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Demon Commander strategies


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16 réponses à ce sujet

#1
Saboteur-6

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This guy is a beast and his burst damage can wipe an unsuspecting party in seconds. Has anyone started to develop effective strategies against him. Right now he's the bane of any pug I've been a part of.

#2
Cirvante

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A good Legionnaire might help.

 

It's like the geth all over again, especially when he tag teams you together with the normal variant. My best bet with the Assassin so far was to wait for him to emerge, use Stealth Twinstrike from behind and attack for a while before rolling away to avoid the long stun, then run and roll around until he emerges again (and hopefully doesn't throw me to the ground).



#3
Saboteur-6

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To be more specific, are there warning signs or "tells" for his teleport up-lunge? It can one-shot Rogue and Mage classes as well as Warrior classes with low guard.

#4
Blackstork

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Fire elexier elemental bomb coverage from alchemist and keepers with well timed barriers. Archers or Assassin with mobility abilities like plan and same said barriers. Rogues and barriers. A lot of barriers.

#5
Vortex13

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The best strategy I have found in fighting him is to spread out the group somewhat and watch for the tell-tale glow effect that appears on the ground beneath a character when he is about to emerge. When you see that glow the person it is centered on needs to run, roll, whatever is necessary to avoid his 'ground attack'.

 

Once the commander has emerged keep all of your melee classes away from him as he charges up his slow/fear AOE, while focusing on him with the group's ranged classes. After the Demon Commander finishes his scream attack he will go back underground and then reemerge some distance away and launch ranged attacks at the team; prioritizing on those panicked from his AOE move. When he is in this stage, charge him with the melee characters and have the ranged members of the party continue their assault.

 

Keep repeating this until the Commander is dead. Obviously, this tactic is a whole lot harder to do when there are other demons swarming you, so the team must try to stay mobile enough to avoid the commander's "teleport/snipe" but close enough so that the mobs don't surround lone teammates; Communication is very important in calling out when the glow effect starts to appear in the heat of battle.


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#6
Smittyry17

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I think the hardest for me is when my person panics. Preventing me
From acting. I understand that and it makes since. Just hard haha

#7
Myala

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I good leggionaire or templar helps alot. Taunting him and guarding his attack are the only way that we have even been able to damage him in my Pugs. The legionnaire needs to have taunt and also know how to use payback strike. Payback strike immediates cures all status effects. Which is really helpful against the move that makes your guy panic. 



#8
_Senbonzakura_

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Don't bother fighting him at all until all the adds are killed. The whole group just has to keep moving and just stay far away from him.

Once the adds are down you can just spread out and keep moving every time he goes underground.

#9
tbxvividos

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Don't bother fighting him at all until all the adds are killed. The whole group just has to keep moving and just stay far away from him.

Once the adds are down you can just spread out and keep moving every time he goes underground.


^this.

100% success rate.

You can also use healing font room as a chokepoint with a legionaire in doorway with 3 ranged far behind. Keeper w/ lightning trap + paralyze pull, and chain lightning. Doing this I had a demon commander that never once ported to the ranged. Only ported onto leg and away repeatedly.

And I say legionaire because as far as I can tell they're the only one with a spec capable of face tanking that guy (invulnerability + barrier spec keeper rotating cooldowns)

#10
Silvershroud

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I've only reached the boss on routine, so I can't speak for higher difficulties, but:

 

Have everyone stay in the starting room, not out somewhere in the outside area.  When he disappears, MOVE, and keep moving until he reappears.  Focus on killing the mobs until they stop respawning before taking him on.



#11
21T09

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Nah it s all nonsense in this thread.


- attack, attack, attack
- get revived
- attack attack
- revive
- attack
- get revived
- wipe
- get loot and XP
- try attacking harder next time
  • Samahl na Revas, Rolenka, Cirvante et 2 autres aiment ceci

#12
Tiamatshade

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After having a coordinated and leveled (~16 avg) group run Demon scenarios a couple times with Cirvante and friends last night, our two Commander kills on Threatening (or whatever the 2nd difficulty is called) had some things in common:

 

- spreading the party out, despite my desire to get everyone barriers for his ambush

- moving once he dives into the floor for his ambush

- picking a [great] choke location with two or less entrances so ranged enemies don't pick people off

- keeping away from being grouped up helped time dispel magic when it was needed

 

I'm surprised we did as well as we did with just one keeper (me). Cirvante is the least-squishy Archer I've played with yet. 


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#13
Goodiebox

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I've been using the following strategy with friends, and it has yet to fail at all so far. Playing with myself as the Legionnaire plus an Elementalist (Keeper works too). Barrier casters aren't really required on Threatening, but make it incredibly easy.

 

1. The trick is to keep the rest of your group inside of the potion room, making sure they understand not to attack the boss at all.

 

2. Legionnaire activates the flag, and then runs around the area outside the potion rooms door looking for the boss.

 

3. Once the Legionnaire finds the boss, or it finds him. The tank needs to taunt him, and then proceed to run past his friends to the very back of the potion room.

 

4. He'll proceed to just stand there and tank him until all the extra enemies are completely dead. Legionnaire's can block the first swing, and then run backwards to avoid the rest of the combo. They can also block the fear for bonus Guard before he pops up. They can also just sprint around in circles to avoid his leap.

 

4.5. Everyone should have an easy time killing all the enemies that funnel through the doorway. Necromancer + Elementalist make it the easiest task ever. These two classes together are completely insane, not to mention they heal themselves infinitely with all the dieing enemies. Terrors are the number one priority. The Elementalist or Keeper if one is available should toss a Barrier on you whenever the boss goes underneath the floor.

 

5. Once all the mobs are dead, proceed to gang stomp the Commander into the ground for good this time.

 

As Legionnaire, my bar always consists of Counterstrike, War Cry, Walking Fortress and Shield Wall.

psa. Counterstrike AoE Taunts all targets from any distance, so long as they're within LoS.


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#14
TheShadyEngineer

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Kill the small things first, they don't seem to respawn or at least respawn very little. After that the Demon Commander is the easiest boss to solo (for a Legionnaire at least.) And if you've got a couple of competent DPS teammates and a keeper that's semi aware of what's going on, he's a piece of cake.

 

When he disappears, start running. When you see the white-bluish glow on the ground sprint away and jump. If you're close enough to him he'll just stand there doing nothing for a few seconds which is a fine opportunity to shield bash that mofo. Don't Payback Strike (or whatever it's called) him! Save it for when he activates him AoE panic attack and it'll take you out of it. Rinse and repeat.

 

Also +1 for those recommending to hold the font room. Hands down best chokepoint location I've seen so far and makes for super easy wave 5s as long as everyone's on the same page as to what they're supposed to do.


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#15
Niran

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Finished him a few hours ago with a level 1 Keeper and a team of noobs. It's really easy if you know how and if your teammates understand his mechanic.

 

First off you should start the fight, pull back to the potion room or another small room where mobs preferably come through a choke point which you can nuke. When the commander pops up, stay mobile, running alone will often not be enough to avoid his snipe attack, use barriers to protect those that cannot dodge/evade, everyone else with a dodge ability (i ALWAYS have a dodge ability on all my characters because it is just such a genius ability which is also a stun breaker if you get the second trait) just have to run around and when they see that greenish cloud effect popping up, use your dodge ability to get out of the attack quickly, start murdering him until he goes underground again if he vanishes with a fearing cry he'll probably use ranged but don't take it for sure, stay prepared to dodge, ALWAYS, if he did not use his fearing cry, prepare to run around and use your dodge ability when you see the green cloud effect appearing on you. Make sure to stay a bit spread so you don't make him appear near your teammates which might not be prepared for a dodge/barrier block. If you're doing everything right, mobs shouldn't respawn as no mobs die, most of them will just idle far away and won't aggro.



#16
DxWill103

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Appreciative of the comments and suggestions here.

 

So is it a general consensus that, as far as the demon commander scenario is concerned, it's always best to focus on killing all the adds first, and then working on the commander?



#17
Vortex13

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Appreciative of the comments and suggestions here.

 

So is it a general consensus that, as far as the demon commander scenario is concerned, it's always best to focus on killing all the adds first, and then working on the commander?

 

 

In my experience, yes. 

 

 

Once the Demon Commander loses all of his backup, he's actually quite easy to take down.