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Let's throw some tomatoes, shall we? General feedback and suggestions


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#101
Lady Luminous

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Please do not forget that even if healing spells are practically absent for some reasons I can't really understand, you can impose your hands on an inconscious companion and give him/her back also some health, either you are a really good surgeon or every one can use a strange form of  healings!

 

I've head-cannoned that we all have packs of smelling salts to revive one another :P 


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#102
Greaves_

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I second all of these points, and hope Bioware takes them in consideration.


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#103
SabyneAmberle

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A lot of what I said in my own thoughts thread was already covered, but here's a few other things:

 

~We've covered the Gawd-awful hairstyles, but what's with the flat hair colors?  Why not give the option to give highlights, streaks, or other details?

 

~I love more customization of the eyes, but why not let us give each eye a different color?  (I know, those are both a bit petty, but they would have been nice touches.)

 

~I have issues with my game lagging while my character is running  Is it a fps issue?  I kid you not, the movement lag on my game makes me think of 'Baywatch' slo-mo running.  It's really odd.



#104
Morroian

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I don't fully agree with the the argument brought up several times in this thread: if it works, don't touch it. Of course the game has to change. We would be just as disappointed if we got a DA:O clone with a different story. That said however, don't break all of the systems that worked in previous games either.

 

Your last sentence is pretty much what I'm saying, the changes in this game around larger more open world areas, crafting etc are obviously all good changes. They can make these changes whilst still not not making major changes to gameplay mechanics that worked in previous titles.


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#105
Ares_mito

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Another interesting thing to do is add dodges maybe this needs some animations but it is something quite mandatory in an action-RPG


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#106
DarthLaxian

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Another interesting thing to do is add dodges maybe this needs some animations but it is something quite mandatory in an action-RPG

 

No way! - It should not be an Action-RPG in the first place -.- (that's probably not the direction most of the fans want to go!)

 

greetings LAX


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#107
Null0

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2) Character creation

 

Ansa, could you please add another issue onto your list? Here it is: My male warrior is recognized by the game as a female. So everybody in the game talks to my character as if he was a woman....

It doesn't seem to be the matter of language- I'm playing Polish version, there were 2 similar cases posted in another thread, they concerned French and German versions. Sorry if it already is somewhere on your list.

 

Does anybody else have the same problem? It's a bit annoying after 40 minutes of character creation and some time already spent on gameplay.


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#108
J Muffin

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My main gripes are that if I ever have to turn around or something like that, my companions come down with a serious case of need to get the hell out of the way. Their response time to move is awful, they are in the way ALL the time. 

 

And I'm really not a fan of being forced to do side quests to progress with the story. If I wanted to do side quests, I'd do them, but right now, I just feel like continuing with the story, but no, it requires a power of 40, so time to go from place to place and repeatedly close fade rifts and do side quests until I have enough to progress through the story. 

 

I mean I get the concept of not being able to go into a big story-focused battle without the Inquisition being a force of power, but come on. It is absolutely zero fun  being roped in to a really good and intense story and then having to stall for a bit while I am required to go do two hours of side stuff just to progress. Kills the momentum and it's a terrible feeling. 



#109
Skeevley

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I don't fully agree with the the argument brought up several times in this thread: if it works, don't touch it. Of course the game has to change. We would be just as disappointed if we got a DA:O clone with a different story.

 

That would be a great question for a poll. Honestly, I expect that the majority of us would actually have been happier, possibly MUCH happier, if we had just got DAO again with a different story, for both DA2 and DAI. It's all about the characters, interaction, and story. Sure, there could have been nods to advancing hardware, such as more detailed textures, but overall the DAO engine worked beautifully for an RPG.


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#110
Terodil

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(except for the atrocious DLC validation which I'm thrilled to have lost along the way)



#111
shubnabub

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I agree with pretty much every point raised in the OP. 

And I'm pretty much shocked at the game design decisions that led to these needing to be raised. :\



#112
Punahedan

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Yeah, I have to agree with OP. Bluntly put, I don't know who was QA'ing this on PC, but they did a poor job of it. And I don't know why anyone would claim DAI was "optimized for PC" when it was clearly not. Not when the UI is 40% of my screen and covering the beautiful visuals we're so excited to see (which all lag and stutter anyway, even though it was promised that if you could play DA2, you could play DAI). 

 

It's 2014. Consoles and PCs are both widely used. Optimizing for both is a sound decision, and should definitely be done. But they're vastly different and should be treated as such. That I can't map things to my extra 2-3 mouse buttons (like autorun, at least), or at least scale my (rather boxy and somewhat unappealing, tbh) UI so I can see the beautiful art of the game and the faces of characters.... It's a little disappointing. 

 

Not to mention the showstopper bugs that half the people are getting, preventing them from progressing by dropping them in the middle of nowhere, or breaking their Inquisitor when they encounter a certain character later. How did those get past QA? Because they're not exactly rare. 

 

The game is good. I love the environments, the characters, all of it.  But the AI is worthless when they won't deaggro to things far away, charge off with no ability to set them to how aggressive or defensive they are, no option to keep ranged at a distance... No auto-attack, no auto-approach. Why is left click attacking by default? Right has always been attack/interact, left has been select. And half the time I have to click three or four times to get things to respond. The companions flail around trying to position themselves without hitting something, and wind up having to constantly reposition themselves. They're in my way 90% of the time. 

 

I will sing the praises of the writing and visuals of this game (shiny hair syndrome and general bad hair aside), but the mechanics for PC are wanting. And the visual bugs... mean the minimum reqs aren't actually feasible for playing. And it's clear that most reviewers played it on a console because this was absolutely unheard of until the game itself released to the public. 

 

I know most of these issues are already on the table to be addressed, but I wanted to add my voice. This was a game I wanted to show my friends, to encourage them to play, and when they finally did, it was nearly unplayable for some of them. I want  this game to do well. The writing deserves it. Hell, the character creator alone deserves it. I would absolutely have waited another week or two for an optimized version, and I do hope the initial patch is released soon. 


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#113
Windev

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gameplay  > graphics please


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#114
Lee T

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I don't disagree with anything here, but it's not about jealousy or guilt or feeling 'above' players on different platforms.  I admit I would have no idea if the game plays well on a console or not.  Just as a console only player would have no idea whether or not the pc version is screwed up.
 
It's about design constraints.  And it's about the money that decides what those constraints end up being.


I agree. That's also the very reason why I'm puzzled everytime I read a PC player thinking that "garbage PC UI" automatically means "meant for consoles" while most of the times it simply means "garbage UI" on both platforms. It is true that some teams do focus on one above the other making one of them the better UI, but most of the time I found that to be a poor excuse for bad designing teams period.

#115
Morroian

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Yeah, I have to agree with OP. Bluntly put, I don't know who was QA'ing this on PC, but they did a poor job of it. And I don't know why anyone would claim DAI was "optimized for PC" when it was clearly not. 

 

I'd be careful about blaming QA, from other feedback they may well have done their job its just that no dev time was allocated to fixing the issues.


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#116
TacoKush

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Basically, this is resulting in half the time your warrior or rogue hitting empty air.

 

 



#117
TacoKush

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Basically, this is resulting in half the time your warrior or rogue hitting empty air.

 

 

 



#118
Stahl33

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My ideas / complaints:

 

1)  Eyebrow colours please

2) Matt hair please not shiny

3)  Heterosexual male haircuts please (ie.  less hair but not completely bald) (Most of the haircuts that have hair look like they were made for women)

4) More customisation with the abilities (ie add more talent trees, including things like single weapon style (duelist), etc rather than just 2 choices for rogue and warrior each)  [ This is a big point - the more different ways you can play your character, the more replayability.]

5) What is with attributes?  Can we even modify them (Haven't played very long as yet, so I don't know) - Why include them if you don't modify them (If you cant modify them)

6) You need more reason why the main character is heading the inquisition - perhaps he / she has great charisma - Maybe work that in somehow!

7) beards still look like DAO - they don't fit the face.... Thought you might have fixed that somehow already.

8)  A Barber shop might also be good to introduce as well

9) Sometimes it is hard to know where you are... If you can see a landmark in the distance or on the horizon, it can give you an idea of roughly where you are... that was one thing that skyrim did well (just a comment in case you need to consider this for future games, as I am not sure how you would implement it at this stage) (Those skylines obviously change depending upon where you are)

10) Can we have the ability to move with holding both mouse buttons at once again... it was nice to be able to use one hand to get around at times.

 

Enjoying the game overall... But room for improvements definitely there -


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#119
Brogan

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I'd be careful about blaming QA, from other feedback they may well have done their job its just that no dev time was allocated to fixing the issues.

 

Very possible.  We have no idea what went on behind closed doors.  Maybe that release delay was because they had issues with their testers, or had to hire all new QA personnel.  Whatever it was, the end result was a pc ui that clearly was not fully tested or even marginally tested and that is all on Bioware/EA.

 

And they said nothing about it!  They thought we wouldn't notice!

 

10) Can we have the ability to move with holding both mouse buttons at once again... it was nice to be able to use one hand to get around at times.

 

Absolutely no reason this did not make it into DAI.  There is nothing in the current shitty control scheme preventing it.

 

Unbelievable.



#120
Brogan

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I will sing the praises of the writing and visuals of this game (shiny hair syndrome and general bad hair aside), but the mechanics for PC are wanting. And the visual bugs... mean the minimum reqs aren't actually feasible for playing. And it's clear that most reviewers played it on a console because this was absolutely unheard of until the game itself released to the public. 

 

One of the most damning aspects of this whole mess.

 

Absolutely unforgivable.



#121
FunkyBacon

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My ideas / complaints:

 

3)  Heterosexual male haircuts please (ie.  less hair but not completely bald) (Most of the haircuts that have hair look like they were made for women)

4) More customisation with the abilities (ie add more talent trees, including things like single weapon style (duelist), etc rather than just 2 choices for rogue and warrior each)  [ This is a big point - the more different ways you can play your character, the more replayability.]

5) What is with attributes?  Can we even modify them (Haven't played very long as yet, so I don't know) - Why include them if you don't modify them (If you cant modify them)

 

Enjoying the game overall... But room for improvements definitely there -

The points why I liked your post.

 

especially (4) because that is something that I really really miss from DA2 - which I loved except for the flaw of re-using maps - among many other things I find have degraded in comparison.

The character freedom due to amount of skills and differing skilltrees from companion to companion made it a ton of fun and made it possible to create great combos of characters together, if DA2 had these graphics and had used more maps I think I would just drool on my first playthrough....

 

This game isn't bad if you forget DA:O(Which I never played for long enough to get even half way)/DA2 but in comparison to DA2 this game is a downgrade in so many ways.(But also an upgrade in others, they just don't exactly make up for what/how much they worsen)



#122
Brogan

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especially (4) because that is something that I really really miss from DA2 - which I loved except for the flaw of re-using maps - among many other things I find have degraded in comparison.

The character freedom due to amount of skills and differing skilltrees from companion to companion made it a ton of fun and made it possible to create great combos of characters together, if DA2 had these graphics and had used more maps I think I would just drool on my first playthrough....

 

I have not started playing yet...  but is there anything that fills that void in DAI?  If there is a lack of depth in the area of companions and skills & abilities, does some other part of the game make up for it?  Some other activity that provides a roleplaying experience in another way?

 

I've seen people saying they are finishing the game in 2-3 days time.  Is there really a lack of overall depth in the way you are describing, was that 150 total hours just a crock of ****?


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#123
Ansa

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Ansa, could you please add another issue onto your list? Here it is: My male warrior is recognized by the game as a female. So everybody in the game talks to my character as if he was a woman....

It doesn't seem to be the matter of language- I'm playing Polish version, there were 2 similar cases posted in another thread, they concerned French and German versions. Sorry if it already is somewhere on your list.

 

Does anybody else have the same problem? It's a bit annoying after 40 minutes of character creation and some time already spent on gameplay.

 

Hmm I will check this one up, never came up since I was playing females only

Mind you, she was called "Sir" on many occasions, so it seems the gender problems are far worse overall


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#124
Ansa

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I have not started playing yet...  but is there anything that fills that void in DAI?  If there is a lack of depth in the area of companions and skills & abilities, does some other part of the game make up for it?  Some other activity that provides a roleplaying experience in another way?

 

I've seen people saying they are finishing the game in 2-3 days time.  Is there really a lack of overall depth in the way you are describing, was that 150 total hours just a crock of ****?

 

Yeah, I, uh. reinstalled Skyrim... again...



#125
Brogan

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Ansa, nooooo.....