Rubberbanding! The worst enemy...
#26
Posté 25 novembre 2014 - 09:02
- quebra aime ceci
#27
Posté 25 novembre 2014 - 09:24
#28
Posté 25 novembre 2014 - 01:09
- cotheer aime ceci
#29
Posté 25 novembre 2014 - 02:54
I had a similar problem, but it was my fault because of laggy cutscenes in singleplayer,
i put on the "60fps fix" to the origin starter ... it helps in singleplayer BUT
totally desync my multiplayer! without that, it works now.
may it help u !
#30
Posté 25 novembre 2014 - 03:34
on XB1 connection is good for the most part. will join the odd game with lag, but will jusut quit since it is pretty much unplayable. happens rarely though and most hosts have decent connection.
as for the disconnects when trying to join a game, that is another story. MP does have bugs for sure, but overall I think BW has done a decent job with it. Looking forward to bug fixes and additional MP content.
#31
Posté 25 novembre 2014 - 06:23
After removing 60fps fix, i was finally able to play a match.....then i got disconnected ![]()
How about them dedicated severs?
#32
Posté 25 novembre 2014 - 06:52
on XB1 connection is good for the most part. will join the odd game with lag, but will jusut quit since it is pretty much unplayable. happens rarely though and most hosts have decent connection.
as for the disconnects when trying to join a game, that is another story. MP does have bugs for sure, but overall I think BW has done a decent job with it. Looking forward to bug fixes and additional MP content.
Same for me. Echoed in case people are doing a tally on the different experiences per platform.
- Robbiesan aime ceci
#33
Posté 12 décembre 2014 - 12:14
just chiming in... never used the cutscene "fix", yet have always rubberbanded in every single multiplayer match on PC
not finding anything to explain why it's happening in every match
#34
Posté 12 décembre 2014 - 12:41
Rubber banding is a huge issue, can this be fixed?
Does rubberbanding also mean
that you can't move or run next to your teammates?
Because this is such an annoying problem (running or moving near teammates).
#35
Posté 12 décembre 2014 - 12:47
Hey guys, are any of you that are experiencing this rubberbanding using the "60fps cutscene fix" that has been going around? If so, try undoing that fix and see if that resolves your issues.
Amelia, a huge problem is that
"an invisible creature drags and pulls at you" the whole time.
drags you left, right, back,...
Sorry, my English is bad and I don't know else to put it.
This happens every second match.
And sometimes it is soo bad I have to leave the lobby and start a new match.
#36
Posté 12 décembre 2014 - 12:54
Does rubberbanding also mean
that you can't move or run next to your teammates?
Because this is such an annoying problem (running or moving near teammates).
Yes, that's a kind of rubberbanading, too. But the thing with being next to team mates has also something to do with collision.
In general it's a connection thing where your computer and the host's computer do not agree on where your character is at the moment. The rubberbanding occurs when the host sends back information about your character location and your computer uses that data instead of its own calculation.
#37
Posté 12 décembre 2014 - 01:01
The rubberbanding occurs when the host sends back information about your character location and your computer uses that data instead of its own calculation.
OK. And Bioware really tells us that this is OUR fault ?
I have one of the fastest possible internet connections, and like someone said - this happens really often.
So how can we put the blame on most of the host players?
With ME3 this wasn't such an issue so I am guessing it can be fixed somehow.
#38
Posté 12 décembre 2014 - 01:06
OK. And Bioware really tells us that this is OUR fault ?
I have one of the fastest possible internet connections, and like someone said - this happens really often.
So how can we put the blame on most of the host players?
With ME3 this wasn't such an issue so I am guessing it can be fixed somehow.
Yes, host yourself.
- Robbiesan aime ceci
#40
Posté 12 décembre 2014 - 04:42
It's not really a problem with hosts but the matchmaking, Searching for 'best session' and you got put into a laggy match? No :/
#41
Posté 17 décembre 2014 - 03:05
I am NOT using the "60fps fix" or modified my executable, and multiplayer is unplayable. The loading times are so long that by the time I'm in, the others are far away already. Sometimes it doesn't load and I'm stuck standing by myself...
Every single game I get rubber-banding. When I host, nobody joins. I noticed that jumping seems to help, but jumping around everywhere is not a solution.
In single player I have settings at Ultra and it plays fine. I lowered all the settings for MP but nothing helps.
It's not my internet connection either. I have no issues with any other MP game. I'm in the USA, and I know I'm connecting to other people in the USA because I hear them talking ![]()
#42
Posté 17 décembre 2014 - 04:35
Rubber banding is a huge issue, can this be fixed? Its only 4 player multiplayer... MMOs with 100s of players don't have this bad of rubber banding issues! They also have 1000 times the customization!
When I play my Archer, I am constantly rubber banding back to where I was - making my traits to move out of the way useless because it brings me right back to where I was!
I never had this until yesterday. Now it happens every 3rd game or so.
#43
Posté 20 décembre 2014 - 01:41
I am having the exact same problem. No other problems with Internet connectivity - both gaming and work connections are fine.
Rubberbanding, can't move in multiplayer, don't see any enemies, long load times, etc. I have all the problems and I am not using the fps fix and also I have never tried to use it. My DAI install is a vanilla installation with no mods.
Has anyone found a fix?
#44
Posté 21 décembre 2014 - 10:02
The state of multiplayer in this game is ATROCIOUS. Bioware should be ashamed. With ME3 and Swtor multiplayer experience, you think they would be able to create a 4 person multiplayer experience without so many blatant issues.
Lag/Rubberbanding - This is awful. Even for people who doing use the 60 FPS cutscene fix. The game just stutters and bounces and jerks all around, even when your framerate is well over 50.
Bug - Money vases breaking and then suddenly reappearing keeping you from looting gold. Keys not dropping preventing you from continuing the game. Not being able to rez someone who is right at your feet. The game getting stuck on the "Defeated" screen forcing you to exit the game and lose everything. The list goes on.
Collision Detection - Sheesh this is awful. Combined with the rubber banding, it makes your character bump, bounce, jerk, swerve, jiggle, and all sorts of things non stop, especially any time you get near another player.
Bioware - organize your team and get your act together. This is unacceptable. You have the resources, and the experience. There is no reason multiplayer is THIS bad.
#45
Posté 21 décembre 2014 - 10:19
Seems to be a case of poor netcoding.
Yes, DAIMP uses peer-to-peer hosting. But there are many titles that use the same hosting type and never have rubberbanding (Warframe is a good example). It may be a problem with the Frostbite engine itself, if I recall correctly, Battlefield 3 and 4 has had huge problems with this - and this was on dedicated servers, mind you.
Matchmaking may also play a part, but better matchmaking and host selecting cannot really fix the issues.
#46
Posté 21 décembre 2014 - 10:31
So who do I blame for random disconnects? The hosting player, terrible netcode or EA's hamster?
I don't care who you blame, as long as it's not something that doesn't exist.
Netcode could be a culprit, as could the individual differences between anyone's pc. Malware could be an issue. Firewalls could be an issue. Hosting player could be an issue. I've got friends who play on a laptop (may or may not be related) that when they're hosting, if they minimize the game or aren't playing in full screen it will lag the rest of the team (but not themselves).
As far as console players go, I couldn't tell you. Maybe routing info through Xbox/psn adds to the problem. Maybe the inferior hardware vs a gaming pc does. I don't play on consoles so idk but I know there's tons of different things on pc that can cause the problem.
One thing it most definitely is not, however, is EA servers. Because they're not running the game. They do other things, but running the game is entirely p2p.
One poster thought he was being smart by pointing out that he sees "ea servers" in game.
that poster should maybe look at what the server is doing before posting. Because it's not running the game when you're in a match.
#47
Posté 21 janvier 2015 - 07:20
After some experimentation with a friend in Norway (I'm in the US), the majority of problems we had with rubberbanding seem to disperse when we're *both* running the FPS fix or when we're both *not* running the FPS fix.
If either of us have our settings any different than the other, then the rubberbanding seems to affect whoever is *not* hosting. I can imagine that with the wide knowledge of the FPS fix there's always someone joining that's running with the fix when you aren't or that's not running the fix when you are.
Doesn't seem to be an EA problem outside of the idea to use 30fps cutscenes in the first place.
#48
Posté 21 janvier 2015 - 07:31
I think it is a lag issue. Most games I do not experience this problem but ones where I or someone else has a bad connection or is lagging a little bit I notice rubberbanding.
On XBOX when I see it, I check the hosts reigion.... They almost always end up being from Itally, Spain, or Japan. I alsked the Itallian if he had network issues, but he replied that his "dailup" was fine.
And there you have it...
Why do fools with the worst network connections choose to always host?
#49
Posté 21 janvier 2015 - 07:34
I like the fact we can leave a laggy host, also. Perhaps this will be like ME3 in the early days when player base was small. Matchmaking put you with the closest host, which in my case due to my late hours, was sometimes Japan or Hawaii (I'm in SW US). Lag was terrible. Then when more people picked it up, I did not have trouble finding or being a good host. We'll have to see after holidays if this is still an issue.
Here's the cause:
http://battlelog.bat...65229748322893/
Oh wait, that's an entirely different EA game using the same engine and lacking any lessons learned whatsoever.
Where did the real BIOWARE go?
#50
Posté 21 janvier 2015 - 09:22
What does BF 4 have to do with anything? Its up to each dedicated server to run its own mod tools. If you care to now , I play Bf 4 like 2 hours daily without much problems.
some servers allow players from anywhere in the world, (Bad, usually laggy with more oversea players)
some servers auto kick players above 100ms ping (Better )
some servers enforce regional + max ping + active admins + they indicate if its NA east or west coast (Best)
As for DAMP, buy a mic ask others if they are lagging as well, if every agrees than just vote kick the host out of the game. DAMP should have a Tool that test your upload bandwidth , if you don't meet the min , it should not allow you to host public games.
Hosting a game is all about upload speed. Something maybe not everyone is aware but usually internet provider caps the upload speed but offer great download speed. If that is the case than hosting is not for you.





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