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Morrigan/Loghain/old god child tapestry conflict?


3 réponses à ce sujet

#1
egalor

egalor
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So, what I remember happened in my game.

 

1) I did not romance Morrigan.

 

2) I had an old god child with Morrigan, so I lived.

 

3) Nobody executed Loghain.

 

4) I think remember Loghain sacrifice himself as a redemption, in my stead (but I may be wrong).

UPD: THIS WAS MY ERROR! Loghain actually lived. I only lively imagined him dying, so I had to sleep with Morrigan even though I declined all romance options earlier in the game. Now I understand, thx everyone!

 

 

 

What the system says:

 

= if I select that Loghain lived, it switches to "Warden sacrificed himself" (it wasn't so).

 

= if I select Loghain sacrificed himself as a redemption, it switches to "Morrigan did not have a child". But she did, I remember 3d sex with her :)

 

= if I select that I had an old god child with Morrigan (I did), then it switches to "Loghain executed by Warden" (which I didn't). 

 

 

 

Anyone, help me please, I really want to play this game.



#2
Brian Mills

Brian Mills
  • BioWare Employees
  • 253 messages

Yes, that is fine :)

 

If you do the OGB, the player will *always do the final blow.

If you do the OGB, the player will always live.

If you do not do the OGB, the person who does the killing blow will die.

 

When you select the OGB, also make sure you have the OGB and not the "human baby" chosen, since the second option will not keep your hero alive.



#3
Brian Mills

Brian Mills
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  • 253 messages

Excellent :)  

 

If you want to ensure those choices are never changed by the Keep's solver tool, you can use the padlock icon under them to "lock" them in - that way, you don't have to worry about any other changes prompting to modify them on it (unless no other possible means of handling your choices exists).



#4
Brian Mills

Brian Mills
  • BioWare Employees
  • 253 messages

But each time the solver would want to change my previously selected choice, it will first prompt it, right?

 

I didn't really use the padlock, as I assumed that each mandatory change would first be asked. Right? I'm nearing completion...

 

The solver will always prompt, as long as it is a choice you have set.  If it's a default choice, and you've not "approved" the choice, it may change it to fit changes you select.

 

The most immediate advantages of the locks are:

  • You don't need to worry about missing the change when prompted, and changing it by accident
  • It may let the solver show you solutions that don't require changing choices you made.

The solver will always try to make the fewest changes, but sometimes that means changing something you set, even though other choices exist.  A good example is the old god baby and Alistair - since Alistair affects so many plots, the "simplest" solution is often to edit his fate, but for many players the old god baby is the "better" choice, since it lets your other choices remain intact.