Nice job Bioware, maybe next time sort this out before release?
PC Community Concerns
#226
Posté 20 novembre 2014 - 01:22
- HozzMidnight et Ooma aiment ceci
#227
Posté 20 novembre 2014 - 01:23
I am a lifetime PC player, and I can say you:
PC =/= Laptops, lol.
The why am I on laptop that is running the game better than several high quality PCs.
- AtreiyaN7, Bethgael et Boboverlord aiment ceci
#228
Posté 20 novembre 2014 - 01:25
I came to say that DA:I on PC is a steaming pile of crap.
DA:I on PC is a steaming pile of crap.
- HozzMidnight et Habi33 aiment ceci
#229
Posté 20 novembre 2014 - 01:28
Nice job Bioware, maybe next time sort this out before release?
Expect next release to also be filled with problems. Bioware can't be Blizzard that can go on a 6 months of open beta testing period (Starcraft 2, both WoL and HotS), and declare release date "when it's done", they have EA breathing down their neck to have a fixed release date a year perior. The best you can do now is wait. In a month the game should be more stable.
- The Goodjerk aime ceci
#230
Posté 20 novembre 2014 - 01:32
#231
Posté 20 novembre 2014 - 01:37
Any info on when can we expect the 1st patch?
- Andres Hendrix et Lostspace aiment ceci
#232
Posté 20 novembre 2014 - 01:44
For AMD users, just download the Catalyst 14.11.2 Beta!
My results:
Before downloading the 14.11.2 Beta: 50 Frames on Maximum Settings and 1080p.
After downloading the 14.11.2 Beta: 60 Frames
FX 8350 4.5 GHz
R9 290X TRI-X
12GB RAM
And for the 30 Frames during cutscenes, i tried this and have worked very nicely:
https://www.youtube....b0&spfreload=10
I have a friend and he is playing with no problems so far, considering it's a '' Simple Gaming Rig '':
FX-6300 3.5 GHz, MSI R9 270X 4GB and 8GB Ram
Actually the game is running very smoothly 45-60 Frames on Max Settings and 1080p with the new Catalyst, i think anyone that has an AMD Card has to download the new Catalyst, even if is just a Beta Version.
Sorry for my bad english.
- Jane_Shepard aime ceci
#233
Posté 20 novembre 2014 - 01:45
1. The lack of options to tweak character A.I is a severe downgrade compared to origins. It's practically non-existent.
2. The tactical cam needs several severe improvements but I already made a post about that on page 6 in detail.
3. We really can't allocate attribute points? How can you even really call this an RPG with such limited skill trees and no stat point allocation. Why is there even an attribute page in the first place if we can't allocate our own attributes lmao? Is this a bug?? I'm playing on nightmare difficulty and I do not auto-level but I still cannot pick my attribute points. Maybe its a bug... this better be a bug. If not, patch please.
4. Also, willpower doesn't say if it increases mana amount or not, just "mind" which could mean something related to spirit or something else.
5. I can't see how much mana my characters have as an actual number anywhere.
I guess the only thing dragon age inquisition proved to me is that no matter how good you attempt to make a game look, a game with superior gameplay in almost every aspect (dragon age: origins) is still better in the end.
Bioware, I'm so disappointed in this game. It's a completely dumbed down inferior version of DA:O with a tactical cam that barely functions. I almost got a refund but something stopped me. I'm giving you this last chance to patch these massive problems with the game. This is the last chance you get from me.
- Neol Shendis, sprite180, Dakota Strider et 3 autres aiment ceci
#234
Posté 20 novembre 2014 - 01:49
RE: Control system. I put a comment here that you might want to look at... rather than cluttering the forum with duplicate posts. ![]()
http://forum.bioware...ge-9?p=17815339
#235
Posté 20 novembre 2014 - 01:50
I wonder how many Action RPG wankjobs it'll take before Bioware realizes Dragon Age Origins 2 is the game people have been hoping for. Hopefully DAI can be that game if they get the PC controls to what they should have been from Day 1.
- Dakota Strider, HozzMidnight, Bethgael et 1 autre aiment ceci
#236
Posté 20 novembre 2014 - 01:54
I wonder how many Action RPG wankjobs it'll take before Bioware realizes Dragon Age Origins 2 is the game people have been hoping for. Hopefully DAI can be that game if they get the PC controls to what they should have been from Day 1.
These issues seem like they could be patched relatively easily. It's so close and yet its so far from where it needs to be... and yeah DA:2 sucked big time. (It did, everyone knows it did compared to origins).
#237
Posté 20 novembre 2014 - 01:59
Summary of my issues so far:
Technical issues
I did not have problems/framedrops/crashes, so I won't comment on that. That doesn't mean I'm not aware that those problems are out there. This should be top priority. But remember: that'll be a different team most likely, UI designers aren't engine wizards.
Character and camera controls
- no DA:O / Baldur's Gate style tactical combat where LMB (left mouse button) autoattacks target (moving in if melee) and special attacks can be queued.
- LMB + RMB should move character
- LMB should be 'move to and interact', not 'swing weapon into thin air' when out of combat
- tactical camera does not zoom out far enough, but neither does the 'regular' one, the game looks lovely but it feels cramped
- tactical camera can't be moved by pushing mouse pointer to border of screen
- no automatically walking towards clickable objects (like loot, rifts)
- no run/walk toggle
- spacebar has been pause since 1998, now it isn't
In short: character and camera controls are designed for controller + tv with limited buttons and analog sticks. Simply rebinding to mouse/keyboard does not result in good control options.
UI and mechanics
- no combat trigger, meaning I'm swatting my sword at air all the time, even if there's no enemy in sight
- inventory and menu systems don't adjust to mouse/keyboard and are large and awkward now. Controller: scroll through lists, press button to select, press button to confirm changes. Keyboard/mouse: what every MMO (including swtor) uses: icons that can be dragged into place
- no tooltips on mouseover/hover, which is a break in conventions for pc use
- can't turn off the monster info for those that are targeted, which clutters screen a lot (especially combined with lack of zoom options)
- left click on the button to go back a step in character creation actually took me a step forward (because game interpreted it as pushing 'A-button' equivalent?)
The UI has been designed for controller + tv (big screen at a distance), which means scrolling through lists (analog stick + a/b button) instead of selecting from a grid and clicking/dragging (mouse).
Now I've grown used to controllers ot an extent. I've played several games (Assassin's Creed series, Batman series) with controllers and I'm loving that. But this is a different genre, or at least it told me it it. Add to this mess the technical problems that many people are experiencing and you're ending up with negative momentum. People that read complaints are likely to reply in kind. There may be some stalwart defenders but those'll be fueling the fire more than calming people down.
Now what?
Now you're getting all these negative remarks. Mainly because you did not manage our expectations properly. You never went out and told us that tactical combat would be severely changed, you did not mention that the AI/scripting options would be severely reduced. You told us that there'd be a decent pc version and that created expectations. You're calling this an RPG and that creates expectations. Community management means managing expectations, both pre-launch (and later pre-patch). You need to make sure that the majority expects what you will be delivering. In that, you failed, and negative momentum in the pc player community is what you get.
THIS.
And for the love of god please, please let us scale the UI. It is so horrendously huge that it makes me feel like I'm 80 years old. (most of us are not 80 and not 10 feet from our screens)
Thanks.
- Neol Shendis, sprite180, LuPoM et 2 autres aiment ceci
#238
Posté 20 novembre 2014 - 02:00
Glad to hear it! Thanks Mark & Team.
#239
Posté 20 novembre 2014 - 02:03
Summary of my issues so far:
Technical issues
I did not have problems/framedrops/crashes, so I won't comment on that. That doesn't mean I'm not aware that those problems are out there. This should be top priority. But remember: that'll be a different team most likely, UI designers aren't engine wizards.
Character and camera controls
- no DA:O / Baldur's Gate style tactical combat where LMB (left mouse button) autoattacks target (moving in if melee) and special attacks can be queued.
- LMB + RMB should move character
- LMB should be 'move to and interact', not 'swing weapon into thin air' when out of combat
- tactical camera does not zoom out far enough, but neither does the 'regular' one, the game looks lovely but it feels cramped
- tactical camera can't be moved by pushing mouse pointer to border of screen
- no automatically walking towards clickable objects (like loot, rifts)
- no run/walk toggle
- spacebar has been pause since 1998, now it isn't
In short: character and camera controls are designed for controller + tv with limited buttons and analog sticks. Simply rebinding to mouse/keyboard does not result in good control options.
UI and mechanics
- no combat trigger, meaning I'm swatting my sword at air all the time, even if there's no enemy in sight
- inventory and menu systems don't adjust to mouse/keyboard and are large and awkward now. Controller: scroll through lists, press button to select, press button to confirm changes. Keyboard/mouse: what every MMO (including swtor) uses: icons that can be dragged into place
- no tooltips on mouseover/hover, which is a break in conventions for pc use
- can't turn off the monster info for those that are targeted, which clutters screen a lot (especially combined with lack of zoom options)
- left click on the button to go back a step in character creation actually took me a step forward (because game interpreted it as pushing 'A-button' equivalent?)
The UI has been designed for controller + tv (big screen at a distance), which means scrolling through lists (analog stick + a/b button) instead of selecting from a grid and clicking/dragging (mouse).
Now I've grown used to controllers ot an extent. I've played several games (Assassin's Creed series, Batman series) with controllers and I'm loving that. But this is a different genre, or at least it told me it it. Add to this mess the technical problems that many people are experiencing and you're ending up with negative momentum. People that read complaints are likely to reply in kind. There may be some stalwart defenders but those'll be fueling the fire more than calming people down.
Now what?
Now you're getting all these negative remarks. Mainly because you did not manage our expectations properly. You never went out and told us that tactical combat would be severely changed, you did not mention that the AI/scripting options would be severely reduced. You told us that there'd be a decent pc version and that created expectations. You're calling this an RPG and that creates expectations. Community management means managing expectations, both pre-launch (and later pre-patch). You need to make sure that the majority expects what you will be delivering. In that, you failed, and negative momentum in the pc player community is what you get.
Of course, this all needs to be put in perspective. For every person that complains here, hundreds are happpily exploring the world. But this is a tarnish on your armor and next time, the passionate/vocal people will be wary. And that's the same group that replies to (p)reviews on other sites, on game forums, and at the coffee machine or watercooler. It's also the group you need to generate buzz and generate free marketing for the holiday sales and for getting your next project noticed.
Maybe next time, do what you did with Mass Effect 1 (and sadly did not do with its sequels): outsource the pc port to someone that knows what's needed. I'll skip the pre-order that time though, and will wait and see.
But for this game: communicate. No need to apologise profusely or post a letter from the CEO, but tell us what will happen and more importantly what will not happen, and when we can expect the changes. I'd aim for a first post tonight (your timezone), in which you summarise the top complaints again and in some detail, so people see that you're aware. Then add a date at which we'll get a more in-depth reply.
Quoted for truth.
- Neol Shendis et LuPoM aiment ceci
#240
Posté 20 novembre 2014 - 02:11
These issues seem like they could be patched relatively easily. It's so close and yet its so far from where it needs to be... and yeah DA:2 sucked big time. (It did, everyone knows it did compared to origins).
Well I sure hope so. I really want to play DAI, but can't. I suppose it's no shock, BW folks have as much said, often, that Frostbite 3 is an engine not meant for RPGs and they had to add that functionality lol. Job well done for the most part....except on their "lead" platform.
I'll keep hoping. ![]()
#241
Posté 20 novembre 2014 - 02:24
Seems like the Programm under Origin Launcher started, dont like the Alt+Tab switching. And the Game do not real start right. Everytime the Game starts in a Window, even if the setting is set to Fullscreen
Found a strange Bug:
After installing the English VO Pack on my German Version, i started a New Game. Load again the World Stats from Dragon Age keep, and the game started with the Cutscene. The Cutscene ended as always, but then i was traped inside this "Movie Map". Lucky i had old German VO Saves that get me out of there
Looks like something went wrong here
#242
Posté 20 novembre 2014 - 02:35
I'm no artist but here are my thoughts on the whole UI fiasco:
You guys have access to EA's money, you have people who coded the SWTOR UI, just throw some dollars at them and i'm sure they can whip up a better UI in under a week.
- Neol Shendis, bartoni33, sprite180 et 23 autres aiment ceci
#243
Posté 20 novembre 2014 - 02:37
Y'all win on response time--the DAY most of us can actually sit down and play, and the business day thereafter. HOWEVER, as a coder myself, I am confused as snot as to how the game was released in this condition
Where was QA in all of this? I'd GLADLY have waited until 2015 for the game if it'd not launched with such critical graphics problems.
- frylock23, Dakota Strider, Pen-N-Paper et 2 autres aiment ceci
#244
Posté 20 novembre 2014 - 02:41
A very enthusiastic "thank you" to those who spent time detailing the PC control issues....I just want to comment and ask a question.
The tedious controls, the lack of fluid gameplay...it seems like it's come together to make a game that often feels more tasking than it does entertaining. Which...is like "fun"'s kryptonite, the last thing you'd want in a game, right? It's defeating its own purpose...which isn't something done subtly...it has to be annoying enough to make it tough to miss. In this case it's actually impossible to avoid...it's taunting you from inside your personal bubble...loudly, wanting to know what you're going to do...if you're going to cry about it.
But Ubisoft testing...just didn't see it?
I shake my fist at you Ubisoft...for months of anticipation building, the treadmarks left on the way to the store...the hour damn installation time...all being rewarded with, "Thanks for the $60, here's some busy work". lol
It's a beautiful game that'll surely be awesome when fixed...but in the meantime, for those who find it unplayable? There's a pretty brief window for refunds...could you provide any definitive information about what's being fixed and how long it may take? So that we can be better informed as to whether or not to use said window? It seems like a pretty reasonable request. To just be up front about it. "Yeah listen guys...sorry WAY too much on our plates. Another 6 weeks or so probably" <--would be awesome rather than nothing...or vague assurances.
- Noelemahc aime ceci
#245
Posté 20 novembre 2014 - 03:08
For those with fps problems, update your driver and keep MXAA off,
Summary of my issues so far:
Technical issues
I did not have problems/framedrops/crashes, so I won't comment on that. That doesn't mean I'm not aware that those problems are out there. This should be top priority. But remember: that'll be a different team most likely, UI designers aren't engine wizards.
Character and camera controls
- no DA:O / Baldur's Gate style tactical combat where LMB (left mouse button) autoattacks target (moving in if melee) and special attacks can be queued.
- LMB + RMB should move character
- LMB should be 'move to and interact', not 'swing weapon into thin air' when out of combat
- tactical camera does not zoom out far enough, but neither does the 'regular' one, the game looks lovely but it feels cramped
- tactical camera can't be moved by pushing mouse pointer to border of screen
- no automatically walking towards clickable objects (like loot, rifts)
- no run/walk toggle
- spacebar has been pause since 1998, now it isn't
In short: character and camera controls are designed for controller + tv with limited buttons and analog sticks. Simply rebinding to mouse/keyboard does not result in good control options.
UI and mechanics
- no combat trigger, meaning I'm swatting my sword at air all the time, even if there's no enemy in sight
- inventory and menu systems don't adjust to mouse/keyboard and are large and awkward now. Controller: scroll through lists, press button to select, press button to confirm changes. Keyboard/mouse: what every MMO (including swtor) uses: icons that can be dragged into place
- no tooltips on mouseover/hover, which is a break in conventions for pc use
- can't turn off the monster info for those that are targeted, which clutters screen a lot (especially combined with lack of zoom options)
- left click on the button to go back a step in character creation actually took me a step forward (because game interpreted it as pushing 'A-button' equivalent?)
The UI has been designed for controller + tv (big screen at a distance), which means scrolling through lists (analog stick + a/b button) instead of selecting from a grid and clicking/dragging (mouse).
Now I've grown used to controllers ot an extent. I've played several games (Assassin's Creed series, Batman series) with controllers and I'm loving that. But this is a different genre, or at least it told me it it. Add to this mess the technical problems that many people are experiencing and you're ending up with negative momentum. People that read complaints are likely to reply in kind. There may be some stalwart defenders but those'll be fueling the fire more than calming people down.
Now what?
Now you're getting all these negative remarks. Mainly because you did not manage our expectations properly. You never went out and told us that tactical combat would be severely changed, you did not mention that the AI/scripting options would be severely reduced. You told us that there'd be a decent pc version and that created expectations. You're calling this an RPG and that creates expectations. Community management means managing expectations, both pre-launch (and later pre-patch). You need to make sure that the majority expects what you will be delivering. In that, you failed, and negative momentum in the pc player community is what you get.
Of course, this all needs to be put in perspective. For every person that complains here, hundreds are happpily exploring the world. But this is a tarnish on your armor and next time, the passionate/vocal people will be wary. And that's the same group that replies to (p)reviews on other sites, on game forums, and at the coffee machine or watercooler. It's also the group you need to generate buzz and generate free marketing for the holiday sales and for getting your next project noticed.
Maybe next time, do what you did with Mass Effect 1 (and sadly did not do with its sequels): outsource the pc port to someone that knows what's needed. I'll skip the pre-order that time though, and will wait and see.
But for this game: communicate. No need to apologise profusely or post a letter from the CEO, but tell us what will happen and more importantly what will not happen, and when we can expect the changes. I'd aim for a first post tonight (your timezone), in which you summarise the top complaints again and in some detail, so people see that you're aware. Then add a date at which we'll get a more in-depth reply.
Just wanna add, what you can't do in 3rd person mode can be done in tactical mode (click to "walk & loot", move to close rift, auto-attack) so fixing it should be easy for devs like 10 mins (if they want to do so), just make the manual attack button (and another auto-attack button) an option that can be key-mapped and make mouse bottons fully function like DA:O.
And you can map your spacebar so that isn't problem.
For devs, please add an option to hide skill bar, and add a button to close enemy toolbar during combat (or make it shown when mouse-hover only)
#246
Posté 20 novembre 2014 - 03:14
1. The lack of options to tweak character A.I is a severe downgrade compared to origins. It's practically non-existent.
2. The tactical cam needs several severe improvements but I already made a post about that on page 6 in detail.
3. We really can't allocate attribute points? How can you even really call this an RPG with such limited skill trees and no stat point allocation. Why is there even an attribute page in the first place if we can't allocate our own attributes lmao? Is this a bug?? I'm playing on nightmare difficulty and I do not auto-level but I still cannot pick my attribute points. Maybe its a bug... this better be a bug. If not, patch please.
4. Also, willpower doesn't say if it increases mana amount or not, just "mind" which could mean something related to spirit or something else.
5. I can't see how much mana my characters have as an actual number anywhere.
I guess the only thing dragon age inquisition proved to me is that no matter how good you attempt to make a game look, a game with superior gameplay in almost every aspect (dragon age: origins) is still better in the end.
Bioware, I'm so disappointed in this game. It's a completely dumbed down inferior version of DA:O with a tactical cam that barely functions. I almost got a refund but something stopped me. I'm giving you this last chance to patch these massive problems with the game. This is the last chance you get from me.
(4) Looks like you can't increase max mana/stamina with willpower anymore. We needs to know who has done this and interrogate him/her why 8 skills in skill bar isn't enough to limit player's ability
(5) You can see your max mana/stamina in Attribute page
BW, bringing allocable Attribute back does not destroy the current game's balance much since currently main stat gains are from equipments heavily. And if you fear that us players will be overpowered then just reduce the gain that each attribute can do. This can be solved within 1 day.
I am not angry. This is objective suggestion.
#247
Posté 20 novembre 2014 - 03:15
Those changes would bump the Mouse and keyboard from a F to C- imo.
- Degera aime ceci
#248
Posté 20 novembre 2014 - 03:19
3. We really can't allocate attribute points? How can you even really call this an RPG with such limited skill trees and no stat point allocation. Why is there even an attribute page in the first place if we can't allocate our own attributes lmao? Is this a bug?? I'm playing on nightmare difficulty and I do not auto-level but I still cannot pick my attribute points. Maybe its a bug... this better be a bug. If not, patch please.
It's not a bug. From what i understand equipment is now for a large part responsible for extra attributes you get.
#249
Posté 20 novembre 2014 - 03:19
"Player experience is a top priority"
HAHAHA.
Is that why the controls are unplayable on PC?
Is that why there are a fraction of abilities in Inquisition than there were in Origins?
Is that why everything in the game is incredibly dumbed down: quests, abilities, dialogue, literally every aspect of the game?
Is that why you were completely disingenuous when describing what our gaming experience would be like?
Is that why YOU SAID THIS WOULD BE MORE LIKE DRAGON AGE ORIGINS THAN DRAGON AGE 2?
Bioware has no integrity.
- Pen-N-Paper et HozzMidnight aiment ceci
#250
Posté 20 novembre 2014 - 03:19
At least i was able to get refund.
i think that € 70 for a black screen whit a Golden mouse icon is not a good deal .
i mean, not a good deal FOR ME.
- Pen-N-Paper aime ceci




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