Itkovian has about the same response as me to to the OP, but I am still disappointed in tactics and feel tac cam PC controls could be tightened, but while I have ideas I won't make any grandstanding claims about how easy it is to fix fix. Of all the complaints that could be lobbied against DA:I, it is insane how many of the ones here are either wrong, poorly conceived, or not even remotely objective.
Let's throw some tomatoes, shall we? General feedback and suggestions
#476
Posté 03 décembre 2014 - 07:50
#477
Posté 03 décembre 2014 - 08:22
#478
Posté 04 décembre 2014 - 01:25
Face codes like Mass Effect 2 and 3 would have been nice, I was very happy with my inquisitor's look that I would have gladly shared with friends, and now I'm unable to because the lack of the codes.
- Zylenn aime ceci
#479
Posté 04 décembre 2014 - 03:10
Nice read and I have to agree. Game feels like Guild Wars 2 if you had some boring followers to drag along. Spend my dead grandmas money on a new 400€ card, bought the digital deluxe for 70 and a controller for pc, another 30 euros. Should have gone to the horse race or spend it on booze. sry grandma =(
#480
Posté 04 décembre 2014 - 03:21
- Hairstyles... seriously
Uh oh, you wrote "It cannot be that hard." Another angel dies.
Simple rule: if you ask yourself "is it hard to do", the answer is YES. Welcome to modern software engineering. ESPECIALLY HAIR. It's one of the big ones. AskAGameDev did a whole article on hair.
More hairstyles would have been great, I agree, but let's not pretend that this is the devs being lazy or incompetent. This is a massive challenge, and I bet they had technical issues with Frostbite given how iffy the hair and beards look like (well, aside from Blackwall, who obviously has a custom beard).
The point of "being lazy or incompetent" will be glaringly visible, once you visit the Nexus Mod forum. They are providing it for FREE (even some of them are very kind to take the requests from the members), while you don't get it from EA/BW even though you pay 59.99$ !
- Zylenn et Chaos17 aiment ceci
#481
Posté 04 décembre 2014 - 03:29
The developers that give countless hours of their time creating the mods(which i'm thankful for) are also not obligated to meet deadlines or held back by red tape / restrictions on what they'd like to do.
#482
Posté 04 décembre 2014 - 10:53
There are some good points, but the way this thread is being presented is awful.
If I were a developer of Bioware, I would just ignore it totally, and you missed the point.
I agree with the Tactic system, I miss the if-then rules. The AI is too dumb, and there are many abilities that are designed for a human control, not AI friendly, like the charge, deflecting missiles with spirit sword, etc.
The rest I do not agree at all...
I cannot comment on PC controls.
The CC is the best Ive seen in a game, dont know why are you complaining so much.
Tactical view works very well. Just keep in mind this is a party action RPG, not a cRPG like DAO or Divinity Original Sin.
I dont remember AA in Dark souls, or in Zelda, or in Skyrim, or in Dragon's Dogma, or in The Witcher. And -I dont think they raged at them for it.
I like the new health system.
Yeah, basically all your combat complains can be sum up to "I do not want an action RPG". But I am sorry, DAI is an action RPG. It has some interesting elements to make difficult battles more tactical and stuff, and it works for me, but it is an action RPG and it shows.
Just assume it, or do play Divinity:Original Sin, DAO, or Pillars of Eternity.
#483
Posté 04 décembre 2014 - 11:35
Inclined to agree. On normal mode I didn't have much issue, but seeing varric firing crossbows point blank at an enemy is a bit of a facepalm. The FF12-esque gambit system they had was nice, and missed.I agree with the Tactic system, I miss the if-then rules. The AI is too dumb, and there are many abilities that are designed for a human control.
The overreaction is kinda nuts. Could have some better options on camera angles, and it gets a little iffy transitioning to elevated spaces. Besides that, it works nice for me. Been playing on nightmare mode and it works well.Tactical view works very well. Just keep in mind this is a party action RPG, not a cRPG like DAO or Divinity Original Sin.
#484
Posté 04 décembre 2014 - 12:52
I think all the rage comes because Bioware has changed from a cRPG (Divinity Original Sin, Baldur's Gate) to an action RPG (like all AAA titles now really).
And they start raging and complaining, losing focus of what it is wrong.
Tactic view is fine, it is a super tool for an action RPG, and I am having a lot of fun with it.
Instead of complaining so much, just say "I want a cRPG, not an action RPG", and that's it.
#485
Posté 04 décembre 2014 - 01:37
The puzzles in the Temple of Mythal are beyond obnoxious, just utterly horrible to get through.
- Dominus aime ceci
#486
Posté 04 décembre 2014 - 02:42
I think all the rage comes because Bioware has changed from a cRPG (Divinity Original Sin, Baldur's Gate) to an action RPG (like all AAA titles now really).
And they start raging and complaining, losing focus of what it is wrong.
Tactic view is fine, it is a super tool for an action RPG, and I am having a lot of fun with it.
Instead of complaining so much, just say "I want a cRPG, not an action RPG", and that's it.
i think that's the case as well
i enjoyed DAO. simply because it was retrofitted oldschool cRPG. i enjoyed ME because it was fun, interactive story with RPG elements. then ME2 came and i just shrugged it off - well, that's the mainstream so who am i to complain. then DA2 - again great story, with really screwed up gameplay - again, i just sighted and enjoyed the story, because the majority, life changes and so on... i've never played ME3, i don't plan to.
DAI? i was hyped by the whole "Made by PC gamers for PC gamers" bit, cautious too - because 8 limit skill slot, lack of blood magic and other disturbing things. but being such a dinosaur gamer, i believed i could adapt to the changes in game design - for i did it many times already. i was wrong, for the details you can read OP again. i didn't play the game long enough to know the story, i blame the gameplay. something tells me there is very little RP in this thing left, as it was the case for ME2 and DA2. and RP not in the sense of playing the hero written by someone, but choosing the role and playing it as i see fit, with little to no restraints.
i think DAO is a great commercial success because it combined the best of two worlds - AAA and cRPGs which seem to be completely opposites. DAO offered top quality entertainment for both - casual gamers and cRPG fans and did so in perfect harmony. and maybe that's not something DAI offers.
- DarthLaxian aime ceci
#487
Posté 04 décembre 2014 - 04:14
Unfortunately, I am not kidding.
If you do not mash a button "R" by default, or constantly click enemy with your mouse, your controlled character just.. stands there and takes it.
I agree that it is borderline joke, but there you have it.. or rather, don't :/
yea its like they dont wish you to create melee based characters :C
#488
Posté 04 décembre 2014 - 09:21
I fully agree with OP.
I play on nightmare and I dont bother with tactical camera at all. I dont even bother with pauses at all, unless chuging some potion. Because even if you use them, I dont get the feeling they provide any tactical possibilities. In DA2 you could use your tank to actually tank and take agro, here I dont even try. So I just play my DW rogue and when the last of my party is up, I just disengage, resupply potions, go back and try again.
My favourite part is when tank bashes enemy to the floor and once he is in prone position, I cant hit him, or my sure death blow misses him. I have to w8 for him to get up so I can kill him. Makes me feel pretty badass.
- Yriss et Lady Luminous aiment ceci
#489
Posté 05 décembre 2014 - 04:26
I can't say the ritual phase was fun for its puzzles. Did ancient elves really require themselves to run around blocks of glowing squares to open a door? Really?The puzzles in the Temple of Mythal are beyond obnoxious, just utterly horrible to get through.
I'll admit I had "aha" moments once the order was figured out, but I'd have preferred something more than a running/physics puzzle.
- Lady Luminous aime ceci
#490
Posté 07 décembre 2014 - 01:18
It would be great if the journal was accessible from the war table.
Joesphine's multi part war table quest line required you to know the name of the quests, and hopefully you'd have looked at your journal prior to entering the war table before remembering you were supposed to follow up for her. then you have to manually search 2-3 dozen flags, figures and ziggurats to look for her quest. if two quests sound familiar, you read the description, but if you're still not sure or cannot find it, you have to back out of the war table, check your journal, and then go back in. sometimes leaving the war table teleported me outside. *sigh*
unnecessarily keeping what a player needs access to, just exactly when they need access to it.
#491
Posté 07 décembre 2014 - 02:28
#492
Posté 08 décembre 2014 - 03:51
I can't say the ritual phase was fun for its puzzles. Did ancient elves really require themselves to run around blocks of glowing squares to open a door? Really?
I'll admit I had "aha" moments once the order was figured out, but I'd have preferred something more than a running/physics puzzle.
It does seem very silly. I would have preferred something like the DA:A where you have to light torches in a specific path, instead of running a stepping stones course.
#493
Posté 08 décembre 2014 - 09:43
I've been fighting the Red Templars and one thing I miss from the other 2 games was that my melee characters would continue to attack if a mob is frozen, I'm continuing the attack and my team is running back to me until the enemy thaws out then they resume the attack if I'm attacking that particular mob.
I've had moments where Cassandra & Blackwall just run in place during an entire fight even if I switched to tatics and told them where to fight they would come back to the same spot run back an forth while the rogue an myself fight a Dragon.
Ancient elves lived long lives those who got bored would go to the endless sleep, so it makes sense that they would create things to test them to keep their minds occupied so yes I can believe they would create these puzzles.
I myself love the star map puzzles, most I can get right away others I have to think an do trial an error but there enjoyable.
#494
Posté 08 décembre 2014 - 09:49
As I get closer to the end of my first play through I've realised something, I find the combat boring after playing for a while. Its the combination of the PC controls; lack of variety in abilities; 8 ability limit; lack of tactics; and the tac cam mode being unusable for any more than a few moments. And I never found the combat of DAO or DA2 boring even after multiple play through of each. I'm tempted to just set the difficulty to casual and blast through the rest of the story.
- fchopin aime ceci
#495
Posté 08 décembre 2014 - 10:22
Believe me it sucks on console too, I stopped playing DA2 untill they patched it. I'm know waiting to hear about patch content for consoles, if there's no auto attack I'll either borrow it from a friend, or wait to buy it second hand or in a bargain bin.The lack of auto-attack on PC was very questionable for me. I mean I understand it on the console, but on PC? That's just asking for carpal tunnel.
#496
Posté 08 décembre 2014 - 10:37
Auto attack already exists in Tac Cam.
No reason it can't be enabled in Action Cam.
#497
Posté 08 décembre 2014 - 10:44
There are some good points, but the way this thread is being presented is awful.
If I were a developer of Bioware, I would just ignore it totally, and you missed the point.
I agree with the Tactic system, I miss the if-then rules. The AI is too dumb, and there are many abilities that are designed for a human control, not AI friendly, like the charge, deflecting missiles with spirit sword, etc.
The rest I do not agree at all...
I cannot comment on PC controls.
The CC is the best Ive seen in a game, dont know why are you complaining so much.
Tactical view works very well. Just keep in mind this is a party action RPG, not a cRPG like DAO or Divinity Original Sin.
I dont remember AA in Dark souls, or in Zelda, or in Skyrim, or in Dragon's Dogma, or in The Witcher. And -I dont think they raged at them for it.
I like the new health system.
Yeah, basically all your combat complains can be sum up to "I do not want an action RPG". But I am sorry, DAI is an action RPG. It has some interesting elements to make difficult battles more tactical and stuff, and it works for me, but it is an action RPG and it shows.
Just assume it, or do play Divinity:Original Sin, DAO, or Pillars of Eternity.
Whatever are you smoking, I want it now.
#498
Posté 08 décembre 2014 - 10:56
NO. UNIQUE. QUNARI. ARMOR. Why did you even bother making Qunari a playable race BioWare?
#499
Posté 08 décembre 2014 - 11:17
The point of "being lazy or incompetent" will be glaringly visible, once you visit the Nexus Mod forum. They are providing it for FREE (even some of them are very kind to take the requests from the members), while you don't get it from EA/BW even though you pay 59.99$ !
You have to understand, though, that a lot of these hair mods are not made from scratch. At least not in the cases of DA:O and DA2. Many of them use meshes they found online that are used in SEVERAL games, from Sims 3 to ME, and need minimal work compared to creating something from the ground up.
You see the same hairstyles on Nexus Mods for DA:O and DA2 as you do in Sims 3. That should be indication enough that this is not fully original work. They find a mesh, switch the way it forms to the models if necessary with their fancy pants modding programs that I totally wish I could learn how to use, and fuddle with the textures if necessary. :x
That's not to say some hair mods aren't 100% original, but the vast majority of the ones I've seen are recycled/modified works from pre-made meshes. So unless BW devs were going to steal work from others and make a profit off of it (which would get them in a shitton of trouble), it really isn't as easy as you're making it out to be. A majority of hair mods cut the work in half at the very least.
#500
Posté 09 décembre 2014 - 12:12
Auto attack already exists in Tac Cam.
No reason it can't be enabled in Action Cam.
So I hope, but so far we don't even know if they care about that particular issue. So far they have only spoken about UI problems on PC, claimed there was no audio bug and did not adress consoles at all.





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