Ok here's my 2 cents. It's like getting handed an academy award potential movie and saying here this is the most wonderful thing you will see in years but the sound is faulty, but watch it anyway. I have been looking forward to this game with more anticipation than I care to admit to and in many ways I have not been disappointed, it has exceeded my expectations in many areas. It is massively beautiful, full of rich characters, a complex story, gorgeous artwork and I could go on and on what I like about this game. But lets face it, the PC fighting controls suck. I found myself just putting the setting on casual just so I could rush through the fights and get them over with. That takes half of the fun away! And I get irritated every time I have to walk all the way up to a chest, look for the faint little circle and for the small hand to come up just to open it. And I wish there was a way to just toggle the search ON instead of constantly having to push the V button to see anything, and most of the time I can't find it anyway because there is no indication where that little bit of loot is, the outline isn't distinct enough. I'm not going to go into what it would take to fix the controls because that has been listed many times throughout this post and I agree with 99% of them. My real issue is this: Why are PC players getting pushed to the back seat and treated like second class citizens behind console players? I maintain a perfectly good PC that is multipurpose and can handle my gaming needs plus my personal needs. Why are we being blatantly pushed to buying into the console world? Are the console devs really that powerful to call the shots? I have to say that I am REALLY disappointed with the lack of consideration to the PC players out there with this release and I have been an ardent Bioware fan and defender to my friends who refuse to buy their games because they don't like EA. I don't get into politics much and I've never tried to form an opinion about them one way or another, but Bioware you are breaking my heart! We PC gamers MATTER!, don't forget us!
Well there are couple of factors:
- First consoles actually are not leading in game sales. Haven't been for the last 3 years. And their % of game sales is getting smaller each year, while PC grows. Think last year the statistics were something like 55% PC for games sales and the rest was shared between consoles + mobile phones games. This year it's bigger as well.
Now that in itself sounds strange when you think how almost all dev give PC players console ports. And there are couple of reasons for that as well :
-Console players WILL buy game based on reviews, since they can't "pirate" the game to try it if it's worth buying. So there they got guaranteed sales.
-As I said for PC players - many will try a game before buying (there are exceptions - like DAI since most PC players loved BW games before). This acts like a shield against faulty products/unfinished games. Apparently devs don't like that anymore. They don't like to push themselves to create finished product. Hence they don't' get sales on the PC market.
That being said - PC market is much more rewarding, if you actually care about the product you are releasing, ask Valve. You create following that is loyal. If you enable modding these people will even help with many fixes/crashes/mods/patches that will save you lots of money in the long run, and will make your game life longer. Example - BG/Skyrim/Oblivion/NWN/DAO all followed those rules and were great success. Even today people play them, mods are being made. And even today people buy them. For example of the strong communities if you played BG and BG2:SoA, then you would notice how the engines are very different and SoA looks way better than BG. There is mod created from collaboration in the BG community that actually TRANSLATES the whole BG in the BG2 engine....I can't even tell you how many work hours and passion were poured there and the amount of people doing it for free, because they liked the game...not to mention the hundreds of mods if not thousands that add new quests or storyline...Now BW still have these people behinds them, just not behind their new games- and that's why they will be forgotten easily....
- After they make their game for console and port it to PC, some people will still buy it - so now they got guaranteed sales from console market and bonus sales from PC market. Will their profit be as good as if they made good game focused on PC market? No. But it's safer for them.
Now there is another issue here, as to why devs are pushing more people towards the console market:
- The console % of game sales is shrinking each year. According to researches in 10 years the market will be swallowed by the PC sector. So they are trying to prevent that. Why? Because most devs are getting too lazy to be bothered to get good games out there. They want sales even for broken products. The way to achieve that is to keep the console market alive.
And there is another thing there as well. Who is the biggest player in the PC market in general? Microsoft. Who also makes consoles? Microsoft. So there you have it - they are pushing other companies to develop primary for consoles as well 