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Let's throw some tomatoes, shall we? General feedback and suggestions


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#376
MiyoKit

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I think my biggest gripe is the PC's voice acting (British female, not tried others too much) - if there was an option to be a silent protagnoist in DA:I, I would take it. It's so wooden in delivery that even Fem Hawke was better (I really didn't like Fem Hawke aswell). Half the time it feels like she's reading out a script for an argos checkout announcement. Not sure if it was the actress or just the script not being 'conversational' enough (for example you rarely acknowledge what people actually tell you, you just reply with 'How / what / when / why' like a robot looking for more information). Why can't a Dragon Age game have a PC voice actress in the same league as FemShep?

 

Just as a note, the voice acting besides the PC is great, best in any DA game in my opinion.



#377
Sylvius the Mad

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Supposedly the Frostbite 3 engine is more complex than your average engine (hats off to Bioware for using Frostbite, Inquisition looks fantastic!). Anyways, modding might prove difficult, and if Bioware does not improve the HUD, I hope there are some out there up to the challenge of modding Inquisition.

It's structure looks fairly straightforward. The problem is that FB3 has encrypted all the game data.

#378
SogaBan

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I need to ask something here. Without any spoiler(s), it would be difficult for me to present my question precisely. But anyway, while playing DAI, I was feeling that there are so many things happening in the world but presented to us in a very haphazard manner; in other words, I felt that the basic premise of DAO's story was limited, but the narrative was quite deep and engaging. Whereas in DAI, the premise of the story is magnanimous but the narrative is shallow and discouraging.

 

Anyone agree with me (or not)?


  • Inquisitor7 et Ramonzoiberg aiment ceci

#379
RVallant

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OP is a bit too 'console-bashy'. ¬_¬ Can we cease and desist with the whole "lulz PC Master race" rubbish. FWIW; Old school PC gamer here, Baldur's Gate, Planescape Torment, yadda yadda, not that it matters.

 

Other than that I agree with most of the points presented, my feedback is as follows - PS4 version btw: (Credit to Corto81 for his layout :P)

 

Character Creation and UI:

 

Bland, that's what it is. I had to use reddit (eww) just for a hair colour guide, black is almost blue.

 

Hairstyles - Hey I'm old, I don't want that new and stupid fad craze where you shave everything and leave a pile of crap on your head, it looks ridiculous and I'm positive in 10 years time said people will look back and go "oh em gee, why did I have that hairstyle" like the classic David Beckham centre parting.

 

Classes and Combat:

 

No auto-attack is meh, it's not too bad on the PS4 since you just hold the trigger down, better than "press x for something awesome!" tripe, I suppose the DA team have accepted that as a serious error of thinking.

 

Tactics - What tactics? I've played 40 hours and I've yet to see my mage use Lyrium potions, I've not seen my warriors smartly take a swig of a regen potion, I have a dragon burning a fireball up my ass, I cannot be micro-managing everything.

 

AI in combat - It's highly amusing to see Solas freeze an enemy only to cast dispel right after. I've yet to see Cass use Shield Wall, or Iron bull use block and slash, which means any warrior not using a shield is dead and any warrior using one is half-gimped. Mages and Ranged rogues seem to like sitting in the middle of a warzone too.

 

Tac camera - Should be optional but the above makes it seem like a shiny new toy that is being forced upon you. I dread to think of how I would cope on a nightmare playthrough if I didn't use Tac Camera, we'd probably get wiped by an nug.

 

Levelling attributes - I don't know if it's a plus or a negative, the set up is... interesting? Pick up attributes alongside passives, but maybe I'd like my freedom to build as I wish without being shoehorned into a skill tree. I'll concede that it does make it extremely accessible for most gamers, no more need to min-max or skill/theory-craft but maybe do what Final Fantasy X did and have it so option A keeps the current system and option 3 says where you hit a 'skill' node that has a +3 to attributes it allows you to re-distribute those 3 points.

 

Questing, Itemisation and exploration:

 

Ok, 'half-open world', that's fine, some nice stories here, but a level outline would be useful.

 

Why restrict items by level? If I get a '+1 infinity sword of stabbiness' I should be able to use it. Or is the sword so sexy my Inquisitor completely forgets how to use that specific sword when fighting? Is it like the one ring and he just sits in the battlefield crying out "My precious" while polishing it and hearing the screams of his allies dying? A sword is a sword, armour is armour, don't level restrict it without good reason. (Note to developers: "Just because" is not a good reason, if its "balance" reasons, then don't let low level nubs get superior loot. O_o Avoid having to ask the question and you won't have to answer it with the PR folks.)

 

Downside of the questing though ties into this:

 

Main Story

 

Seriously, the quasi-open world does NOT help you tell a coherent story. Guild Wars got away with it but they literally rail-roaded you through the theme park. 

 

There's a fine balance that must be struck between the main quest and the variety of side quests, as it is, I think this game just about falls dead in the middle but only because of my play-style and because I was forewarned about where to recruit characters and how to go about it. A mate of mine is sticking around in the Hinterlands doing everything, far beyond his need to, so he'll do quite a bit before he bothers popping over to Val Royeux for example.

 

Also, there's not many main quests here, within three I'm in the 'main camp', then another three/four and it's end game? So if I took power out of the equation I'd be done with the main story in 10 hours if I sped through it? Sounds wrong, should be bigger and longer. I'm not saying the side quests don't have an impact and whatnot, but they should be secondary to the main quest.

 

That said, I do think the story has some wonderfully epic moments, the song by Giselle was an absolute epic scene, I'm positive there's more to come. Bearing in mind I'm probably only at the half way point; - In Origins the side-quests usually came along the side of the main quest, in Inquisition it feels like the main quest comes along the side of the side quests (if that makes sense). For DA:4 maybe keep the open world but make it more guided, in-so-much as there's a reason to go there and an achievable aim for them related to the main quest. Probably a controversial opinion though but this is going to be a major sticking point for 'balance; in the future.

 

Personal Quests:

 

Tied into the above, I reach Skyhold, boom! Custscene after cutscene after cutscene. I get like 20 personal quests, a ton of story and character development thrown in my face all at once. The time passing scripting needs fine-tuning, It appears, talking to one person 'passes time' therefore unlocking the next sequence for every other character. Example? Cassandra had nothing to say to me, I speak to Solas, return to Cassandra and she now has two exclusive personal development scenes. I return to Solas he now has two more unique scenes, rinse-repeat, steady the hell on!

 

This was an issue in Origins as well, you could exhaust all conversation options within the first hour if you knew how to do it, and it persists here too, it's annoying because I don't want to be going through the next main mission and having nothing to say because I've exhausted everything. Slow it down, spread it out, or is that impossible because of the relatively short main quest series? 

 

There's probably more but that's off the top of my head so far.


  • Inquisitor7 aime ceci

#380
Ansa

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No man, I am certainly not "console-bashing", please don't take it like this.

I own a PC, and an XBOX and they both have places in my gaming..

- I will always prefer playing complex singleplayer RPG games on my PC for the controls and better graphics.

- I will always play car racing games with my friends on XBOX with a few beers

 

That being said, the current game controls are horrible on ALL platforms. The console version does not have tactics either, as well as the most game-breaking issues apply just the same, as being stated by many console players right here in this thread.

 

 

OP is a bit too 'console-bashy'. ¬_¬ Can we cease and desist with the whole "lulz PC Master race" rubbish. FWIW; Old school PC gamer here, Baldur's Gate, Planescape Torment, yadda yadda, not that it matters.

 

Other than that I agree with most of the points presented, my feedback is as follows - PS4 version btw: (Credit to Corto81 for his layout :P)

 

 


  • Bioware-Critic aime ceci

#381
Ansa

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I would know if Bioware is considering gameplay feedback or is only worried about bugs. Because I see their ansewers in many discussions but still no comment here. So what?

 

Well, they have posted about fixing bugs, some UI and PC controls first priority.

Touching game mechanics would be too much I guess for a first patch.

 

Still, would be nice to see ANY progress from Bioware on this - the quite expensive game is still stuck in my shelf, as it is uplayable in current state, I missed my refund window since I have pre-ordered ages ago, and I am back to playing Skyrim... again???!


  • Ares_mito aime ceci

#382
Ansa

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Agree, Jade Empire was a very fun and immersive game.

Very fun and active combat, while having a lot of story and RPG elements to it.

Definitely would have bought an HD remake.

Very sad to see they kind of dropped the title and never got back to it. 

 

gotta disagree here.. Jade Empire is one of their best games IMO.. i wish they would make a sequal, or an HD remake at the very least.



#383
nagisa-aoi87

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Is Bioware going to fix all issues ? Well i hope so... I haven't touched my PS4 version of the game lately....issues with the error 34878-0  just ruins the pleasure



#384
Shared

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Unfortunately, I am not kidding.

If you do not mash a button "R" by default, or constantly click enemy with your mouse, your controlled character just.. stands there and takes it.

I agree that it is borderline joke, but there you have it.. or rather, don't :/

 

Actually you can just press and hold, no need to mash.



#385
RVallant

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No man, I am certainly not "console-bashing", please don't take it like this.

I own a PC, and an XBOX and they both have places in my gaming..

- I will always prefer playing complex singleplayer RPG games on my PC for the controls and better graphics.

- I will always play car racing games with my friends on XBOX with a few beers

 

That being said, the current game controls are horrible on ALL platforms. The console version does not have tactics either, as well as the most game-breaking issues apply just the same, as being stated by many console players right here in this thread.

 

 

That's good then, as I said, I agreed with most of what you pointed out. 


  • Ansa aime ceci

#386
Xralius

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We were told this game would go back to its DA:O roots. It is much more different than DA:O than eve DA2 was. Items, abilities, sidequests, character customization, combat are all simply awful in comparison to DA:O. Just awful. Shame on you Bioware. You are liars and completely without integrity.
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#387
Lady Luminous

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We were told this game would go back to its DA:O roots. It is much more different than DA:O than eve DA2 was. Items, abilities, sidequests, character customization, combat are all simply awful in comparison to DA:O. Just awful. Shame on you Bioware. You are liars and completely without integrity.

 

Now I think that's going a little too far. There's a perfectly good reason to be upset, but it is rude and extremely unkind to say they have no integrity. 

 

These are people who have put years of work into this project; you could afford to be a little more sensitive.  


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#388
xLawGamerx

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I'll preface this by saying that I play on the PS4. I tried to make most of my suggestions things that should be reasonably achievable in a future patch, as opposed to "I want so-and-so as a companion" or "MOAR ZONES PLZ," so it's mostly time-saving stuff and UI design.

 

Combat Stuff

 

 

• Fix. The. Camera. Probably my biggest complaint right now. The tactical camera doesn't zoom out far enough. The "lock on" camera zooms in too far and rotates so quickly it's disorienting. Not locking on means my rogue is constantly whiffing on attacks. The lock on should not zoom us in so far, if at all.

 

• Going along with the above, melee attacks, whether auto or special, should automatically close to range when used. I'm finding I'm missing a ton of attacks with my rogue right now, usually because the enemy moves a half-step too far away and I swing at thin air.

 

• Companion AI needs to be improved. I'm not asking for them to be Einsteins, but mages need to understand their are not tanks. All characters should be smart enough not stand in the fire (literally). A ranged rogue or mage faced with a closing enemy should retreat, provided they are not prevented from doing so. Characters in an area of effect attack should attempt to move out of the area of effect provided they can do so.

 

In prior games, these things weren't as big a problem because I was able to set it up so that characters would do this via the tactics menu. Since that mode has been severely stripped down, the AI needs to be made smarter to compensate.

 

War Council Stuff

 

 

• It would be nice to not have to sit through the little "gathering of advisors" intro every time I enter the War Room. Show it once in a while, but generally I think we should just jump right into the map screen.

 

• For the resource gathering missions, I think it would be nice to have several options as to how much time we want our advisors to spend on the task. Rather then needing to send them out every 10-15 minutes, give us the option to commit an agent to a gathering mission lasting 2 or 3 hours, with a commensurate increase in the amount of resources gathered. The problem with the current system is that the amount of resources gathered is really only useful if you keep at it constantly, but that means going back to Skyhold to reassign the task on a frequent basis. Longer gathering mission options would allow us to still get a useful amount of resources without needing to babysit the process to much.

 

• I would like the option somewhere to view the time remaining on a mission out in the field, without needing to go back to the War Room to view the map. I don't think we should be able to actually assign new tasks, but it might be nice to check on how much time some of the longer missions have left.

 

Skyhold Stuff

 

• There should be a different spawn point when entering Skyhold. Generally, I go back for one of three reasons; to assign tasks in the War Council, to sell stuff, or to upgrade my equipment. Right now, the initial spawn point is kind of far away from any of those things. We should either spawn in the throne room, or, when selecting Skyhold from the World Map, we should be given an option to choose a fast travel location the same way we do when traveling to a different zone. Granted, the walk isn't very far, but it definitely adds up over time.

 

• When we upgrade a structure in Skyhold and need to pick one of two upgrades, the descriptions are not sufficient to make an informed choice. When I upgraded the Courtyard, I choose the Garden over the Chantry, thinking that I was going to get a lot more pots to grow plants. Instead I got three more pots. It was disappointing to say the least, and since I hadn't remembered to save before doing this, I was faced with losing a lot of progress if I wanted to make a switch. 

 

I feel like the descriptions could easily be updated to provide players with more detailed information about exactly what you are going to get out of the choice you are making. If we get more plant pots by choosing the Garden, the description should specify we get three, not just saying we get "additional" pots.

 

• Speaking of the above, some of the tasks should be automated. For example, I need to manually pick the plants that I place in the pots. Not only do I have to remember to do that, but I then need to go through the plant picking animation six times. Like the spawn point issue, this is not a huge time investment individually, but it does add up.

 

My question is, what the heck is our gardener doing? Shouldn't she be taking care of this stuff for me? Isn't the point of having an organization like the Inquisition that I don't need to do everything myself? I think the system should work so that I get to choose what plants to put in the pots, but the actual harvesting happens automatically over time. Then I only need to manage things if I want to change what I plant.

 

UI Stuff

 

• The D-pad should always control the menus on consoles. Always. Always. Always. This is basic console UI design.

 

• Using L2 to switch to the secondary ability bar is unintuitive and is still causing me problems, even 40 hours in. That's because the ability bar is on the right side of the screen, and so the natural tendency is to think to use the right side of the controller to interact with it. That's how it worked in DA2 as I recall, and also make the most sense conceptually. However, since R2 is already bound to auto-attack, R2 is obviously out, but it's still a problem. I think this might be solved by moving the ability bar to the left-side of the screen, which would also have the benefit of placing all character information on that side, rather than splitting it onto two opposite corners (upper left, lower right) like it is now.

 

• The crafting stuff in general is a mess. To start with, when improving equipment, there needs to be a way to compare what I'm making to what a character is currently using. There should also be a way to strip all upgrades out of an item without needing to actually go into the individual item's submenu to do that. 

 

• It would also be super nice to be able to switch from upgrading to crafting, and from crafting armor to crafting weapons, within the menu itself rather than needing to constantly run between stations. I know this isn't exactly "immersive," but bugger if it isn't obnoxious to have to move back and forth all the time.


  • Ansa, Snapp et torq_za aiment ceci

#389
OG Swift

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OK, after 45hrs of gameplay I came up to something that is not exactly bug or something but it is definately tiresome..

 

Inventory and equiping my companions. The sorting is still a mystery to me (ME - CASS - SERA - etc) doesn't make any sense as classes and names are mixed without any order. Also changing gear between companions is terrible, I gotta click a ten times to switch helmet from character A to character B.

 

Ugh..!



#390
dirk5027

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Console is not "day at the beach with a beer either", all of you want to zoom out, we also need the ability to zoom in

Seems tac cam IS forced on you because in action cam, you can't even see what or who you are fighting, large creatures of course are ok, but people, my xboxone is on right now, huge tv, and i couldn't tell you if i killed a dark spawn, a templar or Freddie Prinze Jr

i don't like or use the tactical camera, seems all the camera settings are off

Anybody that saw the E3 qunari female video, characters were large on the screen, enemies were easily visible, right now everything is so small on the screen resembles a free to play mmo



#391
Stahl33

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Needs more character variability.... Sorry to harp... Give us more customisation of classes / ways to play... ?more control on attributes, or more ability trees (ie. duelist tree for both rogue and warrior, where they use a rapier one handed etc.  4/5 trees each class, and only 3 classes limit replayability, and feeling that you have a unique character.


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#392
Frozenkex

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Console is not "day at the beach with a beer either", all of you want to zoom out, we also need the ability to zoom in

Seems tac cam IS forced on you because in action cam, you can't even see what or who you are fighting, large creatures of course are ok, but people, my xboxone is on right now, huge tv, and i couldn't tell you if i killed a dark spawn, a templar or Freddie Prinze Jr

i don't like or use the tactical camera, seems all the camera settings are off

Anybody that saw the E3 qunari female video, characters were large on the screen, enemies were easily visible, right now everything is so small on the screen resembles a free to play mmo

agreed. also being able to zoom in more during conversations wouldn't hurt. But certainly not the most glaring of issues.



#393
Ares_mito

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Rather than changing weapon with a button, maybe the possibility for a ranged to melee automatic weapon change could be interesting!


  • Ansa aime ceci

#394
CrazyRah

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Now I think that's going a little too far. There's a perfectly good reason to be upset, but it is rude and extremely unkind to say they have no integrity. 

 

These are people who have put years of work into this project; you could afford to be a little more sensitive.  

 

Don't expect people to be sensitive or sensible on these forums. Hyperbole and insanity is the more common approach. A shame really


  • Lady Luminous aime ceci

#395
Verilee

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Thanks to the OP for the honest and accurate description of all the issues and flaws.

 

I must say, I had already been a bit wary before the release of DA:I, kind of mistrusting EA, and now, sadly, I fully agree to the OP and to several others here.

 

I took a detailed look at the game for several hours (a friend of mine bought it). I can second all the points that were brought up here already, I won't repeat them here.

 

My personal conclusion is, that although the graphics are really stunning (the world, not the look of the characters), breathtaking visuals to look at, but the world has lost all its emotion. I remember all those situations in DA:O, I actually cared for my companions, all those little stories and the fateful decisions, that gave me emotional value and atmosphere. Here, my companions could easily be exchangeable. They seem to be pale, there is no real emotion or feeling to favor one over the other. And females that look like males with boobs, and walk like males, do not improve that...

 

DA:I feels polished, calculated. Mainstreamed, a product for the masses. And in addition, EA is trying to be so close to Bethesda and Ubisoft, trying to implement things in DA:I that worked for them in their games. But they lost all what made BioWare and DA:O stand out. I did not want another Skyrim. I wanted another DA:O.

 

BioWare is not able anymore to write these stirring, emotional and epic stories. After BG1 and BG2, and some in between, DA:O seems to remain their last masterpiece.

 

I would have even been satisfied with last generation graphics to get another DA:O atmosphere. But I fear, that won't come back. Not with this game, and probably never again.

 

I will not buy it right now. I will launch DA:O again if I want to go back to Ferelden.


  • Ansa et The Earl Of Bronze aiment ceci

#396
Terodil

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DA:I feels polished, calculated. Mainstreamed, a product for the masses. And in addition, EA is trying to be so close to Bethesda and Ubisoft, trying to implement things in DA:I that worked for them in their games. But they lost all what made BioWare and DA:O stand out. I did not want another Skyrim. I wanted another DA:O.

 

BioWare is not able anymore to write these stirring, emotional and epic stories. After BG1 and BG2, and some in between, DA:O seems to remain their last masterpiece.

 

First off, I agree with much of what you said. I'm just picking the stuff I'm of a somewhat different opinion:

 

I haven't got very far with the story yet because I have kept rerolling chars due to me getting displeased with their uncomfortable/clunky playstyle (DW rogue... blergh) or their looks (RIP, qunari mage girl). So I'm very versed in what happens in the Hinterlands and not much beyond ;) That said, I do like what I've seen so far. I like Leliana's change from previous titles, I like Solas, I like the pervasive atmosphere of fear, uncertainty, distrust, the politics... it's enough to keep me playing despite the horrible controls and other deplorable design decisions, which is saying something.

 

I don't want to give up hope for BW yet. Actually, I think ME3 was very "stirring, emotional and epic"... how can one forget Mordin's sacrifice, or the Citadel party. Miranda's final crusade against her father... they were all beautiful gaming moments that no other game producer has been able to create (IMO).

 

One of the reasons I'm so vocal about some of the stuff is that I keep hoping that they will learn something for the future. Like you said, I don't want them to produce Skyrim 2.0. I was absolutely shocked when I read Laidlaw's statements that showed him swooning over "Skyrim's open world". F- that, I don't care about open worlds (much) -- for me story, characters etc. are far more important and what actually make BW games.

 

Dunno if we can do it, but I would like to turn the steering wheel around a bit. It doesn't need a whole lot to get back on the path, but a strong nudge is necessary lest BW disappear in obscurity along with other countless faceless, uninteresting "competitors".


  • Ares_mito, Ansa et Lady Luminous aiment ceci

#397
Ansa

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...

DA:I feels polished, calculated. Mainstreamed, a product for the masses. And in addition, EA is trying to be so close to Bethesda and Ubisoft, trying to implement things in DA:I that worked for them in their games. But they lost all what made BioWare and DA:O stand out. I did not want another Skyrim. I wanted another DA:O.

...

BioWare is not able anymore to write these stirring, emotional and epic stories. After BG1 and BG2, and some in between, DA:O seems to remain their last masterpiece.

 

...

 

I will not buy it right now. I will launch DA:O again if I want to go back to Ferelden.

 

You summed it up pretty much.

It seems the years have not been kind to Bieoware, and the whole "rpg-geniuses" thing is quickly whiffing away.

 

I wish we could have a remake or a new Baldur's Gate game in DA:O engine... That would be just awesome.

Alas, DA:O was really their last masterpiece and they are just rolling downhill since then.


  • SogaBan et Bioware-Critic aiment ceci

#398
Terodil

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I may get stoned for this, but BG wasn't that awesome, IMO. If you want to cite an old-school RP masterpiece, I think you'll have to go back to Arcanum - Of Steamworks and Magick (for example) -- here almost every single quest had at least two, oftentimes several more, ways of solving it. For example, you could kill NPCs central to the main quest, only to rummage through their belongings and find a journal that'd help you along (with thieving skills), or raise their corpse and torture the info out of them (for the magically inclined). You could be the standard hero and save everybody or decide to wipe out a small village to join the baddies, only to later betray your 'friends' and become the overlord yourself. By contrast, BG1 was very limited in its choices, almost linear.

 

Back to DA:I: I deplore the lack of conversational skills. It's depressing that it all comes down to inquisition perks, not cleverness and/or charisma/conversational skills, and even then, opportunities to avoid battle / trick people into helping you / ... are deplorably scarce.


  • Ansa et Lady Luminous aiment ceci

#399
Ansa

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Man I wish I could enjoy Arcanum, but the amount of bugs and issues with it simply drowned the game for me and I have never finished it.

Best thing to hope for is Beamdog making a remake of it with new screen res and fixed bugs, just like BG1/2 remakes...

 

I may get stoned for this, but BG wasn't that awesome, IMO. If you want to cite an old-school RP masterpiece, I think you'll have to go back to Arcanum - Of Steamworks and Magick (for example) -- here almost every single quest had at least two, oftentimes several more, ways of solving it. For example, you could kill NPCs central to the main quest, only to rummage through their belongings and find a journal that'd help you along (with thieving skills), or raise their corpse and torture the info out of them (for the magically inclined). You could be the standard hero and save everybody or decide to wipe out a small village to join the baddies, only to later betray your 'friends' and become the overlord yourself. By contrast, BG1 was very limited in its choices, almost linear.

 

Back to DA:I: I deplore the lack of conversational skills. It's depressing that it all comes down to inquisition perks, not cleverness and/or charisma/conversational skills, and even then, opportunities to avoid battle / trick people into helping you / ... are deplorably scarce.


  • Terodil aime ceci

#400
Frozenkex

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 The action bar Ui for PC is horrible and worse it cannot be customized - pretty sure most people using a keyboard doesn't need anything else besides skill buttons and potions, all that junk should be removed or have the option to remove it. And the limitation of only 8 skills is one i dont favour either, nor did Bioware in DA:O and DA2. Its easy to have more than 8 abilities including focus ability when youre high level. The reasoning ive heard is just a made up reason in my opinion. We can use only 8 because console version can use only 8, and we all know its a port.

While not perfect, DA2 and DAO action bar was undeniably better.


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