Agree with basically every complaint in this thread. In particular, the gameplay implications of having to constantly trek back and restock potion....my god, textbook unfun mechanic.
And lol yeah ugly characters everywhere.
Also, seems like writing has gotten a lot worse than in previous games. Characters and story seem kinda meh. Also, what's with turning the game into Oblivion with 4 people party? Feels like someone made the decision that since they could afford it, throw a ton of money into area design but forget to think about gameplay implications. BioWare's strength has always been focused and thought-out story telling. In this game, I am running around, closing Oblivion Gates...err I mean "rifts" all the while running into pointless sidequests that have no real story implications.
Oh and omg, stop respawning every 5 seconds. I go back to camp, grab a potion and have to fight the same group on the way out that I just finished killing before going back for more potions. Not to mention, seeing enemies (or Rams or w/e) pop out of thin air right in front of your eyes kinda ruins the immersion.
I hate to says this, but with all the mega budget spent on graphics and environments, story telling feels weaker than DA2. The setup was a lot less impactful than either DA:O or DA2, but ok, fine. We set out to build up Inquisition and got bogged down in collecting artifact shards, 10x ram meat, killing meaningless respawning mobs and clicking on every one of 100s of elfroots in sight.
The longer I spend with this game, the more flaws I find. Feels like developers thought that a huge graphics and environment design budget is a substitute for good story telling...kind of like Hollywood blockbusters try to replace quality acting, script and character creation with an obscene special effects budget.