We will see when the modder will be able to import her work if that's true.
http://daitools.free...so-far-t64.html
Let's wait and see, the modders'toolset is still WIP.
Looking very much forward to it. Worth some donation for sure if it comes true.
We will see when the modder will be able to import her work if that's true.
http://daitools.free...so-far-t64.html
Let's wait and see, the modders'toolset is still WIP.
Looking very much forward to it. Worth some donation for sure if it comes true.
More Sex Scenes.
- This was requested not only be me. Don't tempt modders, Bio.
Please no sex scene. kids playing this game. if u that desperate go watch xxx lol.
Please no sex scene. kids playing this game. if u that desperate go watch xxx lol.
Agreed! All these requests for more sex scenes....go get laid or something, hell!
I agree with Ansa on pretty much everything. My personal top concerns are:
-Tactics: I don't even think it's even worthy of being called a tactics system. Bioware had a whole extra year to make this game and they couldn't flesh out the tactics a little bit more? Instead of wasting time and money on pointless areas we don't even have to go to or forgettable side quests, they could have spent their resources on fixing bugs and improving whats already there.
- Enemy re-spawns: mage/templar/bandit mobs would just randomly appear behind me. It's really annoying.The local wildlife is the main problem though. Especially wolves, bears and hyenas. I hope Bioware fixes this problem soon. It's making the game feel like a chore.
- No storage: This is so simple. How could Bioware miss this? Just patch in a chest!
- Side Quests: Too numerous, mostly forgettable and pointless. If they were actually fun or had a story to them I wouldn't be complaining.
- Character Creation: few hairstyles (most of which I don't like). An Origin story would also have been nice and would add to the replay value of the game. Its one of the reasons I was so excited to play as a different race in DA:O. In Inquisition, as a player, you're not given any insight or first hand experience at being your chosen race or culture. Unless you read codex entries or have played DA:O, you're oblivious to your background entirely. If you played a dwarf in Origins, you know about the caste system and how ruthless dwarven politics can be because you've experienced it first hand. In Inquisition, you get told about it or have to research it for yourself. It kinda makes you care less and feel like you're a plot device rather than a person.
It's not a bad game by any stretch of the imagination, but I just don't think it deserves as much praise from reviewers (definitively not 9/10). It certainly isn't Game of the Year material. There are so many bugs and the PC controls are just frustrating. The quick enemy re-spawns and MMO-style filler side quests just make the game feel like a chore. But the graphics, animations and music is beautiful. Whether you like the story (especially the ending) or not is a subjective topic. The game just has so much flaws and doesn't really feel like a Dragon Age game (like you guys said, they try and re-invent the wheel...again).
OK, here is my review after my walkthrough.
Platform: PS4
Hours played: 90
The Good:
· Huge areas (although I wasn’t always felt motivated to discover everything)
· Diverse locations, no recycled caves and boring dungeons
· Complex crafting system, upgradeable weapons and armour
· Lot of interaction with party members
· War table and mission system
· Great music
· NPCs from the previous games evolved and their story is really exciting (Morrigan, Leliana etc.)
· Wicked eyes and wicked hearts is one of the best rpg quests ever. True role playing. Thank you.
The Bad:
· Sloppy cutscenes and dialogues: this is extremely painful. I can’t imagine that no one spotted this and said ’Let’s fix this guys before we release the game’. I can’t really understand how could this happen.
· Not enough twists and turns in the story. No real drama, no pressure on the player. It’s not that bad, but the plot is considerably weaker than in the previous two games. Freedom was more important this time, sadly they sacrificed too much of the story.
· Romance options for straight male characters are nearly not as exciting as in Origins or DA2. (I don’t even want to mention BG2 here…). Just think about the role of Morrigan, Merrill or Isabela in the previous episodes. Once again: the problem is not that there is only 2, or they are (with all due respect) not attractive. The reason I am disappointed is that they are boring and romancing them is completely irrelevant with regard to the story. ’Nough said.
· No cities (I won’t call the marketplace called Val Royeaux a city). Is there anyone here who still remembers Athkathla? Anyone?
· Character development is not complex enough, we can’t even distribute the attribute points anymore.
· Too much MMO-type quests which don’t capture what a Bioware game should be about.
· I never really felt like all the work I put into the game’s side quests and building up my inquisition really paid off in any way
· The ending felt rushed and unpolished.
Overall:
7.5/10
Decent game. More exciting NPC’s, a better plot, complex and more interesting side-quests and a more loveable main character with a detailed background could have made it great. The developers corrected the mistakes of the previous episodes but abandoned most of their upsides.
I can not believe there is so many players with healing issues. It is a new game mechanic that need getting used to, nothing more. Learn how to use barriers and guard!! Still not enough? Unlock extra pots through inquisition perks. I kill dragons without a single health potion. Craft items that generate guard on hit and become invulnerable. I completed 2 campaigns and do not mis heal-spammers like Wynne one bit.
The one negative thing that stands out to me is that again all choices from previous games got almost zero impact on DAI. More a action game with fixed story.
Just another buggy not ready for release cash-in for EA, w/e I guess.
Also another great example as to why "bigger more open world" doesn't mean better.
Smaller with attention to quality & detail wins the race. I somehow doubt that if you removed 50 or so dumb fetch quests and ~20 hours of running simulator (for a near complete playthrough) hardly anyone would complain about the story and experience. If anything it would have made the only negative talk (and there's a truckload despite what EA's PR department would have you believe with their (paid for) GOTY awards) surrounding the game be only horrid PC port related. And tip for the future Bioware. If you can't make a PC worthy RPG UI, and can't make a tactical RPG with tactic slots and cameras... don't bother.
Guest_MauveTick_*
I can not believe there is so many players with healing issues. It is a new game mechanic that need getting used to, nothing more. Learn how to use barriers and guard!! Still not enough? Unlock extra pots through inquisition perks. I kill dragons without a single health potion.
But I like healing spells
Inventory Management suggestion for the developers. Take a look at Kingdoms of Amalur Reckoning's inventory system, and follow suit. In KOA Reckoning, when you loot something you can "take all" or double click single items to just take them like in DAI, but you can also right click on each item and select from "equip", "add to junk" (or in DAI's case valuables) or "take". That made looting MUCH quicker, as you could immediately dump an item into your pot of stuff to sell if you knew you weren't going to use it, immediately equip it if it was better than what you had, or take it and store if it was good but a higher level than your character. (Speaking of which, where is the storage chest Bioware???). It made inventory management much quicker and easier and I'm hoping Bioware will see this and follow suit for DAI in a patch.
Ok, after my third playthrough, here my plus and cons:
plus:
-a big gameworld, rich in variety.
-good soundtrack
-the crafting
-cinema-like presentation
-really good grafical quality
-awesome dragon-fights
-I liked that some map-parts had to be accessed through "quests".
Cons:
-Controls on the PC are awful.
-Combat-system feels like a weak port of dark souls with almost no need for tactics, tactical camera or even switching between party-members.
There ain't even an option for auto-attacks and while in close-combat, i often ended up attacking the the wrong enemy in the turmoil and sometimes even hit into thin air, because the mouse-cursor blended in with the background and i couldn't aim corrrectly.
-Horses are almost useless with all the sudden spawning enemies. Somteimes it feels as if i had to dismount everey few steps, because some wolfs or bandids came out of nowhere and started attacking me.
And except of one racing-quest, they're not made use of in the game. No chase or escape-sequenz or whatsoever.
-weak ending (feels somewhat overhasted - i expected the deep roats and darkspawn to play a role in it)
-inventory is still a mess. Why do i have to hop around between inventory-sections just to equip or unequip something... and why is there no way to sort items?
-Too few branching-choices within the story. Almost every decision lacks weight.
-RPG-system dumbed down. Attribute-points are added automatically, so no indivuduation... and there are many no-good-to-use-skills (like most of the battlemaster-skilltree)... and it's still the same MMO-like-classes (i really wished they would add something like cleric or warlock).
-Lame questdesign straight out of any MMORPG
-false dialogue-choices.
-Underused Skyhold (no siege or something and only three options for individualisation).
-some bugs (for example: Sometimes i can't switch between party-members - not by button-press, nor by mouse-click. Reloading savegame cures this but still...)
Things I'm conflicted:
-The partymembers... yeah, well there are some stereotypes and they lack in terms of character... but it could be worse. For example, i liked listening to the talks between Solas and cole or vivienne and Sera. But they're still far away from my alltime-favourites like Minsk or Viconia from BG2.
-The story.... it starts quite strong but looses much pace (which is mostly because of the weak,weightless plot-choices, the copy-and-paste MMO-Subquests and the hasted ending). Still, i felt entertained at the end.
Things i wish they would have added or expanded on:
-the intercation with the environment. Like the ability of the warrior to bash through barricades or the mage to restore things. I general i would have loved, if the added more destructible environment. It looks cool when dragons bash through ruin-walls and leave rubble, but i wished the developers had integrated this more in the actual combat. Like the ability of mages to throw these big rocks or having to destroy some guard-tower with Archers on top of it.
-the return of combinable mage-spells as in Origins.
-more classes and non-combat-abilities (like persuade or finding tracks)
-epic subquests. (when will i ever get something like "the unseeing eye" from BG2 again?)
-a bigger variety of crafting recipes
-new weapon-types like spears.
-character-creator with more options.
-expanding on the missions from the strategy-table (like unlocking more maps or sidemissions).
I don't think Laidlaw is trying to make an action rpg so much as he is trying to find a balance between EA's demand for this to be an action rpg (because they see how well Skyrim, Fallout, and The Witcher are doing) and the fans demands for a tatical rpg.
Brogan, you probably already realize this but Mark Darrah is just an EA mouth peice and the only time he is not lying to us is when his mouth is not moving.
The op is right on with everything and I will and a couple things to it,
Video card driver
I don't know whows idea it was to realse the game requireing a gpu driver that had not even be realsed yet, but they should be fired as no game (or anything for that matter) should be released requireing a driver or hard ware that is not on the market already.
Graphics
now I know I don't have the greatest gpu out there (I am using the Geforce GT 540m) but the video lag I get should not be having to deal with (and would not be dealing with) if they had given us the ability to adjust how far in the distance things render (which every other open world rpg and MMO out their does, at least that I have played).
Skyrim was (and still is) a cash cow. It's still in the top 10 played games (Steam) and it's not because of the developers. But the modders. The brilliance of the developers was to release a full-featured mod kit. If BW had done that with this game, I doubt we'd be here complaining. We could fix the problems ourselves. Bad hair? We'd add mods to add hair styles, just like in Skyrim. Even the combat can be changed in Skyrim. It's a missed opportunity for BW.
I suspect EA also wanted the cash cow that was (and still is, to a certain point) Warcraft. I'm convinced DAI was slated to be a MMO, but EA pulled it due to the lackluster response ESO got. And here we are, playing a SP MMO.
The OP is spot on. But I want to add, the 8 slot bar limit on the skill bar. Why? I mean, I'd like to know? What is the reasoning behind this limit? Consoles can address more then 8 slots? So can PC's.. so why? Is it MP?
(Speaking of which, where is the storage chest Bioware???).
Really out of everything this right here blows my mind the most. I mean, what?
How do you design such a large game with a literal ****ton of loot, And implement a loot restriction with no storage options.
"Hey guys we will give the player a loot restriction because really it would be a bit more realistic."
"Should we give them a storage chest?"
"No, it's completely unrealistic that someone would want to put something somewhere for later. I mean people carry all their belongings with them all the time right?"
"Right guys? Guys? Where did everyone go?"
Well if they wanted to leech of the Skyrim Hype Train. Which was only caused by the modders. Seriously I never will play Vanilla Skyrim again, *shudders*. If this game could be moddable people would still complain, like they did with Skyrim. Saying the developers should of fixed glitches/bugs themselves. But at least it got fixed at all. If no tool kit can be made, and BW doesn't fix stuff you want fixed. Then you're stuck. Should of included a tool kit ![]()
Just wanted to chime in to lend support to the OP.
The lack of testing and caring is mind-boggling.
I am sure this has mentioned before, but I am going to mention again. We need a proper tactic customization system. At least one like in DA:O. Mainly because the AI is not that good during fights.
Guest_MauveTick_*
I am sure this has mentioned before, but I am going to mention again. We need a proper tactic customization system. At least one like in DA:O...
YES! ![]()
Do anyone have a video that illustrates what feels clunky with the pc control? Perhaps I am used to bad things, but I don't find it so bad.
You know what Inquisition needs to perfect its combat? EXECUTION MOVES! Everyone who's played Origins remembers those awesome finishers players sometimes did and I'd love to see those return to this game. Nothing beats jumping on top of an Alpha Ogre or High Dragon and performing MK-style finishing moves. Beheading Darkspawn was also nice. Perhaps making them optional is a concession for those who don't want them. Not sure if it's been brought up yet, but if so, then take this as another vote for including them in future entries.
I'm late to this because I fear these forums. I used to be on them but it became a minefield since people are so wedded to the company. I just want to know without anyone taking it as criticism, has "Alan" chimed in on the hair for women yet?
Guest_MauveTick_*
Do anyone have a video that illustrates what feels clunky with the pc control? Perhaps I am used to bad things, but I don't find it so bad.
Mentions some issues while illustrating:
Explains some issues, but without illustrating:
I can not believe there is so many players with healing issues. It is a new game mechanic that need getting used to, nothing more. Learn how to use barriers and guard!! Still not enough? Unlock extra pots through inquisition perks. I kill dragons without a single health potion. Craft items that generate guard on hit and become invulnerable. I completed 2 campaigns and do not mis heal-spammers like Wynne one bit.
The one negative thing that stands out to me is that again all choices from previous games got almost zero impact on DAI. More a action game with fixed story.
I think the issue here is that it is forced on eveybody that they cannot use healing. It should be optional or only enforced on higher dificulities for those who want more of a challange in their gameplay. In otherwords removing the ability for healing should not be forced on a newbie or someone on a first playthrough but be an option for a second playthrough for someone looking for a bit more challange like yourself.
The POWER points in the game mean nothing. I had like 230 of them AFTER finishing the game. They only exist to block your progress through the main story since every main story mission requires a given amount of power to unlock. I was expecting that the number will have some significance in the final missions (i.e. how many of your soldiers survive, morale of your army etc.), but nope. You don't need it. And don't even bother with Requisition fetch quests.
I like the crafting system basics, but after playing for about 90 hours, I can honestly say that I spent maybe 2/3 of that time with two weapons: http://dragonage3.wi...Mountain-Father and http://dragonage3.wi...m/Sulevin Blade, both of which you pick up after a quest and both of which are most likely vastly superior to anything you can craft at the time. Speaking of picking things up, the loot in the game is not particularly interesting. You find a huge amount of gear, but the vast majority of it is just junk you sell without even trying it since the stats are poor. I'm sure there are many great looking weapons in the game, but I just didn't see them because they're regular gray garbage you move to valuables and sell asap. The armor is not really any better. You spend most of the game in a generic looking chain mail that maybe changes colors and some details. You start the game with a glorious looking Armor of the Dragon (at least with the Deluxe Edition version of the game) and change it for a FUGLY generic armor #24 after just a few hours of gameplay (half of which you resisted to switch to the better armor because it looks like ass). The usability of the crafting system is very limited for much of the game - until you get to the ability to make masterwork stuff, runes and pick up quite a few nice schematics. The end game crafted armor (e.g. templar) can look cool, especially when crafted out of dragon bones, but you don't get to enjoy it for too long since the game ends by then.
My opinion on the length of the main story: http://forum.bioware...ort/?p=18254317
Please no sex scene. kids playing this game. if u that desperate go watch xxx lol.
Kids need to stop these playing games and go study, games like this should be for adults and adults only, as because of kids, movies and game creators try to lower the rating and it just makes for a mediocre story. Actually isn't DA:I rated Mature? Kids definitely shouldn't be playing it. Stores can be sued and/or charged a huge fee just for selling it to someone under 17.