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Let's throw some tomatoes, shall we? General feedback and suggestions


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#201
JCosmic

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Wow, great stuff.  It's hard to imagine that soup-kitchen like back and forth going on with such a massive, layered, and extremely complex system like Dragon Age, but when you think about it, those little details that programmers agonize over and fight for are usually the things that end up royally pissing off gamers (or causing waves of joy in some cases)

 

What I worry about now is, if they do indeed have a 'chunk' of fixes that were already finished and are waiting in the first patch, we'll get those, but what about the inevitable things that group of fixes missed?  How much turnover is there for the hard working programmers who now are faced with issues that might not have occurred to them and might take more than the budget they are allowed to fix?

 

I know patches traditionally do not come out every other day for such a huge game.  But I'm in a precarious position of waiting until I can at least play DAI somewhat with the mouse and spacebar only, and I really don't mind waiting till that's possible.  But it's getting kinda hard to go back to main menu after creating my 20th character in a row in the CC.

 

What people need to realize is that it is rarely one dude making all the decisions.  There are multiple teams involved.  There isn't one guy sitting behind a desk saying "Oh, hell no.  I want everyone to run their asses off.  Everywhere!"  In my experience, it was a collection of team leads that discussed design and feature decisions, which was then passed down to the respective teams.  The team involved depended on the prevue of the issue.  "We can do that," or "No, we can't do that," or "Not sure, I'll get back with you," or "Well, will that mess up anything on (insert team) end?  Freddy and I will get together with our guys and discuss it,"  That sort of thing. 

 

Lead designers and producers are in that position for a reason, most often for production experience and a final yay or nay in discussions, if necessary.  Design meetings can get pretty heated.  They're managers.  Their primary objective is to keep everyone on task, meet deadlines and keep production costs as close to budget as possible while preserving the integrity of the overall design goal and vision of the game.  It's very much like movie production.  They also serve as the PR front man, in many cases.  The coach and quarterback rolled into one.

 

Regarding patches, it's hard to say.  Normally, you first focus on technical issues that are affecting game play.  Content can come after you fix the problems that are causing people to not be able to use the product they paid for.  In the days of digital downloads and infinite product, money is only really lost on refunds because that was money they had in their coffers and then lost, and believe it or not, most refunds come from people not able to play the game due to technical issues.  The philosophy tends to be to get as many people playing as possible, first.  Handle everything else later with patches and DLC. 

 

This is evident in their first "press release".  "We've been hearing these things.  Update, for DirectX try this.  If you run this card, try this.  We're working with Nvidia on this," and so on.  I think this is a good sign.  Why elaborate on features and content if it's already on the table?  Content and features will be discussed.  Technical problems, on the other hand, have to be fixed, and quickly.

 

It's hard to say how they'll decide to handle patches.  I suppose we'll all find out.  I'm in the same boat many are.  I'm playing a mage because what I really want to play, a dagger rogue, in melee combat, is about as entertaining as getting an enema with a hydraulic press .  I'm giving them a couple of patches before I throw in the towel. 


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#202
Nessaya

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A couple of hours into the game, but I have to agree with the OP. The game is beautiful, but some gameplay aspects are absolutely atrocious and make for a very unfun experience. My biggest gripes:

 

GENERAL:

 

1. Click to loot: I am standing 2 feet next to a loot object and cannot loot it. No, I have to manually walk those extra inches to be able to pick it up, instead of my character automatically moving to that position. Fix, please!

 

2. Search button: I feel like a submarine sonar. Whatever happened to simply highlighting lootable objects? Restrict this to the special occasion of finding hidden objects, otherwise remove, please!

 

3. Potions: Yes, it is more realistic to restock your stuff at a camp. It is just as realistic that characters will regain at least small portions of their health when out of combat. Also, this is a game - it is not suppposed to reflect reality. Having to run back to a camp to restock every 2 fights in ANNOYING. And there is nothing worse than annoyances when playing a game you are supposed to get immersed into.

 

 

COMBAT:

 

1. Targetting enemies: Tiny icon lets me know who I am targetting - good thing I have good eyes, because it is barely noticable more often than not.

 

2. Auto-attack: You cannot remove auto-attack from a game if 1. your character has to manually move to an enemy, and 2. your character is rooted while performing an attack. Either bring back auto-attack and leave characters to automatically follow their targets (as in DA:O), or leave it disabled but allow your character freedom of movement also WHILE USING ABILITIES (as in SWTOR, for example).

 

3. Companion AI: If I set my ranged characters to stay at a distance, I do not wish to see them back in melee range 5 seconds later. Just one example.

 

4. Tactics: Bring them back... please.

 

 

CHARACTER CREATION:

 

1. Hairstyles: Range from bald to slightly bald to a bit less slightly bald to WHOA chinlength to bald again. Diversity is everything, and you did a great job on everything else... But here, I would appreciate not having to pick between 8 different versions of Sinead O'Connor when trying to make a decent-looking female character. :3

 

2. Eyebrows: Colour adjustment is a must. Also, what's with the bushes? What happened to normal-looking, run-of-the-mill sort of eyebrows?

 

3. Lighting: As I already posted elsewhere, please implement a light switch for the CC to avoid unpleasant surprises when stepping out into the sun for the first time. >.>


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#203
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I hope they patch the cut scenes. There's alot of them that freeze up. Other then that there's no game breaking issues for me. I would like something to be done with companion AI, but I doubt they could implement a patch for that. I still don't know why they got rid of the tactic lists. Terrible AI could have been avoided if they just gave us the tactic lists. I hope people who enjoy micromanaging everything is enjoying this.

#204
JCosmic

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Yeah, but when the battle starts, your characters seem to target whomever is closest to them; or if the PC started the fight, whomever the PC is targeting.  That means that every fight, your characters are fighting the wrong people.  Every fight, you have to assign targets because they are always targeting the wrong person.  And then you need to pause the fight each time an enemy is killed so you can make sure the rest of your group re-targets correctly?  That means you're being forced to put the fight into tactical view (instead of it being a feature that provides the option of more strategic control), and you have to pause, let's say, 20 times every fight just to assign the correct targets.

 

Like, I actually prefer tactical control, but this seems like unintentional overkill.

 

Yeah, getting them to engage is a pain in the ass if you lead off with a range attack.  They like to run out halfway and then stop, turn and stare at you.  That is because they can't get close enough to aggro much of the time.  I tested this theory by then running into enemy aggro range.  Suddenly they're like "Oh, hey, bad guys." 

 

Here is what I did to greatly reduce the frequency of that occurring.  Pick an MT.  In the AI, make that character defend themselves.  Then make everyone else Defend that MT.  In my case it's Cass, because I'm playing a mage.  Then lower stamina and willpower reserves to 20% on all of them.  This is so they won't burn through everything early and then dink around while waiting for everything to build back up to 50%  At 20% you'll get a steady stream of abilities.

 

When you come up to a bad guy, target him and tell everyone to attack your target.  I just let them go and start burning things down.  Cass attacks my target, gets aggro and then the other guys start attacking whoever is attacking her.  This works well if you have an NPC mage in the party.  They'll actually start throwing out barriers on her right off the bat, tagging everyone else in the process.  It seems to work decently well.  I never use Tactical Mode.


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#205
Brogan

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^ Seems like a pretty logical way to manage it.

 

I'm still fine with waiting to be pleasantly surprised.  For now...


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#206
Shahadem

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3. Potions: Yes, it is more realistic to restock your stuff at a camp. It is just as realistic that characters will regain at least small portions of their health when out of combat. Also, this is a game - it is not suppposed to reflect reality. Having to run back to a camp to restock every 2 fights in ANNOYING. And there is nothing worse than annoyances when playing a game you are supposed to get immersed into.

 

Nothing about potions in this game is remotely realistic.

 

There is no way you could restock potions at camp. Why? Because the only potions you'd have are the potions you are carrying, and when you set up camp all you are doing is setting up the tents and other gear you were carrying. So if you weren't carrying more potions stowed somewhere deep in your pack, you wouldn't have any more potions after setting up camp than you had before setting up camp.

 

But that's hardly the biggest problem. The biggest problem is that potions cannot magically and instantly bring you from death's door to the prime of life, especially when normal magical healing can't do that.


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#207
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Do anyone have any tricks for the range companions? Because they will run in before any of my warriors and repeatedly get slapped in the face until I enter tactical veiw to tell them to move back. But even after that they still lack the intelligence to get away from melee enemies. I've tried so many things in the watered down behavior menu but nothing works. In Origins and DA2 all I needed to do is switch there behavior to range and my problem is gone. Here it's just a hassle.
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#208
TobyJake

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I agree with everything but the part about "ugly" women. Seriously? Do you think that only barbielike dolls should be present? Sexist as **** also

But you can't make a silk purse out of a sows ear! Almost impossible to make a pretty avatar. Hair, chin, mouth! You should be able to make a plain face AND a pretty one! Don't want a Barbie, but I want the option!!


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#209
TobyJake

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This is a classic Trade Descriptions Act problem. (from OZ).

Class action is possible? Perhaps not, but EA/Bioware did release a lot of statements to the public.

Very hard to retract them. But the underlying message seems to be: "I had so much hope for this game, but have been badly disappointed"



#210
Brogan

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Bump

 

Let's keep this and the other big list threads bumped to the top, people.  First patch still needs more line items!  More fixes!


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#211
Terodil

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Nothing about potions in this game is remotely realistic.

 

There is no way you could restock potions at camp. Why? Because the only potions you'd have are the potions you are carrying, and when you set up camp all you are doing is setting up the tents and other gear you were carrying. So if you weren't carrying more potions stowed somewhere deep in your pack, you wouldn't have any more potions after setting up camp than you had before setting up camp.

 

But that's hardly the biggest problem. The biggest problem is that potions cannot magically and instantly bring you from death's door to the prime of life, especially when normal magical healing can't do that.

 

Re: Supply -- eh, you are the Inquisition. The whole game is about you NOT being a one-man-show but actually building an organisation that can kick ass. Managing supply lines is usually the first responsibility ANY military commander would look at >.>

 

Re: Magical healing -- yeah. But then I disagree with the entire complex of 'let's do away with healers they suck'. But that's another thread.


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#212
Ares_mito

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They talked about Skyrim to make some consideration, so I hope they know that when releasing a Patch for Skirim not only bug were fixed but also new required features were added like fight on horseback or cinematic kills, in DA:I case I wait for better tactics management and healing spells so that I do not have to go back to the camp every two minutes that is a really annoying stuff, they could increase enemies number or their stats making every fight more intense while keeping the balance.


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#213
Ares_mito

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Re: Supply -- eh, you are the Inquisition. The whole game is about you NOT being a one-man-show but actually building an organisation that can kick ass. Managing supply lines is usually the first responsibility ANY military commander would look at >.>

 

Re: Magical healing -- yeah. But then I disagree with the entire complex of 'let's do away with healers they suck'. But that's another thread.

 

If healing was present you could have choosen either to use it or not, leave the choice to the player that is the point for me. Given all the options it's up to you play the way you enjoy the most, this is valid also for complex tactics.


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#214
dirk5027

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full health regen should be on casual and even normal, leave it the way it is on hard and nightmare, everybody should be happy

I 100% agree going back to camp is a royal pain


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#215
Brogan

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Bump

#216
SogaBan

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- So, 5 minutes after the Chosen One had closed the Rift she is immediately given Grand Inquisitor rank without anyone asking her or even commenting on her abilities?

 

c8710740fa7a5491f45bc444d8f103690cd0d9c8

 

 

 

That made my day...  :D

 

But jokes aside, every points mentioned by the OP are well-thought out and based on "facts".

 

Two things I was just discussing with one of my gaming buddies (after spending 30 plus hours in Thedas):

  • That we are playing Inquisition, because frankly speaking there is no other better and newer AAA RPGs in the town; as for me, I 'll be playing it probably till the Witcher 3 is out. (And if Bioware doesn't address the issues, I am probably leaving for good). And so far, the story is bleak and bland... till now.
  • Bioware, the gaming-God I knew, has lost its edge and is loosing more in a geometric progression!

And the inner circle (read, companions) are not so noteworthy (compared to DAO or DA2). I 'll leave it at this!!!


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#217
Brogan

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Bump

Patch day???

#218
mbrandybuck

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I'll chime in and get my vote recorded and 100% agree with the list put forward. It is mind boggling that people who head game design teams can be so out of touch with the gaming community. Their decision making was poor indeed.

 

I have other posts regarding the horrid PC controls so I won't elaborate.

 

But, the very first night I installed the game and tried to play it with the PC controls, I wanted to quit after 30 minutes. It was an awful experience. The next day my son lent me a wired Xbox controller and the game became 100% more enjoyable. It still has all the glaring issues stated by the OP, but at least I can "walk" around. LOL!

 

Shameful design by a once great company.



#219
Roamingmachine

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Alright, general feedback......

The game needed at least a month, maybe two in quality control. As it is, it's got more bugs than windows 95. And that's on the console, PS4 to be precise. The graphical glitches are endemic, the graphical quality varies wildly, the sound disappears or unsyncs at times and the dialogues get glitched to the point of requiring reloading far too often and goddamn if the way the voice acting has been cut to accommodate the autodialogue doesn't take me back to LA Noire and its hilariously bi-polar protagonist.Seriously, one moment the character is talking all normally and plainly during autodialogue and then ITS SHOUTING TIME!!!!! And then its suddenly back to plain and pleasant.

 

And the plot.....CHOO CHOO! Welcome aboard the plot railroad, where every major aspect of your character has been decided for you and all you can choose amount basically to the color of the curtains. It's a damn shame because once a upon a time BW knew what and rpg was.

 

All in all, it's not a bad game, but it isn't very good either. I foresee mucho patches in the horizon and propably dlc's galore


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#220
Lady Mutare

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First read my previous post, post 9 in here. I want to add I think health regen needs to be brought back, I don't want a mage in party that has to use barriers non stop.  If I have a mage I want one that is Primal.  Where are all the old spells? In 10 years in Thedas did they all just disappear from the collective mage knowledge base?  This is the 3rd game in this world, its not time to be making huge dogma changes.  I do not want to go back to camp all the time. I would really like my tanks to stop chasing rams when we are fighting and to have them actually fight when we are attacked. Instead they just stand there.  (Bangs on TABLE) Just so many issues we all have stated and I am just disappointed that it was released.   ANd The woman animations in game are horrible.  I just hate the way the hips are and how they look walking, its so offputting.  Did Mike Laidlaw get a normal PC gamer to even look at this before they did anything?


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#221
Brogan

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I don't think Mike Laidlaw knows anymore normal pc gamers.



#222
Hexoduen

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No. 1 thing I'm hoping we'll get back, besides proper controls, are the IF THEN tactics, Bioware that would be awesome B)



#223
Brogan

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Huge sub-system that would have to be installed.

 

But, who knows, maybe they had it done but had to roll it into the first patch.



#224
Hexoduen

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Bioware did let us know that the tactics interface itself would change in Inquisition, but they also said that we can customize tactics as in previous games. Well, the interface certainly changed...



#225
Shelled

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PC feedback

1. You cannot stealth while in tactical mode otherwise the character keeps auto-attacking immediately, making stealth-based abilities a pain to micro-manage. If I stealth or use any ability that puts me in stealth my character should STOP auto-attacking in tactical mode.
2. No auto-attack in "regular" mode.
3. The tactical cam has several functionality problems:
       1. Does not zoom out far enough
       2. Cannot look "up" when you zoom out with it. This is extremely frustrating.
       3. Snaps to selected characters
       4. Gets stuck against rocks, walls, elevated terrain.
       5. There is no way to turn off the tactical-information popups that appear when you've selected to attack an enemy while in tactical mode. They are blocking where my main tank and my rogue is because of how large they are. If I need information about an enemy in detail I will just over my mouse over the enemy. I do not understand why we can't toggle this popup thing off in tactical mode. There is no option to toggle it off.
       6. Tactical mode needs only a button hotkey. The scroll wheel should not put you into tactical mode, because for the people that want to play without it, its a hindrance.

4. Cannot allocate attribute points. I want my own customization, thank you bioware. I do not own a console and I am not 14 years old. It also eliminates the potential for different kind of builds but basically you stripped us of that freedom.
5. The lack of options to tweak our characters A.I is practically non-existent compared to previous dragon age titles. You may as well call it like it is, it basically doesn't even exist anymore and its annoying because the current a.i are dumber than tree stumps (case in point: Reread problem #1 in this post).
6. Willpower doesn't say if it actually increases mana or not.
7. I have no way to actually see what my actual mana or stamina number is during combat (as an actual number, not a BAR).
8. Cannot equip a different weapon while in combat. Sometimes my rogue just can't withstand certain AoE enemies on nightmare mode and I would like to use the character in some way rather than having it sit there do nothing, but I cannot change my weapon during combat?? Terrible.
9. Hold command doesn't work. If I tell a character to hold, they should hold, even if I give them a ranged target and they cannot shoot it due to a line of sight problem they should HOLD but they do not, they will try to move and attack it instead. Please fix this.


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