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Let's throw some tomatoes, shall we? General feedback and suggestions


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#351
Hexoduen

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From what I can see, it seems more like 99% want it returned.

And anyway, the 'attack' function doesn't need to be always available. Why is LMB basically only used for attack, regardless of situation? Makes no sense. Just a bad control scheme.

 

Yeah I almost wrote "Most of the fans are screaming for auto-attack to return", 'cause that's one of the complaints I hear the most about combat (with the lack of tactics being no. 1), but I wouldn't know for sure - maybe a lot of people are actually happy with PC controls (though I highly doubt it, the controls are :blink: )


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#352
Sylvius the Mad

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Yeah I almost wrote "Most of the fans are screaming for auto-attack to return", 'cause that's one of the complaints I hear the most about combat (with the lack of tactics being no. 1), but I wouldn't know for sure - maybe a lot of people are actually happy with PC controls (though I highly doubt it, the controls are :blink: )

I don't need auto-attack in the Action Cam, as long as I can change two things about the Tac Cam:

1. Let us look up.

2. Let me remap the scroll wheel so I don't keep switching to the Action Cam by accident.

With those two things, I would have no need of auto-attack in the Action Cam.

The lack of auto-attack in the Action Cam only irritates me because I have to enter the Action Cam in order to look up, and because I sometimes switch to it by accident in combat.

And I think fixing those two things would be easier than aadding auto-attack to the Action Cam.

#353
neuhikari

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I noticed that my campanions talk less than before during the story, in the previous games I remember that they could bicker between them during story plot. Now, it's just one line if they're not involved in story. I mean they just make 1 comment and pouf nothing more.

 Oh they bicker you just need to put the "right" combo together put bull and Vivienne together and you get it or bull and Dorian the same thing they talk etc...

For me I needid to stop somteimtes just ot listen to them



#354
precipitate8

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 Oh they bicker you just need to put the "right" combo together put bull and Vivienne together and you get it or bull and Dorian the same thing they talk etc...

For me I needid to stop somteimtes just ot listen to them

 

I think it's been determined that the companion chatter is a little buggy.  My first 10 hours or so was very quiet; then all the sudden the same companions got chatty like a switch was turned on.



#355
Brogan

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Yeah I almost wrote "Most of the fans are screaming for auto-attack to return", 'cause that's one of the complaints I hear the most about combat (with the lack of tactics being no. 1), but I wouldn't know for sure - maybe a lot of people are actually happy with PC controls (though I highly doubt it, the controls are :blink: )

 

The pc version could have consisted of no mouse buttons at all and 12 non-mappable keyboard keys and some people would be "happy with the PC controls"

 

It doesn't really matter who is "happy" with what we were given.


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#356
Hexoduen

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The pc version could have consisted of no mouse buttons at all and 12 non-mappable keyboard keys and some people would be "happy with the PC controls"

 

It doesn't really matter who is "happy" with what we were given.

 

Well said :P



#357
Rahelron

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I'm ten Hours Into the game and while I'm enjoying it very much I completely agree with everyone that is saying that combat id pure crap.

 

TACTICAL MODE:

 - The camera sucks. Doesn't go through ceilings in dungeons, zoom out distance is crappy even outside.

 - To move the camera I have to use WASD buttons -.-

 - No Auto Attack

 - No click to move

 - No click to loot

 - Had to rebind half of my keys at the beginning: spacebar to jump and CTRL to pause???

 - Companions are really dumb. I had to de-activate automatic use of pretty much every ability because they always waste them.

 

ACTION MODE:

 - Too slow

 - Too difficoult to hit. You always end up facing the wrong way or being too distant.

 - No finishers, no spectacular moves to kill your opponent (even Skyrim has those!)

 - If you let your companions do their thing because you want to control just one character and play like in an action oriented game they always get killed.

 - Since you can't win by yourself (not at high difficoulty settings at least) you can't play controlling just one character anyways. So there is no REAL action mode in Dragon Age Inquisition.

 

BOTH MODES:

 - There is no clear transition between tactical mode and action mode. Since tactical camera can be rotated and zoomed I always find myself trying to control my character in the wrong way because I don't know what mode I'm using.



#358
Ares_mito

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I would know if Bioware is considering gameplay feedback or is only worried about bugs. Because I see their ansewers in many discussions but still no comment here. So what?


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#359
Hexoduen

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I don't need auto-attack in the Action Cam, as long as I can change two things about the Tac Cam:

1. Let us look up.

2. Let me remap the scroll wheel so I don't keep switching to the Action Cam by accident.

 

I agree that it would be nice if we could rebind the scroll wheel (and the mouse buttons!). As for the tactical camera? Something went wrong - I saw two mouse cursors on my PC, and haven't touched the tactical view since. That it also has problems with angles, zoom level etc. does not suprise me... Two cursors on pc!?

 

The option to enable/disable auto-attack in action cam would make me very happy :D


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#360
Sylvius the Mad

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I agree that it would be nice if we could rebind the scroll wheel (and the mouse buttons!). As for the tactical camera? Something went wrong - I saw two mouse cursors on my PC, and haven't touched the tactical view since. That it also has problems with angles, zoom level etc. does not suprise me... Two cursors on pc!?

The option to enable/disable auto-attack in action cam would make me very happy :D

Two cursors?

You have your standard mouse cursor, and... what? What's the second cursor?

Are you talking about that thing on the ground beneath the camera that gets stuck on obstacles? If that functions as a cursor, it's news to me. I know on consoles that's the cursor, but on PC I'm not even sure why it's there.

I ignore it.
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#361
Brogan

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I would know if Bioware is considering gameplay feedback or is only worried about bugs. Because I see their ansewers in many discussions but still no comment here. So what?

 

they are not going to respond individually to these threads.

 

But it is important to keep threads like these bumped, because the OP's have worked hard to list the many issues people are reporting.



#362
Sylvius the Mad

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- No Auto Attack
- No click to move

You have this in the Tac Cam section, but these are the features that define Tac Cam. Aside from having a free roaming camera, click to move and auto-attack is all Tac Cam is.

BOTH MODES:
- There is no clear transition between tactical mode and action mode. Since tactical camera can be rotated and zoomed I always find myself trying to control my character in the wrong way because I don't know what mode I'm using.

But this is absolutely true, and it's a serious problem (though it wouldn't be if we could remap the mousewheel).

#363
Brogan

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Yea, I haven't started playing yet, and I already know I hate the prospect of having to zoom out just enough so it doesn't go into the tac cam when I don't want it to.



#364
Ripleyblue

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Please, please, please make it so I can run using my mouse button(s).  Also, being able to walk would nice -



#365
Sylvius the Mad

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Yea, I haven't started playing yet, and I already know I hate the prospect of having to zoom out just enough so it doesn't go into the tac cam when I don't want it to.

While I'll agree that's a terrible design, I almost always want to enter Tac Cam.

#366
The Earl Of Bronze

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Good post OP.

 

This game starts off poorly, if there had been an origins style beginning I would have connected more with my character and the story.

 

The combat is the worst of the 3 games, needs work or 1 playthrough might be my limit, if that.


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#367
Hexoduen

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Two cursors?

You have your standard mouse cursor, and... what? What's the second cursor?

Are you talking about that thing on the ground beneath the camera that gets stuck on obstacles?

 

Yes we have the cursor on the ground where we hold down both mouse buttons to pan the camera (or use the keyboard etc.), and then we have the 'normal cursor' for selecting... :wacko:

It's obvious that this was designed for a controller, and not a mouse and keyboard (which is also true about the oversized icons and lack of tooltips).



#368
Sylvius the Mad

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Yes we have the cursor on the ground where we hold down both mouse buttons to pan the camera (or use the keyboard etc.), and then we have the 'normal cursor' for selecting... :wacko:
It's obvious that this was designed for a controller, and not a mouse and keyboard (which is also true about the oversized icons and lack of tooltips).

I didn't even know you could move the camera by holding both mouse buttons (just that you can tilt and lower it with RMB).

I honestly don't care if it was designed for controllers as long as I can make it work with KBM. And with the Tac Cam, I mostly can.

#369
Hexoduen

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I didn't even know you could move the camera by holding both mouse buttons (just that you can tilt and lower it with RMB).

I honestly don't care if it was designed for controllers as long as I can make it work with KBM. And with the Tac Cam, I mostly can.

 

It's certainly possible to control the tac cam fine with a mouse and keyboard, I just find it clusmy as hell compared to what it could have been. Same with the missing tooltips and the oversized HUD; it's not like it ruins the entire game for me, but I'd rather have seen it done differently, as in a design that made more sense on PC.

 

Taking a few steps back; there are more pressing issues in Inquisition than this, and I think the OP nailed a lot of them perfectly with respawning, auto-attack, tactics, click to loot/move/attack and so forth, those are the design issues I hope to get fixed first.



#370
informant1

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Why is there no "Turn off screen/camera shaking" option. 90% of the skills in this game make your screen shake badly. After 5 minutes of intense combat my head starts to spin around. I just can't play this nice game. Why is there a useless "Turn off helmet" option, but not the same for screen shaking? Screen shaking is overrated, it adds nothing to a game. I wish all developers would understand it. Please either implement such a setting in the options or just plainly remove the screen shaking altogether, Thank you,

 

P.S. why are melee rogues so useless? The only somewhat usable skill is Spinning Blades. For anyone thinking otherwise try playing dual daggers and then play as an archer. They are miles apart from each other. Warriors Whirlwind skill is actually very bad. It does low initial damage and is supposed to get much stronger with each swing, but the thing is that enemies interrupt your Whirlwind constantly, so the damage always stays low. Why not make it uninterruptible or something. Melee in this game is sadly lacking. I used to love playing melee in DA:O.

 

P.S.S. I'm surprised noone complained about screen shaking up til now.



#371
Brogan

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Why is there no "Turn off screen/camera shaking" option. 90% of the skills in this game make your screen shake badly. After 5 minutes of intense combat my head starts to spin around.

 

Ughh..  that's disappointing.  Should be used sparingly at best.



#372
Sylvius the Mad

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It's certainly possible to control the tac cam fine with a mouse and keyboard, I just find it clusmy as hell compared to what it could have been. Same with the missing tooltips and the oversized HUD; it's not like it ruins the entire game for me, but I'd rather have seen it done differently, as in a design that made more sense on PC.

 

Taking a few steps back; there are more pressing issues in Inquisition than this, and I think the OP nailed a lot of them perfectly with respawning, auto-attack, tactics, click to loot/move/attack and so forth, those are the design issues I hope to get fixed first.

The tooltips are a serious problem.  I found the Detailed Tooltips mod in DAO essential to my enjoyment of the game.

 

But you're right about the other issues.



#373
Hexoduen

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The tooltips are a serious problem.  I found the Detailed Tooltips mod in DAO essential to my enjoyment of the game.

 

But you're right about the other issues.

 

Supposedly the Frostbite 3 engine is more complex than your average engine (hats off to Bioware for using Frostbite, Inquisition looks fantastic!). Anyways, modding might prove difficult, and if Bioware does not improve the HUD, I hope there are some out there up to the challenge of modding Inquisition.



#374
Corto81

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As a general guideline, I loved DA:O, played it 20 times, loved the Origins and the background to your character, liked the class diversity (dual-wielding warrior, sword-wielding mage, etc.), liked the mostly political story, loved the complex and believable characters, etc.
I played DA2 about 3 times, and I really don't like it.

The quests all last 5 minutes max, characters are stereotyped and dumb/naive/emo, story is very disjointed and awkward, re-used ares, tiny world, less diversity in classes, etc.

 

Now then, onto Inquisition.

I liked it overall, but it's got some serious issues.

 

Start from the beginning…

Character creation and UI:

- it's detailed, very much so, but…

- it's 2014, and how your character looks MATTERS… 14 bad hair cuts, 9 of which are bob cuts, that's pretty much unacceptable in an AAA game. Also, why no black hair, seriously?

On male characters, stubbles are good, but beards are hit and miss. Short beards are non-existant (hence they go into bad), but the long bears are good.

Point is, no matter what I do with the face, it's nearly irrelevant because I'm forced to play with silly hair (combined with silly looking head gear it's very annoying)

Even if Bioware were limited to shoulder-long hair, it just feels like very little effort was put into this.

The Qunari have like 3 hair options.
And with no mods possible, unless BW themselves add in more hair styles, we're stuck on this.

- UI felt very console-y… I got a mouse and keyboard and a giant screen for my gaming rig… Why do I have to switch 5 menus and look at 3 items in HUGE letters when I can see 10-30 at a time in other RPGs?

It feels very much like the game was optimized for consoles and the big screen while sitting on a couch 3 meters away.

I can switch to a controller, but it doesn't fix the awfulness of the UI IMO.

- why no tooltips with ability descriptions? Especially since you can't access the persona window in combat?

 

Rating: 6/10

 

Classes and combat:

- manually attacking is an awful concept in „tactical combat“. Spamming one button takes no skill, it's just tedious and boring and frustrating. This isn't Dark Souls where your every single hit matters and feels different and weapons have a different move set. It's just a horrible idea IMO

- Tactics were destroyed for no reason, I haven't seen a single positive post about this, I have no idea what they were thinking

- Tactical camera does not work…  Points covered across numerous threads on the forums, no need to delve into them again here

(Tactics and tac-cam are also my biggest beefs with the game, it makes the combat a chore on higher difficulties, and gets very frustrating, losing and/or dying because of hilariously stupid AI)

- I didn't like being forced into being limited to a single weapon… why not dual-wield warrior, etc?

- why no weapon swapping? I get on low health on my rogue, I'd prefer to switch to a bow… Can't. Why? Whose idea was that?

- inventory and Persona screen aren't accessible in combat…. Why? Seriously…

- I wish they didn't remove leveling up stats.. It allowed for more versatility and you could adapt according to which stat you need…

- combat is a bit too flashy for my tastes, but i can live with it

- it can get very satisfying, and my DD rogue was fun to play (my 2H Warrior is a bit boring though)

- Knight Enchanter is interesting on surface, but spamming your melee attack is just... tedious...

 

Rating: 5/10

 

Questing, itemization and exploration:

- I realize there are some BW fans who don't like the quasi-open world, but I loved it

- every zone post-Hinterlands was well-done and some were amazing

- focusing on the „zone story“ meant no trivial, menial tasks and combined with exploring a huge zone I had loads and loads of fun (Hissing Wastes and E. du Lion were my favorite)

- what it could benefit from was an outline which zone was meant for which level (I ended up basically skipping two whole zones, came back later at level 20 just to kill me some dragons)

- this was done properly and is the best part of the game IMO

- itemization felt very MMO-like, I'd prefer not to be level restricted with gear, but I can live with it

 

Rating: 9.5/10

 

Role playing and immersion:

- some stuff was taken out in DA2 and I hated it then, I hate it now… no pickpocketing, no lockpicking, no persuasion…

- why no item descriptions? Taken out in DA2, but it doesn't make it better

- companion banter was great and it made for some great moments while travelling and exploring

- I loved some of the touches while judging people (goat guy, dead woman in a crate etc.)

- overall, it was decent, but not great (exploring helped with immersion though)

 

Rating: 7/10

 

Story and companions:

- in short, most of the companions were interesting and not as stereotyped as in DA2…

- on the other hand, the story was mediocre, but worse, it was badly presented

(also, minor beef, but as an atheist, having to play bascially Jesus didn't really push the right buttons for me)

 

What I mean by badly presented?

Well first of all, you got no backstory to your character. Who he is, how he got there, what was he doing to even get into that situation, etc.

And then comes the story – which like I said, felt lazily presented.

 

Cassandra and Leliana: „You killed the Divine !“ (being the only one left alive, I figure I'm in deep…at best, a long imprisonment and questioning)

Me: „No, I didn't.“

Cass and Lel: „Lol, okay.“

Me: „That's it? I'm free?“

Cass: „No. But, we go and like, do stuff?“

Me: „Uhm… Why?“

Cass: „You got the green stuff glowing on your hand!“

Me: „Yeah so? We live in a world with dragons and archmages… It's nothing, just like illusion magic, you haven't seen me do anything with it?“

Cass: „Whatever dude, just come.“

 

5 minutes later:

Cass:“We're forming the Inquisition, dude. You're leading it. You're Jesus.“

Me: „Wait. Who are you fighting against?“

Cass: „Dunno yet.“

Me: „So why are you …?“

Cass: „Dude. Stop asking questions. You're leading us! You're Jesus.“

Me: „Like. Wow.“

 

Also, assume for a second that someone is playing a Dragon age game for the first time.

All of the characters, Cass, Leliana, Cullen were presented so sloppily it's borderline ridiculous.

 

However, the one character who saves the story from being utter rubbish (IMO) is Morrigan.

In half the game, she completely takes the show away from the Inquisition.

 

Like I said, I felt the companions were much better than in DA2 but as good as in DA:O.

I also think Bioware might be feeling it too, seeing as how Morrigan and Leliana play major roles 5 years after DA:O was released.

 

I also felt the romances didn't have the right feel to them. With Morrigan and Leliana and Alistair you got the slowly developing thing, etc.

Here it's just talk, press the heart icon here and there and suddenly ROMANCE options pops up.

If felt forced and unrealistic. IMO.

Rating: 6.5/10 (shoddy story, decent companions, mediocre romances)

 

 

 

Overall: 7.5/10

 

 

I feel some stuff was done brilliantly and certain aspect of the game were great, SOO much fun.

At the same time, they dropped the ball in some rather basic areas, and what's worse, half of which were FINE in previous games.

It made a potentially great game turn into an „okay“ one.

 

For reference point, I'd rate 9-9.5/10 games like Dark Souls and Skyrim and DA:O….

7.5/10 would be games like Kingdoms of Amalur.

A good enough romp for a night or two, but you can't help but think it could've been so much more.


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#375
Danadenassis

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...

I don't agree in everything, but nicely sorted and argued :)


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