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The reality about BioWare and these PC controls


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#76
Brogan

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The reality is the PC controls feel clunky at times and should be improved, but are relatively easy to adapt to, even if there is a learning curve.  It seems like people want new games to operate exactly like old games so they don't have to spend time learning how to use a different system.  

 

I don't understand people who are making ethical value judgments based on how the controls are not PC-enough, though.  The controls might fall short of your expectations but it isn't as if BioWare employees are dumping toxic waste into drinking water supplies using child labor.  They made PC controls that aren't as good as you might have liked.  

 

Hmm.. what about the disabled gamers that physically cannot play the game with so many keyboard-based requirements in the current scheme?

 

What about the people who just cannot use them for any length of time without experiencing pain?

 

It's not about just coming to a forum to complain - that's what you are doing.

 

It's about the fact that the previous games in the series allowed you the choice to play multiple ways.  DAI does not, because they ported the controls directly form consoles and did zero QA on the pc scheme.


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#77
Prophet2233

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We do not have to argue wether some like it or some play it anyways. I am sure the game has a good story and such. But you have to admit, the "port" from Console to PC is just bad.


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#78
Darkfyre

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*patches pc controls*

*wipes peoples' save games*

I'm calling it now. lol



#79
Doford

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Im surprised no one has mentioned the lack of quick save notification. Why hasn't the game got it I have no idea. Seems a bit daft. 



#80
Brogan

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Huh?

Quick save notification meaning an on screen indicator of a manual save, correct?

You're saying it doesn't have that?

#81
R0vena

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Im surprised no one has mentioned the lack of quick save notification. Why hasn't the game got it I have no idea. Seems a bit daft. 

You mean flashing orange circle in the low right corner of the screen when quick-saving or auto-saving? The game has that. Or was it something else?



#82
otis0310

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Huh?

Quick save notification meaning an on screen indicator of a manual save, correct?

You're saying it doesn't have that?

 

 

F5 is quick save and there is an indicator of it saving in the lower right corner.  However the quicks save is disabled if you are using the controller.  You have to go to the main menu to switch controls from keyobard/mouse to controller.   The controller has no quick save button, and when it is active the Keyboard/mouse interface is inert, including quicksave.



#83
abearzi

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Hey everyone,

 

Thanks for all the feedback.  I just want to give a heads up to a post that Mark just made regarding PC controls here:

http://forum.bioware...unity-concerns/

That post would be useful, if there were any Bioware activity on it after the initial post, but there has been zero developer activity on it.


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#84
ShinsFortress

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For a game as expensive as Dragon Age: Inquisition this sort of "We're looking into it..." is too late.  In my opinion it really shouldn't have been released like that.  I foresaw this after DA2 and ME3's ending.  Chose not to buy at release.  Glad I didn't.  Unless the changes coming are significant, I doubt that will change.  


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#85
Brogan

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F5 is quick save and there is an indicator of it saving in the lower left corner.  However the quicks save is disabled if you are using the controller.  You have to go to the main menu to switch controls from keyobard/mouse to controller.   The controller has no quick save button, and when it is active the Keyboard/mouse interface is inert, including quicksave.

 

Oh, ok.  I thought you were talking about for the pc version.  Would have been beyond stupid if they did not include something so basic.

 

As for it being on console...  I guess I have no opinion.  You don't have an F5 buttons, (or a Q button, which is what I'll map it to), and if you were to have a quicksave function, that would mean you'd have to lose access to something in order to gain quicksave.  I don't see that going over well, what with the limited buttons you folks have as it is.

 

Kind of a minor issue then, wouldn't you say?



#86
otis0310

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Agreed Abearzi.  If they went into detial about what the problems were and what they would fix it would be nice.

 

The worst policy EA has is the concept of keeping their mouth shut and never saying anything.  It makes us, the consumers, feel like they don't care and are jsut ignoring us. 

 

I remember when an indy game called Dreamfall Chapters came out a month or so back.  The game was late, and they had it up on their facebook account and on twitter that they were hunting some last minute bugs.  In fact they had a post almost every hour as to what was happening and how it was progressing.  I recall I bought it on GOG and they finally said it was going to be released on Steam and few other places, but not Gog.  They said the Gog servers were down for the night and they could not upload the game to the servers until morning.

 

This kind of interaction made me feel like they really cared about me as the consumer.  Although I was upset at the delay, I understood why there was one and was willing to be patient.

 

I am not suggesting that EA post something every hour, but if they made a detailed checklist of all the problems listen here and acknowledged that they were working ona patch to correct each and every one of them it would help.  They don't even need to give a release date, just lock it at the top of the feeback topic and a lot of people would be happy that they were indeed listening and are working at it.

 

But instead, silence, so we get the feeling they just don't care instead.


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#87
Sylvius the Mad

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What if they patch it to how we want it? Then I get to experience the game from the start without any bothering over poor controls, and you just wasted a good portion of "the fun" forcing yourself to learn finger yoga with your keyboard.

I'm worried they're going to make it worse. I really like how we drive the Tac Cam right now. These Total War style controls are exactly what I wanted.

Now, if they enable auto-attack in the Action Cam, or add auto-move to loot and inteinteract (especially in the Tac Cam), that would be great, but this free roaming Tac Cam is great. I don't want to lose that. If they make the Tac Cam auto-follow the selected character when he's moving, that would be a disaster.

Rest assured, I will read the patch notes thoroughly before installing that patch.

BioWare has a history of making their games worse with patches (NWN 1.03, DAO 1.02, DAO 1.03), so I'm wary.

#88
Brogan

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I'm worried they're going to make it worse. I really like how we drive the Tac Cam right now. These Total War style controls are exactly what I wanted.

Now, if they enable auto-attack in the Action Cam, or add auto-move to loot and inteinteract (especially in the Tac Cam), that would be great, but this free roaming Tac Cam is great. I don't want to lose that. If they make the Tac Cam auto-follow the selected character when he's moving, that would be a disaster.

Rest assured, I will read the patch notes thoroughly before installing that patch.

BioWare has a history of making their games worse with patches (NWN 1.03, DAO 1.02, DAO 1.03), so I'm wary.

 

God Bless, Sylvius. You are like the polar opposite of the majority I see on here.

 

But if you're enjoying it, that's great.  I'm curious how you are dealing with some of the features you seemed to be against pre-release, specifically the action cam camera control, general movement and button mapping.


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#89
Nayawk

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I think it is a shame to deny yourself a really good game over an unwillingness to adapt while waiting for a potential fix, but each to their own.

 

I play PC with M&KB, hate controllers and can't use them due to hand problems. With a little bit of key bind changes and a willingness to learn the new controls I am having a blast.  Are things missing that could be in? yes. Are those things totally game breaking, for me no. 

 

Bioware have heard the concerns, we will have to see what and if they can address most peoples problems. I'm aware this won't work for everyone but until then I'd recommend buying the game, play a ranged class and enjoy the story on casual. 



#90
Shelled

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I'm worried they're going to make it worse. I really like how we drive the Tac Cam right now. These Total War style controls are exactly what I wanted.

Now, if they enable auto-attack in the Action Cam, or add auto-move to loot and inteinteract (especially in the Tac Cam), that would be great, but this free roaming Tac Cam is great. I don't want to lose that. If they make the Tac Cam auto-follow the selected character when he's moving, that would be a disaster.

Rest assured, I will read the patch notes thoroughly before installing that patch.

BioWare has a history of making their games worse with patches (NWN 1.03, DAO 1.02, DAO 1.03), so I'm wary.

Don't you find it annoying how the camera doesn't zoom out farther or how it only looks straight down without being able to look UP at all when you zoom out with it? 

It sounds like you didn't play dragon age origins at all if you think this tactical cam is where it needs to be right now. This thing is an absolute nightmare in terms of proper control. 

...you can't even look UP with you zoom out with it, it makes getting the proper angle nearly impossible unless you zoom in close to the ground. It's so freaking irritating that I find it hard to believe anyone could possibly LIKE it.


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#91
Brogan

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I still am shocked the tac cam does not use the same exact camera system as normal cam.  Why all the added complexity.

 

Actually no I'm not shocked.  they ported it directly from console.


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#92
Sylvius the Mad

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God Bless, Sylvius. You are like the polar opposite of the majority I see on here.

But if you're enjoying it, that's great. I'm curious how you are dealing with some of the features you seemed to be against pre-release, specifically the action cam camera control, general movement and button mapping.

I almost never use the Action Cam. Really only for exploring, and then only when I'm going uphill (because the Tac Cam won't elevate and tilt at the same time, a decision that only makes sense if BioWare was.certain that no one would ever use the Tac Cam outside combat).

Not being able to remap controls to the mouse is idiotic.

I click to move works well as long as you can see where you're going.

#93
Shelled

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I still am shocked the tac cam does not use the same exact camera system as normal cam.  Why all the added complexity.

 

Actually no I'm not shocked.  they ported it directly from console.

 

I'm not so sure. They might just be straight up bad/inexperienced developers. I mean, if you use a controller you should be able to look up with the tactical camera when you zoom back with it as well. 

All they had to do was push a button/hotkey to switch between tactical/real-time and they could have easily done anything with it by having two completely different control schemes for a controller when in real-time or in tactical mode. The fact that they merged the two systems together is just... well honestly it makes no sense at all.

I think the real problem simply comes down to incompetence, inexperience, and laziness. 

It didn't have to be designed this way, even if it was designed for a controller, it could have been done so much better and it could have been acceptable on PC at the same time.

It just screams out inexperience to me, or half-hearted efforts. With their budget, it should not have been an issue. Either way there is no excuse for how bad the tactical camera functions, especially when you compare it to dragon age origins. 

If they can't fix it, they should offer refunds. The only reason I bought the game was to get another dragon age origins experience and this currently IS NOT IT.


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#94
Shelled

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I almost never use the Action Cam. Really only for exploring, and then only when I'm going uphill (because the Tac Cam won't elevate and tilt at the same time, a decision that only makes sense if BioWare was.certain that no one would ever use the Tac Cam outside combat).

Not being able to remap controls to the mouse is idiotic.

I click to move works well as long as you can see where you're going.

This can't make any sense though. The complete lack of a.i customization means you're basically forced to use the tactical camera if you want to play on harder difficulties. What you're suggesting just cannot be true.

Oh, action cam, you mean real-time mode? Meh I think I misunderstood your post.

 



#95
Sylvius the Mad

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I still am shocked the tac cam does not use the same exact camera system as normal cam. Why all the added complexity.

That would be awful, though, because the Action Cam can't move. It can rotate around the currently selected character, but that's it.

They should use the same system, but it can't be the system either one curcurrently uses without conflicting with other systems. Right now, you drive the Tac Cam with exactly the same controls with which you drive the character in Action mode. I don't see how you could enable WASD movement for the character in Tac Cam without constraining the movement of the camera.

You know how you could use the iso cam in DAO to look over walls? That was pretty handy. But since the Tac Cam in Inquisition can't pass through ceilings or walls, you can't do that. But instead, you can use it to scout ahead and look around corners. Which is fine, but that's a more complicated manoeuvre, input-wise. It needs something like driving controls.

Maybe if Tac Cam (and Action Cam) supported driving the character with LMB+RMB, as some have requested. That might work. But I'd hate to lose mouselook on the Tac Cam.

#96
Sylvius the Mad

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This can't make any sense though. The complete lack of a.i customization means you're basically forced to use the tactical camera if you want to play on harder difficulties. What you're suggesting just cannot be true.

Oh, action cam, you mean real-time mode? Meh I think I misunderstood your post.

Since both camera modes can be used in real time, I think calling one of them real time mode would be confusing.

#97
Shelled

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The problem is the tact cam doesn't have any tilt control whatsoever, which makes it a pain in the ass to use. It also gets stuck on literally everything, even slightly elevated dirt paths... it works just like an invisible characters pathing would. There isn't even any texture-fade when you zoom out with it when there is a ceiling above you, it just hits the ceiling and doesn't move.... It's effing terrible and there's no excuse for why its so bad.

It must have been a last-minute thing. Maybe it's why they delayed the game, for them to slap on this mediocre tactical camera to appease dragon age origins fans. It doesn't seem like any proper development or actual thought went behind this at all.

Meh, this is going to be my last bioware purchase. These people are just bad at what they do.


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#98
errantknight

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Don't you find it annoying how the camera doesn't zoom out farther or how it only looks straight down without being able to look UP at all when you zoom out with it? 

It sounds like you didn't play dragon age origins at all if you think this tactical cam is where it needs to be right now. This thing is an absolute nightmare in terms of proper control. 

...you can't even look UP with you zoom out with it, it makes getting the proper angle nearly impossible unless you zoom in close to the ground. It's so freaking irritating that I find it hard to believe anyone could possibly LIKE it.

This. I'm finding this super annoying, to the point that I only use it when I absolutely must. I get the design reasons for not wanting us to be able to scrolll out further, but they sacrifice gameplay for world appearance. This was intended to be a happy medium, but I don't find it all that happy. Hopefully, I'll get better at it so that I can use it for more than getting the characters into position at the start of a fight and then switching back to the 'normal' view. To actually fight in it is to die, for me.

 

But seriously, how can this be a deal breaker? There's so much more to the game than this.



#99
Tremere

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This is thread and others like it are the reason why I will not pre-order, nor buy a game at launch. They are the reasons why I will continue to wait until prices drop on popular games or not buy them at all. If developers can't be bothered to give proper attention to gamers on "whatever platform they're using", in my case the pc, I don't feel inclined to pay full price for their product. It's really that simple from my perspective. Ultimately it isn't really about the price, it's just that when a game isn't ready for prime time, I'll wait until it is... If it ever gets there.

 

The sad thing is that I don't like feeling this way about it because of the time the developers spend putting the game out at all, but clearly (and for whatever reason), more attention was paid to one platform over the other, which should never be the case when you present your games as being ready for "this, that or these" platforms.


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#100
otis0310

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I think the real problem simply comes down to incompetence, inexperience, and laziness. 

It didn't have to be designed this way, even if it was designed for a controller, it could have been done so much better and it could have been acceptable on PC at the same time.

It just screams out inexperience to me, or half-hearted efforts. With their budget, it should not have been an issue. Either way there is no excuse for how bad the tactical camera functions, especially when you compare it to dragon age origins. 
 

 

 

I agree.  I have played this game with keyboard/mouse interface, but I also played it a lot with the controller.   The one thing I keep telling people  is that yes the keyboard/mouse interface is bad.  However, don't kid yourselves here, it was not as if they just cared about the controllers and didn't even bother with the PC.

If you don't believe me just try it out with a controller and you'll come to the conclusion that it is just as bad.  The only possible explanation is a lack of experience or laziness of the developers.  Because again, the controller is just as bad.


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