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Let's throw some tomatoes, shall we? General feedback and suggestions


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#501
Asheria

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So I hope, but so far we don't even know if they care about that particular issue. So far they have only spoken about UI problems on PC, claimed there was no audio bug and did not adress consoles at all.

They didn't claim there was no audio bug. They said they had difficulty replicating the issue with consistency.

 

This is how rumors get started~*~*~



#502
Brogan

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So I hope, but so far we don't even know if they care about that particular issue.

 

Nope, that we do not know.  Mostly because there's been little to no communication.

 

What we do know is that in the thread they started re: the pc version, which is up to 233 pages now, are many, many, many individual posts by first time members to this forum and almost all of them list the exact same 4-5 pc control issues, this one being among the most prominent.



#503
Lee T

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They didn't claim there was no audio bug. They said they had difficulty replicating the issue with consistency.
 
This is how rumors get started~*~*~


Well, that's what I took from that :

"We have conducted rigorous initial tests, all of which have shown that the system is working as intended. We ran tests over the course of several hours, and compared the captured footage of the playthrough with what the banter the game had recorded as having happened. In all instances, our game records matched the recorded play. The banter also occurred as frequently as intended.
We have also similarly investigated save files that were supplied to us by users, and these were likewise found to be working properly."

#504
Hexoduen

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Nope, that we do not know.  Mostly because there's been little to no communication.

 

What we do know is that in the thread they started re: the pc version, which is up to 233 pages now, are many, many, many individual posts by first time members to this forum and almost all of them list the exact same 4-5 pc control issues, this one being among the most prominent.

 

One wonders why the updates from Bioware given on twitter and twitch haven't been posted on this forum. It would've answered a lot of questions from the now 243 pages long thread regarding PC concerns.



#505
Corto81

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You have to understand, though, that a lot of these hair mods are not made from scratch. At least not in the cases of DA:O and DA2. Many of them use meshes they found online that are used in SEVERAL games, from Sims 3 to ME, and need minimal work compared to creating something from the ground up.

 

You see the same hairstyles on Nexus Mods for DA:O and DA2 as you do in Sims 3. That should be indication enough that this is not fully original work. They find a mesh, switch the way it forms to the models if necessary with their fancy pants modding programs that I totally wish I could learn how to use, and fuddle with the textures if necessary. :x

 

That's not to say some hair mods aren't 100% original, but the vast majority of the ones I've seen are recycled/modified works from pre-made meshes. So unless BW devs were going to steal work from others and make a profit off of it (which would get them in a shitton of trouble), it really isn't as easy as you're making it out to be. A majority of hair mods cut the work in half at the very least.

 

That's a very poor excuse.

We get 9 bob cuts and 5 rather silly looking hair styles (the best female hair... has sideburns ffs) because it's "hard"? For an AAA developer?

 

People chuck 70 EUR at them because they expect excellence, not laziness etc. - I don't want weak content because "it's hard to make good content".

 

And yes, considering modders do it for free - with a basis from something else, most often - I don't think it's unreasonable to expect paid AAA devs to do better.

 

They cut corners on this and expect the public to bite it while they ignore the issue.

There is absolutely no excuse for that, not in 2014, not from an AAA dev.


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#506
amarox

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Agreed. I'm aware of the tremendous work done on this game but "Combat" part of this post can't be more true.



#507
Eralrik

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I recently decided to roll a Rogue duel blade after having played my Mage WOW what a difference in combat, as my rogue I have to keep chasing down the enemy and I miss more than I hit, made me feel a little like I was playing my Jedi Knight in SWTOR.

 

Also one thing I really really miss from the other 2 game's is the Party halt button could have the whole party stop an then I could place them where I wanted to setup ambushes or set levers and what not, using the individual works some of the time or it's not very responsive.

 

Also tactics screen setting up each team members behaviors needs a lot of work as my team will stand around bobbing back and forth waiting till I attack a mob instead of branching off and attacking other mobs on their own, it's like your being made to use the tactics screen.



#508
JCosmic

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That's a very poor excuse.

We get 9 bob cuts and 5 rather silly looking hair styles (the best female hair... has sideburns ffs) because it's "hard"? For an AAA developer?

 

People chuck 70 EUR at them because they expect excellence, not laziness etc. - I don't want weak content because "it's hard to make good content".

 

And yes, considering modders do it for free - with a basis from something else, most often - I don't think it's unreasonable to expect paid AAA devs to do better.

 

They cut corners on this and expect the public to bite it while they ignore the issue.

There is absolutely no excuse for that, not in 2014, not from an AAA dev.

 

The hair limitations are due to the Frostbite engine, not because of any laziness on Bioware's part.   



#509
Malevolent_King

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This convinced me to trade in my DAI game... It was very disappointing and kept playing THINKING I would just get used to the change of no tactics, inventory space limitations, watered down gameplay and story, and overall lack of immersion.... was really hoping for a spiritual sequel to DAO but only thing that birthed from it was bringing back a few characters we know and lore which was more inclined to make you read it, than to feed it to you through general conversation.



#510
Mad Cassidy

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The hair limitations are due to the Frostbite engine, not because of any laziness on Bioware's part.   

 

Huh. I had no idea the Frostbite engine enforced a quota for shaved hairstyles, sideburns, male-pattern baldness, and meshes that don't correctly fit over female skulls. Frostbite is a a game engine. It does not dictate what models can be imported. Nor does it dictate stylistic choices (barring weighted reactive long hair meshes). The lack of hair options we see is a result of questionable design decisions, not engine limitations.


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#511
Frostgore

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I'm in love with this thread which I should have seen before trying to make my own. So... I'll just paste what I said there, some things that some here might already have said and whatnot.

 

Qunari Weapon/Armor Schematics.

- Why is this not in? To enrage people? Succeeded.

 

More Masterwork Weapons/Amor.

- So far I found plenty of masterwork helmets schematics; 1 one-hander; 3 two-hander; 1 bow; 1 dagger. We need moar.

 

Tier 4 Schematics.

- We got tier 4 materials. Let we use them properly. I get a feeling we'll be able to, in DLCs, if so, that's fine I guess.

 

Ability to Transmog Items.

- Like in some other games. Letting the player decide how his/her amor and weapon will look like is a very cool concept. I personally dislike how the Qunari looks in heavy armor, but I absolutely love the medium armor designs. We want to kick ass and look good while doing it.

 

Qunari Helmets.

- I enjoyed the first face-paint thingy, but I'm not a really big fan of Kiss.

 

Something to do at the Quarters.

- After 100 hours of game play I still haven't seen an use for that room. It's more of a pain actually, when conversations end up there and you have to walk that long way back to the fortress. Maybe add some silly stuff like hanging out with your love-interest or something.

 

Ability to Command the War Table from wherever you may be.

- We have ravens, don't we? Let us be able to send ravens back to Skyhold in order to inssue commands to your 3 counselors. To make it a down-side for not been present there, make mission last 10 minutes longer, I'd have no problem with that.

 

More Sex Scenes.

- This was requested not only be me. Don't tempt modders, Bio.

 

New Game + and Walk Toogle.

http://forum.bioware...w-game-feature/

 

This.

"Dear Bioware; Qunari headbutt DLC ples."

 

------------------------------------------------------_______________________________________----------------------------------------------

 

Change:

 

Tactical View Camera.

- Who thought that was a good idea? The TVC is absolute crap. I coudn't get used to it even if my life depended on it. Make it like it was in DA:Origins.

 

Hotkey Bar.

- If memory serves me right, DA:Origins had only your screensize as limiter for your hotkeybar. DA2 as well? Can't remember. I vote to change it back. "blablabla unbalanced" - It doesn't mather if it's only in Single Player.

 

Search-dar.

- It now gives a sonar feel with the found item been shown on the minimap. Which is cool I guess. But seriously, dumbest feature ever.

 

Horsebacking.

- Looks horrible. It feels like it was made in the 2 hours prior to release. Step it up, Bio.

 

More after-battle Interactions.

Seems like only Bull gives a damn and will trigger conversations after killing a dragon. Like, really? The others just start looking at their own toes and neglect the fact that a mystical creature was just slain. That's kind of lame. Give us a little fanfare at least.

 

 

- HIGH DRAGONS - 

 

- I really like them as they are now, but... it gets easy after the 3rd one. As a melee class I have zero problem to kill those big goofy lizards. On the balance I think they're better now than in the previous titles, but they can get better.

 

- Combat Strategy: They vortex you in when they flap their wings; Element Breath; Stun-Shriek that Summons their Children (to die); Clawing; Biting; Tail-Whip; Body Slam; Super-element-mine.

 

Vortex Wing: If they can pull us in, which I think is by far the most dangerous move, they could also flap you out. Give them a powerful move that will airblast you and your party to the ground as well as pushing away for some distance.

 

Elemental Breath: It's cool as it is. But maybe they could do it in more directions? It would be cool if while you're wailing at their feet they'd just look at you from above and vomit fire all over the place.

 

Stun-Shriek: I like it. But maybe add a little flavor to it. Make the game's sound mute for a couple of seconds after they shriek.

 

Clawing: It works well I guess. I was surprised when I saw I could parry-strike a frigging dragon with a skinny twohander, though.

 

Biting: Also a very dangerous move as they spam this if you decide to check if they got left-overs on their mouth. But I remember that on DA: Origins and DA 2 that High Dragons could grab you with their mouth. I kind of missed that. I say give that ability back to them. And maybe a little extra, let them set flight while you're in their mouth. Then they could drop you from the sky and make a Inquistor Pancake.

 

Tail-Whip: It's also good, but it would be nice if they also could slam their tail as a variation.

 

Body-Slam: Feels good and natural. A hulking pile of cold-blooded reptile rushing at you is bond to knock you down.

 

Element Mine: Didn't see this much, but it seems every element has its own property. The lightining one is n-a-s-t-y. I like it.

 

Fly, you fool: I wish dragons were a bit smarter. Maybe they're just too proud? I would probably fall in angry-mad-love if dragons would just take off and flip a finger at the Inquisitor and Cia. They could fly off to some other part of the map, hide in order to regain health and shiz.

 

Less Telegraphing: Too much roaring, ground scretching and claw aiming. I'd recommend to reduce it a little.

 

Use of Terrain: They sometimes fly off to a higher position. Eh, that's cool... But they could do more. Let dragons cling to cliffs and whatnot. Let them stay hovering for longer periods in order to make you retreat. Have them sky-dive and raise a cloud of dirt and sand. Stuff like this.

 

Better Warrior-Grappling Chain Reaction: It seems to do nothing. And I tried to notice something plenty of times. Make dragons react to it. It could mini-stun them and slightly pull them if it's targeted on the head. Would be even crazier if they would bite on the chain and drag/toss the warrior away, but that I'd think is a little impossible.

 

-------------

 

Also:

 

Why can't I have a long haired qunari?

Their cards got long hair.

But I can't have it.

This saddens me, deeply.


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#512
JCosmic

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Huh. I had no idea the Frostbite engine enforced a quota for shaved hairstyles, sideburns, male-pattern baldness, and meshes that don't correctly fit over female skulls. Frostbite is a a game engine. It does not dictate what models can be imported. Nor does it dictate stylistic choices (barring weighted reactive long hair meshes). The lack of hair options we see is a result of questionable design decisions, not engine limitations.

 

Two things.  First, I'm not saying they couldn't have done a better job.  Second, the Frostbite engine is well known for it's weakness in hair rendering.  Frostbite 3 is no exception.  You can only do so much with a game engine.  Bioware does not own the engine.  EA - DICE does.  It isn't as if Bioware could do what they wanted with it. 

 

Also, Bioware is not exactly known for having the best character customization engines in the business either.  Put those two together and we get what we got. 

 

Personally I am a stickler for long hair, and was disappointed at the lack of options.  On the other hand, I was not surprised, knowing what I know about the engine and Bioware's character creation shortfalls.  I knew, after seeing all the screen shots of the NPCs and companions before the game was released that it was going to be more of the same. 

 

It was easier to do up a bunch of short hair styles because they're easier to model.  Bioware was a bit lazy here, sure, but people need to realize it was also some of the limitations in the Frostbite 3 engine that was the culprit as well. 

 

Don't believe me?

 

http://www.frostbite...ostbite-engine/



#513
Dubya75

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Two things.  First, I'm not saying they couldn't have done a better job.  Second, the Frostbite engine is well known for it's weakness in hair rendering.  Frostbite 3 is no exception.  You can only do so much with a game engine.  Bioware does not own the engine.  EA - DICE does.  It isn't as if Bioware could do what they wanted with it. 

 

Also, Bioware is not exactly known for having the best character customization engines in the business either.  Put those two together and we get what we got. 

 

Personally I am a stickler for long hair, and was disappointed at the lack of options.  On the other hand, I was not surprised, knowing what I know about the engine and Bioware's character creation shortfalls.  I knew, after seeing all the screen shots of the NPCs and companions before the game was released that it was going to be more of the same. 

 

It was easier to do up a bunch of short hair styles because they're easier to model.  Bioware was a bit lazy here, sure, but people need to realize it was also some of the limitations in the Frostbite 3 engine that was the culprit as well. 

 

Don't believe me?

 

http://www.frostbite...ostbite-engine/

 

It is excusable to have engine limitations when it comes to hair options, especially long hair that would cause a lot of clipping.

But within the capabilities, it is the DESIGN choices that are simply inexcusable! 

I'm no designer, but within a square box, even I can come up with large selection of pretty decent looking hair styles.

It is so bad that I was not able to use a single hair style on my character and feel even mildly satisfied with it. That is not due to engine limitations. That is a matter of design incompetence.



#514
Bioshyn

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and please, make research items not being sold with the sell all button. really who thought this was a good idea...



#515
fchopin

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and please, make research items not being sold with the sell all button. really who thought this was a good idea...


This is probably a bug.

#516
Guest_MauveTick_*

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 - Where is click-to-move?

- Where is click-to-loot?


- Spammable "Search" button has to go away


- Targeting enemies is a chore

 

- Cannot walk on PC anymore? (submitted by MuerteLegend)

 

- NO MORE TACTICS??? You've got to freaking kidding me.

 

- "Tactical" overview needs to be more... tactical

 

- So, uh, auto-attacks are gone.. again?


- I cannot click to walk to an enemy?


- Health management? No health regen, potion limit and healing magic??!


- Respawns parachuting from the sky every 5 seconds


- No more stats distribution and planning your character

- Armors and weapons hard-limited to classes with no ability to experiment around whatsoever

- Even more limited ability trees with what, 4-6 spammable abilities in total?

 

I have been reading the thread, so many good points here. I don't like throwing tomatoes at Bioware, because I like Bioware  :D  (you are the best!), BUT I agree with very much the abovementioned sentences from OP; they need to be fixed - otherwise it won't feel like a true Dragon Age game like Origins, at least not for me!

 

And I think Origins is fantastic, I want to think Inquisition is fantastic too - Bioware I hope you listen to us :)



#517
Bioshyn

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This is probably a bug.

they are stored in the valuables tab in your inventory, which is cleared if you "sell all"



#518
fchopin

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Yes I know, that is why it is a bug and should be fixed.

#519
Bioshyn

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Yes I know, that is why it is a bug and should be fixed.

looks more like a deliberate design decision or a simple oversight to me, but whatever you call it, it should be fixed



#520
mfmaxpower

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One thing holds this game back from being truly great: combat. 

 

Two other pet peeves: inventory management suck and loot kinda sucks.

 

It's also way too easy to over-level.


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#521
Morroian

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The hair limitations are due to the Frostbite engine, not because of any laziness on Bioware's part.   

 

I call bullshit on this, any number of more primitive engines than frostbite can handle long hair.


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#522
Eralrik

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Beards and Mustache's really don't look very good even the stubble doesn't look right so I go without for the time being and the men's hair styles all look like the lady's hair styles, not much imagination there.



#523
Chaos17

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The hair limitations are due to the Frostbite engine, not because of any laziness on Bioware's part.   

We will see when the modder will be able to import her work if that's true.

http://daitools.free...so-far-t64.html

 

Let's wait and see, the modders'toolset is still WIP.


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#524
Mirth

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Indeed, this statement is patently false:  "hair limitations are due to frostbite engine".

 

Not an engine limitation.  It's a limitation of imagination or concern.  They 'should have' had time to do it correctly, and as my father always said, if something is worth doing, it's worth doing right.



#525
Morroian

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Also theres the fact that the male and female hairstyles are mostly pretty much exactly the same just with slight variations.


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