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Morrigan/Loghain/old god child tapestry conflict?


14 réponses à ce sujet

#1
egalor

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So, what I remember happened in my game.

 

1) I did not romance Morrigan.

 

2) I had an old god child with Morrigan, so I lived.

 

3) Nobody executed Loghain.

 

4) I think remember Loghain sacrifice himself as a redemption, in my stead (but I may be wrong).

UPD: THIS WAS MY ERROR! Loghain actually lived. I only lively imagined him dying, so I had to sleep with Morrigan even though I declined all romance options earlier in the game. Now I understand, thx everyone!

 

 

 

What the system says:

 

= if I select that Loghain lived, it switches to "Warden sacrificed himself" (it wasn't so).

 

= if I select Loghain sacrificed himself as a redemption, it switches to "Morrigan did not have a child". But she did, I remember 3d sex with her :)

 

= if I select that I had an old god child with Morrigan (I did), then it switches to "Loghain executed by Warden" (which I didn't). 

 

 

 

Anyone, help me please, I really want to play this game.



#2
Ranadiel Marius

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The point of the OGB is to prevent the loss of any lives. A warden's death from killing the Archdemon is caused by the old god soul entering the Warden's body. The dark ritual that creates the OGB pulls the old god's soul into the body of the baby, so the Warden doesn't die. So it should be an impossible state, based on the lore, for a warden to die from killing the archdemon if the dark ritual was succesful.

So you are going to have to choose between the two parts of what you remember based on which is more important to you. I think OGB with Loghain alive would be the more rewarding between the two options personally, but it is your choice.

#3
Natureguy85

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2 and 4 are incompatible. Set Old God Baby with whoever did it, Warden killed Archdemon, Warden alive, Loghain alive.



#4
Ansea

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Hi,

For me you are wrong on your point 4)

As soon as an old gold child is conceived with Morrigan, all the warden are protected and none of them would die from killing the archdemon.

If I correctly remember during the Conclave, if you spare Loghain, it is mentionned that Loghain will have to take part of the battle against the archdemon as redemption and the fight will probably cause the death of many people. At this moment, you don't know about the Dark Ritual with Morrigan. It's maybe because of that you have the feeling that Loghain would have sacrified himself during the fight.

A few minute ago I did that choices in the following order in the keep and it worked fine :

1) Human Warrior Warden

2) Warden is alive

3) Romanced Leliana

4) Loghain is alive

5) Morrigan has an old god baby with the warden

6) Warden killed the archdemon

 

An other option is that the game has considered you were romancing Morrigan (in one of my save file, the game consider that I romanced Zevran when I romanced Morrigan because of flag issues) So when you had sex with Morrigan, instead of conceiving an old god baby you conceived a human baby. In that case, Loghain could have sacrificied himself during the fight against the archdemon.



#5
egalor

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Wait, wait...

 

I am wracking my memories....

 

So...

 

I remember 100% staying alive

I remember 100% having OGB with Morrigan.

I remember 100% dealing the final blow.

 

Is that ok so far?



#6
Brian Mills

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Yes, that is fine :)

 

If you do the OGB, the player will *always do the final blow.

If you do the OGB, the player will always live.

If you do not do the OGB, the person who does the killing blow will die.

 

When you select the OGB, also make sure you have the OGB and not the "human baby" chosen, since the second option will not keep your hero alive.



#7
egalor

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Woah, it seems:

 

1) Me alive.

 

2) OGB

 

3) Loghain alive.

 

Woohoo! It worked!

 

Resolved, moving on to next choices...  Thank you very much



#8
Brian Mills

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Excellent :)  

 

If you want to ensure those choices are never changed by the Keep's solver tool, you can use the padlock icon under them to "lock" them in - that way, you don't have to worry about any other changes prompting to modify them on it (unless no other possible means of handling your choices exists).



#9
egalor

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But each time the solver would want to change my previously selected choice, it will first prompt it, right?

 

I didn't really use the padlock, as I assumed that each mandatory change would first be asked. Right? I'm nearing completion...



#10
Weltnoir

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I've already started DA:I with a similar state OGB, Warden Loghain, etc.  Happy to say this state was confirmed really early on in a conversation.

Without spoiling much, an NPC basically notes that they worked for Loghain and that Anora kindly sent the NPC out of harms way when Loghain was exiled after the events of the fifth blight.



#11
Brian Mills

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But each time the solver would want to change my previously selected choice, it will first prompt it, right?

 

I didn't really use the padlock, as I assumed that each mandatory change would first be asked. Right? I'm nearing completion...

 

The solver will always prompt, as long as it is a choice you have set.  If it's a default choice, and you've not "approved" the choice, it may change it to fit changes you select.

 

The most immediate advantages of the locks are:

  • You don't need to worry about missing the change when prompted, and changing it by accident
  • It may let the solver show you solutions that don't require changing choices you made.

The solver will always try to make the fewest changes, but sometimes that means changing something you set, even though other choices exist.  A good example is the old god baby and Alistair - since Alistair affects so many plots, the "simplest" solution is often to edit his fate, but for many players the old god baby is the "better" choice, since it lets your other choices remain intact.



#12
Natureguy85

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But each time the solver would want to change my previously selected choice, it will first prompt it, right?

 

I didn't really use the padlock, as I assumed that each mandatory change would first be asked. Right? I'm nearing completion...

 

It's not the locking as much as it is the order. The autosolver works after every selection. So if A and B are incompatible unless C, you must set C first or it will change A or B each time. In this case, you MUST set the Old God Baby first.



#13
Natureguy85

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The solver will always prompt, as long as it is a choice you have set.  If it's a default choice, and you've not "approved" the choice, it may change it to fit changes you select.

 

 

Ah ha! So this is why I was able to set a male Warden to romance Alistair without the solver popping up. When I checked later, it had indeed changed my Warden behind the scenes to a female. If you made the autosolver still show, you might get less threads about weird worldstates being allowed. People think they are allowed when they don't see the change.



#14
Fenris8

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As soon as an old gold child is conceived with Morrigan, all the warden are protected and none of them would die from killing the archdemon.



) Loghain is alive

5) Morrigan has an old god baby with the warden
 

 

An other option is that the game has considered you were romancing Morrigan (in one of my save file, the game consider that I romanced Zevran when I romanced Morrigan because of flag issues) 

 

 

I'm new to the Keep, i want to get Morrigan with the child which section is that? I just got an account and when I clicked it as alistair killed archdemon then only the king and queen scenario shows up. This is all so confusing :(



#15
Kantr

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I'm new to the Keep, i want to get Morrigan with the child which section is that? I just got an account and when I clicked it as alistair killed archdemon then only the king and queen scenario shows up. This is all so confusing :(

it's under the companion tile and at the far end. Who morrigan had a baby with