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Let's throw some tomatoes, shall we? General feedback and suggestions


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#26
Xrokar

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I agree to this Ansa. So much. Played now for an Hour and ended.

 

No I can't play further... It's awful. What they did with our DA? Like more Skyrim? F..k it, if i want to play Skyrim, I buy Skyrim. But I wanna play DA.

 

Combat is pixxing me on. Sorry for those words, but I'm so sad.

Graphic is not all. Game looks great but if I have no fun with combat, why should I spend more time in DA:I?


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#27
Shahadem

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OPer is spot on with every point she/he brings up.

 

The combat was a huge letdown.

 

I love the visuals, the story so far is interesting minus Corypheus who just doesn't feel capable of being a threat considering we punked his ass in DA2, the music is great, the dialogue is about on par for Bioware.

 

BUT, Bioware really missed with the faces/heads/hair. Once again cheekbones are way too pronounced. Cheeks should be much smoother. And what the heck is up with Solas's chin? It could cut glass. Not to mention his extremely pointy cheeks. No one looks like that, not even Voldemort who Solas happens to resemble. Between the two of them, Voldemort is much hotter because his face actually looks like a real face.

 

But my god, the combat is terrible. Mages feel like they were severely nerfed, damage is crap, damage reduction is crap, lack of big AoEs, lack of party buffs, lack of mp, lack of basically everything that made mages fun to play in DA:O. And don't get me started on how much I hate that they moved away from spell combos to class combos which made ZERO sense and sucked in DA:2 and in DA:I too obviously. There's a reason why there were spell combos in DA:O, because it made sense for the spells when cast in succession to produce that result. It made sense for an oil slick to provide oil for a flame spell. Bioware demonstrated a complete lack of vision in regards to mages and magical spells in DA:I. Basically every mage spell just feels like the same type of ability as what an archer would have. What Bioware should have done is leapt on the concept of magic and run with it and done at least as much as they did in DA:O. What about summoning a big wall of goo that absorbs all projectiles that sink into it as well as any people who happen to be inside the area where it is brought into being? Something like that is the direction Bioware should have gone in. Instead we are left with extremely weak street corner performers who really call into question the entire Mage-Templar war. If mages really were as weak as the mages during the gameplay, no one would fear magic. They'd fear archers and dagger way more.

 

So far not having healing spells is just as hateful as I imagined it to be, especially when the healing potions magically heal which is ridiculous. And the game actually talks about how much mages can help because they are able to heal. If elfroot really worked the way that Bioware says it does in the gameplay (instantly healing almost all damage) then no one in Thedas would ever die because they could just suck down some elfroot. Mages wouldn't be sought to provide healing because elfroot does it better, faster and is even more common than most weeds. This is completely nonsensical.

 

And why did Bioware remove tactics? I have no desire to constantly switch through my companions because they are too dumb to use their abilities smartly and too dumb to move out of the fire.

 

Playing a mage is also extremely clunky. Since I can't move while casting I am basically rooted to the ground. And since the autoattack animation can't be canceled and takes way too long to finish, if a pool of bad appears beneath me when I just begin an autoattack animation I am screwed. Heavens forbid if you start moving but then accidentally hit the left mouse button. That's killed me more than anything else. And why can't we target AoEs while on the move? Even trying to place an AoE locks you in place, which isn't a big deal in single player because the entire game pauses, but really sucks in MP when only you pause.


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#28
Boboverlord

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Disagree on healing, the rest should be fixed.


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#29
Brogan

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Hopefully Mark Darrah gets a chance to see this list before they start figuring out what to patch.

 

They have ALOT to address...


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#30
Brogan

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I agree, I find it strange that after the reception DA2 got with so many changes from DAO that they are trying to reinvent the wheel again with DAI. Their task was simple, take what worked in DAO and what worked in DA2 and iterate off of those.

 

Plus it surely must increase development time and costs.

 

You're assuming those costs didn't come with mandates from the marketing dept...

 

How else would one explain the clear bias to the console version.  Remember that conspiracy theory when they had yet to release any pc info after 3 months worth of console footage?  Turns out it was true.
 


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#31
Brogan

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There is no auto-attack in Inquisition? ...
You're kidding right? Please tell me you're kidding ...

 

Why would there not be an auto-attack? Why remove a feature that worked so well in RPG's such as Baldur's Gate, Baldur's Gate II, Dragon Age Origins, Dragon Age II, KOTOR, etc.? I mean Inquisition is an RPG with tactical combat that can be paused, thus not focusing entirely on button-mashing, soooooo you're kidding, yeah, it must be a joke :P

Not a joke.  They really did away with it.

 

The question now is will Mark Darrah come on here and explain why?  And will they put it back in if it was in fact a design decision?


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#32
Ihatebadgames

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Closest to a bug thread I could find.

1.Josie after greeting my qunari as a Qunari , second conversation in her office I was the human and have remained as such.

 

2. Game won't keep track of onyx or obsidian which ever for Crafting a box.

 

Healing is crap. I can use their system but makes the game longer.


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#33
Brogan

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Haven't started playing yet.  Please label your post spoilers at the top if you can,  thanks.



#34
Eralrik

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You know I get the sense the game was released to the public and were actually secretly in Open Beta testing the game so the BW can fix issues so that say by Feb. the game will be fully polished with a grand update and saying in some speech that the game is Golden.

 

I mean reading all these posts in the forums this really feels like were in Open Beta testing Dragon Age Inquisition on a more broader customer base that the few people they had doing Q/A at the home office wasn't able to fully test before the game was go to launch.


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#35
Morroian

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Not a joke.  They really did away with it.

 

The question now is will Mark Darrah come on here and explain why?  And will they put it back in if it was in fact a design decision?

 

It was undoubtedly a design decision. Whats really stupid is that when this happened with DA2 console versions, there was a huge outcry. So now they make the whole game without it what do they expect?........... 

 

IMHO there are clear conflicting design goals with combat, they want to graft action rpg type combat such as from Dark Souls, and use it in a more tactical party based combat setting. And they have not got it to work. 

 

The answer to me is simple go back to what worked with DAO and DA2 making sure encounter design is done well. If Laidlaw wants to make games with that sort of combat let him work on another franchise which isn't so party based.


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#36
Camalus

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I don't understand why would they go with action combat approach. If i wanted to play fast paced action combat i have games like shadow of mordor, batman,etc... and those games do it much better than rpg like dragon age ever could.

I come in crpg looking for slower tactical combat with a little bit of strategy not some stupid button bashing.
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#37
Skeevley

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Completely agree with the OP and don't think it's harsh at all. It's blunt and honest and accurate. I can't believe it, but this pile of rancid festering dung might be even worse than DA2. Can't believe I feel for the hype. Feel like an idiot and a fool.

 

This game needs a LOT LOT LOT of work.

 

Oh, and if it worked properly in a previous game DON'T TOUCH IT.

 

Click to move, Tactics, decent controls, etc. etc. etc. Honestly, this feels like it wasn't play-tested at all. Either that or they just didn't give a flying .........


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#38
Takeva_

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Great post OP. I hope Bioware takes a good look at this.



#39
House of Dexter

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OP...you hit everyone of my issues...I had to redo the First Boss fight over and over and over...because I couldn't find the stupid Rift icon...to click on...and when I did I would accidently left mouse click and my attack animation would start...and then I would lose the stupid Rift icon...rinse and repeat...over and over...

 

After that battle while doing the next part...I ran out of potions...and was stuck at basically zero health with no regen. and no way to heal my party...who ever thought this would make the game play more exiciting and better...should be tar and feathered...I love having to make a 10 minute trip back to camp to refill up on potions...rinse and repeat...and repeat and repeat...<stack overflow>

 

Well...I'll wait for patches before rebuying the game...and I will never prepurchase a game from BioWare/EA/Orgin again...which is really sad...because I really want to like this game...


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#40
Eralrik

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I took the link for this thread and linked it to Mike Laidlaw at twitter hoping he might come over and give the Op's post a read.


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#41
Ansa

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Thank you everyone for the support.

Hopefully, if Bio accepts the dive they took, we can at least have the PC controls working... someday :-/



#42
Krystvark

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So glad to see, that im not the only one not liking the game.


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#43
Tian V

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I so agree with the critiques above.

A few other things...

Playing on 360 (so glad I didn't buy the PC version), you get 25 saves, across all characters, players. 25... That's it. I have a huge mostly empty hard disk on my xbox, but still only 25. That really effects my enjoyment, assuming there was something to enjoy. I love going back & playing a section a different way, then loading a save to continue. Now I have to strictly ration saves & can forget having many characters.

Then there's the characters... Bland, poorly acted, humourless. This is the real killer for me... I just don't care about any of them.

The was more emotional buy in in the first 10 minutes of city elf origins than in the first 4 hours of DAI.
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#44
Ansa

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I took the link for this thread and linked it to Mike Laidlaw at twitter hoping he might come over and give the Op's post a read.

 

Thank you man. Spread the word please



#45
Ysandre

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You know I get the sense the game was released to the public and were actually secretly in Open Beta testing the game so the BW can fix issues so that say by Feb. the game will be fully polished with a grand update and saying in some speech that the game is Golden.

 

I mean reading all these posts in the forums this really feels like were in Open Beta testing Dragon Age Inquisition on a more broader customer base that the few people they had doing Q/A at the home office wasn't able to fully test before the game was go to launch.

Actually, it's probably sadder than this. Notice the little "EA" at the beginning of the game, just before BioWare? Well, guess what EA's known for? It's known for monetizing the hell out of everything. I've no doubt that they'll be giving xpacs with "Extended Hair Options!".



#46
mowarty

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It was undoubtedly a design decision. Whats really stupid is that when this happened with DA2 console versions, there was a huge outcry. So now they make the whole game without it what do they expect?........... 

 

IMHO there are clear conflicting design goals with combat, they want to graft action rpg type combat such as from Dark Souls, and use it in a more tactical party based combat setting. And they have not got it to work. 

 

The answer to me is simple go back to what worked with DAO and DA2 making sure encounter design is done well. If Laidlaw wants to make games with that sort of combat let him work on another franchise which isn't so party based.

I don't think Laidlaw is trying to make an action rpg so much as he is trying to find a balance between EA's demand for this to be an action rpg (because they see how well Skyrim, Fallout, and The Witcher are doing) and the fans demands for a tatical rpg.

 

 Brogan, you probably already realize this but Mark Darrah is just an EA mouth peice and the only time he is not lying to us is when his mouth is not moving.

 

The op is right on with everything and I will and a couple things to it,

 

Video card driver

I don't know whows idea it was to realse the game requireing a gpu driver that had not even be realsed yet, but they should be fired as no game (or anything for that matter) should be released requireing a driver or hard ware that is not on the market already.

 

Graphics

now I know I don't have the greatest gpu out there (I am using the Geforce GT 540m) but the video lag I get should not be having to deal with (and would not be dealing with) if they had given us the ability to adjust how far in the distance things render (which every other open world rpg and MMO out their does, at least that I have played).


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#47
Morroian

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I don't think Laidlaw is trying to make an action rpg so much as he is trying to find a balance between EA's demand for this to be an action rpg (because they see how well Skyrim, Fallout, and The Witcher are doing) and the fans demands for a tatical rpg.

 

I dunno, Jade Empire was clearly a precursor to the direction this franchise is going.



#48
ThePasserby

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Thank you for this thread. I knew that BioWare is not the BioWare of yesteryears and hence I did not pre-order this game. Knowing that, as a PC and keyboard+mouse user, I'm not this game's targeted demographic is an important reason for my decision to not buy this game. I don't mind games not catering to PC-users. But they need to be upfront about it. All this deceptiveness only reinforces my opinion that BioWare is not a company I can trust any more, and that every purchase of a BioWare product needs to be preceded with a thorough review of users' experiences. So, once again, I very much appreciate your feedback.


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#49
Brogan

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 Brogan, you probably already realize this but Mark Darrah is just an EA mouth peice and the only time he is not lying to us is when his mouth is not moving.

 

I did not know that, no.



#50
Brogan

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If Laidlaw wants to make games with that sort of combat let him work on another franchise which isn't so party based.

 

This comment is very interesting.  I realize Laidlaw is the guy who does all the demonstrations and has been in charge of this series for a long time.  I wonder how involved he is in the actual programming of the interfaces.  I wonder if he is the kind of creative director who doesn't care how something gets done, as long as it gets done.  Does the fact that he spent almost all of DAI demo season with a controller in his hand as opposed to m&kb mean it's not important to him, and thus he wouldn't care if they just trashed the pc scheme that worked for 14 years on a whim?  And if he's not (hypothetically) going worry about the effect that has on the customers, does it really matter if anyone else at Bioware does?