A complete disaster compared to DA:origins. PC complaints.
1. When you enter tactical cam, there is a persistent information bubble that you cannot toggle off. It turns on automatically for whatever creature is being attacked, so there can be multiple popups all over the screen with this thing. I turned off every setting in the interface settings and it was still there in tactical mode. These giant popups of information are blocking where my melee characters are, its blocking the combat visuals itself, and its generally an annoyance and I can't get rid of the damn thing. If I want information about a creature in that much detail on my screen, I'll hover my mouse over it. This has become ridiculously annoying and I want it off my screen.
In regards to 1. this screams console port. This would only happen if they designed it to be played with a controller because there is no mouse cursor, so the info is displayed at all times in tac mode. This is completely unacceptable for a PC game bioware. I understand why its there, I'm not incompetent. But this is pc, and we should be treated better than this. Fixing the controls and the tactical cam should be priority #1.
2. Tactical cam doesn't zoom out far enough at all.
3. You lose all free-motion when you zoom out with tactical cam, you cannot look up with the camera at all unless you zoom down to ground-level. It is extremely annoying, especially when you want to close a rift or get a better angle on something. I don't understand why this is so limiting.
4. Camera-snapping to characters you select in tactical mode, but at least this problem is a known issue. I would go so far as to say this is actually the least-annoying issue for me at the moment though compared to these other issues.
PC. This tactical mode is a disaster.
#1
Posté 19 novembre 2014 - 04:25
- Maria Caliban, Rolenka, Phnx et 9 autres aiment ceci
#2
Posté 19 novembre 2014 - 04:31
A complete disaster compared to DA:origins.
In regards to 1. this screams console port. This would only happen if they designed it to be played with a controller because there is no mouse cursor, so the info is displayed at all times in tac mode. This is completely unacceptable for a PC game bioware. I understand why its there, I'm not incompetent. But this is pc, and we should be treated better than this. Fixing the controls and the tactical cam should be priority #1.
Oh lookee here, another post with the "PC's are holier than thou" galash.
"I have a PC and this is an RPG so I demand that we're treated better than this!"
"RPG's should be made for PC's. RPG's for consoles are a joke!"
Honestly dude, we've heard it all. In fact, I've seen your numerous posts on how you hate the controls of the game. You've posted in this forum on multiple threads AND in the Feedback forum in mulitple threads. We get it.
Either wait for the patch (if there is one) or go buy a controller. It's really as simple as that.
- Jane_Shepard aime ceci
#3
Posté 19 novembre 2014 - 04:31
#4
Posté 19 novembre 2014 - 04:36
Oh lookee here, another post with the "PC's are holier than thou" galash.
"I have a PC and this is an RPG so I demand that we're treated better than this!"
"RPG's should be made for PC's. RPG's for consoles are a joke!"
Honestly dude, we've heard it all. In fact, I've seen your numerous posts on how you hate the controls of the game. You've posted in this forum on multiple threads AND in the Feedback forum in mulitple threads. We get it.
Either wait for the patch (if there is one) or go buy a controller. It's really as simple as that.
Buying a controller is not the problem. I can play the game the exact same as you with a keyboard/mouse.
The problem is that its designed to be LIMITED due do how limited a controller is compared to mouse/keyboard. Dragon age origins camera functioned perfectly for the use of a mouse. You can do things with it that you just can't with a controller like hovering your mouse over a enemy to get information instead of (in DA:I) having it be a persistent popup in tactical mode that blocks where your melee characters are or blocks the visuals themselves.
The issue isn't "go use a controller" the issue is that these controller limitations themselves shouldn't be here on pc when I can use a mouse/keyboard in the first place. It makes playing the game feel so limited that it almost feels annoyingly unplayable.
I'm not dissing controller limitations, I'm genuinely puzzled as to why they didn't make the tactical camera slightly altered from the console version to compensate for a mouse/keyboard.
- Chari, earymir, etteling et 2 autres aiment ceci
#5
Posté 19 novembre 2014 - 05:16
I will chime in. Not to mention that your cursor gets stuck on objects like it is a character. I had characters fighting enemies up on a hill and I could not select them because I had to go AROUND the far side of the hill to move up the hill like a character would just to select the creatures up there, complicated by this is the fact that the cursor is limited by an attack range of some sort so I have to move into an unwanted position to be able to swing my cursor around and up a hill.... THAT is more henious a crime for tactical view then ANYTHING being made for console/pc could be... you literally have to STOP being tactical to be able to select opponents in a tactical menu. If they can zoom the camera out, stop the jumping back to the person you are selecting and remove the colision detection on the cursor it would be the best thing they could do for me. I can deal with the clutter.
- Phnx et Sith Grey Warden aiment ceci
#6
Posté 19 novembre 2014 - 06:13
I agree wholeheartedly. The range of the tactical planner is sub-optimal and the fact that you effectively cannot select rifts for disruption is inane. Of course when I do select them using other camera modes my hero does not actually close them anyways so I suppose the point is moot. Still it would be nice to actually be able to direct Varic to higher ground once in a while.
- Phnx aime ceci
#7
Posté 19 novembre 2014 - 06:17
I've gotten used to it, kinda, but it needs some fixes. First, get rid of the secondary cursor, I have a mouse, it does a good job of pointing at things, thank you very much. Second, a farther zoom is required. Third, thing gets stuck on geometry way too much. Even the damn cursor can get caught in a fallen tree or rock and you have to get around it. It's a friggin cursor! Come on.
- Patriciachr34, Phnx, earymir et 3 autres aiment ceci
#8
Posté 19 novembre 2014 - 06:37
Oh lookee here, another post with the "PC's are holier than thou" galash.
Honestly dude, we've heard it all. In fact, I've seen your numerous posts on how you hate the controls of the game. You've posted in this forum on multiple threads AND in the Feedback forum in mulitple threads. We get it.
Either wait for the patch (if there is one) or go buy a controller. It's really as simple as that.
I am not one to wade in on bullspit about console vs PC, However. We was led to believe, BEFORE release, that inquisition was "Designed for the PC, by PC gamers" In other words isn't it expected that it will at least be comparable to previous titles, instead of a broken and quite obvious console UI?
Here is an interview Mike Laidlaw gave on the 14th of october. It isn't as simple as using a controller, why should i limit my experience unnecessarily? If you don't like people complaining about a platform completely different to your's why even open the topic, it states quite clearly in the headline its a PC issue.
Bioware’s Mike Laidlaw starts off by saying that all the development of the franchise begun on PC, and with the third installment, you will see a lot of popular features making a comeback.
The video also reveals that the combat of the game was “specifically” designed for PC, and you will notice that the camera and navigation options are very PC friendly.
- Phnx, Sith Grey Warden, etteling et 1 autre aiment ceci
#9
Posté 19 novembre 2014 - 06:38
Buying a controller is not the problem. I can play the game the exact same as you with a keyboard/mouse.
The problem is that its designed to be LIMITED due do how limited a controller is compared to mouse/keyboard. Dragon age origins camera functioned perfectly for the use of a mouse. You can do things with it that you just can't with a controller like hovering your mouse over a enemy to get information instead of (in DA:I) having it be a persistent popup in tactical mode that blocks where your melee characters are or blocks the visuals themselves.
The issue isn't "go use a controller" the issue is that these controller limitations themselves shouldn't be here on pc when I can use a mouse/keyboard in the first place. It makes playing the game feel so limited that it almost feels annoyingly unplayable.
I'm not dissing controller limitations, I'm genuinely puzzled as to why they didn't make the tactical camera slightly altered from the console version to compensate for a mouse/keyboard.
Bolded for emphasis. This is exactly why DAI feels like a bad console port at times (note that I love everything else about this game, so don't take this the wrong way). You can adapt to it as a PC player, but the mere fact that these limitations are there for the PC version only because the game was designed around controllers and the developers either don't want gameplay to be different so they refused to implement proper KB/M controls, or they just didn't bother, that is hugely annoying. It's a slap in the face of PC players, actually.
I can adapt, but the fact that I have to is a slap in the face. Designed for PC players it is not. That statement by BIoware is false. If it were. we would be able to zoom out further in tactical mode, we would have more than 8 ability slots, we would be able to set the selection circle in tactical mode with the mouse instead of having to use keys to move it and we would have tooltips for everything that needs a short explanation.
- Phnx, PhroXenGold, brazen_nl et 8 autres aiment ceci
#10
Posté 19 novembre 2014 - 06:48
Bolded for emphasis. This is exactly why DAI feels like a bad console port at times (note that I love everything else about this game, so don't take this the wrong way). You can adapt to it as a PC player, but the mere fact that these limitations are there for the PC version only because the game was designed around controllers and the developers either don't want gameplay to be different so they refused to implement proper KB/M controls, or they just didn't bother, that is hugely annoying. It's a slap in the face of PC players, actually.
I can adapt, but the fact that I have to is a slap in the face. Designed for PC players it is not. That statement by BIoware is false.
Yeah I find it very upsetting... We didn't even get attribute point allocation and the skill trees themselves seem super limiting and overly simplified.
Sigh... there's no way this game was tested properly by PC gamers. Not a chance.
- Phnx, Travie et Bayonet Hipshot aiment ceci
#11
Posté 19 novembre 2014 - 06:54
I will chime in. Not to mention that your cursor gets stuck on objects like it is a character. I had characters fighting enemies up on a hill and I could not select them because I had to go AROUND the far side of the hill to move up the hill like a character would just to select the creatures up there, complicated by this is the fact that the cursor is limited by an attack range of some sort so I have to move into an unwanted position to be able to swing my cursor around and up a hill.... THAT is more henious a crime for tactical view then ANYTHING being made for console/pc could be... you literally have to STOP being tactical to be able to select opponents in a tactical menu. If they can zoom the camera out, stop the jumping back to the person you are selecting and remove the colision detection on the cursor it would be the best thing they could do for me. I can deal with the clutter.
I rather suspect it is a character. I wouldn't be surprised if, due to engine limitations, the only way they could get a controllable "free" camera is by actually having it as an invisible character that it's centred on, thereby allowing you to move it around.
#12
Posté 19 novembre 2014 - 06:59
I rather suspect it is a character. I wouldn't be surprised if, due to engine limitations, the only way they could get a controllable "free" camera is by actually having it as an invisible character that it's centred on, thereby allowing you to move it around.
Could be. I mean that starts to make sense when you try to move the tac camera over objects or past walls and it doesn't move.
I tried putting varic on some high ground and then tried moving the camera over an edge as well, there was no wall or anything there and the camera wouldn't go over the edge so I duno..
Ugh this tactical camera seems like just a complete afterthought like no real effort was made towards it at all.
- Phnx aime ceci
#13
Posté 19 novembre 2014 - 07:11
Ugh this tactical camera seems like just a complete afterthought like no real effort was made towards it at all.[/quote]
I disagree, I think it works just fine. Sure navigating the terrain needs a bit of work but aside from that haven't experienced any issues with it and I use it more often than not.
People are complaining about the range? You can target people damn near 100 yards away. How much more range do you need? You need to be able target enemies in kirkwall from haven? The max range is nearly 5 times the detection radius of most enemies. Don't be scared, your ranged allies will be OK if they're only 800 feet away instead of 1000......
#14
Posté 19 novembre 2014 - 07:14
I haven't played the game yet, but if tactical view works like you described it, I think it's only a matter of getting used to some changes. Hopefully they'll release a patch so we can at least hide enemy information blocking our view. If they don't, it's not the end of the world - I'll get used to it. Try nitpicking less and enjoy the game. ![]()
#15
Posté 19 novembre 2014 - 07:45
Ugh this tactical camera seems like just a complete afterthought like no real effort was made towards it at all.[/quote]
I disagree, I think it works just fine. Sure navigating the terrain needs a bit of work but aside from that haven't experienced any issues with it and I use it more often than not.
People are complaining about the range? You can target people damn near 100 yards away. How much more range do you need? You need to be able target enemies in kirkwall from haven? The max range is nearly 5 times the detection radius of most enemies. Don't be scared, your ranged allies will be OK if they're only 800 feet away instead of 1000......
Please read my post above as to why i need a better range on targeting. The Basic jist is however that due to small screen and the cursor acting like a character i have to move my characters out of any tactical position just so I can move the cursor to an enemy that is 10 ft away but 20 feet up a cliff (which i should be easily abile to target with range skills) however due to the cursor I can not and must swing the cursor around the back side of the hill as that is the only way it moves along the ground. If it just went up the cliff then it would be ok.
#16
Posté 19 novembre 2014 - 08:00
#17
Posté 19 novembre 2014 - 08:04
The main issue they nee dto fix is the lack of tilt when zoomed out (it is a HUGE pita closing rifts because of this) and they also need to not tie the camera to the gorund, I mean there are times when I'm in tactical view and a character is on a rock or something higher and it will not let me go over to them unless I go around the way they got up, really annoying.
The info blocks would be nice to be able to toggle on/off or something, heck I'd like to be able to turn the UI off completely, I don't get why there isn't a simple hide UI function (for taking screens).
I loved taking good screens in DA:O and the effects in DA:I look AMAZING at times I want to snap a pic but then it's all cluttered up with huge info boxes/minmap/names, etc.
- Damazig aime ceci
#18
Posté 19 novembre 2014 - 08:07
The info blocks would be nice to be able to toggle on/off or something, heck I'd like to be able to turn the UI off completely, I don't get why there isn't a simple hide UI function (for taking screens).
Try the console command ui.drawenable 0. I haven't tested it personally in DA:I but it worked in BF4 and it seems DA:I shares the same set of unlocked console commands.
#19
Posté 19 novembre 2014 - 08:10
There are so many issues with it.
For me the two biggest are the extremely small zoom out range and the way auto attack works, or rather does not work, with the character you are controlling. Clicking on a target should result in auto-attacking that target until its a) dead or
another command is issued. As it stands, clicking a target results in 1 auto attack. Then...nothing.
#20
Posté 19 novembre 2014 - 08:13
There are so many issues with it.
For me the two biggest are the extremely small zoom out range and the way auto attack works, or rather does not work, with the character you are controlling. Clicking on a target should result in auto-attacking that target until its a) dead or
another command is issued. As it stands, clicking a target results in 1 auto attack. Then...nothing.
Your second point is blatantly false, because that's exactly how it works in tactical mode. If you attack a target, that character continues to attack/use abilities against that target until it is dead or you issue another command.
#21
Posté 19 novembre 2014 - 08:22
Either wait for the patch (if there is one) or go buy a controller. It's really as simple as that.
Oh stop.
If you're buying a game on PC, as a consumer you have a reasonable expectation that the mouse/keyboard controls work well. No, this isn't like trying to play Dark Souls with mouse/keyboard but the default mouse/keyboard controls for Inquisition are a huge step down from how user friendly they were in Origins or even DA2.
It seems pretty obvious to me that at a minimum the PC controls were not tested very much for usability or intuitiveness as the game very clearly was designed first and foremost for a controller. Which is fine, but then the developers/BioWare/EA should be honest about that fact and not try to blow smoke saying that the PC version was receiving tons of special attention.
- etteling et Bayonet Hipshot aiment ceci
#22
Posté 19 novembre 2014 - 08:33
I'm not having the same issue with the KB/M as everyone else... it really feels like so many other games I've played on my PC. *shrugs*
#23
Posté 19 novembre 2014 - 08:56
I have to agree. This has one of the worst tactical battle modes I have ever come across. You literally cannot control or see the the tactical battle sufficiently enough to operate. If it wasn't a Dragon age game I would be screaming for my money back.
The developers must have played this on a PC. What were they thinking?
#24
Posté 19 novembre 2014 - 09:00
Oh stop.
If you're buying a game on PC, as a consumer you have a reasonable expectation that the mouse/keyboard controls work well. No, this isn't like trying to play Dark Souls with mouse/keyboard but the default mouse/keyboard controls for Inquisition are a huge step down from how user friendly they were in Origins or even DA2.
It seems pretty obvious to me that at a minimum the PC controls were not tested very much for usability or intuitiveness as the game very clearly was designed first and foremost for a controller. Which is fine, but then the developers/BioWare/EA should be honest about that fact and not try to blow smoke saying that the PC version was receiving tons of special attention.
And I AGREE with you and the OP regarding the issues with the PC control system. But there's nothing he can do about it. People have COUNTLESS threads on this forum regarding it, the devs are aware of it and will probably patch.
All you can do is:
1. Wait for the patch
2. Use a controller until the patch is released
3. Get a refund (if you purchased via Origin)
Or I guess you could:
4. Continue to bicker and moan about it which really doesn't solve anything.
The devs have heard the outcry, I promise you.
I didn't see any issue tbh with it.
^ Even this guy doesn't mind the PC controls so ya see some people are ok with it.
- Jane_Shepard aime ceci
#25
Posté 19 novembre 2014 - 09:00





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