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PC Community Concerns


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#251
Glaso

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5. I can't see how much mana my characters have as an actual number anywhere.
 

 

So much this, that tiny little circular mana "bar" is useless.

 

 

(5) You can see your max mana/stamina in Attribute page

 

Yeah well, you can't really open the attributes page everytime you have to decide between a fireball and a lightning spell to keep enough ressources for the barrier. You're basically throwing your spells blindfolded. Not to mention there are no tooltips on the toolbar, so you don't even know how much mana/stamina a skill consumes...


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#252
JackalOsiris

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Thanks for the update Darrah.

The game is beautiful and already a joy. Cannot wait for stability updates but overall a fantastic game.
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#253
MacroN0va

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For AMD users, just download the Catalyst 14.11.2 Beta!

 

My results:

 

Before downloading the 14.11.2 Beta: 50 Frames on Maximum Settings and 1080p.

After downloading the 14.11.2 Beta: 60 Frames

 

FX 8350 4.5 GHz

R9 290X TRI-X

12GB RAM

 

And for the 30 Frames during cutscenes, i tried this and have worked very nicely:

 

https://www.youtube....b0&spfreload=10

 

I have a friend and he is playing with no problems so far, considering it's a '' Simple Gaming Rig '':

 

FX-6300 3.5 GHz, MSI R9 270X 4GB and 8GB Ram

 

Actually the game is running very smoothly 45-60 Frames on Max Settings and 1080p with the new Catalyst, i think anyone that has an AMD Card has to download the new Catalyst, even if is just a Beta Version.

 

Sorry for my bad english.

 

Incredibly noobish question inbound:

 

The instructions for the beta driver say to first uninstall the old catalyst drivers. Won't that kinda inhibit my ability to use my computer before I'm able to install the new beta ones?



#254
Glaso

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Incredibly noobish question inbound:

 

The instructions for the beta driver say to first uninstall the old catalyst drivers. Won't that kinda inhibit my ability to use my computer before I'm able to install the new beta ones?

 

Nope, windows will use a basic driver to show stuff on screen, how else would you be able to install a fresh OS if it wasn't the case?



#255
michaelnull

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Walk toggle, please! Thanks for letting us know you're listening, Bioware. c:

 

073i7Am.gif


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#256
vb0b0

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Bioware see's the many problems that need fixing now ever since the game was released. I really hope they take it all seriously and send out a few PC patches to address these issues, and not just give up on us PC gamers :(. It's too early to judge, so all is hope. 



#257
JeansenVaars

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I deserve a refund, this game deserves more development.

 

I can't say im not enjoying it because it is such a good game, but the decision to tone everything down (tactics, character ability customization, controls and interface) is very, very sad.

 

Hopefully, the patches address what has been suggested here, but I hardly think so. Most probably we will get UI and M+K issues addressed, but I would forget about tactics improvement or character customization. Those changes require a more serious revamp, even though im sure they're already supported by the engine.

 

I won't ask refund, but I should. BioEAre  picked the children's side here, and not his fans. But your children will abandon you fast, while fans already abandoned you.


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#258
eternalshiva

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Here's a list of the problems I've encountered, I tried to be detailed as possible. 
The one that really blows my mind though is Sera's back flip ability where she ends up backflipping across the map or up into the sky :P

 

PC: ASUS RoG Notebook (GTX 670 CPU 2.4 w/ boost to 3.0, Win 7, 8G RAM etc - meet all the requirements to run it on HIGH / ULTRA) I haven't left Haven for Skyhold yet but this is what I have come across so far.

 

 

Wartable Map / World Map / Region Map:

  • Sometimes the items on the map will become unselectable by mouse, I have to use keyboard arrows to move around the menu or I have to force an ALT-TAB out of screen to get it to work again (which then leads to other problematic issues.) This also seems to affect all menues in the game (Inventory, crafting, etc). This is particularly stressing on the Wartable Map.

Dialogue Wheel / Conversations:

  • Sometime the PC UI will not go away during cutscenes (especially predominant during the conversation with Connor in Redcliffe). I have to re-load to make it go away.
  • Sometimes the grey circle of the Dialogue Wheel will remain on the screen with blank options after I speak with someone instead of disapearing which will then lead to not being able to select any options to get out of the conversation (NPCs in villages only, hasn't happened with my companions or the Advisors).
  • Sometimes the mouse will stop working and I am forced to use 1,2,3,4,5,6 to choose dialogue options. ALT-TAB seems to be the current work around.
  • Sometimes, I will see Speech Bubbles floating around with no NPC around, or the speech bubble will be above my ability selections on PC UI with no option to make it go away (this usually means that the dialogue wheel will show up grey with no text and won't go away, have to reload.)
  • Sometimes I can move my camera around when speaking with minor NPCs or ambiant dialogue but now I'm always stuck in one direction, I can't spin the camera anymore (I'm not talking about cutscenes).
  • The zooming thing it does for conversations isn't very smart. Depending on how my character is facing the NPC, I get caught up behind walls and vegetations / pots / counters all the time with no way to get out of it unless I skip the conversation. (IE: While speaking with Cullen outside, the NPCs fighting around him will block the way or all I will see are the swords)

Music, sound effects:

  • After loading from a save, the sound effects of battle do not play or will have a very long delay (10 seconds +) which will then play all the sounds at once to get caught up.
  • Sometimes I've encountered load screen menu music overlapping with zone music which is really hard on the head.

Companion, Battle Issues:

  • Sera, while using the leaping arrow ability on an edge or a hill, will either fly up into the sky (a la giant in skyrim) or flip half way through the map, which is really funny the first time but really irritating after 50 times. No work around that I have found besides "make sure she's not on a hill or an edge"
  • Companions will not use newly mapped abilities. Have to reload.
  • Tactic Cam seems to get stuck in one direction sometimes and I can't turn properly on the keyboard/mouse, this issue doesn't happen when I use my controller.
  • The locking on Target isn't easily accessible on M/K, I wish there was an auto-select to next aggressive mob. It's really irritating on a melee or tank character to be constantly fiddling with 12345678, ASWD, R L/B + Lock on Target. I need more hands, obviously.

Collision Issues:

  • Partially falling through the floors / hills / steps. My feet keep getting swallowed up by the ground during big cutscenes.
  • Some items are floating in weird spots (like a fire pit with people around it in the middle of river water, Inquisition Loot Troops that walk around collecting herbs are stationed in the middle of a lake that I can't get too? They're Jesus, they can walk on water.)

Other weird things:

  • Companions or ambiance NPCs will seemingly Superman Fly Land into the immediate area I am in or in the background while speaking with NPCs. Especially hilarious during cutscenes.
  • NPC flies out the closed gate in Hinterlands as you are speaking with the gate person(where the Apostate Mages are holding up - Where the quest for that Elf with the breathing potion is)
  • Textures only partially loading, part of an outfit will be crisp and then the rest will be weird blurry and blotchy.
  • The camera focus will be in the background in major cutscenes and all the characters in the sceen will be out of focus (ie: After fighting the Envy Demon in the Templar's story line (Champions of the Just I think it's called?) and you walk back up the stairs toward the Good Templars, it's all blurry). I'm really happy about that wall texture but everyone that is up close and personal for this amazing story developing is extra blurry!
  • NPCs slide everywhere.
  • Would be nice if the party would stop freaking out while I'm talking to a NPC, Cassandra really needs to stop pacing around lol.
  • Origins knocks me out of the game if someone sends me a message. this is really jarring and irritating.
  • Party members will knock me out of a dialogue wheel or out of an NPC's conversation range while they're pacing around. I've had to resort to telling my party to hold in a further area before I speak to anyone.

Better Life Items:

  • Being able to back out of party selection if you chose to "venture forth" when the selection bugs out with the mouse or if you realise you forgot to sell all your stuff at the war table.
  • Auto-attack needs to be included and be optional to turn on or off. At least let us be a ble to bind attack on something else than left mouse / R. Playing melee is really irritating without auto-attack (hitting 1-8, ASWD and pressing down on the mouse button or R to attack, I don't have three hands and I hate using the controller.)
  • Looting is irritable for several reasons - you need to be really close, you have to spam V since it won't stay highlighted after you discoverd it and loot all is not bindable.
  • I find myself pressing down on both L/R buttons on my mouse to move forward like in the other games, it would be nice to see it added back in.
  • I don't mind the search function, but I think once something is highlighted, it should glitter or something so we can find it instead of spinning the camera around spamming V to see where the beep might lead us. The arrow should be a permanent feature, not a "important hidden item" feature.
  • We need a Skyhold coffer or something to put extra items in. Pack Rats matter.

I'm sure I'll find more, it's not as buggy as ME3 anyways!   :)

 

Besides this, the game is fantastic, 25 hours in, haven't even left Hinterlands lol. Awesome.


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#259
Legenlorn

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How about giving English text to all language versions of DAI like stated before? I mean really. I would understand if a game would not have native language support but the other way around?



#260
Dark

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Toggle Mouselook option!!

 

It is a huge world, it is a beautiful world and needing to hold down the mouse button all the time is... literally painful *finger cramp*  :pinched:

 

I cant agree more.  Its absolutely stupid that we don't have the option to toggle turning on mouse lock and cursor.  Having the camera like this makes combat way more frustrating then it needs to be.  Please add a patch so we can toggle this on and off Bioware.



#261
starlitwaters

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For those suggesting turning down graphics settings and installing updated drivers for those with FPS issues: this has made zero difference for most people. The first thing I did was set all of my graphics settings to low and turn off everything that could be turned off. I have also completely removed all of my old drivers and installed the new Catalyst beta drivers. I have a system that meets and in some cases exceeds the recommended specs, and I'm still lucky if I can get 20 FPS.

In short, Bioware done screwed something up.

#262
Zetsu99

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When patch come out? On this week, or we waiting for a month.


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#263
Pootmatoot

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What an excitingly vague update!


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#264
Hair Serious Business

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^-^



#265
RhemaThomas

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I agree with the other posts about improving the controls and interface. I don't use the TAC cam because it is too zoomed in. Need to be able to zoom out more. Also would like to click on an enemy in normal mode and auto move to that enemy to attack (if melee type). Sometimes cannot mouse click conversation options and have to use keys to answer. On main menu, sometimes it will freeze and I have to close the game using  task manager, then restart. The mouse cursor is way too small. Very hard to locate when in fast paced combat. Would prefer an option to make it more noticable somehow.

 

All that said, the game is amazing beautiful and I love the quests and being able to roam around an area like the Hinterlands (only place I have been so far). Combat wwould be fine if we could get some improvements on automove to attack and/or zoom out more in TAC cam, and finding mouse cursor. But other than that, I enjoy the combat. I am having no trouble with cut scenes and love how all that is working.

 

All in all, a great game. Just needs a little attention for us PC users. :)



#266
b0709

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Please fix the crash to a black screen on startup on dual core CPUs. You do not officially have to support them, but let us decide whether we can accept the possible issues the game might have on lower specifications, like with all other games. As I mentioned in another thread, Mass Effect 2 had the exact same problem, only back then it refused to work on single core CPUs. You fixed that bug eventually, and the game ran perfectly fine, so it was not an issue of CPU speed. It probably isn't either this time, just a bug that you can and should fix.


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#267
DigitalMaster37

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Awesome and thanks! I only experience the occasional hitch in cut-scenes, other than that, it is an awesome game on so many levels. Thanks again!


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#268
mindw0rk

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Good to hear, but what about looting? Its clunky and slow and not fun



#269
Brogan

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I'm no artist but here are my thoughts on the whole UI fiasco:
---- snip -----

You guys have access to EA's money, you have people who coded the SWTOR UI, just throw some dollars at them and i'm sure they can whip up a better UI in under a week.

 

Those all look good to me, Glaso.  It's kind of ridiculous how much space they have wasted.  Clearly a console only setup they for some reason felt would be fine on computer monitors.  Just lazy, lazy programming.

 

The fix I would like to see and the one I think would the easiest is mouse remapping so that LMB and RMB held down would move! Following that making space the pause/unpause in tactical. Third would be auto pathing to targets that are right clicked, be they loot or enemies!

Those changes would bump the Mouse and keyboard from a F to C- imo.

 

Yep, that is my #1 issue.  I refuse to play this game like a FPS not to mention on a mouse with 5 usable buttons that inexplicably cannot be used.



#270
Freedheart

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I don't think I have a top of the line PC, but I did make sure that my specs met the recommended requirements before I got the game.  I use a controller just because that is how I started gaming and can barely function using my mouse and keyboard.  The ONLY problem I have had is with the hitching during cutscenes.  No crashes, etc.  Now, I'm not saying that you should be required to use a controller when playing on the PC, but I don't understand how folks are having all these other problems.  Are you sure you have the required hardware/software?

 

I hope you don't feel the need to flame me, I am just curious how we could be having such wildly different experiences. 



#271
Vash654

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Tactical Cam seems unusable to me.  To me it seems like it was specifically designed for consoles, you have a cursor on the ground, as if your supposed to be moving it with a joystick.  They need to get rid of the cursor on the ground and just give us a better viewing angle and everything should just be point and click.  No moving the camera with WASD.

 

 

I would also like to enjoy combat in 3rd person view but with not having an autoattack and the awkward controls it makes it a pain in the ass.  Really 3rd person and tactical view should not be two separate modes for pc,  I should blend seamlessly into one, it worked great in DAO



#272
Sogoken

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If you guys want to follow the errors, pay more attention here:

 

http://answers.ea.co...p/DAInquisition



#273
ampora

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Its great that they're looking into the PC problems but what about the console problems?



#274
Maclimes

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Thanks Mark. Make note that I WILL be holding my breath for future news.

 

So if I don't survive, please tell my wife and children that I died how I lived: Doing something dumb.


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#275
Degs29

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My biggest concern is the "hitching" in the cutscenes.  I've seen this happen in another game (can't remember which one), but it wasn't even close to as bad as it is in DA:I.  30 FPS cutscenes don't bother me, but this hitching really takes you out of it.

 

Glad to know it's being looked into.  I'll carry on knowing something is in the works!