blades

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Hello All!

 

Thank you for taking the time, stopping by and reading. My apologies if this has been discussed somewhere else, perhaps I am not searching with the right terms but about 4 hours of searching has turned up nothing. I recently just got back into NWN2 and have always been a fan of the NWN1 and Bauldur's Gate inspired portraits. I have made a few myself and really feel the 2D art style lends a lot to my play throughs. Just the other day while I was playing I thought why not change the portraits of my trusty animal companions? I vaguely remember doing it for standard summons a couple of years ago through the toolset but now whatever guidelines I used back then I cannot find. Any information or ideas you may have about going about changing my druid's trusty wolf companion's portrait or standard summoning portraits would be greatly appreciated!

 

Thanks for your time

 

Best,

blades

 

 



#2
Eguintir Eligard

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Modify the blueprint and choose a portrait in the custom portrait field.

New tga files you've made with new art can be placed in your campaign folder or hak file directly and can then be chosen as per above step.

#3
r27blades

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Modify the blueprint and choose a portrait in the custom portrait field.

New tga files you've made with new art can be placed in your campaign folder or hak file directly and can then be chosen as per above step.

 

Hi Eguintir Eligard, thank you for this! I believe this was the approach I used with the summon spells and it worked out just fine. Do you happen to know which addition steps (if any) would need to be taken for the animal companions? For example the ones you name when creating a druid class character. I think their blueprints might be categorized as something else. I'm sure with some persistency I can find it just curious if you knew off the top of your head. Thanks again!



#4
Loki_999

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Don't you also need to include the portrait in portraits.2da? Or is that only required for toolset/building?



#5
-Semper-

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afaik there's no 2da editing involved. i store mine in the override\subfolder and they appear in the toolset.



#6
Tchos

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I haven't seen it as a requirement for building.  They appear fine for me just dropping them in.



#7
Eguintir Eligard

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Yes. Look in the blueprints. Each bear for example has a bear pet blueprint for every two levels and that is listed in brackets after its name. There is no 2da, this is one of the easiest customs you will do.

#8
Dann-J

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Another method is to open up the character sheet and double-click on the big portrait on the left hand side. Any custom portraits you have put in the portrait folder in override will be available. You'd have to do that every time you summoned a creature though, so modifying the creature blueprint would be the better option. Unless you wanted to be able to distinguish between the summoned creatures of two party members for some reason (if two party members had wolves, for instance).

 

EDIT:

 

After a bit of experimentation, it seems you can only change the portrait in the character sheet manually if you can possess that creature. That means it only works for the PC, companions, and animal familiars. In the case of familiars, the portrait resets itself whenever you resummon them.

 

You can view the character sheet of summoned creatures and animal companions (if you're the one who summoned them), but since you can't possess them you can't change their portraits manually.



#9
Tchos

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I tried that, and double-clicking the portrait doesn't seem to work for animal companions, probably because you can't pull up the actual character screen for them, but only the examine window, which doesn't have that functionality.



#10
r27blades

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Thanks for the replies all. Only question I have now is for implementing into the game. I have done this thus far:

- Find creature module > animal companion > wolf [1-2]

- right click > Select copy blueprint in order to edit

- set desired portrait

- set tab option from none to overwite

- right click > save to file... (I setup a folder in my override and have saved the .UTC file there with the same naming convention as the original)

 

At this point I am a little lost. In the past I have just made armor sets. Do I keep going and make replace .UTC's for each level  group of the companion animal and after create an override file with them? Sorry to need this spelled out.



#11
Eguintir Eligard

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Yes