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PC lead platform? An explanation to devs. (kb-m)


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#101
Akka le Vil

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I don't think Bioware was purposefully dishonest. My guess is that they've been working on this program for ages, played and tested the game from early alpha to the last release candidate and got comfortable with their way of playing. And that obviously was a controller, hooked up to something. Doesn't matter if it's a PC or a console, once you attach a controller to a pc, you'll get a similar experience.

Please ?

Do you expect me to think that forgotting to test kb + mouse in a AAA developping team is believable ? Even more so when they specifically claimed that they were giving special attention to the PC version ?



#102
leaguer of one

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Please ?

Do you expect me to think that forgotting to test kb + mouse in a AAA developping team is believable ? Even more so when they specifically claimed that they were giving special attention to the PC version ?

It's clear that they didn't forget about. It's more of the case they built it around multiplayer.



#103
Bundin

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Please ?

Do you expect me to think that forgotting to test kb + mouse in a AAA developping team is believable ? Even more so when they specifically claimed that they were giving special attention to the PC version ?

 

I only said 'not purposefully dishonest'. I'm sure they were not cackling with glee, croaking "we sure are messing with the pc crowd today, eheheh" while patting themselves on the back and sacrificing a mouse. I think they got stuck in poor testing routines and that they compared their game to the wrong genre. They probably looked too hard at the Assassin's Creed and Batman series, Dishonored, etc. Going at combat from an action point of view because that's what people play most nowadays. And with many pc players using a console, they should be looking at those games.

 

But this game is part of a series that's about more than an action combat game. They should *also* have compared to DAO/DA2 and other rpg titles (including MMOs).

 

Yes they dropped the ball big time on the pc port. No I don't think we'll ever see a different UI (because it'd mean designing a new one and also keeping the old one for the pc/controller crowd). I do hope the camera will get fixes tho, as well as the AI.



#104
Han Master

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PC > consoles

http://www.forbes.co...pc-already-won/

#105
Dubstob

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I must be blind or stupid then cause I just read that article AND looked at the VG chartz page and it showed in ALL  

Maybe I'm looking at the wrong pages?  It says it right here in black and white.

 

There is your problem.

 

VGChartz doesn't count a majority of PC sales (digital).

 

PC currently has more gaming hardware/software revenue than 6 other systems (consoles) combined.   The proof is linked in previous posts where someone else wrongly used VGChartz for PC. And lol VGchartz.


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#106
Han Master

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Can't believe they didn't do any QA testing for the PC in light of PC games earning more revenue than console games.

#107
AlanC9

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PC currently has more gaming hardware/software revenue than 6 other systems (consoles) combined.  


The fun thing about using that statistic is that the more PCs cost, the better the platform looks.

#108
Plenilunius

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EA knows PC gamers are fanatic fans who will buy the game regardless of how much kb-m controls suck. That seems to be the industry assumption these days.



#109
AlanC9

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Can't believe they didn't do any QA testing for the PC in light of PC games earning more revenue than console games.


Is that a relevant statistic? Even if RTS games and f2p crap are selling big on PC, I don't see why Bio would care. I'd think the only relevant projection would be how many sales they expected per platform for DAI. It's not like Bio doesn't know exactly how many copies they moved, and on which platforms.

#110
Natureguy85

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My problem is them changing the game from a tactical RPG to an Action RPG. I watched several spoiler free gameplay videos and only just now saw one that explained the actual mechanics of combat. I don't want to have to keep clicking to attack.

 

If I'm wrong on this, tell me.



#111
texhnolyze

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I don't bother with the tactical view as it's indeed not designed for PC users. I can live with pause mode for party organization.



#112
naughty99

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I don't bother with the tactical view as it's indeed not designed for PC users. I can live with pause mode for party organization.

 

Doesn't look like the tactical view is designed for gamepad users either. Even with the problems some have described, it still seems like it would be more challenging to use with gamepad than KB&M.

 

Do people actually play this game in tactical mode with controller? I mean entire game in pause, micromanaging every action of every party member, the way many of us played DA2 and DAO on PC.



#113
AlanC9

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Do people actually play this game in tactical mode with controller? I mean entire game in pause, micromanaging every action of every party member, the way many of us played DA2 and DAO on PC.


A more important question might be if any of the playtesters liked to play in that style. Or any devs.

#114
Ponendus

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I don't think anyone 'forgot'. I just think it was left too late and they ran out of time.

 

While PC may have been the lead platform for development, it is pretty obvious that a controller was the lead ... control ... thing.

 

I think it got to a point where they were happy with the game, said 'alright lets now get the PC UI and controls happening' and then ran into a myriad of problems. Of course this is all guessing, we will never really know, but the evidence is certainly pointing that way. The fact we weren't shown the PC UI until late in the development, while we saw loads of controller based gameplay before that, the fact they didn't answer any questions (probably because they didn't have the answers) until very late when they did the PC twitch stream... all of it points to: they just didn't have it ready.

 

I think they just started it too late and encountered more porting issues than they were expecting. With more time they probably would have given us much more, that's just my guess.



#115
texhnolyze

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Doesn't look like the tactical view is designed for gamepad users either. Even with the problems some have described, it still seems like it would be more challenging to use with gamepad than KB&M.

 

Do people actually play this game in tactical mode with controller? I mean entire game in pause, micromanaging every action of every party member, the way many of us played DA2 and DAO on PC.

 

Well, yeah. If It's hard with kb+m, it'll be harder with a gamepad.
It's doable, but it'll be very slow & annyouing. Not to mention the limited zoom out opt.


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#116
Natureguy85

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Well, yeah. If It's hard with kb+m, it'll be harder with a gamepad.
It's doable, but it'll be very slow & annyouing. Not to mention the limited zoom out opt.

 

So basically they screwed up the part that is similar to their two previous games. Awesome.



#117
Moirnelithe

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As someone who can't use a controller due to RSI and can't get a refund either I'm feeling extremely frustrated and deceived. I will not buy from Bioware again.


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#118
Lenseflare

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Wait...we're lumping in MOBA and microtransaction games?  

 

Ok, nevermind.  I'll agree to disagree, as I felt we were talking traditional AAA developers.

 

 

I have to comment on this, because this is a MOBA with microtransactions, in addition to its excellent singleplayer.

 

And I'm also very sad by the fact that this is an obvious port, despite that I was led to believe that PC played a major role.



#119
Munktor

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There is your problem.

 

VGChartz doesn't count a majority of PC sales (digital).

 

PC currently has more gaming hardware/software revenue than 6 other systems (consoles) combined.   The proof is linked in previous posts where someone else wrongly used VGChartz for PC. And lol VGchartz.

 

It isn't "wrong" to use VGchartz.  Physical in store sales is what retailers and distributors use as a ph strip to determine trends.  Actual industry professionals still view physical in store sales as a more pertinent number than digital only sales.

 

The revenue claim for PC being stronger lumps in various genre that don't even exist on consoles today as well all PC related products, not just software.  So when a company purchases a bunch of quad or six core CPU's for offices, BOOM, PC sales lumped into total revenue for the market-share.  It's a skewed and biased analysis that only leads to fanboy forum rage.  The point is, this game (specifically Dragon Age) makes a LOT OF MONEY from console sales.  More money in the console market than it does in the PC market directly.

 

Not lumping every MOBA and microtransaction game that is available on the PC.  Not lumping in every single add-on, accessory, upgrade hardware for the PC.  Just apples to apples, game to game.

 

This is why Bioware optimized for consoles.  To make sure that portion of their market was secure.

 

If the argument is "noooo, more stuff is sold on the PC across the board" - then yes, you're right.  But it really has little to do with this game specifically, or action RPG's in general.



#120
xkg

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"PC lead platform"  :lol: Nice joke.

You want to know what this game and PC have to do with each other ? Since you can't develop a game on console it was developed on PC. That's it.

 

Game is sloppy port of a game developed for console and no amount of half thruths going to hide this fact.