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The reality about BioWare and these PC controls


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#51
crusader_bin

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hbqFg2k.jpg?1


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#52
ssanyesz

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The details of this first patch are going to shake the foundations of Heaven, man.

 

I hope so.



#53
Brogan

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Look for alternative people, don't lose the fun!

 

What if they patch it to how we want it?  Then I get to experience the game from the start without any bothering over poor controls, and you just wasted a good portion of "the fun" forcing yourself to learn finger yoga with your keyboard.



#54
Bayonet Hipshot

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Good to know money still does the talking.  Sometimes it is the only way to show product manufacturers that customers are serious about getting what we want and more importantly, getting what was advertised. 



#55
The Goodjerk

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What if they patch it to how we want it?  Then I get to experience the game from the start without any bothering over poor controls, and you just wasted a good portion of "the fun" forcing yourself to learn finger yoga with your keyboard.

 

TBH I did not feel that much annoyed because I am really eager to play the game, so I kind of "sacrified" something in order to have the fun I want from it, but that's me, is how I deal with it, for now.



#56
Prophet2233

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Refund us until you release a proper Game Bioware.



#57
Klystron

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...

Something confuses me, on DAO and DA2 when you pause it already goes into tactical mode, why did you split them?

...

I'm really just guessing here, but it feels like the FB3 engine was originally written for FPS's, and later they (Dice) hacked in 3rd-person view but didn't do it very well -- the camera doesn't zoom in/out very much.  Not nearly so far as to get a good-enough view of a battlefield for controlling a party.

 

So the tac-cam (still just supposing) was probably hacked in still later (probably by BW), and is still severely limited by shortcomings of the game engine. 

 

(minor edits)



#58
HighChronicler

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And so you give Bioware no incentive to bother. People may ****** and moan, but if they still sheepishly buy the games despite everything, then it's just pointless noise and they still validate the "let's rip them off" mentality.

 

That's an extremely hostile attitude to take towards people you don't know. I for one, like most if not all BioWare games, and if I get disappointed once or twice (I'm only frustrated with the PC Controls) then I'll talk to them, and tell them that I'm disappointed - BioWare has seemed to listen to fans in the past. Can we not all get along without Hostility.



#59
AlanC9

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I'm really just guessing here, but it feels like the FB3 engine was originally written for FPS's, and later they (Dice) hacked in 3rd-person view but didn't do it very well -- the camera doesn't zoom in/out very much.  Not nearly so far as to get a good-enough view of a battlefield for controlling a party.
 
So the tac-cam (still just supposing) was probably hacked in still later (probably by BW), and is still severely limited by shortcomings of the game engine. 
 
(minor edits)


A lot of people have been making this guess. It looks like the tac-cam is essentially an invisible NPC, which explains why it gets stuck on terrain.

#60
Cambios

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It's so obvious with the amount of neglect to the vast number of problems with the PC version that Bioware has simply abandoned the audience that made it successful to begin with.

 

Sad. I had more hope for you Bioware, but you gave up on your most loyal of fans. 

 

This is how it feels.

 

PC is where Bioware was built, grew, and became huge. From Baldur's Gate to now.

 

They need to remember their roots.



#61
Cambios

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hbqFg2k.jpg?1

 

Perfect.



#62
HozzMidnight

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Hey everyone,

 

Thanks for all the feedback.  I just want to give a heads up to a post that Mark just made regarding PC controls here:

http://forum.bioware...unity-concerns/

 

There is really no information there.  When can we expect and update with specifics and a timeline?

 

Don't you guys feel bad about having PC roots and then delivering a half-assed console port to the PC?  You should not have shipped the PC version in its current state, I was surprised there was no day 1 patch.


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#63
AlanC9

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Don't you guys feel bad about having PC roots and then delivering a half-assed console port to the PC?  You should not have shipped the PC version in its current state, I was surprised there was no day 1 patch.


Probably not. Bio's devs, from what I've seen, have never really thought of themselves as "PC gamers." They're just gamers. PC, console, whatever. Hell, the DAI control scheme isn't too far from a typical PC MMO. But of course, MMOs aren't real PC games, right?
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#64
Cambios

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Hell, the DAI control scheme isn't too far from a typical PC MMO. 

 

Actually, these controls are nothing like a typical PC MMO. That's the problem.

 

If they simply fired up, I dunno..... SWTOR.... their company's own MMO, they could have seen how a 3rd person RPG is supposed to be controlled.


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#65
crusader_bin

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Actually, these controls are nothing like a typical PC MMO. That's the problem.

 

If they simply fired up, I dunno..... SWTOR.... their company's own MMO, they could have seen how a 3rd person RPG is supposed to be controlled.

Agreed. First time indie developers get it right.

And this is Bioware, they already had it done more than once.

What was it? Lack of time? Money? Forcing sales of console versions over PC?



#66
Farangbaa

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Probably not. Bio's devs, from what I've seen, have never really thought of themselves as "PC gamers." They're just gamers. PC, console, whatever. Hell, the DAI control scheme isn't too far from a typical PC MMO. But of course, MMOs aren't real PC games, right?

 

Ding ding ding.



#67
Satiuqea

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What was it? Lack of time? Money? Forcing sales of console versions over PC?

 

Almost certainly all of them.

Such a shame the very clunky controls really is hampering my enjoyment in this game especially on nightmare difficulty. As I played through DA2 on nightmare just before DAI release to get me back into things especially what I thought to be a similar combat system in use for DAI, da2 is definitely leap and bounds better to play on PC... da2 of all things is better lol!

 

Not being able to drag& select multiple characters, sadly, has had me screaming at the monitor. The smallest of things really but so irritating when they're not there.

 



#68
Bayonet Hipshot

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What Bioware should have done is taken a leaf out of Rockstar's book, delayed the PC version of the game, polish it and then release it...

 

It was obvious that this was the way to go for the PC version...Release the peasant version, gather feedback on general bugs in that one, polish and fix the PC version..Then release it

 

Sure there would be grumbles but I think many of us here would prefer a late and polished game as opposed to a rushed and clunky game...

 

But no...Greed got in the way of quality and common sense...


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#69
Shelled

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The PC Controls are bad, but are they really worth giving up the ability to experience the game. Yes they are VERY Bad. Yes they CLUNKY, Yes it is not okay on BioWare's behalf. However, I will keep my copy and I will hope, plead, beg and if necessary force the controls to change.

we shouldn't have to beg in the first place for a tactical cam that doesn't suck and controls that do not suck.

I should have got a refund while I could....  I doubt they're going to fix everything wrong with the game.



#70
Logen

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The reality is the PC controls feel clunky at times and should be improved, but are relatively easy to adapt to, even if there is a learning curve.  It seems like people want new games to operate exactly like old games so they don't have to spend time learning how to use a different system.  

 

I don't understand people who are making ethical value judgments based on how the controls are not PC-enough, though.  The controls might fall short of your expectations but it isn't as if BioWare employees are dumping toxic waste into drinking water supplies using child labor.  They made PC controls that aren't as good as you might have liked.  


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#71
Shelled

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The reality is the PC controls feel clunky at times and should be improved, but are relatively easy to adapt to, even if there is a learning curve.  It seems like people want new games to operate exactly like old games so they don't have to spend time learning how to use a different system.  

 

I don't understand people who are making ethical value judgments based on how the controls are not PC-enough, though.  The controls might fall short of your expectations but it isn't as if BioWare employees are dumping toxic waste into drinking water supplies using child labor.  They made PC controls that aren't as good as you might have liked.  

Your post contradicts itself. It has nothing to do with controls that we are already used to, its the fact that the dragon age origin controls are superior over inquisitions controls in almost every aspect. The main difference being that you need a keyboard/mouse to enjoy them.

This was clearly designed to be played with a controller, and its way worse for it.



#72
Farangbaa

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Your post contradicts itself. It has nothing to do with controls that we are already used to, its the fact that the dragon age origin controls are superior over inquisitions controls in almost every aspect. The main difference being that you need a keyboard/mouse to enjoy them.

This was clearly designed to be played with a controller, and its way worse for it.


I cannot get over how hilarious it is you start off your post with 'your post contradicts itself'.

I just.. I just... I can't.

#73
Shelled

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I cannot get over how hilarious it is you start off your post with 'your post contradicts itself'.

I just.. I just... I can't.

What's hilarious about something that's true? if you're trying to troll me, do it better. Console scrubs can't even do that correctly either...



#74
Earende

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I dislike the controls but then, I see DA:I as a different sort of game than the previous titles.

 

DA:O was a newer version of RPGs like Baldur's Gate, thus the controls/combats were like that.

 

DA2 was a rushed job, cash grab and an attempt to cater to the more twitchy action-oriented crowd. The controls/combat wasn't that bad, but everything else went down the drain.

 

DA:I to me, clearly no longer follows the previous two. I feel that the devs are going in the direction of full console action-RPGs; along the line of games like Dragon's Dogma and Dark Souls. Those who have experienced those type of games will be able to tell how similar the controls/combat are. So, I think it's better to compare DA:I with those games, rather than the old PC RPGs.


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#75
Farangbaa

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What's hilarious about something that's true? if you're trying to troll me, do it better. Console scrubs can't even do that correctly either...


Tell that to someone who didn't just spend roughly 3 grand on a new gaming rig.

And it's hilarious because he's not contradicting himself, but you kinda are.