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Do you like DAI's change in healing mechanics?


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37 réponses à ce sujet

#26
rda

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I didn't think I would, but I do. It forces me to be more strategic in my combat and I don't have to lug around a dedicated healer. Thumbs up from me.

#27
Vormaerin

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I find it much preferable to have 4 party members I can do as I wish with rather than one healer and 3 flexible types.  I did a DAO playthrough with no mages once and it was doable, but very tedious on the gathering phase.  I am very pleased that these fights are balanced around limited healing and reward not taking damage rather than just having someone fix it.



#28
Guest_ZenMusic_*

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If you can spam Barrier, then I just see it as them trading one problem for another. I'll give it a try, I'm not too sure though. Also, I hope Barrier isn't a requirement for all Mages, I've never liked my characters having the same spells and abilities.

#29
Dabrikishaw

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No.



#30
Guest_ZenMusic_*

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I don't really care much for Tactics, I play on Casual no matter what anyway.

#31
ManleySteele

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Nope, but I'll live with it like I do every game mechanics decision I don't like in every game I play. All I ask for from a game is entertainment. Basically, I don't like limitations on game play.



#32
fizzypop

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No, but I knew I wasn't going too. It is beyond annoying to have to return to camps so often. The limited pool is so BLAH. I also hate that supply crates do not fully heal your party so you gotta pot everyone first then click. Annoying. In fact, I really hate the supply crates because it takes me out of the game for a mechanic that wasn't necessary to change. Barrier is weak, it is ridic. They could have done a number of other things to make healing better and choose the crappiest solution.



#33
fizzypop

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Playing on Hard, and I love it. Origins was trivialized by the overpowered healing on anything but the hardest fights, even on Nightmare. 

 

 

I don't think it's dumbing down, quite the contrary. You can't just charge in the fray and have the designated healbot fix everyone up to correct your mistakes. You need to have your Warriors accumulate Guard, put Barriers on the party, ensure Rogues use their stealth to get into position to unleash their damage, use CC, there's lots of ways to avoid damage. The game is much less of a faceroll than Origins was, I applaud Bioware for taking a risk here.

except in a world of magic, healing magic exists. So why do we have to ignore it? That's even more absurd since the quizzy goes into very dangerous areas so why not use EVERYTHING THEY'VE GOT? Yeah makes no sense. This isn't a solution to facerolling. It is a badly patched fix. Why not actually deal with the problem?



#34
Vormaerin

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If you just run around hacking things, its worse for you. Though that's what easy difficulty is for.  But if you use CC and taunts/guard properly, then its quite a bit to your benefit.  I rarely use potions except in big boss fights.   Cassandra is a beast, especially if you give her a lot of Vanguard passives.



#35
Aethelwolf

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There's also no use of blood magic, or time magic, or a variety of other potential spells available. Existing in the world doesn't mean we have to use them - I'm fine with this from a lore perspective.

 

From a gameplay perspective, I was nervous about the change at first, but I've decided that I like it, a lot. Combat is much more proactive than reactive. There are numerous ways to mitigate or avoid damage. Previously, there are two extremes - Either you make too many mistakes and you die, or you don't make too many mistakes, and you move on without a scratch. There is very little difference between a beautifully executed victory and just barely scraping by. Now, I feel the impact of each mistake that I make (and yes, most of the time when I take legitimate damage, I can attribute it to something I was doing wrong, or to a boss fight). Gracefully sweeping through a new encounter feels much more rewarding in this game than in previous games. 

 

Are there other ways of achieving this feeling and still including healing as an option? Perhaps. But so far, this implementation is my favorite.



#36
hexaligned

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If you just run around hacking things, its worse for you. Though that's what easy difficulty is for.  But if you use CC and taunts/guard properly, then its quite a bit to your benefit.  I rarely use potions except in big boss fights.   Cassandra is a beast, especially if you give her a lot of Vanguard passives.

Yeah I forgot to add, that playing on Hard, I rarely use potions.  So I should say I find the mechanics of having to balance barriers and guard a lot more engaging and enjoyable than healing.  The only time I had to go back to camp to restock was when I fought some level 8 elites at level 4, but I can see how people who continuously have to do so, would find it annoying. 



#37
Vormaerin

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 Why not actually deal with the problem?

 

That's exactly what they did.  The "problem" was that balancing fights around the kind of power that healing had in previous games is quite difficult.  The developers don't know if you have 0,1, 2, or 3 people with healing.  They don't know if you are 'super rich boy with 1000s of pots' or 'barely keeps enough pots for emergencies guy'.   This way, balancing fights is much easier.   Fights don't have to be as hardcore because each fight in a section like Valammar is part of a series, not an all or nothing event.  Players are not obligated to bring a mage, because barrier isn't the only defense out there.  It rewards players for playing well and using their abilities to the fullest rather than rewarding the guy with the most mages or biggest gold stash to buy potions.

 

And, as a side benefit, it matches the lore and books better.  Mages capable of mid battle healing are super rare.


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#38
Klory

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Yes and no. Honestly I've played loads of DnD games both table-top and pc as well as a variety of other pnp rpg's. Healing is nice but its not like I spam healing spells like I did in dao (although healing was less powerful in DA:O and DA:2). On the other hand I would feel a lot better about this if Bioware would fix the tac cam and give the companions better AI (hint, hint :lol:). Honestly sometimes I'm sitting in front of the pc going*bleeep* you varric/cassandra/insert party member here , thats what you get when you do something that stupid :P. No healing for you ;)