Did anyone else HATE the Mako in ME1
#51
Posté 26 janvier 2010 - 01:06
#52
Posté 26 janvier 2010 - 01:08
Shavon wrote...
It's always fun imagining the squadmates silently cursing Shepard for his terrible driving skills, lol.
You too?
Garrus: "Shepard, I know what you're thinking. Don't do it."
Shepard: "..."
Garrus: "It's too far! You'll never make it!"
Shepard: *floors the accelerator*
Garrus: *screams as the Mako goes hurtling off the edge of a tall cliff, attempting to reach a distant cliff through use of the use of the thrusters. They fail, and the Mako slams nose-first into the mountain and goes tumbling head-over-heels down into the ravine*
Garrus: "Dammit, Shepard! I keep telling you, the Mako can't fly! Stop trying to make it do that!"
Tali: "I just threw up in my enviro-suit..."
#53
Posté 26 janvier 2010 - 01:12
#54
Posté 26 janvier 2010 - 01:19
Exile Isan wrote...
On PC I loathed the Mako. On 360 I loved it, cruising along to the strains of Alanis Morissette's "Versions of Violence", ahh good times.
Yeah, it was SOOO much harder to drive on the PC, since there were only 2 extremes: turning, or not turning.
The MAKO was generally one of the worst ideas of lengthening gameplay ever devised by the human mind. Fortunately the rest of the game was good, but the MAKO parts, made worse by some of the most absurdly rocky areas this side of the cosmos, can just burn in a great big pit of fire as far as I'm concerned.
#55
Posté 26 janvier 2010 - 01:45
Having both the Xbox and PC version, I found the aiming in the PC version MUCH easier. In the Xbox version I always had to drive, stop, aim, shot, and drive. PC version i could actually aim fairly well while driving.
Still the endless driving around on uncharted worlds made things rather boring when you are a completionist like me who could not leave a world without checking if this one had 2 mineral nodes or 3.
#56
Posté 26 janvier 2010 - 02:09
#57
Posté 26 janvier 2010 - 02:10
#58
Posté 26 janvier 2010 - 02:32
#59
Posté 26 janvier 2010 - 02:34
#60
Posté 26 janvier 2010 - 02:51
Acalagus wrote...
I mean honestly I always dreaded the driving missions in Mass Effect because the controls were so goofy.
The entire game suffered from some rather goofy control schemes. I blame consoles.
:innocent:
#61
Posté 26 janvier 2010 - 02:59
Acalagus wrote...
I mean honestly I always dreaded the driving missions in Mass Effect because the controls were so goofy.
I didn't care for it at all. I think because I was forced to spend more time in it than the actual planet missions/sidequests. Or maybe it was the planets themselves, I stopped doing many sidequests due to overly-annoying mountains.
#62
Posté 26 janvier 2010 - 03:51
But, combat in the MAKO sometimes gave that extra edge.
#63
Posté 26 janvier 2010 - 04:40
The side quests for ME were terrible because of the Mako and the uniformity of all the buildings.
#64
Posté 26 janvier 2010 - 04:44
Modifié par Mecha_Gandhi, 26 janvier 2010 - 04:45 .
#65
Posté 26 janvier 2010 - 04:54
#66
Posté 26 janvier 2010 - 04:57
#67
Posté 26 janvier 2010 - 05:43
as for me i loved the mako... fighting in it atleast the exploration on the other hand, got a bit annoying here and there, espically when it got stuck... which only happen to me once.
#68
Posté 26 janvier 2010 - 06:53
So it wasn't just me, then.Shoko86 wrote...
It wasn't explained how to get out of the Mako in game... I was stuck in it for at least 30 min's (Reload my game 2-3 times) trying to decide how to get out.... twas a sad day.
And really, Mako physics is incredibly bizarre. And I'm not sure the jump jets could be more useless if they tried. I'd rather have had a boost for when the game arbitrarily decides this particular slope is too steep...
Oh, and there was the time I got stuck in scaffolds on Therum (several times), and the time I backed into a Thresher Maw that suddenly resurfaced behind me. and the time I hit something and did a full turn and then some in midair on Ilos (that conveniently pointed me in the right direction)...
Modifié par Hyper Cutter, 26 janvier 2010 - 06:54 .
#69
Posté 26 janvier 2010 - 07:01
#70
Posté 26 janvier 2010 - 08:23
#71
Posté 26 janvier 2010 - 11:19
The Mako totally sucks unless you use it at rang and and then its great, But no them Thresher Mauls don't show themselves until you are on top of them and if you go too far they disappear. I near gave up playing this game cause I spent one whole day trying to stay alive for more than 5 seconds. I tried to fight on foot but that is hopeless.
I got some sage advice on a thrad I sarted about the Mako and since then I have moved on quite a bit ,bhowever tonite I ran afoul of the accursed creature again #@$! It's so frustrating for new players to this game that easy is in my opinion insane.
Being forced to fight with it is totally unfair and I could cheerfully throw the programmer out the airlock if that is too offensive a statement for those of you who Can play this game on insanity or nightmare, well I just don't care. Speaking for myself I have never played a game that requires such intense concentration and simply learning how to use all your own abilities takes time, alot of it and you you really don't get it when you are are dead in less than 5 seconds. \\Maybe that is why 'they' put in Pinnacle Station as a traing ground but even there the use of the timer was so frustrating that I left and went on to do as many other quests as I could.
Koralis
Do you fight the Threshers on foot?
Leematon,
I totally agree with you about its omission in ME2,, but I will add that actually driving it flat out every where is quite a buzz, you find it very hard to destroy unlees you drive off the edge of the skyway but visually it's well worth it.
Phew steam safety valve pressure returning to safe limits
#72
Posté 26 janvier 2010 - 11:28
Bibdy wrote...
Yeah, it was SOOO much harder to drive on the PC, since there were only 2 extremes: turning, or not turning.
You just have to be kidding. Have you actually played on both? On the xbox you could only achieve something resembling control if you had the gun pointed forward along the chassis at all times.
#73
Posté 26 janvier 2010 - 08:29
#74
Posté 26 janvier 2010 - 08:33
#75
Posté 26 janvier 2010 - 11:20
The planets were supposed to have different levels of gravity, but that feature was cut during developent (but notice that each planet did have a gravity value listed in its description).0utlier wrote...
Every time i used the jets I marvelled at the massive coincidence of every visited world having the exact same gravity...




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