Sixty Hours - Here are my thoughts:
POSSIBLE SPOILERS DON'T KNOW HOW TO MAKE SPOILER BUTTON - FAIR WARNING - DO MY BEST NOT TO.
Things I loved:
1. The story! It's a great tale, with interesting characters who have a marvelous backstory and about whom you care a great deal by the end of the game. Dragon Age Inquisition is everything that Kingdoms of Amalur Reckoning could have been, almost was and just missed. Both games have great worlds with lots to see, panoramic views, places where you sigh or gasp because it's just so awesome. Both games had interesting plots. But DA:I has a great story and DA:I has NPCs that you grow to like, hate, love, pity, etc., and that comes from great writing! 10 out of 10 to the writers and the people who designed the world. (If Kingdom of Amalur had had one tenth of the great NPCs, etc of DA:I, it would have been a huge hit.
2. The Cullen romance! It was everything I hoped it would be, a lawful/good man who's now matured, whoever wrote him got him just right! Again to the writer of Cullen 10 out of 10.
3. The "Open" World: 9/10 only because you can't "run" from one end of Thedas to the other, but hey, we're talking a planet here, not just one country, so.....It was a whole lot better than the (I'll only say it once, I promise) same dungeon over and over.
3. The clothes and the armor: 8/10. I would have liked the option of a dress for my pollyanna chantry girl. How come we never get a dress for the ladies? I really felt out of place at the ball, guys.
Things that I didn't love:
1. The potion search for plants thing was confusing and time consuming. For Andraste's sake, just let my buy some potions....limit them the old fashioned capitalist way, make them really expensive!
3. The companion quests (gather 37 things from five different areas) AGHHHH!
4. The loss of the "a" button to attack. I ended up holding my right trigger down during fights at the same time that I was pushing buttons for my special abilities. Talk about a sore hand! And my character looked as though she was afflicted with St.Vitus' Dance. She hopped throughout the entire game.
THINGS THAT REALLY BUGGED ME THAT WEREN'T BUGS!
1. One of the quests could not be completed because one item was behind a door that could only be opened with deft hands. BTW, specifically, how do you get that perk to unlock? That was like putting important things into quests like the Thieve's Guild in Skyrim that you couldn't get unless you joined (THAT SUCKS). I shouldn't need a specific perk to complete a companion quest.
2. Why five puzzles all together at the same time? Why? Why?
3. Do you know how hard it is to make a woman look good with your character creator? OMG! I don't want to go through a game looking like a cow. I want to be a goddess (just not the one in the story), not the backend of a bovine. And the hair!!! MY God, no one a Bioware knows how to do good hair. I've been through how many games now DAO DAII ME ME2 and ME3, and face and hair???? ME2 and ME3 were better but....please please better hair. WHY couldn't we have Morrigan's hair? And better faces. I want to be beautiful, not the poster girl for magic makeover.
4. TACTICAL. I miss the old tactics. I don't want to pause my game, and draw lines on the ground telling my NPCs where to go in a fight. I want to fight real time. With the old Tactics program, you could set your NPCs up ahead of time and they would do wonderful things at just the right moment. I REALLY miss that feature. Now, it just chaos. I cross my fingers, wade in and hope to heck the AI knows what to do, because the limited tactics we are given now just are not adequate for a good "real time" playthrough.
I'm sure there's more, but my brain is fried at the moment. I was about to do the grand finale and the game froze! I've already written about the technical problems in that thread so we'll leave that be.