I'm in love with this thread which I should have seen before trying to make my own. So... I'll just paste what I said there, some things that some here might already have said and whatnot.
Qunari Weapon/Armor Schematics.
- Why is this not in? To enrage people? Succeeded.
More Masterwork Weapons/Amor.
- So far I found plenty of masterwork helmets schematics; 1 one-hander; 3 two-hander; 1 bow; 1 dagger. We need moar.
Tier 4 Schematics.
- We got tier 4 materials. Let we use them properly. I get a feeling we'll be able to, in DLCs, if so, that's fine I guess.
Ability to Transmog Items.
- Like in some other games. Letting the player decide how his/her amor and weapon will look like is a very cool concept. I personally dislike how the Qunari looks in heavy armor, but I absolutely love the medium armor designs. We want to kick ass and look good while doing it.
Qunari Helmets.
- I enjoyed the first face-paint thingy, but I'm not a really big fan of Kiss.
Something to do at the Quarters.
- After 100 hours of game play I still haven't seen an use for that room. It's more of a pain actually, when conversations end up there and you have to walk that long way back to the fortress. Maybe add some silly stuff like hanging out with your love-interest or something.
Ability to Command the War Table from wherever you may be.
- We have ravens, don't we? Let us be able to send ravens back to Skyhold in order to inssue commands to your 3 counselors. To make it a down-side for not been present there, make mission last 10 minutes longer, I'd have no problem with that.
More Sex Scenes.
- This was requested not only be me. Don't tempt modders, Bio.
New Game + and Walk Toogle.
http://forum.bioware...w-game-feature/
This.
"Dear Bioware; Qunari headbutt DLC ples."
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Change:
Tactical View Camera.
- Who thought that was a good idea? The TVC is absolute crap. I coudn't get used to it even if my life depended on it. Make it like it was in DA:Origins.
Hotkey Bar.
- If memory serves me right, DA:Origins had only your screensize as limiter for your hotkeybar. DA2 as well? Can't remember. I vote to change it back. "blablabla unbalanced" - It doesn't mather if it's only in Single Player.
Search-dar.
- It now gives a sonar feel with the found item been shown on the minimap. Which is cool I guess. But seriously, dumbest feature ever.
Horsebacking.
- Looks horrible. It feels like it was made in the 2 hours prior to release. Step it up, Bio.
More after-battle Interactions.
- Seems like only Bull gives a damn and will trigger conversations after killing a dragon. Like, really? The others just start looking at their own toes and neglect the fact that a mystical creature was just slain. That's kind of lame. Give us a little fanfare at least.
- HIGH DRAGONS -
- I really like them as they are now, but... it gets easy after the 3rd one. As a melee class I have zero problem to kill those big goofy lizards. On the balance I think they're better now than in the previous titles, but they can get better.
- Combat Strategy: They vortex you in when they flap their wings; Element Breath; Stun-Shriek that Summons their Children (to die); Clawing; Biting; Tail-Whip; Body Slam; Super-element-mine.
Vortex Wing: If they can pull us in, which I think is by far the most dangerous move, they could also flap you out. Give them a powerful move that will airblast you and your party to the ground as well as pushing away for some distance.
Elemental Breath: It's cool as it is. But maybe they could do it in more directions? It would be cool if while you're wailing at their feet they'd just look at you from above and vomit fire all over the place.
Stun-Shriek: I like it. But maybe add a little flavor to it. Make the game's sound mute for a couple of seconds after they shriek.
Clawing: It works well I guess. I was surprised when I saw I could parry-strike a frigging dragon with a skinny twohander, though.
Biting: Also a very dangerous move as they spam this if you decide to check if they got left-overs on their mouth. But I remember that on DA: Origins and DA 2 that High Dragons could grab you with their mouth. I kind of missed that. I say give that ability back to them. And maybe a little extra, let them set flight while you're in their mouth. Then they could drop you from the sky and make a Inquistor Pancake.
Tail-Whip: It's also good, but it would be nice if they also could slam their tail as a variation.
Body-Slam: Feels good and natural. A hulking pile of cold-blooded reptile rushing at you is bond to knock you down.
Element Mine: Didn't see this much, but it seems every element has its own property. The lightining one is n-a-s-t-y. I like it.
Fly, you fool: I wish dragons were a bit smarter. Maybe they're just too proud? I would probably fall in angry-mad-love if dragons would just take off and flip a finger at the Inquisitor and Cia. They could fly off to some other part of the map, hide in order to regain health and shiz.
Less Telegraphing: Too much roaring, ground scretching and claw aiming. I'd recommend to reduce it a little.
Use of Terrain: They sometimes fly off to a higher position. Eh, that's cool... But they could do more. Let dragons cling to cliffs and whatnot. Let them stay hovering for longer periods in order to make you retreat. Have them sky-dive and raise a cloud of dirt and sand. Stuff like this.
Better Warrior-Grappling Chain Reaction: It seems to do nothing. And I tried to notice something plenty of times. Make dragons react to it. It could mini-stun them and slightly pull them if it's targeted on the head. Would be even crazier if they would bite on the chain and drag/toss the warrior away, but that I'd think is a little impossible.
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Also:
Why can't I have a long haired qunari?
Their cards got long hair.
But I can't have it.
This saddens me, deeply.