I am just having a hunch that we are 'probably' shouting for no reason(s) because no amount of persuasion and/or lament and/or request and/or discussion will make the devs pay heed to any of our concern(s), apart from those which are purely technical in nature (like FPS, loadtime optimization, DirectX issues, audio fixes.
"Removing the conventional follower tactics", "click to move/interact/use/loot/attack", "cranky tactical view", "health management", "story & characters" -- the way I perceived these are not bugs (which can be repaired/patched), these are fundamental design flaws (which, I am quite sure, stemmed out while reinventing the wheel). And why am I getting a vibe that this time too the designers/devs are gonna stand by their "artistic creations"!! Sounds familiar?
The only shining marvels in the Inquisition are the scores composed by Mr. Trevor Morris. An absolute work of serene magnificence!!! I really feel sorry for the gentleman.
As long as my knowledge is concerned (which is quite limited), I have never heard of an "open world" without day-night cycles (or for that matter, changing seasons)
I can no longer remember the "Dragon Age", I knew. It's just an empty shell. Seems like the devs used necromancy to create something that was never meant to exist in the first place - stuffing lots of putrid and obnoxious materials in the inside but wrapping the whole abomination in an apparently gorgeous corporeal form. At some point, the smell gonna put me off, if not the whole thing starts falling apart sooner!





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