Aller au contenu

Photo

Let's throw some tomatoes, shall we? General feedback and suggestions


  • Veuillez vous connecter pour répondre
566 réponses à ce sujet

#276
Hexoduen

Hexoduen
  • Members
  • 636 messages

The respawn is fine if you actually leave the area and go back later that day or fast travel back and forth but not like this.

 

The respawn rates in Inquisition needs some balancing indeed, and a system as you suggest where the respawns happen slower would be a lot better. Not only would Inquisition be more immersive with slower respawns, it would also be less repetitive than as now where we sometimes have to clear the same area over and over again within a very short time span.


  • OG Swift aime ceci

#277
abadstar

abadstar
  • Members
  • 8 messages

Everyone's covered everything I've thought of so far, so I just want to sum up my agreement as... it's pretty, yes, a pretty chore. Combat, quests, gathering, even just moving my character around. It's the equivalent of me putting on makeup and a fancy dress, and vacuuming someone's mansion. Lovely to look at, not very fun to do.


  • Eagleheart et dirk5027 aiment ceci

#278
Shakaw

Shakaw
  • Members
  • 1 messages

I don't normally post on games forums, but I was so furious after buying this game that I had to make an exception. I guess EA has become somewhat of an expert at messing up things that worked in the past. They just can't keep something the way it was. It is good to know I'm not the only one who feels this way.

 

I would like to add to the problems Ansa has already listed (and I agree with him on everything that was said so far), that regardless of tactical view, the "tactical" part of the game has simply... disappeared. In Dragon Age 1 we had, if I'm not mistaken, at least 16 spells/skills in EACH SCHOOL of magic. They would interact with each other and allow for tactical depth rarely seen in RPGs. Now we are down to 4 spells in each school, and not all of them have tactical value. They are mostly just there to be spammed. In my first hour playing this game, I opened the skills panel for my character and browsed each school, and I was like "Surely the abilities must all be hidden at the start of the game." Turns out I am wrong. Whats the point in having so large a map and game content, if combat is so repetitive and uninteresting?


  • Theesit, DarthLaxian, Carmen_Willow et 1 autre aiment ceci

#279
Prophet2233

Prophet2233
  • Members
  • 56 messages

We got another Alpha deceived as a fully released game.


  • Theesit et Eagleheart aiment ceci

#280
TobyJake

TobyJake
  • Members
  • 427 messages

TACTICS! So hard to do. haha

Morrigan:
1) Self: Health < 50%            Deactivate: Blood Magic
2) Self: Health < 50%            Regenerate
3) Enemy: Clustered            Blood Wound
4) Wynne: Being attacked        Glyph of Warding
5) Oghren: >= 75%                Blood Sacrifice
6) Self: >= 75%                Activate: Blood Magic
7) Ally: Health < 50%            Heal
8) Self: Being attacked by melee    Mind Blast
9) Hero: Health < 90%            Regeneration
10) Oghren: Health < 90%        Regeneration
11) Wynne: Mana < 75%            Mass Rejuvenation
12) Wynne: Mana < 50%            Rejuvenation

 

I will play DA:O for a while and wait for the patch!


  • DarthLaxian, Eagleheart et Ares_mito aiment ceci

#281
Dragonikus

Dragonikus
  • Members
  • 31 messages

Wow. nice to see a thread like this.

The story is annoying me so far. The characters are "meh" and the dumbest thing so far is me starting my game as a suspect of mass murder and I get to be the head of inquisition 5 minutes later. Really? Really? Seriously?
"oh cos he's our saviour now!! We bow to him". Nobody's saying "wait a second, this smells so fishy" no no no...

 

Running over to loot - horrible.

Tactical cam - I hate it so much.

My mouse - I can't find it most of the time when I am fighting.

My characters lips - whyyyy?! 

No autoattack.

This game does not feel like any Dragon Age game, it feels like some weird modification of it. I miss the camera and the interface of Dragon Age 1, I really do. It was somehow more fluid, easier to understand and waaaay more comfortable.

5 hours into the game and I must say, I am starting to feel like I don't want to keep it turned on. Quest here quest there, none of them are particularly intertesting because I don't really care about the NPCs that seem to be extremely ... ToR-ish.


  • Eagleheart, Uccio et SogaBan aiment ceci

#282
Stahl33

Stahl33
  • Members
  • 60 messages

I have already commented, but will say some more:

I have not read all the posts above.  I am only posting this to give the developers my ideas / suggest improvements to make this a better game.

Must admit I am tempted by other games I have.  Usually a good game will hold my attention more.

 

1) Can we improve the minimap - give it the ability to zoom (does it zoom?), and maybe have some topographical features?

2) Can we have an option to zoom out more in general

3) fix tactical combat (I always have trouble clicking on the rifts (you have to get the right angle and it can be frustrating)

4)  Can we put the mana bar and stamina bar under the health bar or something.  Where it is, is too subtle, when it has such an impact on your fights.  Maybe have an option to do so that you can check in options.

 

I am sure there were other things, but I can't remember them all.  Hopefully they will patch this better (btw I use PC to play this)

 

The other things I said on page 5 of this post still remain...


  • Eagleheart et AnnJuly aiment ceci

#283
Carmen_Willow

Carmen_Willow
  • Members
  • 1 637 messages

Sixty Hours - Here are my thoughts:

 

POSSIBLE SPOILERS DON'T KNOW HOW TO MAKE SPOILER BUTTON - FAIR WARNING - DO MY BEST NOT TO.

 

Things I loved:

 

1. The story!  It's a great tale, with interesting characters who have a marvelous backstory and about whom you care a great deal by the end of the game.  Dragon Age Inquisition is everything that Kingdoms of Amalur Reckoning could have been, almost was and just missed.  Both games have great worlds with lots to see, panoramic views, places where you sigh or gasp because it's just so awesome. Both games had interesting plots. But DA:I has a great story and DA:I has NPCs that you grow to like, hate, love, pity, etc., and that comes from great writing! 10 out of 10 to the writers and the people who designed the world.  (If Kingdom of Amalur had had one tenth of the great NPCs, etc of DA:I, it would have been a huge hit.

 

2. The Cullen romance! It was everything I hoped it would be, a lawful/good man who's now matured, whoever wrote him got him just right!  Again to the writer of Cullen 10 out of 10.

 

3. The "Open" World: 9/10 only because you can't "run" from one end of Thedas to the other, but hey, we're talking a planet here, not just one country, so.....It was a whole lot better than the (I'll only say it once, I promise) same dungeon over and over.

 

3. The clothes and the armor: 8/10. I would have liked the option of a dress for my pollyanna chantry girl. How come we never get a dress for the ladies?  I really felt out of place at the ball, guys.

 

Things that I didn't love:

 

1. The potion search for plants thing was confusing and time consuming. For Andraste's sake, just let my buy some potions....limit them the old fashioned capitalist way, make them really expensive! 

 

3. The companion quests (gather 37 things from five different areas) AGHHHH!

 

4. The loss of the "a" button to attack. I ended up holding my right trigger down during fights at the same time that I was pushing buttons for my special abilities. Talk about a sore hand!  And my character looked as though she was afflicted with St.Vitus' Dance. She hopped throughout the entire game.

 

THINGS THAT REALLY BUGGED ME THAT WEREN'T BUGS!

 

1. One of the quests could not be completed because one item was behind a door that could only be opened with deft hands. BTW, specifically, how do you get that perk to unlock?  That was like putting important things into quests like the Thieve's Guild in Skyrim that you couldn't get unless you joined (THAT SUCKS). I shouldn't need a specific perk to complete a companion quest.

 

2. Why five puzzles all together at the same time?  Why? Why?

 

3.  Do you know how hard it is to make a woman look good with your character creator? OMG! I don't want to go through a game looking like a cow. I want to be a goddess (just not the one in the story), not the backend of a bovine.  And the hair!!! MY God, no one a Bioware knows how to do good hair. I've been through how many games now DAO DAII ME ME2 and ME3, and face and hair???? ME2 and ME3 were better but....please please better hair. WHY couldn't we have Morrigan's hair? And better faces. I want to be beautiful, not the poster girl for magic makeover.

 

4. TACTICAL. I miss the old tactics. I don't want to pause my game, and draw lines on the ground telling my NPCs where to go in a fight. I want to fight real time. With the old Tactics program, you could set your NPCs up ahead of time and they would do wonderful things at just the right moment. I REALLY miss that feature. Now, it just chaos. I cross my fingers, wade in and hope to heck the AI knows what to do, because the limited tactics we are given now just are not adequate for a good "real time" playthrough.

 

I'm sure there's more, but my brain is fried at the moment. I was about to do the grand finale and the game froze! I've already written about the technical problems in that thread so we'll leave that be.


  • Bekkael et Danadenassis aiment ceci

#284
Lawndart

Lawndart
  • Members
  • 4 messages

I bought the PC version I tried to play it, but it is so bad I am returning it.  The two biggest issues for me are the camera and movement.  The camera zoom level restriction is just plain stupid to me.  This is a 3D model based game so shouldn't  be need to be a maximum height you can zoom out to.  Most of the time it is impossible to see your four characters all at the same time.  There are times when you have to spend a ton of time and micromanaging movement so you can see something you need to click on.  Since I brought up movement let me say that it is a joke.  I found the 90%, or move, of the time I could get the character(s) to move where I wanted.  The total lack of any kind of movement to use linking is insane to me.  If i can see loot close to my character I should just be able to click on it and be done. 

 

I have come to the conclusion that this game is a 3d person shooter with some RPG elements added. 


  • Stahl33 aime ceci

#285
Stahl33

Stahl33
  • Members
  • 60 messages

Some RPG elements added - I am disappointed with the low number of choices in character development.  Number of ability trees / abilities.



#286
teruke

teruke
  • Members
  • 13 messages

Some RPG elements added - I am disappointed with the low number of choices in character development.  Number of ability trees / abilities.

 

The OP included this point in her post, but yes I agree also... I haven't an idea to how you may want these enriched, but for me, the options in DA2 were great... I played as a rogue, and my favorite abilities were back-to-back and vendetta which practically allowed me to be anywhere on the battlefield. Fun times.

 

Personally I find enemies being too though.... on normal difficulty... sure a templar knight (has a a tower shield) should be pretty resilient, but really there's 4 people bashing on him with magic, arrows, swords and he takes so long to go down. If they do fix the controls (make em better whatever) this may not seem as bad maybe, but i don't know. Raising difficulty seems to further increase toughness and offense of enemies, but if some people are okay with it i suppose that's okay... just that i remember that Skyrim's difficulty setting did something similar, gave enemies more hp, and most users were not impressed. Like i said on normal i already find it pretty tough. Related my be cooldowns of abilities... they feel long.

 

I'm not sure what they did with approval ratings for companions... if they made so you can't see them i suppose that's okay, but whenever you get some ingame you're just giving a small notification on screen... i barely notice it, so if they can make it stand out more i would appreciate it



#287
Prophet2233

Prophet2233
  • Members
  • 56 messages

Its a typical Action Game for Consoles. In that term spoken its ok...

 

Compared with Dragon Age Games it is by far underwhelming.



#288
SaintRaccoon

SaintRaccoon
  • Members
  • 19 messages

It might be my older GPU but often at Haven / Skyhold, the Companions NPCs or important Npcs just Disappears when they are showing on my mini map. IT'S very annoying.



#289
Uccio

Uccio
  • Members
  • 4 696 messages

A question from the sidelines: Is it true that you can´t save your game except in the camp/specific point?



#290
brzoz

brzoz
  • Members
  • 89 messages

Glad I didn't preorder it. I'll wait for the patch, if it doesn't fix controls and the general feel... well, PoE should be out soon.

I know the story is bound to be quite engaging but it's a game, not a movie. It should be, I don't know, playable?

 

The number of official positive reviews out there is... baffling.



#291
Khierasun

Khierasun
  • Members
  • 1 messages

100% agree with this post. Playing the game feels like walking through quicksand and for goodness sake... go back to Steam. What on earth possessed Bioware into using Origin. Always having server connection issues on PC. Never had one single problem with Steam but Origin.. aaarrggh..



#292
Xaisis

Xaisis
  • Members
  • 14 messages

Tryed playing it again, but unlike last time where DA:i "only" crashed 1 time every hour, now it crashes over and over again, its like every 10min, often when in a dialog or just moving......

 

tryed installing the latest gfx card driver but blahhh..

 

all the other shortcomings of this game just makes it all the worse.

 

makes me think back to when x-rebirth came out and fell flat on its face.



#293
AnnJuly

AnnJuly
  • Members
  • 78 messages

I didn't finish my first playthrough yet, so no feedback about the story.

PC player.

Tech:

1) NPC/companions sometimes disappear (Skyhold). Fast save-reload brings them back. I thought first it's intended and tried to look around skyhold if they hangs out with other NPCs, but nope (alas). Sometimes I need just wait for a few seconds and they appear out of nowhere. Happens after cutscenes. 

2) Load screens are too long. Especially if you return to Skyhold often (operations and craft). Add war room/craft room as fast travel points (load only war room/craft room). Or access points to war map in camps (it's 9th something age! we have modern communication systems aka: birds). 

5) Occasional lags in journal. 

6) Party banter often starts before savegame is fully loaded. 

 

Gameplay

1) No new game plus. I want to keep runes, schematics and some collectibles (shards, seeds etc) for a new game. 

2) Forbidden Oasis level design is frustrating :/. 

3) Wolfs, bears and spiders are everywhere and respawn TOO QUICKLY! And giants too. PS: I play on casual

4) Mage can't break walls and red lyrium formation? o-O.

5) Character creation lighting is awful. Again.

6) PC controls and UI is bad. UI is optimized for consoles not for PC. Inventory management is awful. Please, look at Skyrim before and after SkyUI to get general idea.
7) Animation for picking up materials/herbs is too slow, option to turn it off would be great.


  • Danadenassis aime ceci

#294
Rhym3z

Rhym3z
  • Members
  • 5 messages

I really cant believe how bad this game has turned out.

On my first post of this thread, i had played around 3 hours.

 

After playing another 4, i think its time to give up and just put the game to one side and forget about it,

in disgust of my own foolishness to buy it without waiting for threads like this with honest reviews.

 

None of these issue's are mentioned in what i used to think was a reputable and trustworthy site, pcgamer,

who give the game an unjustified 87/100 score.

For once, the metacritic user score and comments are the closest to the truth when it comes to the state of the game.

 

The story is terrible, it really is.

I couldn't get hooked into it like previous games.

The characters are soulless and the plot is just plain wrong, boring and unbelievable.

 

The graphics are ok, optimization seems ok, but if this had the gameplay of the original, i wouldn't mind if it looked like pong.

 

Im a bit gutted that i purchased my game through G2A, which offer no refunds, right when i didn't need to waste money,

but this was truly a waste.

 

It feels like im playing a really bad version of World of Warcraft single player, with better graphics.

The gameplay is just as brainless, and your on your own.

 

I don't know whats happened to bioware, i really don't.

But i definitely won't be so hasty to dive straight in and expect good quality games again.



#295
JukeNukem

JukeNukem
  • Members
  • 1 messages

to play this right or even without having health issues after couple of fights , this game turns out to be a turn-based rpg



#296
Brogan

Brogan
  • Members
  • 2 190 messages
These threads need to stay bumped, but seriously folks, the first page is really all we can expect a Bioware rep to read in order to get info for patching.

Stop wasting time writing up these big explanations, especially if you are talking about something already listed up front. Tweet that **** to Laidlaw and Darrah. Get those stories out on social. These threads are ground zero right now.

#297
Felya87

Felya87
  • Members
  • 2 960 messages

I have only these "mayor" problems with the game (still haven't finished it, and playng on PS4)

 

1) the hair: the styles are quite frankly, horrible. Or too long and feminine (very few) and the only short one more feminine is a badly done pixie cut style, or almost half options are definitely for male with male baldness included. And of course half the hairstyles are bald/shaved cut. Styles I think are more adapt for mass effect than Dragon Age. Where are chin leght hairstyles, bangs and braids?!!?

Not that the texture quality is great too... <_<

 

2) No option to select horns and hair separately for the Qunari. The hairstyles are already few and horrible, but having to go bald because there are no hair for the horns I like is incredibly limitating.

 

3) The dead mouse gray pijamas. How much improving would be having the chance to colour the base dress of the Inquisitor. Even better would have been having it different based on the race of the Inquistor.

 

4) the female walking animation. the standing pose in particular is ridicolous. My arms hurt only looking at my poor elf. Way too feminine, and a punch in the face the transformation in total bada$$ only in the cutscene (only moment where my female character act as I like). Let us choose the animation feminine/masculine in the CC. for both female and male characters, or create a less masculine animation that can be acceptable for both sexes, without exess in one or the the other "side" at least in cutscene.

 

All not too big problems (beside the Qunari, the hair problem put in danger my will to play one) But those are the ones I have, at least for now.


  • Danadenassis aime ceci

#298
Danadenassis

Danadenassis
  • Members
  • 199 messages

What I need is a mirrior to change looks. I quite like the editor and the theoretical looks, but it feels like the actual results in the game world is too different. It might be the light in the editor, or the world, but it is still unpredictable and inconvenient. Like my qunari that got a prominent chin, but still got a huge overbite and other such things.

 

I hope I don't ask for much.

 

 

Like others do I find hair lacking, the female qunary hornstyles got none with some solid mass. I guess robes and dresses are enforced for mages and won't change (they do not look so bad on humans I think).


  • Ryuke87 aime ceci

#299
Danadenassis

Danadenassis
  • Members
  • 199 messages

Gameplay

1) No new game plus. I want to keep runes, schematics and some collectibles (shards, seeds etc) for a new game. 

Oh absolutely! Other games has it and it really adds to longevity! Doing all the basic "trash gathering" does at least for me feel like an intimidating project to start a new fresh game.

 

I think Dragon's Dogma solved this very nicely (and I really want more of the same feeling tbh).



#300
Brogan

Brogan
  • Members
  • 2 190 messages

What I need is a mirrior to change looks. I quite like the editor and the theoretical looks, but it feels like the actual results in the game world is too different. It might be the light in the editor, or the world, but it is still unpredictable and inconvenient. Like my qunari that got a prominent chin, but still got a huge overbite and other such things.

 

I hope I don't ask for much.

 

 

Like others do I find hair lacking, the female qunary hornstyles got none with some solid mass. I guess robes and dresses are enforced for mages and won't change (they do not look so bad on humans I think).

 

As someone who has yet to begin playing because I prefer to wait for a patch, but has messed around in the char creator for quite a bit, I would really like to know if someone has posted a set of screenshots comparing "in editor" shots vs "in game" shots of the same character.


  • Carmen_Willow et Danadenassis aiment ceci