I've played over 60 hours so far.
No problems with the controls at all. Same thing as with dark souls 1+2, controls were fine.
Clearly a L2P issue.
Edit: And yes on PC
The controls were so fine that when I asked the (very helpful and friendly, I have to say) community about anything I should know going in, the first thing I was told unanimously was to get DSMfix so it would be playable on PC.
Here's the problem with comparing Dark Souls and DA:I though - Dark Souls was not released on PC initially. The port came much later, and while the controls were funky, that is because the game was designed as a console game, with console controls in mind, to be intuitive and responsive for console controllers. If you told someone to buy a wireless keyboard and mouse so they could play StarCraft on their Genesis you'd get a slap in the face, and rightly so, because it was designed with PC controls in mind.
When Bioware said "We are developing this with the PC in mind" it really does take a whole lot of people by complete surprise that they did not in fact put any consideration into fundamental PC control design. Menus that are clunky to use with a KBM because they are streamlined for a controller are not suddenly PC intuitive just because it runs on windows.
I like the game enough I am going to keep playing, but it's, well, shameful not simply to release a game on the PC when it's basically just a port, but to do so a brief time after the console release in order to allow the positive reviews to be racked up. That cannot have been a happy accident on their part, and it is sheer laziness; if they had released it a year later? Yes, we could talk Dark Souls. As it is now, they released it claiming it was developed for the PC, when clearly it was not, and their marketing behaviors insinuate that they were well aware of that.