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Let's throw some tomatoes, shall we? General feedback and suggestions


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#451
Corto81

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I really think marketing must have looked at the Skyrim data and decided that is what everybody wants. Because it seems to be the people that are the happiest are the Skyrim fans and of course those lucky ones who aren't on PC's .

 

 

 

 

Why would I play this instead of Skyrim if I looked for open world interaction and exploration?

 

I LIKE the direction Bioware went with the open world and exploration, but in comparison to Skyrim...? Yeah, it's very very weak.

Skyrim's world is not only huge, but alive. You can explore every temple or ruin or cave, and they are generally proper dungeons.

The NPCs have day-night cycles, they move and walk and talk, guards react, you can move objects, steal and thieve and rob and kill (if you want), etc.

 

DA:I has none of that.

The world is big and you can enter some caves (generally small) or ruins (bit larger), etc., but it's still nothing like Skyrim offers you.

The bigger issues is that it's a dead world.
The NPCs just stand, don't walk or talk or work, there's no day-night cycle, you can't interact with objects, no pickpocketing, etc.

 

My point is, I don't think a primarily TES fan would enjoy this game simply because they moved slightly to making DA an open world game.

 

It doesn't feel like a world, like TES games.

More like it's big.. Explorable... but still designed to be your playground, not an actual world.


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#452
Dominus

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Nearly done with the game, so I'll throw in some Pros and Cons.
 
Pros:
  • Graphical Fidelity overall is very high. During Up-Close Cinematics, the facial quality is right up there with TW2 or beyond(though this seems to be less so during normal gameplay). Environmental Quality is exceptional.
  • At least from an Action-y Gameplay perspective, Archers feel a great deal better than previous games. The mobility(strafing) during auto-attack can make a significant difference. I've heard less glamorous things on melee rogues, but can't say from experience.
  • I'm very happy with The War Room. I was surprised too that even specializations or specific choices(Judgement on Prisoners) can pop up as optional activities. Hard to tell if each agent's personal take is having a major effect, though. If not, I'd love to see that taken further.
  • Main Quest is Godlike. It's by far more memorable than the previous 2 games' Main Plots as far as I can tell. My favorite would likely be Wicked Eyes and Wicked Hearts, which has less of a focus on hack-and-slash, and more on balancing the use of subtlety to uncover the truth with a bit of sleuthing. The Court Approval is more like adding a timer, but it's a nice touch. And it really is a case of There Is No Right Choice, bordering more on "Who can you trust?" than Classic Good and Evil shtick. The rest of them are often surprising, high-budget, and give nods to anywhere from Planescape: Torment to Lord of the Rings. I love it.
  • Characters are memorable and very Well Written. It's the best roster from BioWare since Mass Effect 2. 
  • Subtle References:
Spoiler

 
Cons:
  • Here It Comes
  • So, Fetch Quests... Well, I'd personally say the quest variety/quality gets better as you got on, but I(among the fandom itself) would like to see more unique scripted events. Factions like the Dalish Elves, Companion Quests, that sort of thing. That worked very well.
  • Animation issues/Bugs occurring sometimes when trying to climb on a mount. You'll cue the animation but your PC is a good distance from the animal.
  • One other Animation issue, NPCs moving at Super-High speeds, assumably to head back to a destination they were meant to be.
  • Tactical Camera is Super-Finicky sometimes. This is likely preaching to the choir anyhow, since mods are already being built and you've likely heard this before.
  • Hinterlands. Oh noes. I found Haven by accident, and wasn't even aware I could head out of the world map in the first place. Hinterlands by itself is a nice enough starting area, but it'd have been better to notify in a clearer way that you can head out.
  • Banter Bug. They keep staring at me... WHAT IS THIS?! AHhhhhhhhhhhhhhhhhhhh
  • Specialization Quests can be veeeery annoying. Finding the books became far more complicated than necessary. I tried the Bookshop at Val Royeaux for a quest piece, they didn't have it. The description for where to find one was slightly vague. Apparently they meant near a companion of similar style, in this case Cole. I went for about 6 levels without spending points, saving them for Assassin. Yeesh. :|
  • Lack of an Offline History Designer. DA Keep naturally took main priority, but anyone without home internet is stuck with a default save. Hard to tell how large of a difference is made, but I'd have liked an offline version. Pretty sure DA2 had a simplified version with "Histories".
I'll throw in more if anything comes to mind. Thanks for readin'.

#453
Nell

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??

Combat and controls its ok for me. I dont have any problems with this. Maybe is some people lazy and lame for directly controlled character. You need press W to move character in combat, its really that big problem?? And how you done flanking damage without directly controlled character? Auto attack is boring like hell..click, pause, click, pause,,watch..boring :)

 

PS: my english is not good, sorry


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#454
Chaos17

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??

Combat and controls its ok for me. I dont have any problems with this. Maybe is some people lazy and lame for directly controlled character. You need press W to move character in combat, its really that big problem?? And how you done flanking damage without directly controlled character? Auto attack is boring like hell..click, pause, click, pause,,watch..boring :)

 

PS: my english is not good, sorry

Is that hard to understand that it was better in previous game and we never asked to change the controls ?!



#455
Archerwarden

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Sorry don't know how to quote .. so..

Corto81 & Sagaban - That's where we differ, yes, Skyrim to me was very pretty and it was fun roaming around but in the end for me it became endless quests that were the same- back to the same tower or cave or whatever that I had already been to more than once. There really wasn't a story, nothing really meant anything. Collection quests, fetch quests. In one playthrough I became head of the mages, thief guild, warrior guild, nightingale, dark brotherhood; became a vampire and werewolf and then cured myself. Became a warrior, archer and mage. After a while I was bored.

 

The strength of Bioware games for me were always the stories, the quests, the characters, the graphics, the fun combat & skill set; I could be a hero- save Ferelden, save the citadel, save the elves, save the smith daughter, cure the genophage,  save my team, choose my tactics, equip my party, make potions - ahh it was wonderful. Most of the quests had a strong connection to the main quest and the over all story and mostly you could talk to the npc, find out why and choose different outcomes however slight - not collect 10 ram meat, collect shards, collect warden item, collect draperies- draperies?. Kill Templar camp, kill mage camp, return to the same cave, camp whatever and repeat.

 

Lastly, Since I could see the similarities at least  as far as I've done in the game, I thought well maybe those that liked Skyrim are enjoying this. Didn't mean to insult anyone Bioware employees or Skyrim fans - my apologies.

 

I don't hate DAI - there is still lots to love - graphics are great, ocean and mountains are beautiful, characters so far are written very well, VO acting superb as usual. Found some great Easter eggs already.  I think my expectation were unrealistically high. I was  hoping for a return to DAI or MEI or Jade Empire. Oh and the wonky pc controls. All that just bummed me.

 

Plan to continue but have stopped for other games that Steam had on sale ;)



#456
jcainhaze

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I love this game.  It has met and exceeded my expectations. I find it beautifully crafted and visually stunning.  The characters and companions are interesting.  The dialog is very good.  The environments are well designed.  Combat is awesome.  I thoroughly enjoy all aspects of the story (from the main plot all the way down to companion histories/stories).  Overall gameplay is very fun.  I'm impressed that Bioware has been able to make side quests, much less the main plot, be so cohesive and meaningful for such a large open world game.    Everything combined, for me, the game generated an appealing atmosphere.  This game goes into my top 5 games of the last five years and into my top 10 all time. 

 

I'm honestly surprised the response and reviews haven't been better (not that they have been bad).  I'm tough to please when it comes to games.  I feel like most good games usually have 2 out of 3 elements....good visuals, good story , or good game play.  In my experience even the best games rarely have all three.  Tthis is one of the rare games that excels at all three. They haven't simply created a good game, they've created an atmosphere that I don't want to leave when it's time to turn off the PS4 and return to the real world. 

 

I have experienced some of the bugs like the silence bug but I just hit the left bumper twice and presto, fixed?  And I agree that the targeting system could be better (at least do something to better highlight your current target).  But, none of this even comes close to breaking the game for me

 

Awesome job Bioware!  Fan-freakin-tastic!!! 


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#457
SogaBan

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Sorry don't know how to quote .. so..Corto81 & Sagaban - That's where we differ, yes, Skyrim to me was very pretty and it was fun roaming around but in the end for me it became endless quests that were the same- back to the same tower or cave or whatever that I had already been to more than once. There really wasn't a story, nothing really meant anything. Collection quests, fetch quests. In one playthrough I became head of the mages, thief guild, warrior guild, nightingale, dark brotherhood; became a vampire and werewolf and then cured myself. Became a warrior, archer and mage. After a while I was bored. The strength of Bioware games for me were always the stories, the quests, the characters, the graphics, the fun combat & skill set; I could be a hero- save Ferelden, save the citadel, save the elves, save the smith daughter, cure the genophage, save my team, choose my tactics, equip my party, make potions - ahh it was wonderful. Most of the quests had a strong connection to the main quest and the over all story and mostly you could talk to the npc, find out why and choose different outcomes however slight - not collect 10 ram meat, collect shards, collect warden item, collect draperies- draperies?. Kill Templar camp, kill mage camp, return to the same cave, camp whatever and repeat. Lastly, Since I could see the similarities at least as far as I've done in the game, I thought well maybe those that liked Skyrim are enjoying this. Didn't mean to insult anyone Bioware employees or Skyrim fans - my apologies. I don't hate DAI - there is still lots to love - graphics are great, ocean and mountains are beautiful, characters so far are written very well, VO acting superb as usual. Found some great Easter eggs already. I think my expectation were unrealistically high. I was hoping for a return to DAI or MEI or Jade Empire. Oh and the wonky pc controls. All that just bummed me. Plan to continue but have stopped for other games that Steam had on sale ;)

That's exactly what Corto81 mentioned!

We never criticize Bioware for "being" Bioware; rather we feel sad for them "NOT being" Bioware.
I have always adored and respected the studio for their unparalleled and legendary narrative talents, their unique character portrayals, their exceptional "larger than life" choices and consequences system. That's why people will remember Mass Effect as long as the humanity will survive, we wouldn't have given a damn if it was another lame adaptation of Fallout.

Fallout will be Fallout, and Mass Effect will be Shepard Effect.

Had Bioware retained their core values intact with Inquisition, we won't be having this conversation, in the first place! Adapting and implementing new elements is great, but NEVER at the cost of "what you are best at"!
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#458
Spooky81

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I've given up on BioWare returning to what made them legends in the eyes of so many dedicated and loving RPG fans.

 

That being said, would be nice to see ranged DPS start acting like RDPS by not standing less than 2 feet in front of enemies..  Even with perfect line of sight, i've had archers and mages deplete half of my potion reserves over close proximity melee damage.  Have to micro them back to out of range only for them to be go back to the same melee range spot they were just in.

 

Would also be nice if AI companions wouldnt run into or stand in things like fire and other things that cause persistant aoe damage.



#459
torq_za

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Search

Depending on the terrain, it's quite hard to see the loot bag/herb/carcass.  There have been numerous occasions of getting a ping back to my search, but me not being able to find the item. I'd recommend short white/yellow strips that stick up like flags from the item, that last only as long as the current golden outline. 

 

Map

Some map areas are locked behind a power cost and a trip back to the war table. I wish these were given their own symbol on the map. I also wish that the map wouldn't show symbols from other areas that are inaccessible in the area you are in. I spent a very long time trying to get to the northern section of the Exalted Plains map because of all my NPC quest lines. I must;ve walked the entire length of that northern border 3 times looking for the way in. Because I could see a camp icon, it seemed to me to be connected to the area I was in. The quest icon isn't located on the entrance to the area, but on the area where the quest it, even though you cannot reach it all. This also suggests you can walk to this spot.

 

Internal maps that have multiple levels employ this better logic because the quest marker moves to the location that the elevation change occurs. So that you can find the stairs or ladder. It would really help out to put the quest marker on the gate that requires a war table cost to access, if one is meant to go through that gate to access the new area.



#460
Araedros

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Have you guys noted items not working properly. I've seen ability rings going nothing :(

#461
brzoz

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this thread should be pinned, ffs

best summary of what should be fixed to make DAI enjoyable



#462
skr4wc0de

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talking of Hairstyles it would be nice if the male and female hairstyles were different.


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#463
Dominus

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This thread should be pinned, best summary of what should be fixed to make DAI enjoyable.

I agree - didn't Dragon Age 2 have a similar stickied topic? It'd likely help neaten up the thread from seperate topics writing reviews and organize things a bit.

Some map areas are locked behind a power cost and a trip back to the war table. I wish these were given their own symbol on the map.

Seconded. Main Quests are obvious enough, but the minor ones with seperate locations can be harder to spot. Maybe throw a flag on it or something? :P

#464
shaulys

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What pisses me most (without including things mentioned by esteemed Ansa) is that my female elf walks, sits and stands like a man in all cutscenes... Plus crafting and gathering ingredients is ridiculous. If I want to upgrade potions, I have to loot every plant I see, why can't I have some kind of gatherers do that for me, I have to save the world, not pick mushrooms and flowers... And why can't I break down crappy weapons and armor for iron or leather or something... If any of these happens later in the game than until arriving to Skyhold, then please just ignore me.



#465
Eye of the Dragon

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Completely agree with the OP, great summary on DA:I



#466
JCFR

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Ok, time for some criticism.

 

All in all it's not a bad game and it feels Leagues better than DA2... but still there are some weird design-decisions and some fails.

1. the controls... i play inquisition on PC with Mouse and Keyboard and OH MY GOD... awful! Dear Bioware, did you even test this? Or did you think: "Oh, the Console-Version is finished, now we need to port it to PC in half a week"?

First: the camera is too close, so in fights with more than one or two enemys, you lose overview fast - especially if you play a fighter-class and are in the middle of the turmoil.

But if you try to zoom out, it's hard to make out the cursor, what means, you often keep clicking and attacking the wrong enemy... and even up close, the small cursor often blends in with all the sh*t happening in the background. I can't count how often i had to pause and brush around to rediscover it. And the main problem with this is, that there's no auto-attack-option. Seriously? Why not? To appeal to Dark Souls and The Witcher player?

Listen up! This should be a Party-RPG with tactical combat, means: I give my party-members orders at the beginning of a fight, watch how it works out and pause now and then to give new orders to adapt to the changing situation... but it's not anymore. instead i keep clicking and clicking and clicking, holding the dps-rate up.

The tactical-camera-mode is rarely of use... mainly when i fight dragons (the best and most epic battles in game... even if a bit long.)

And is it just me, or is there a lag when triggering a skill via clicking the icon on the bar? I don't know, but in comparison the usage of the skill seems  almost instant, if i use the number-button.

 

Ok, what else? Oh yes, the RPG-content... it's downgraded once more. there's no manual distribution of attribute-points... the same small skill-trees (even less, now that character can only get a single specialisation). And there's some false choice in here too. Is there any reason, to choose battlemaster over vanguard? 

For a fighter in the harder battles, it's essential to have blocks... which you only get through vanguard-skills... well except "gore and trample" - that one is useless (only made me laugh when cassandra stormed through a group of enemys and over the edge of a cliff).

Same for mages: You have to have Barrier... and i also recommend "elegant defense", "guardian spirit" and "peaceful aura". Anything else  from the spirit-skill-tree seems only rarely of use.

 

Horses? Well... i only used them in the hissing wastes (that map is EXTREME big). Everywhere else they seemed of less use with all the sudden spawning enemy-groups and the fact, that horses have the same problems to get over even small rocks, especially, when the ground is full of them  like in the exalted plains. 

 

Skyhold... well alongside the fact, that it's never sieged and so seems a bit underused, there are only very few upgrades for it (if i remember right, it was two or three) which didn't do a big difference.

 

The story? Well... to me, it was ok... and i don't belong to those, who glorify the story of DAO, making it sound as it was better, than it was. My only critic is, that the ending feeled kinda rushed and i had hoped, it would involve the deep roads and the darkspawn... another wasted opportunity.

I missed some parts seen in early game-demos... and a few more heavy branching-decisions.

 

Like i said, overall it's a really good game with great wealth of content (which feels like a lazy port on the PC). But one thing Bioware: PLEASE STOP DUMBING DOWN GAME-MECHANICS. It's barely an Rpg now, which is disturbing for me. I'm an adult so stop demanding too little from me... and don't act like "oh, but this game should be for teens, too". I was a teen when BG1+2 were released with MUCH DEEPER Rpg-system and i was able to grab the concept and love it.

Where games like Baldur's Gate, Icewind Dale and Planescape Torment - to me - feel like the haute cuisine of Rpg... DAI is the fastfood. Easy to learn, nothing to master.

And that's too sad.



#467
Ysmareth

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Why would I play this instead of Skyrim if I looked for open world interaction and exploration?

 

I LIKE the direction Bioware went with the open world and exploration, but in comparison to Skyrim...? Yeah, it's very very weak.

Skyrim's world is not only huge, but alive. You can explore every temple or ruin or cave, and they are generally proper dungeons.

The NPCs have day-night cycles, they move and walk and talk, guards react, you can move objects, steal and thieve and rob and kill (if you want), etc.

 

DA:I has none of that.

The world is big and you can enter some caves (generally small) or ruins (bit larger), etc., but it's still nothing like Skyrim offers you.

The bigger issues is that it's a dead world.
The NPCs just stand, don't walk or talk or work, there's no day-night cycle, you can't interact with objects, no pickpocketing, etc.

 

My point is, I don't think a primarily TES fan would enjoy this game simply because they moved slightly to making DA an open world game.

 

It doesn't feel like a world, like TES games.

More like it's big.. Explorable... but still designed to be your playground, not an actual world.

 

This was quite shocking to me as well. Not being able to interact with surroundings is somewhat disruptive to the experience. Like I have this big Haven castle, but can't use any table to put my excess things on, and the like. I have to turn them into valuable and sell them to some lowly merchant. In Skyrim, when I would go from that dwarven armor to Ebony set, I'd equip the dwarven armor to a mannequin in my house, and every time I pass next to it, it would remind me the days of adventures we had together. Overall, Skyrim creates a much more intimate relation with the player and his world. It's alive, it was there long before you and will be there long after. Here, the fact that everything is fixed scenery makes it less so, which means you care a bit less about those poor villagers since they and you are stuck in that "grander scheme of things". And yes, since you're Grand Inquisitor from the early game makes it a bit stupid that some vilagers give you fetch quests. In Skyrim, it makes sense since you're a nobody in a harsh world.

 

My biggest cons:

- Inventory Management is terrible and tedious

- Tactical play is nonexistent

- click & loot, automove/attack are sorely missed

- world is somewhat detached, since all that's not storyline/quest related is just non-interactive scenery

- Damn level limit for items makes no sense. In Skyrim, finding an Ebony sword in early levels is a real boon, in this game, it would just clutter your inventory

 

Pros:

- Epic quest is well rendered

- Interesting branch choices

- Graphic fidelity

- Scale

- Replay value

- Mature content


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#468
SogaBan

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Pros:

...

...

...

- Mature content

 

:P  :wub:  :P



#469
SurfAdmiral

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It really seams that every great plus in this game has an equally great minus, which unfortunately is hindering the game's true potential. My focus is almost entirely on multiplayer, as I'm a social gamer and rarely get into SP modes. Overall I'm impressed with the game, but I foresee interest waining quickly if improvements aren't implemented very soon. 

 

*Important note*:  I highly recommend avoiding ANY purchase of platinum until changes are made to the store's RNG system. I certainly won't spend any more money on plat in the game's current state (I already spent over $80 on platinum and strongly feel it was completely wasted money).

 

My MP Rating: 5 out of 10:

 

+ Amazingly detailed and deep single player story mode campaign.

- Unfinished, oversimplified multiplayer mode. No PVP. No co-op in story mode. (GOD WHY!?)

 

+ Epic story mode with hundreds of NPCs, and EFFIN Dragons!

- Co-op hallway simulator. Tiny selection of MP NPCs, and NO DRAGONS! (Seriously WTH?! It's called "DRAGON Age")

 

+ Deeply strategic single-player battles with a wide variety of interactions and challenges.

- Zero-strategy button-mashing multiplayer, with the same few (tiny) bosses over and over and over. This is 2014, where the heck is the verticality in MP? You can't call these challenges "Raids" by any means whatsoever.

 

+ Awesome multiplayer character classes, each with refreshingly distinct personalities and abilities.

- Hideous MP character models with no real options to customize appearance (aside from 2 sets of armor and color variants).

 

+ Great system for crafting item upgrades and armor sets.

- Pointless item levels. Any non top-tier items are worthless. No options to craft non-armor items (only upgrades).

 

+ Insanely cool items, with well-designed appearances and engaging attributes.

- Completely broken RNG "loot" gambling system that has ZERO progressive rewards for hours and hours of play. Only reward is more quarters for the shady, malfunctioning slot-machine of a "store". Good luck EVER getting an amulet btw...

 

+ Real-money store for players who can afford to purchase rewards, but can't afford to play 24/7 due to their careers.

- Purchasing platinum is literally throwing money in the toilet. Pay $50 for a giant slew of lvl 1 items and salvage junk.

 

+ Huge selection of class abilities and skills

- You can only use 4 of them at a time. (What is this, "Gauntlet?")

 

+ Gorgeous level design, and gigantic maps (SP only tho)

- Only 3 maps in MP, all hallways.

 

+ Large, detailed arenas for boss fights

- Beating bosses basically requires just standing in the arena entrance.

 

+ Ridiculously fun mage classes with a great variety of talents, and somewhat-useful warrior types.

- Nearly-worthless rogue classes. Watch as you get booted from groups (or have people leave) when you join with a rogue.

 

Some fixes which would hugely boost my rating for this title:

  • ADD CO-OP TO STORY MODE!!!!!!!!!!! (This one change alone would be absolutely HUGE, and would solidify this game for a long time to come.)
  • Let us customize MP character appearance, and allow SP characters to be customized after initial creation (Tweaks are often necessary and it takes a long time to get your toon looking right).
  • Use the MP micro-transaction income to fund development of additional Maps, Characters, and (especially) NPCs for MP.
  • Make MP prestige affect chances of receiving higher-level RNG loot.
  • Allow crafting of unique weapons and accessories from salvaged materials. This would help players receive at least SOME guaranteed reward for hours of dedicated playtime.
  • Buff Rogues' group-usefulness and AOE damage.
  • Minimum-level requirements for all items (this would give tremendous value to items which aren't lvl 23 uniques.)
  • Add some LARGE "Raid" bosses to MP. ESPECIALLY DRAGONS!!!!!!!!!!!
  • Add some strategy to MP boss encounters.
  • Spending real life money should be rewarding. Why would I keeep spending my money to receive absolute garbage?
  • Add 4-way swipe gesture on touchpad for 4 additional ability slots. (Example: Warframe)

I certainly hope the devs have plans to address some of these concerns. If they don't, this game will quickly join Destiny on the racks of lackluster pre-owned games. If longevity and additional revenue is a concern for Bioware/EA, I believe it's in their best interest make some changes quickly.



#470
Uriko128

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  • ADD CO-OP TO STORY MODE!!!!!!!!!!!

 

THIS PLEASE! The dual conversations SWTOR style would work so good in this game lol.

 

And flying dragon mount, maybe achievable when you kill all the dragons :D Why would you do such big maps if you can not fly over them? Why!?



#471
pdusen

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Thanks OP. I needed a good laugh, and your indignation is utterly hilarious.



#472
Itkovian

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There's no harm in developers wanting to improve on old designs, and for the most part THEY DID. Not everyone through DAO was the holy grail of RPGs and should remain untouched. In fact, it makes perfection that this is the game that "Bioware always wanted to make"... because it's bloody well done.

 

Remember: just because there is something you thought was perfect and shouldn't be touched doesn't mean it actually was perfect. It's unfortunate if the new iteration is not to your taste, but let's not pretend that you are somehow the expert on what was better and is now worse and less popular (because the only people who have a CHANCE of having any meaningful data on the topic is Bioware).

 

So, let's see:

 

1) UI and controls

- Where is click-to-move?

 

In tactical camera mode. Action mode puts you in direct control of the character, like Fable or Assassin's Creed or (yes) Dark Soul or many modern MMOs in fact. This is not a question of a feature missing, but of a feature not making sense with the control scheme.

 

Action mode is not like DAO/DA2 controls, where you just select a character, queue an action, then observe or move on to another character. It overrides AI control completely and puts you in immediate command. Movement only occurs by direct command input.

 

The big issue is people not realizing this shift and still trying to play it like DAO/DA2. It's a completely new scheme. If you want old style controls, that's what the tactical cam mode is for.

 

- Inability to rebind most of controls
* Not able to re-bind LMB
* Not able to re-bind additional mouse buttons, including scroll (as submitted by Brogan)

 

I agree that being able to rebind these would be great, at least in some ways (at best we cna reverse them). But by definition, being unable to rebind the mouse controls means that MOST controls CAN be rebound. So this point is greatly overstated.

 

- Where is click-to-loot?

 

Back to click-to-move. Same thing, and it's how it works in a great many games. This isn't DAO or DA2's control mode, stop trying to play it like it is. Note that you can press F and spacebar to loot without having to click on the item, looting became a breeze after I learned that.

 

- Spammable "Search" button has to go away

 

I tend to agree on that one. There's a game design theory element to this, as there's other games that do the same thing (turning looting into a "minigame"). The Witcher 2 did the same thing, for example. I personally prefer pressing tab to highlight everything.

 

- Targeting enemies is a chore

 

Not having any problem with this. The pip is easy to see and works fine for me. I do believe there's ground circles in tactical cam mode, incidentally.

 

- Cannot walk on PC anymore?

 

I do miss that, hopefully this will be patched in (especially since it's possible to walk on console).

 

2) Character creation

- Hairstyles... seriously

 

Uh oh, you wrote "It cannot be that hard." Another angel dies.

 

Simple rule: if you ask yourself "is it hard to do", the answer is YES. Welcome to modern software engineering. ESPECIALLY HAIR. It's one of the big ones. AskAGameDev did a whole article on hair.

 

More hairstyles would have been great, I agree, but let's not pretend that this is the devs being lazy or incompetent. This is a massive challenge, and I bet they had technical issues with Frostbite given how iffy the hair and beards look like (well, aside from Blackwall, who obviously has a custom beard).

 

- Face Presets.

 

This is a ludicrously subjective point. The preset faces are fine, male and female. There's nothing inherently wrong with the presets, you just don't find them pretty. Take a look at the forum and you'll fine plenty of stunningly beautiful and/or cute females people made (my wife made one in 30 minutes, for example).

 

- Brow color?

 

A separate control for eyebrow colour would be nice. But your point is terribly made, failing the Wil Wheaton DBAD test.

 

3) Combat
 
- NO MORE TACTICS??? You've got to freaking kidding me.

 

Yes, it's a shame the tactics system gone. I do miss it, though I'm doing fine on hard without them.

 

That said, it wasn't cut out. New engine means new AI processes. I imagine they would have liked to have a tactics system, but wasn't readily doable.

 

- Terrible companion combat AI

 

Again, I'm doing fine on hard with the current AI. It's not so bad. Only real issue I have is ranged characters not keeping enough distance from enemies. On the other hand, once I gave Varric the talent that makes him do more damage from elevated position, I've seen him seek out perches automatically, which is really good of the AI.

 

- "Tactical" overview needs to be more... tactical
 

Hum, you're wrong there. It IS more tactical than DAO, giving you more information on the targets, displaying pathing, and allowing fuller camera control than DAO.

 

You are not locked into dumb down top view, which was the case in DAO, and now can move the camera to ground level and pan/rotate it, which is far more than DAO. Granted, it needs a longer zoom out range, and having the ability to tilt the camera all the way up would have been great.

 

One thing that bears mentioning is how the camera can't do top down through roofs: this is entirely normal and isn't gonna go away: DAO's levels were designed with cut-away roofs in mind, which severely limited their level designers. That's why DA2 lost the tactical cam in the first place.

 

- So, uh, auto-attacks are gone.. again?

 

You CAN focus on the tactical aspect instead of having to mash auto-attack button. Use tactical cam, where auto attack works.

 

If you're in action cam, again it's a whole new control scheme, the sooner you stop trying to play it like DAO/DA2 the better. That said, if you're incapable to hold the "R" button (or whatever you mapped it to) while thinking about tactical aspects, then it's more a L2P issue.

 

- I cannot click to walk to an enemy?

 

You can, in tactical camera mode. As for facing improperly, this is strictly a L2P issue. Once I got used to it, I've been doing great at it.

 

Also, a hint: if an enemy is ahead of you out of range, and you attack while holding the "forward" key (W, usually), you'll do a lunge attack to close the range.

 

- Health management? No health regen, potion limit and healing magic??!

 

Utterly invalid point. The game provides you the tools to ensure you don't have to run back to camp to refill potions: Barrier, Guard, evasion abilities, frequent camp locations and supply caches.

 

Again, L2P. If you're getting knocked around and losing health all the time and need to run back, you're DOING IT WRONG. Lower the difficulty. Unlike DAO/DA2, the fail condition of battles is not that you party wipe and get a game over screen. No, the fail condition in anything BUT a boss fight is having to drink a bunch of potions in a fight. If it keeps happening, you're doing it wrong.

 

4) Balance

- Respawns parachuting from the sky every 5 seconds

 

I'm not sure how respawns are a balance issue. The fights themselves are well balanced.

 

That said, I agree that the respawn rate is too fast.

 

5) Story and characters

 - So, 5 minutes after the Chosen One had closed the Rift she is immediately given Grand Inquisitor rank without anyone asking her or even commenting on her abilities?

 

Utterly subjective, and I'd say the majority of players would disagree with this. Either it's no worse than the Warden being catapulted to savior either.

 

Furthermore, this is dishonest of you, because you know full well there's a WHOLE BUNCH of content that happens before your character is proclaimed Inquisitor.

 

- From sprawling dialogs in "Planescape: Torment" we essentially coming down to 2-3 responses supportable by any primate?
 

I fear you must have missed the last decade of gaming as a whole. There's a reason PS: Torment is still revered by a niche group (of which I belong): no one else has made anything nearly as wordy ever since (mostly because the vast majority of gamers aren't interested in spending an hour doing a single dialogue).

 

And it's certainly no different from DAO, so this point really does not make sense as a critique that complains about Bioware breaking anything, as you can say the same about DAO.

 

Anyway, that's enough for now.


  • The Prime Magus aime ceci

#473
Brogan

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I agree that being able to rebind these would be great, at least in some ways (at best we cna reverse them). But by definition, being unable to rebind the mouse controls means that MOST controls CAN be rebound. So this point is greatly overstated.

 

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  • SogaBan aime ceci

#474
Spirit Keeper

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I have a few issues with this game too.

 

A: The levels are more of a showpeice than practical, it really shows that Bioware as NO idea what to do when making large maps. DAO levels were smaller but at least they had things going on.

 

B: The map is freaking useless, anything non-quest releated doesn't show up unless to buy it dinner, take it home and f*ck it first. Something don't ever get marked on the map (such as the shard finding skulls).

 

C: The search button is a chore, the old highlight system worked fine, what is BW trying to do? Give us carpal tunnel?

 

D: No auto attacking

 

E: The poor performance on Nvidia cards and SLI issues, I have a GTX 690 but my friend who have statistically weaker cards than me are getting much better performance and they have Radeon cards. I mentioned my concerns about Nvidia and SLI uses getting screwed over a year ago, I guess BW didn't care.

 

F: This isn't fixible but I hate how Dorian and Iron Bull are basically the same character. 2 non-straight men concidered outcast by their homeland who enjoy nothing more than sexing people up, compare that to all the straight romances who are all greatly varied in comparion it's freaking annoying. Dorian and Bull are the only options for gay men too. Way to stereotype gay guys Bioware, good jorb.


  • Hexoduen et Tajoumaru aiment ceci

#475
Xralius

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You all need to aknowledge that this game's terribleness will not be fixed. It's just a bad version of Skyrim smashed into a bad version of DA2. They literally lied when they said it would be similar to DA:O. Fixing controls or glitches will not change the fact that this is an ACTION game, not the classic RPG that literally the entire fan base was looking for. They key is to not buy any games until you read the user reviews. Especially from Bioware/EA.
  • Eckister aime ceci