OPer is spot on with every point she/he brings up.
The combat was a huge letdown.
I love the visuals, the story so far is interesting minus Corypheus who just doesn't feel capable of being a threat considering we punked his ass in DA2, the music is great, the dialogue is about on par for Bioware.
BUT, Bioware really missed with the faces/heads/hair. Once again cheekbones are way too pronounced. Cheeks should be much smoother. And what the heck is up with Solas's chin? It could cut glass. Not to mention his extremely pointy cheeks. No one looks like that, not even Voldemort who Solas happens to resemble. Between the two of them, Voldemort is much hotter because his face actually looks like a real face.
But my god, the combat is terrible. Mages feel like they were severely nerfed, damage is crap, damage reduction is crap, lack of big AoEs, lack of party buffs, lack of mp, lack of basically everything that made mages fun to play in DA:O. And don't get me started on how much I hate that they moved away from spell combos to class combos which made ZERO sense and sucked in DA:2 and in DA:I too obviously. There's a reason why there were spell combos in DA:O, because it made sense for the spells when cast in succession to produce that result. It made sense for an oil slick to provide oil for a flame spell. Bioware demonstrated a complete lack of vision in regards to mages and magical spells in DA:I. Basically every mage spell just feels like the same type of ability as what an archer would have. What Bioware should have done is leapt on the concept of magic and run with it and done at least as much as they did in DA:O. What about summoning a big wall of goo that absorbs all projectiles that sink into it as well as any people who happen to be inside the area where it is brought into being? Something like that is the direction Bioware should have gone in. Instead we are left with extremely weak street corner performers who really call into question the entire Mage-Templar war. If mages really were as weak as the mages during the gameplay, no one would fear magic. They'd fear archers and dagger way more.
So far not having healing spells is just as hateful as I imagined it to be, especially when the healing potions magically heal which is ridiculous. And the game actually talks about how much mages can help because they are able to heal. If elfroot really worked the way that Bioware says it does in the gameplay (instantly healing almost all damage) then no one in Thedas would ever die because they could just suck down some elfroot. Mages wouldn't be sought to provide healing because elfroot does it better, faster and is even more common than most weeds. This is completely nonsensical.
And why did Bioware remove tactics? I have no desire to constantly switch through my companions because they are too dumb to use their abilities smartly and too dumb to move out of the fire.
Playing a mage is also extremely clunky. Since I can't move while casting I am basically rooted to the ground. And since the autoattack animation can't be canceled and takes way too long to finish, if a pool of bad appears beneath me when I just begin an autoattack animation I am screwed. Heavens forbid if you start moving but then accidentally hit the left mouse button. That's killed me more than anything else. And why can't we target AoEs while on the move? Even trying to place an AoE locks you in place, which isn't a big deal in single player because the entire game pauses, but really sucks in MP when only you pause.