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Healing between Battles


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#51
Sidney

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I imagine the primary reason is because Mass Effect is designed to be played controlling a single character, with minor management over two companions. Dragon Age is designed where you have control over the entire party.
 
I've been playing DAI Mass Effect-style so to speak on Nightmare. It's challenging, and make me come up with a lot of unconventional tactics to win difficult fights (e.g. kite bosses, hit & run, sniping from hard to reach places), but I find it highly rewarding. It's actually giving me the Souls games feel.


Anytime you kite things that isn't a good thing. That is exploiting a terrible UI don't try and tell me this is you pulling a Cannae moment by luring in your foes.

#52
Sterling

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It's a challenge, one that I personally like. 

 

It forces you to either turn down the difficulty, spend more time completing combative tasks, or learn how to adapt to the new system so that damage is avoided at all costs. 



#53
Navasha

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Honestly if you have a S&S warrior spec'd in Vanguard, a mage Spec'd in heavy barrier use, an archer, and a Direct damage mage,  you almost never take damage in most combats.

 

Between Guard and 2 mages to keep barriers up the warrior never takes damage.    The vanguard skills have plenty of taunts to keep them all focused on the warrior. and the rogues and mages have skills to lower their threat level too.



#54
Keldaurz

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The idea that combat is non-threatening is the problem. It wasn't in DAO or DA2 so rather than say, "Wow, combat is pointless let's make it better" they went with the how can we make our pointless combat matter? You look at games that have actual tactics be it XCOM or the old JA games combat is dangerous. It isn't designed to be a XP gaining exercise but it should threaten you. Now, combat is by design something that should be an annoyance not a challenge.

it is not only one thing, but the sums of them.

 

- You can't heal

- You are forced to be as efficient as possible or you will be punished for it (time, respawns, etc).

- Interface sucks balls on PC, and tactical mode is anything but completely tedious, so while you are punished for not playing optimally, playing optimally can be a chore or even a burden instead.

- NPC AI or tactics doesn't exist (yeah yeah, they do, but like they didn't), so your teammates will get hurt and will do dumb stuff from time to time. If you are asking why do you let that happen ? refer to the interface point being the product of an abortion between consoles and PCs.

 

If this game had the DA2 combat system, but with no healing, you would see much less people bitching about it.



#55
GhoXen

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Anytime you kite things that isn't a good thing. That is exploiting a terrible UI don't try and tell me this is you pulling a Cannae moment by luring in your foes.

 

I don't think UI means what you think it means.

 

Kiting is perfectly valid. In places where I can't kite, I would have used combat rolls to avoid attacks. However, if basic movement can allow me to move out of the ways of the attacks of a boss, why should I take the hits head on?

 

Luring foes is again a very valid strategy. One of the greatest tactics against ranged enemies is a LoS pull, or Line of Sight pull. You aggro ranged enemies, then move your entire party behind a corner so that the ranged enemies have to chase you and close the gap themselves.

 

If a game should be limited to only mindless charging ahead, then it's strategically valueless. Combat on Nightmare difficulty is very, very threatening, whether it's out in the wilds or main story missions. Managing the potions itself like I did back in Dark Souls is quite an icing on the cake.



#56
Sidney

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I love that people always mount this same stupid defense of kiting. Here is the problem,if you were fighting me....I'm not dumb enough to be kited if I have advantageous missile firing positions. The AI is dumb enough so you can kite them. It is one thing if you are setting up an ambush or something clever but this is the most base level exploitation of machine "logic". What is really,really tragic is to see someone trying to get superior about abusing a dumb machine.

#57
Sartoz

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 snip

 

And can someone please tell me where to get the recipe for the regenpotion? Am level five and now doing all the sidequests in the first area with a mage who need 30 seconds to kill a mountaingoat.

 

Visit ADAN in Haven and select the EQUIP POTION table. The REGEN potion and requirements are there.

 



#58
finc.loki

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I love that people always mount this same stupid defense of kiting. Here is the problem,if you were fighting me....I'm not dumb enough to be kited if I have advantageous missile firing positions. The AI is dumb enough so you can kite them. It is one thing if you are setting up an ambush or something clever but this is the most base level exploitation of machine "logic". What is really,really tragic is to see someone trying to get superior about abusing a dumb machine.

If the AI is dumb so you can kite them. Whose fault is that? Not mine, but the developers that lack the ability for a smart combat system.



#59
Phat Monkey

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They should have made a healing regen spell that is painfully slow, that would be the middle ground, so after battle u can cast it and it will regen the party but very slowly... ;)



#60
notoriousbob4

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Couldn't this all be solved by just fully healing your party after fights on normal/casual and keeping the current system in hard/nightmare?


  • finc.loki et quebra aiment ceci

#61
GhoXen

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I love that people always mount this same stupid defense of kiting. Here is the problem,if you were fighting me....I'm not dumb enough to be kited if I have advantageous missile firing positions. The AI is dumb enough so you can kite them. It is one thing if you are setting up an ambush or something clever but this is the most base level exploitation of machine "logic". What is really,really tragic is to see someone trying to get superior about abusing a dumb machine.

 

Please explain taunt to me then. This is just a game. Expecting realistic mechanics is futile.



#62
Sidney

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Taunt is a power. Is it stupid and unrealistic.....yes. But so are earth shake and well many other powers you give the game it's rules. The AI blundering around while being kited isn't a game rule or mechanism like taunt. It is an AI flaw not a design decision.

#63
Mikell

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Seriously though, there's only so much a dev can do to try and make a computer outsmart a human without making the game impossible...

#64
Guurzak

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You can completely heal between battles by repeatedly equipping and removing any + health item.

#65
0rangekun

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I'd love something like this. After a few hours, I thought I was having a rough time just because I'm new to the game and I was playing on Hard. But Normal feels every bit as difficult, with the only difference I'm noticing being enemies have more health.

 

I'd write it off as my being new to the game but, frankly, 90% of the problems I'm having have to do with my combating the game's controls and AI in every fight. Barrier is nice, but I can't rely on the AI to cast it intelligently, so I have it disabled and cast it manually, which is annoying. Warriors have this awesome Guard mechanic, which is great, and Shield Wall seems really awesome. Unfortunately, the AI never uses Shield Wall intelligently and more often than not I'm seeing Cassandra go from full health and full barrier to near death in moments due to activating Shield Wall and then... standing with her back to every enemy in sight. 

 

I don't think additional healing options are necessarily a good idea, but I know they'd alleviate many of my frustrations. Personally, though, I'd rather just have better AI, and Tactics more akin to DA:O with a "Tactical Mode" camera (Isometric camera is supposed to be a big feature, now?) that actually controls smoothly and doesn't feel jarring when I swap into it, along with controls that make sense (why is there a crosshair in Tactical camera when I'm using my mouse, and why can't I pan the camera by moving my mouse to the edge of the screen?). Let me set criteria for my AI like in Origins, not just whether or not to use an ability. I can't play with virtually any abilities left to the AI's discretion, because they don't use any of them properly. Solus with upgraded Winter's Grasp can be a very nice asset, but it's no help when he fires it at a lone enemy instead of the pack of archers clumped together in the back.

 

Feelings of a hastily ported game from consoles to PC coupled with design choices regarding the AI are just about the only things stopping me form enjoying this game as much as Origins, a fact which is immensely disappointing considering how easily and obviously the issues could have been avoided.



#66
skokie29

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I figured this out and posted it here. It should solve your problems.

 

http://forum.bioware...-potions-trick/



#67
Johnny Flash

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Normally, I do not comment on anything I read on forums whatsoever. In this case, however, I do feel compelled to share my two cents.

 

First off: I am a casual gamer. Simply due to lack of time. Thus, I do tend to spend the time I have as efficiently as possible, meaning I try to only do things I particularly enjoy. Such as whirling through a bunch of creeps with my two kingsized daggers.

 

The intention behind DA:I was to enable everyone to enjoy the game the way they like. If you want to jump into the fray and shredder anything in sight while the camera hovers right above your main characters shoulder, then by all means, go ahead! If you like to meticulously plan every step of the fight and devise insidious battle plans to obliterate your foes, crank up the difficulty and knock yourself out! To each his own, as they say. I personally prefer the first approach for creep fights, bosses I like to kill by using some form of tactics or strategy.

 

DA:I has now effectively deprived me of the opportunity to efficiently play the game in a way I like, i.e. whiping out creeps with reckless abandon, without having to run back to a tent every so often, because those pesky Templars and Mages whittled me down again. Rather, it has come down to this very simple formula: Either I employ the tactical cam every damn time to tell my goons what to do exactly or I have to run back to mommy to replenish my flasks.

 

So my problem is not that they changed the system on the whole - BW can do, whatever they damn well please with their game. And if there are people who enjoy that type of playstyle, then BW has all the more right to do so. To be honest, I even like the idea of limited healing in combat, as it adds a little spice to boss fights. But no chance to regenerate health on the fly is simply a deal breaker. So you see, the problem is simply that BW have compromised their initial intention to make all-day combat in this game fun for both kinds of players, the tactician as well as the John Rambo kind of guy.

 

BTW: Today I figured out that there in fact is a way to use the console to get back to full health (http://www.kpopstarz...tion-cheats.htm). So, yeah, if this works, I will definetly cheat in order to create the gaming experience I enjoy, which is to be able to heal to full health after a fight and be on my merry way.



#68
Lady Luminous

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I may be the only one, but I actually love the revive system. I'd rather just die and have someone revive me, than waste all 8 of my potions. I pretty much let my mage exclusively use potions. 

 

Although, I do play on casual, so my experience may be very different.