With the release of Dragon Age: Inquisition, we've been hearing a number of concerns from members of our PC community, including:
- Driver support
- Hitching and frame rate issues in cutscenes
- Feedback on keyboard and mouse controls
- General user interface optimizations for PC
We've been following these issues closely and are looking into them.
Player experience is a top priority for us. Our goal is to address as many of these as possible in our upcoming patches, including some in our next patch, which is underway. We’ll release further details in the coming days and will continue to monitor your concerns.
Your feedback is important to us, and we appreciate your contribution to making Dragon Age: Inquisition a better overall experience.
If you are having DirectX issues and you have an AMD Radeon graphics card, please update to the AMD Catalyst 14.11.2 beta driver.
We are aware of issues with certain NVidia graphic cards and we are working with NVIDIA for a solution.
Update: Patch 3 For PC
In the upcoming Patch 3 for Dragon Age: Inquisition, our primary focus was on fixing bugs, particularly ones that blocked progression or hampered the player experience.
Based on feedback from our players, we tweaked the banter system to be less random in order to prevent extra-long periods of silence. We fixed quest blockers in the personal quests of Dorian and Sera as well as a spawning issue in Solas’s personal quest (I won’t elaborate to avoid light spoilers).
We targeted several issues in multiplayer, fixing the case that caused keys to not drop, as well as fixing issues with the Reaver’s rampage ability. There were also some balance changes, including tweaks to the Demon Commander and the Strength of Spirits ability to make it more useful.
We added some much-requested features, including key binding that allows walking for PC and push-to-talk functionality in the multiplayer end of match summary and armor upgrade menus. We also added a new multiplayer Destruction route, and players can now challenge themselves in the fiery Elven Ruins.
You can find a comprehensive list of the upcoming fixes in Patch 3 for PC below. We’ll release more information on patches for consoles in the future, so stay tuned for more updates.
We continue to listen to feedback from our players, and we thank everyone for working with us to create an even better Dragon Age experience.
For patch notes in other languages, click here
Dragon Age™: Inquisition 1.03
From a development standpoint, Patch 3 was a small, bug-fix only patch to address some high-frequency issues affecting the majority of our players.
Added key binding that allows players to walk.
Added mouse cursor scaling.
Fixed issue that could result in the mouse getting stuck in mouse-look mode when players alt-tabbed out of the game in full-screen mode.
Fixed display bars to correctly reflect items that alter maximum health.
Changed party banter system to be less random to prevent extra-long periods where no conversations would occur.
Fixed issue that could result in one of Dorian’s conversations not being available for some players.
Fixed issue that could result in a cutscene not firing for Dorian’s plot when players enter the Gull and Lantern.
Fixed issue that could result in Sera’s Verchiel plot being broken.
Fixed issue with the demon that could spawn during Solas’s personal quest.
Changed Tactical Camera so that it no longer re-centers when the player changes party members.
Fixed exploit that allowed for infinite influence.
Fixed issue that allowed players to exploit their gold value in single-player mode.
Fixed allied mage AI so they did not dispel targets that the player had frozen.
Fixed issue that caused the bar displaying armor rating to not update correctly for crafted gear.
Fixed issue that caused extra potions granted by items to be lost when players return to Skyhold.
Fixed issue that caused Mind Blast’s upgrade, Fortifying Blast, to not provide additional barrier.
Fixed issue that could result in the opt-in conversation UI continuing to be displayed if players opted out very quickly as the UI was starting to be displayed.
Fixed issue that could result in the world map being permanently displayed in the Storm Coast.
Fixed issue that could result in being unable to switch party members after looting.
Fixed issue that could result in party members not following orders to revive a party member in Tactical Camera mode.
Fixed issue that could result in people being unable to discover all the regions in the Exalted Plains.
Fixed issue that could cause dragons to become unresponsive.
Fixed issue that would cause dragons to freeze during their roar.
Fixed issue that could cause some conversations to be “hitchy.”
Fixed issue that could cause Varric’s legs to do odd things in some opt-in conversations.
Fixed Masterwork Prowler Armor so it no longer distorts on certain characters.
Fixed issue that could cause Harmon to disappear in certain circumstances.
Fixed a few non-herb crafting materials that were showing up in the Herbs section of the inventory. They are now correctly in the Other section.
Enabled push-to-talk functionality in the multiplayer end of match screen.
Enabled push-to-talk in the multiplayer armor upgrade menu.
Fixed issue where changing multiplayer match settings would take effect without confirming changes.
Fixed issue that could result in players entering multiplayer matches without any mapped abilities in certain circumstances.
Fixed case that could cause keys to not drop in multiplayer mode.
Fixed issue that would cause the potion mapped to the first slot to also be used when pushing the 9 key in multiplayer mode.
Fixed issue that would cause the camera to spin at the end of a multiplayer match and not display the end of match screen.
Fixed issue in multiplayer mode that would result in the healing portion of Rampage to stop working in certain circumstances.
Tuned Strength of Spirits to be more useful in multiplayer mode.
Tweaked the balance of the Demon Commander in multiplayer mode.
Fixed issue that could result in items not displaying their cards when chests are opened in multiplayer mode.
Fixed issue that could cause pots to respawn in certain circumstances in multiplayer mode.
Update: Hotfix for Patch 2 Now Live
We have implemented a hotfix for Patch 2 on PC to address graphical issues our players have been experiencing. This fix ensures that the graphics settings are working correctly for everyone; however, players who are using lower graphics settings will notice changes to the visuals they are used to.
Before Patch 2, released December 9, shader quality for all PC users was being forced to run at Ultra. This impacted the performance of low-end machines and caused some unintended visual artifacts for users whose mesh quality was set lower than Ultra. As a result, users with Low or Medium mesh settings saw hair that was shinier than expected.
We attempted to address this in Patch 2 by binding the two settings so that mesh and shader quality were always the same. However, this fix wasn't properly implemented, and it forced shader quality to Low. We provided a command-line workaround Tuesday, but that still required players to ensure that the new shader quality matched their mesh settings.
This hotfix will correctly bind the mesh and shader settings and eliminate this issue. However, now that shader quality is being set correctly for everyone, players using lower settings will notice a decrease in the quality of visuals. This includes the removal of some features such as scars and freckles.
Most notably, the lower settings do not support blending of the age layer, so some users may notice that their Inquisitor (or custom Hawke) has aged considerably. And while this change is how it was originally intended to work, it could be understandably frustrating for people who created their characters before Patch 2.
If you would like to correct this change, you can set your mesh quality to High or Ultra. This will enable features that are disabled on lower settings, but may impact your framerate and performance.
We're sorry for any stress or confusion this may have caused, and we thank the community for helping us quickly identify and address this issue.
Patch Notes can be found here