Dragon age origins is one of my favorite games of all time and i was hyped as all hell for DAI. I can handle the too small text, the clunky controls and the horrible camera angles but there are two things seriously impacting my ability to enjoy this game,
1- No healing magic.
I can't for the life of me understand why this was taken out. The area's in this game are huge and quitting exploring to go stock up on potions constantly is one of the most unfun things I have ever encountered in a videogame. I honestly don't understand Bioware's reasons for doing this and to make matters even stranger there are references to mages using magic to heal in the game yet we can't do it?
Nerfed tactics.
This is probably my biggest issue with the game so far. The AI is completely braindead with characters running straight into ambushes, tanks stopping in order to attack a distant enemy, mages constantly running into melee range ect. There was absolutely no reason to remove tactics and the only reason I can think of to do so was to pander to people too dim to figure out how to configure tactics. And honestly even if that were the case considering the dev time this game had would it really be that much of a chore to make tactics optional for people who want them?
On the tactics' side, I'm with you, although I haven't had too many situations where that is problematic; I usually use tacticam to position my party how I want.
On the healing side, I disagree. It is a change of pace, and I appreciate not sacrificing a spot for a healer with weak damage spells, or they're always in need of mana when your party is low on health, or you heal everyboday and now you don't have mana left to attack.
You have 2 slots for healing/bombs; you can expand the capacity of the party slot with inquisition perks, and unlock a third slot that way too. I think one of the designs behind this change is to make you return to base more often, so you can brush up on what's new in the world. You can also fast travel.
Not saying you're wrong, but I like that it adds a new twist to planning; also you don't get all your health after combat like previous installments ( I play on hard and get 10% back only). To counter that, they buffed barrier and added guard.
I get why traditionalists would be bum, but I chose to embrace the change.
**Lastly, not to be mean to you, but both those things were known prior to launch. Tactics wasn't clear, but the no healing magic was pretty much covered in any lenghty review.
Modifié par yankblan, 19 novembre 2014 - 08:32 .