There's no harm in developers wanting to improve on old designs, and for the most part THEY DID. Not everyone through DAO was the holy grail of RPGs and should remain untouched. In fact, it makes perfection that this is the game that "Bioware always wanted to make"... because it's bloody well done.
Remember: just because there is something you thought was perfect and shouldn't be touched doesn't mean it actually was perfect. It's unfortunate if the new iteration is not to your taste, but let's not pretend that you are somehow the expert on what was better and is now worse and less popular (because the only people who have a CHANCE of having any meaningful data on the topic is Bioware).
So, let's see:
1) UI and controls
- Where is click-to-move?
In tactical camera mode. Action mode puts you in direct control of the character, like Fable or Assassin's Creed or (yes) Dark Soul or many modern MMOs in fact. This is not a question of a feature missing, but of a feature not making sense with the control scheme.
Action mode is not like DAO/DA2 controls, where you just select a character, queue an action, then observe or move on to another character. It overrides AI control completely and puts you in immediate command. Movement only occurs by direct command input.
The big issue is people not realizing this shift and still trying to play it like DAO/DA2. It's a completely new scheme. If you want old style controls, that's what the tactical cam mode is for.
- Inability to rebind most of controls
* Not able to re-bind LMB
* Not able to re-bind additional mouse buttons, including scroll (as submitted by Brogan)
I agree that being able to rebind these would be great, at least in some ways (at best we cna reverse them). But by definition, being unable to rebind the mouse controls means that MOST controls CAN be rebound. So this point is greatly overstated.
- Where is click-to-loot?
Back to click-to-move. Same thing, and it's how it works in a great many games. This isn't DAO or DA2's control mode, stop trying to play it like it is. Note that you can press F and spacebar to loot without having to click on the item, looting became a breeze after I learned that.
- Spammable "Search" button has to go away
I tend to agree on that one. There's a game design theory element to this, as there's other games that do the same thing (turning looting into a "minigame"). The Witcher 2 did the same thing, for example. I personally prefer pressing tab to highlight everything.
- Targeting enemies is a chore
Not having any problem with this. The pip is easy to see and works fine for me. I do believe there's ground circles in tactical cam mode, incidentally.
- Cannot walk on PC anymore?
I do miss that, hopefully this will be patched in (especially since it's possible to walk on console).
2) Character creation
- Hairstyles... seriously
Uh oh, you wrote "It cannot be that hard." Another angel dies.
Simple rule: if you ask yourself "is it hard to do", the answer is YES. Welcome to modern software engineering. ESPECIALLY HAIR. It's one of the big ones. AskAGameDev did a whole article on hair.
More hairstyles would have been great, I agree, but let's not pretend that this is the devs being lazy or incompetent. This is a massive challenge, and I bet they had technical issues with Frostbite given how iffy the hair and beards look like (well, aside from Blackwall, who obviously has a custom beard).
- Face Presets.
This is a ludicrously subjective point. The preset faces are fine, male and female. There's nothing inherently wrong with the presets, you just don't find them pretty. Take a look at the forum and you'll fine plenty of stunningly beautiful and/or cute females people made (my wife made one in 30 minutes, for example).
- Brow color?
A separate control for eyebrow colour would be nice. But your point is terribly made, failing the Wil Wheaton DBAD test.
3) Combat
- NO MORE TACTICS??? You've got to freaking kidding me.
Yes, it's a shame the tactics system gone. I do miss it, though I'm doing fine on hard without them.
That said, it wasn't cut out. New engine means new AI processes. I imagine they would have liked to have a tactics system, but wasn't readily doable.
- Terrible companion combat AI
Again, I'm doing fine on hard with the current AI. It's not so bad. Only real issue I have is ranged characters not keeping enough distance from enemies. On the other hand, once I gave Varric the talent that makes him do more damage from elevated position, I've seen him seek out perches automatically, which is really good of the AI.
- "Tactical" overview needs to be more... tactical
Hum, you're wrong there. It IS more tactical than DAO, giving you more information on the targets, displaying pathing, and allowing fuller camera control than DAO.
You are not locked into dumb down top view, which was the case in DAO, and now can move the camera to ground level and pan/rotate it, which is far more than DAO. Granted, it needs a longer zoom out range, and having the ability to tilt the camera all the way up would have been great.
One thing that bears mentioning is how the camera can't do top down through roofs: this is entirely normal and isn't gonna go away: DAO's levels were designed with cut-away roofs in mind, which severely limited their level designers. That's why DA2 lost the tactical cam in the first place.
- So, uh, auto-attacks are gone.. again?
You CAN focus on the tactical aspect instead of having to mash auto-attack button. Use tactical cam, where auto attack works.
If you're in action cam, again it's a whole new control scheme, the sooner you stop trying to play it like DAO/DA2 the better. That said, if you're incapable to hold the "R" button (or whatever you mapped it to) while thinking about tactical aspects, then it's more a L2P issue.
- I cannot click to walk to an enemy?
You can, in tactical camera mode. As for facing improperly, this is strictly a L2P issue. Once I got used to it, I've been doing great at it.
Also, a hint: if an enemy is ahead of you out of range, and you attack while holding the "forward" key (W, usually), you'll do a lunge attack to close the range.
- Health management? No health regen, potion limit and healing magic??!
Utterly invalid point. The game provides you the tools to ensure you don't have to run back to camp to refill potions: Barrier, Guard, evasion abilities, frequent camp locations and supply caches.
Again, L2P. If you're getting knocked around and losing health all the time and need to run back, you're DOING IT WRONG. Lower the difficulty. Unlike DAO/DA2, the fail condition of battles is not that you party wipe and get a game over screen. No, the fail condition in anything BUT a boss fight is having to drink a bunch of potions in a fight. If it keeps happening, you're doing it wrong.
4) Balance
- Respawns parachuting from the sky every 5 seconds
I'm not sure how respawns are a balance issue. The fights themselves are well balanced.
That said, I agree that the respawn rate is too fast.
5) Story and characters
- So, 5 minutes after the Chosen One had closed the Rift she is immediately given Grand Inquisitor rank without anyone asking her or even commenting on her abilities?
Utterly subjective, and I'd say the majority of players would disagree with this. Either it's no worse than the Warden being catapulted to savior either.
Furthermore, this is dishonest of you, because you know full well there's a WHOLE BUNCH of content that happens before your character is proclaimed Inquisitor.
- From sprawling dialogs in "Planescape: Torment" we essentially coming down to 2-3 responses supportable by any primate?
I fear you must have missed the last decade of gaming as a whole. There's a reason PS: Torment is still revered by a niche group (of which I belong): no one else has made anything nearly as wordy ever since (mostly because the vast majority of gamers aren't interested in spending an hour doing a single dialogue).
And it's certainly no different from DAO, so this point really does not make sense as a critique that complains about Bioware breaking anything, as you can say the same about DAO.
Anyway, that's enough for now.