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#3051
RolePlayer

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This is not true. The PC market is too big and constantly growing to be left behind :). Just BW has gone that way. There are plenty of devs that create RPG specially for PC. It's fine though - another company will swallow the market BW left behind. They will probably realize at some point the mistake they made here, just hope it won't be too late for them.

I recommend you try Original Sin - true RPG game that doesn't hold your hand and is tons of fun to play :)

 

Other companies are already taking over the PC RPG market as that market has been, and is being, abandoned by BioWare. Earlier this year Bethesda's Todd Howard talked to Rock, Paper, Shotgun about the possibility of Fallout 4 and other RPGs in the oven (Apparently We Won’t Hear About Fallout 4 For ‘A While’  http://www.rockpaper...-for-a-while/) and also offered comments on Bethesda's view of the PC market, as follows:

 

“PC is resurgent,” enthused Howard. “Skyrim did better than we’ve ever done on PC by a large, large number. And that’s where the mods are. That feeds the game for a long time. And it’s exciting that the new consoles are very PC-like. That opens up avenues for us going forward to do things that we’ve wanted to do in the past. There are kind of random ideas we’re working on right now, and it’s like, ‘Wow, I think there’s potential here to do some really cool stuff.’”

 

Meanwhile CD Projekt Red has been steadily growing its share of the PC RPG market, with the 3rd installment of The Witcher being eagerly anticipated by PC gamers. Square Enix continues to grow its share of the PC market, as does Ubisoft.

 

I supported BioWare with my wallet, my heart and my soul for literally years, only to find my expectations to be victim of a "polarizing" cold front. The current debacle is pretty much final and overwhelming proof that BioWare has lost interest in PC gamers. The way things are going there's better than a 50/50 chance I've already played my last BioWare PC RPG.

 

It was BioWare that abandoned me; not vice versa.

 

__


  • Ieolus, spirosz, Fire Snake et 16 autres aiment ceci

#3052
MrBonk

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Just to play devil's advocate here for a moment.....

 

I'm a software developer (not game dev tho....medical software). I'll guarantee that the DA:I devs are working their arses off to get fixes for some of these bugs done/tested/approved/released.

 

But just stop and think for a moment.....with the sheer number of possible hardware combinations out there, the PC community is *bound* to discover bugs that weren't found during beta. It's just the way it is. There's also a physical limit to the number of hours of testing that can be achieved by a given beta group size. That's also just the way it is. More beta testers = more time = longer delays = delivery dates slip etc. You have to draw a line in the sand somewhere.

 

I'll also guarantee that, for every one of you saying things like "No auto-attack? Really??", there's a DA:I dev going "I know right!?!". We don't always get what we want as devs....decisions are made and directives are given that we often don't agree with. Someone, further up the food chain, makes a call on something and sometimes they get it wrong. You can bet your arse there's a DA:I dev somewhere who's looking at all these 'no auto-attack and no click to move' complaints and going "See...I fkn told you so!!".

 

But anyway....I too am greatly disappointed with the KB/M interface. So much so that I'm now playing with my Logitech F710 gamepad. Don't get me wrong....I'm a staunch KB/M user and I hate to concede defeat, but I wanted to play the game, not fight with the control interface. The game is *infinitely* more playable with the gamepad....so for those of you who hate the KB/M controls, try a controller. You might be surprised.

 

I've had some bizarre bugs crop up, from vanishing enemies and teleporting companions to enemies being stuck half inside walls and freezing companion dialogs. Are they 'game breaking' issues for me? Nope. Will they prevent me from playing the game? Hell no! This is, by far, the best looking and most engaging game I've ever played. Even after my ~80hrs in game, I'm still frequently finding myself entering an area and going 'Wow...that's awesome!'.

 

TL;DR: The game devs will be working hard to fix the bugs. Use a controller if you hate the KB/M controls. The game is fkng EPIC.


  • Reclusiarch, Gel214th, Monica21 et 4 autres aiment ceci

#3053
rupok93

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Just to play devil's advocate here for a moment.....

 

I'm a software developer (not game dev tho....medical software). I'll guarantee that the DA:I devs are working their arses off to get fixes for some of these bugs done/tested/approved/released.

 

But just stop and think for a moment.....with the sheer number of possible hardware combinations out there, the PC community is *bound* to discover bugs that weren't found during beta. It's just the way it is. There's also a physical limit to the number of hours of testing that can be achieved by a given beta group size. That's also just the way it is. More beta testers = more time = longer delays = delivery dates slip etc. You have to draw a line in the sand somewhere.

 

I'll also guarantee that, for every one of you saying things like "No auto-attack? Really??", there's a DA:I dev going "I know right!?!". We don't always get what we want as devs....decisions are made and directives are given that we often don't agree with. Someone, further up the food chain, makes a call on something and sometimes they get it wrong. You can bet your arse there's a DA:I dev somewhere who's looking at all these 'no auto-attack and no click to move' complaints and going "See...I fkn told you so!!".

 

But anyway....I too am greatly disappointed with the KB/M interface. So much so that I'm now playing with my Logitech F710 gamepad. Don't get me wrong....I'm a staunch KB/M user and I hate to concede defeat, but I wanted to play the game, not fight with the control interface. The game is *infinitely* more playable with the gamepad....so for those of you who hate the KB/M controls, try a controller. You might be surprised.

 

I've had some bizarre bugs crop up, from vanishing enemies and teleporting companions to enemies being stuck half inside walls and freezing companion dialogs. Are they 'game breaking' issues for me? Nope. Will they prevent me from playing the game? Hell no! This is, by far, the best looking and most engaging game I've ever played. Even after my ~80hrs in game, I'm still frequently finding myself entering an area and going 'Wow...that's awesome!'.

 

TL;DR: The game devs will be working hard to fix the bugs. Use a controller if you hate the KB/M controls. The game is fkng EPIC.

 

Alot of these things are "bugs" but rather bad design decisions which has no excuse.


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#3054
XXII

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Just to play devil's advocate here for a moment.....

 

I'm a software developer (not game dev tho....medical software). I'll guarantee that the DA:I devs are working their arses off to get fixes for some of these bugs done/tested/approved/released.

 

But just stop and think for a moment.....with the sheer number of possible hardware combinations out there, the PC community is *bound* to discover bugs that weren't found during beta. It's just the way it is. There's also a physical limit to the number of hours of testing that can be achieved by a given beta group size. That's also just the way it is. More beta testers = more time = longer delays = delivery dates slip etc. You have to draw a line in the sand somewhere.

 

I'll also guarantee that, for every one of you saying things like "No auto-attack? Really??", there's a DA:I dev going "I know right!?!". We don't always get what we want as devs....decisions are made and directives are given that we often don't agree with. Someone, further up the food chain, makes a call on something and sometimes they get it wrong. You can bet your arse there's a DA:I dev somewhere who's looking at all these 'no auto-attack and no click to move' complaints and going "See...I fkn told you so!!".

 

But anyway....I too am greatly disappointed with the KB/M interface. So much so that I'm now playing with my Logitech F710 gamepad. Don't get me wrong....I'm a staunch KB/M user and I hate to concede defeat, but I wanted to play the game, not fight with the control interface. The game is *infinitely* more playable with the gamepad....so for those of you who hate the KB/M controls, try a controller. You might be surprised.

 

I've had some bizarre bugs crop up, from vanishing enemies and teleporting companions to enemies being stuck half inside walls and freezing companion dialogs. Are they 'game breaking' issues for me? Nope. Will they prevent me from playing the game? Hell no! This is, by far, the best looking and most engaging game I've ever played. Even after my ~80hrs in game, I'm still frequently finding myself entering an area and going 'Wow...that's awesome!'.

 

TL;DR: The game devs will be working hard to fix the bugs. Use a controller if you hate the KB/M controls. The game is fkng EPIC.

 

I would be fine with those bugs on launch if I ever got to play for more then 25-50 min, it's a shame I can't as of the CTD's :/


  • CarnieHeart aime ceci

#3055
Arahael

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Other companies are already taking over the PC RPG market as that market has been, and is being, abandoned by BioWare. Earlier this year Bethesda's Todd Howard talked to Rock, Paper, Shotgun about the possibility of Fallout 4 and other RPGs in the oven (Apparently We Won’t Hear About Fallout 4 For ‘A While’  http://www.rockpaper...-for-a-while/) and also offered comments on Bethesda's view of the PC market, as follows:

 

“PC is resurgent,” enthused Howard. “Skyrim did better than we’ve ever done on PC by a large, large number. And that’s where the mods are. That feeds the game for a long time. And it’s exciting that the new consoles are very PC-like. That opens up avenues for us going forward to do things that we’ve wanted to do in the past. There are kind of random ideas we’re working on right now, and it’s like, ‘Wow, I think there’s potential here to do some really cool stuff.’”

 

Meanwhile CD Projekt Red has been steadily growing its share of the PC RPG market, with the 3rd installment of The Witcher being eagerly anticipated by PC gamers. Square Enix continues to grow its share of the PC market, as does Ubisoft.

 

I supported BioWare with my wallet, my heart and my soul for literally years, only to find my expectations to be victim of a "polarizing" cold front. The current debacle is pretty much final and overwhelming proof that BioWare has lost interest in PC gamers. The way things are going there's better than a 50/50 chance I've already played my last BioWare PC RPG.

 

It was BioWare that abandoned me; not vice versa.

 

__

 

The game itself seems quite interesting and fun from what I have been able to play so far.

 

The problem is that they rushed it at least a couple of months just in order to release the game before all the Holiday madness.

 

What really bothers me, and the main reason of my disappointment towards Bioware, is not the buggy mess that is DA:I but the total lack of feedback and information towards their customers. Even Ubisoft offered an apology for their mess (AC:U), kept people informed on their progress in Live Update and even went as far as offering free content. And Bioware?. Total blackout except for this post 9 days ago where they acknowledged we have “concerns”.

 

I have played every single PC game they have released since Shattered Steel back in 96, play both DA games with all expansion, the Last Court and read all the DA books except for one, and as a fan all I can say is that what they are doing is just plain rude. I am really disappointed, Bioware, I expected more professionalism from you.


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#3056
Sysliana

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I also would like to know if using this hack/mod would be cause for a ban, especially in multiplayer? How is it that someone made this when Bioware couldnt? In less time no less. This should really be allowed, since Bioware isnt doing **** to fix their own issues. Its rediculous.

 

http://www.gamerhead...-dao-isometric/



#3057
Brockololly

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But anyway....I too am greatly disappointed with the KB/M interface. So much so that I'm now playing with my Logitech F710 gamepad. Don't get me wrong....I'm a staunch KB/M user and I hate to concede defeat, but I wanted to play the game, not fight with the control interface. The game is *infinitely* more playable with the gamepad....so for those of you who hate the KB/M controls, try a controller. You might be surprised.

 

If this is the case then I wish the developers would just be honest about it. Don't jerk people around by saying that the PC version of Inquisition has the Tactical Camera and pause and play "just like Origins" when if you've spent more than 5 seconds on the PC version of Inquisition, you'd know its not at all like Origins or even DA2.

 

Just as consoles games have controller support as a default, PC games should have mouse/keyboard support as default. And they should work well. Controller support as an extra is fine, or if you want, clearly make it known that your game is best played with a controller.


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#3058
BammBamm

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I also would like to know if using this hack/mod would be cause for a ban, especially in multiplayer? How is it that someone made this when Bioware couldnt? In less time no less. This should really be allowed, since Bioware isnt doing **** to fix their own issues. Its rediculous.

 

http://www.gamerhead...-dao-isometric/

 

the possibilty to zoom out further is not the same as to bring a bigger zoom in tactical view as a feature in the game. you have to make certain object in certain locations invisible to use it everywhere in the game and THATS the big deal. the "fix" is only playing around with numbers and has nothing to do with the effort which is needed to make it a feature of the game.


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#3059
Rahvin

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Normally I'm quite a quiet guy in the forums.... BUT, such a big studio releasing a AAA game for pc in such a 'bad' state for pc and is not able to release a patch within a timeperiod like this? Many big studios release bugged AAA titles, but at least they patch the worst within days (e.g. Ubi, CA, Beth, CDProjectRed, etc.)... Just Studios within EA have problems to do so... So sad!


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#3060
DSesiom

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It's obvious someone gave the order to "just make it playable on PC". I dont know why they didnt want to make proper QA for PC users. Or if they did why they didnt do anything with it.

I said everyone I know not to buy the game until its fixed for PC with proper controls.

I bought the game becouse I'm big fan of DAO, then I hated DA2 and was hopping this was the redemption. It's better than DA2 (easy meh..) but its careless with the PC port, wich is very frustrating.

 

There is 0 Tactical in general and only a bit of micromanagement skill punch on certain ocasions.

Do you remember the ammount of IA companion options in Origins?

 

I could be raging all day long comparing it with Origins, but at least Inquisition in global is a good game, just please make it possible to play it on PC as it should be from the beginning.



#3061
abearzi

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Long ramble...

 

TL;DR: The game devs will be working hard to fix the bugs. Use a controller if you hate the KB/M controls. The game is fkng EPIC.

 

You don't know the devs are hard at work. They have said a few times they are, but until that actually yields something, what they have said is entirely immaterial. The "use a controller" is so stupid it barely merits a response. And if the size of the world is what determines a game is "fckng EPIC", then this is moderately epic at most. If things like the quality of story, the flow of gameplay, or any other criterion are used, DAI is pretty predictable. The story is just one set piece laid out after another with beautiful cutscenes (with terrible awkward hand gestures) spaced apart by fetch quests. The story is just riddled with plot holes and deus ex machina contrivances to rival the cheesiest of bond movies. The wonderful characters and beautiful world spaces are the real saving grace of DAI. And the world is marred by the endless waves of respawning garbage that doesn't even give experience after a while.

 

And I really don't mind being a simple accessory to a compelling story, hell the Final Fantasy games sometimes to that really well. But with a Bioware RPG who made their name around interesting, choice-driven stories. DAI and ME3 were quite disappointing in that respect. 


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#3062
zasgard1969

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Man, I'm soooooo happy I didn't buy this game let alone pre-order it. I do feel bad for those that did. Let this be a lesson to all of us.

 

I, for one, won't be buying this game unless they fix it (that's if they ever do).

 

Also, I'm quite shocked at the lack of information coming from Bioware. I thought they had a good reputation?



#3063
MrBonk

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The "use a controller" is so stupid it barely merits a response.

I am simply relating my experience, having used both control methods. I started on KB/M and found the interface cumbersome, frustrating and in no way similar to the DA:O interface I'd become used to. Over the course of ~15 hours, I tried numberous key bindings but still couldn't find something I was comfortable with. As a last resort, I fished out my F710 controller and was pleasantly surprised to find the game *much* more playable. Fast forward to the ~80 hour mark and I'm still enjoying myself.

 

If you have a problem with that, so be it.


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#3064
Lord_Ziljon

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The Dragon Age Zoomed out hack in action.

 

 

Fast forward to see Tactical Cam combat in action

 

https://www.youtube....YlvXmx9A8#t=154

 

Oh god yes! Please Bioware patch this in! With the ability to zoom in and out like this at will I could finally fight the way I want to fight. The second thing is click to move to loot and stuff like that. Would also be awesome to be able to choose to have auto attack in the normal view not only in tactical view for more easy fight that don't require tactical cam.   


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#3065
Monica21

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I am simply relating my experience, having used both control methods. I started on KB/M and found the interface cumbersome, frustrating and in no way similar to the DA:O interface I'd become used to. Over the course of ~15 hours, I tried numberous key bindings but still couldn't find something I was comfortable with. As a last resort, I fished out my F710 controller and was pleasantly surprised to find the game *much* more playable. Fast forward to the ~80 hour mark and I'm still enjoying myself.

 

If you have a problem with that, so be it.

 

I have serious doubts about this game having any kind of proper kb/m support. I might be pleasantly surprised, but it seems like that's the sort of thing they'd have to put in early. I don't know though. I'll likely end up buying a controller for it though, which I'm loathe to do, but this game is absolutely amazing and playing it a keyboard is messing up my experience. I'm not going to ragequit a really good game and ignore other alternatives for playing it.


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#3066
SnQQpy

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I really, really don't understand the current situation.

 

Yes there are many things broken and there are wants and needs not fulfilled. I'm not going to cover old ground because pretty much everything that has to be said has been said and no amount of regurgitation will fix this. BUT the thing I can't get my head around is the lack of feedback save for we're working on it. To get to this point in time, 12 days since release is astonishing that no official word has been given about the plan and timescales.

 

So people can say "but what can they say except they're working on it"

 

Well they can say.... that they're working closely with nVidia/AMD to resolve driver and optimisation issues.

They can say we will address these first, along side stability/CTD issues and performance gains.

And these will be in the first patch and the target date for said patch (all being well) is Monday Dec 1st.

 

They can say that we will add this or that to the PC control system and address the tactical camera complaints. We will also include walk animations and toggle in this 2nd patch, which is planned for Wednesday December 3rd...

 

Well look you get the idea... and you can add your own list and priority set.  ;) 

 

The point is - I know that they will know their plans because by now they will have completed their analysis and set man-hours to the tasks to complete them. They will already know when they intend to release the planned patches - trust me - there has been plenty of time to assess and target these patch task lists and they will know which of the issues will be stretch goals for certain dates and certain elements may perhaps slip to patch 3 or 4 etc..

 

I cannot agree that keeping this information to themselves is doing them as developers or publishers any good at all. It certainly isn't doing anyone here any good either that's for sure! :( 

 

Game Publishers can be an obstinate breed, so I hope someone from the dev team is reading these forums still and if thats the case here, my message is this - Someone needs to take the initiative!

 

As always my twopenneth  :P


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#3067
XXII

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I really, really don't understand the current situation.

 

Yes there are many things broken and there are wants and needs not fulfilled. I'm not going to cover old ground because pretty much everything that has to be said has been said and no amount of regurgitation will fix this. BUT the thing I can't get my head around is the lack of feedback save for we're working on it. To get to this point in time, 12 days since release is astonishing that no official word has been given about the plan and timescales.

 

So people can say "but what can they say except they're working on it"

 

Well they can say.... that they're working closely with nVidia/AMD to resolve driver and optimisation issues.

They can say we will address these first, along side stability/CTD issues and performance gains.

And these will be in the first patch and the target date for said patch (all being well) is Monday Dec 1st.

 

They can say that we will add this or that to the PC control system and address the tactical camera complaints. We will also include walk animations and toggle in this 2nd patch, which is planned for Wednesday December 3rd...

 

Well look you get the idea... and you can add your own list and priority set.  ;) 

 

The point is - I know that they will know their plans because by now they will have completed their analysis and set man-hours to the tasks to complete them. They will already know when they intend to release the planned patches - trust me - there has been plenty of time to assess and target these patch task lists and they will know which of the issues will be stretch goals for certain dates and certain elements may perhaps slip to patch 3 or 4 etc..

 

I cannot agree that keeping this information to themselves is doing them as developers or publishers any good at all. It certainly isn't doing anyone here any good either that's for sure! :( 

 

Game Publishers can be an obstinate breed, so I hope someone from the dev team is reading these forums still and if thats the case here, my message is this - Someone needs to take the initiative!

 

As always my twopenneth  :P

Well that is the main problem with this thread at this point, I have seen 1 respond to the forum posts and 1 which was the start but I don't count that as an response as he was the one that started the thread. There is one solution to this problem as you point out and it's plain and simple communication with the costumers, every freaking company does this. They have a contact with the costumers both big and small. So this just shocks me about how little we have heard in 12-10 days time (depending on where you are and when the game came out).



#3068
Vengfull

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Bio decided to make DA Inquisition more for the console guys and gals. They did it to save money, and tried to adapt the controls for PC. Like the PC was a oh crap moment. I noticed that they did post a comment about the fixes but who knows how long it will take with all the programming for xbox and PS4 they have to weed out. as I am not that program savvy maybe some one should start a online petition and maybe just maybe we will get either refunds or they will fix it. Because you know the patches will come out well after the guarantees expire and only god knows what the patches will bring. 

 

I supported this company for years and feel very angry that they would do this to us. Bioware  if you guys read this, please don't forget us because if you do you will only hurt and possibly lose the best part of your company "The dedicated and long time gamers."


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#3069
MadWild

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Seriously, I have few issues, but they are making me rethink my purchase and possibly get a refund.

it's all based on the absolutely dreadful integration of the Mouse control, camera,  and UI.  for a multi-monitored system, my peeve  with needing to use rmb for looking around/spinning that awful camera (isn't there an XML file we can alter to give us the fov we need/want, without borking anything else?) where the da:i window cursor and the pc actual mouse cursor do not coincide, which always forces the full-screen to become windowed with a messed up view, and with combat running, well.. can easily lead to death, or at the very least excessive need for potions.. it's extremely frustrating. and happens OFTEN. a potentially easy fix for full-screen is an actual mouse pointer lock, so it knows it cannot go off of that screen (unless alt-tabbed)   Maybe there is a setting I missed? that would make me happy. it's such a wondrous world, with such people in it! 

Bioware (more like Electronic Arts) took away all the modding abilities that were previously available in Origins.

 

If Bioware/EA made modding tools and configurations available, User Interface may not be a problem and other simple issues like mouses possibly be fixed, depending on how configurable they made the game.

 

Unfortunately, Bioware/EA closed the entire game up on purpose.

My problems are:

 

Random cutscenes crashing,

Sometimes random crashing with no error,

studdering in certain cutscenes, especially at the start of the game, the intro level.

 

Horrible User interface that's worse than Skyrim (at least it was moddible and more workable), clunky interface, felt large, not enough details, UI looks it was made for babies on consoles, no doubt to drive us to buy consoles,

Tactical Camera that interferes with Zoom, which actually effects the combat itself, once I got in tactical, could not figure out how to get out of it,

Camera issues such as going through Models,

NPCs just randomly going places and going in circles.

 

Everything was updated before this game was installed, including latest drivers.

 

i5 4670 3.40Ghz
32GB RAM
Windows 8.1 64 Bit OS.
Nvidia GTX 770 4GB.
2x 240GB SSDs and 2x3TB HDDs.



#3070
Han Master

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Well I agree the stability and graphics problems is an issue due to the number of different PCs, but the poor KB & M controls is a slap to the face of all PC users of DAI.
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#3071
Chaos17

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Just to play devil's advocate here for a moment.....

 

I'm a software developer (not game dev tho....medical software). I'll guarantee that the DA:I devs are working their arses off to get fixes for some of these bugs done/tested/approved/released.

 

But just stop and think for a moment.....with the sheer number of possible hardware combinations out there, the PC community is *bound* to discover bugs that weren't found during beta. It's just the way it is. There's also a physical limit to the number of hours of testing that can be achieved by a given beta group size. That's also just the way it is. More beta testers = more time = longer delays = delivery dates slip etc. You have to draw a line in the sand somewhere.

 

I'll also guarantee that, for every one of you saying things like "No auto-attack? Really??", there's a DA:I dev going "I know right!?!". We don't always get what we want as devs....decisions are made and directives are given that we often don't agree with. Someone, further up the food chain, makes a call on something and sometimes they get it wrong. You can bet your arse there's a DA:I dev somewhere who's looking at all these 'no auto-attack and no click to move' complaints and going "See...I fkn told you so!!".

 

But anyway....I too am greatly disappointed with the KB/M interface. So much so that I'm now playing with my Logitech F710 gamepad. Don't get me wrong....I'm a staunch KB/M user and I hate to concede defeat, but I wanted to play the game, not fight with the control interface. The game is *infinitely* more playable with the gamepad....so for those of you who hate the KB/M controls, try a controller. You might be surprised.

 

I've had some bizarre bugs crop up, from vanishing enemies and teleporting companions to enemies being stuck half inside walls and freezing companion dialogs. Are they 'game breaking' issues for me? Nope. Will they prevent me from playing the game? Hell no! This is, by far, the best looking and most engaging game I've ever played. Even after my ~80hrs in game, I'm still frequently finding myself entering an area and going 'Wow...that's awesome!'.

 

TL;DR: The game devs will be working hard to fix the bugs. Use a controller if you hate the KB/M controls. The game is fkng EPIC.

Why do you try to find them excuse ?

Bioware is an old professional gaming company, they don't need us to find them excuse.

Like I said in another thread that is not our job to explain things for them.

As professional, Bioware should just admit their mistakes and fixe them.

That's what they're doing at the moment and I hope they will continue to polish the game through patches.

 

About the bugs, I'm sorry but the last things as constumers should do is to defend them. That won't help the dev.

Also, lot of companies are able to release games with none game breaking bugs. Bioware itself with their previous games.

Last thing, a lot of bugs are pretty obvious like the changing voices or gender issue without needing to corner them.

So really, no. Bioware messed up somewhere in their beta testing departement and they should take responsability as professionnal.

 

The mouse+keyboard thing, is like someone else said is a bad gamedesign choice.

Which players who played previous games can't accept because we had not that problem before.

So why now ? Because console was their first priority ?

Then should've delayed the game to make a proper port pc.

 

The last thing we should do is to lower our standards and say AMEN to bad things, that won't help the dev instead it will encourage them to milk us... Because for your information they're already trying to get more money from us by putting micro-transaction in Multiplayer just like in Mass effect 3 and god I would've rather have prefered they scrap this and give us more hairstyle or hairs for Qunari.


  • Lord_Ziljon, CarnieHeart, Nighinn et 4 autres aiment ceci

#3072
Bethgael

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It's far easier for Blizzard to do this given their revenue stream. Proportionally it would be like Bioware giving every gamer back $1. 

 

That is absolutely true. :)

My post wasn't clear enough, though, because I was pointing at the "taking responsibility" issue rather than the "money back" one. Blizz's launch issues were not entirely their fault. They still went, "whoa, sorry, everyone, that effing sucked" and made whatever reparations were within their power to make (a week's revenue on 10 million subs is a fair dint in the profit margin even for a company that large). They also kept everyone informed as they went. In contrast, Bio/EA's vacillating, ignoring and blaming on their twitter feeds, making PR statements like this one, and refusing to be specific on anything.


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#3073
Bethgael

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Just WOW!

 

PLEASE, Bioware, tell me that the patch will change the tac camera to this:

 

sGpoTNF.jpg

 

With this camera and the mouse to move around, the game would be thousandfold better. Finally I could play it.

 

(sorry my english)

 

Holy crap that is fantastic. Add autoattack and a laptop user may even be able to angle upwards to those high rifts properly.

Two weeks, Bio--that's how it's done.


  • dataBlast aime ceci

#3074
tpho99

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And, it's more a slap in the face of ppl who actually played the earlier installments of the franchise.

 

The gameplay and combat in the earlier games (which are many years old) were close to pristine. Not only did you have direct control over placement, movement and adhoc skills, there was also a deep macroing-system for your whole group. I played through those games several times, just for that - on nightmare, with several setups and configurations. Tanking with Fenris with his 2h sword thruout DA2 on nightmare is the most fun I've had in any RPG, with a solid mix of tactics, control and action gameplay in every fight.

 

In this game, this is not possible at all. At best you can (as I am now) play on normal and just faceroll the combat, and just enjoy the amazing content, environments and story. There is no replay-value, tho - as the other installments had.

 

If you decide to go for the micromanage-macro-minmax-route in DA:I on nightmare, it's nothing but trying to circumvent the horrible AI, the lacking macrosystem and the oh-god-so-awful-camera control.

 

Well, as it has been said - the game is one huge epic (GOTY), but the gameplay and combat just takes a huge dump on it overall.

 

EDIT : Yes, the Cheat Engine Zoom + rmb toggle makes it better, no doubt about it :) I advice kb+m players to check that out.


  • Gel214th, aliastasia, Tajoumaru et 1 autre aiment ceci

#3075
voteDC

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If this is the case then I wish the developers would just be honest about it. Don't jerk people around by saying that the PC version of Inquisition has the Tactical Camera and pause and play "just like Origins" when if you've spent more than 5 seconds on the PC version of Inquisition, you'd know its not at all like Origins or even DA2.

 

Just as consoles games have controller support as a default, PC games should have mouse/keyboard support as default. And they should work well. Controller support as an extra is fine, or if you want, clearly make it known that your game is best played with a controller.

It's as I've said before I see no reason the control scheme from Origins and DAII would not have worked here. The paranoid man in me says that the changes have been made for multiplayer, where I confess they do seem to make that little bit more sense.

The hard part for me is that seemingly no-one at Bioware saw that people who had played the first two games would have issue with this new control scheme.

Why do they keep trying to turn Dragon Age into something else. Dragon Age should be Dragon Age. It doesn't need to be Mass Effect, or Skyrim, or Dragon's Dogma, or World of Warcraft, etc. There's a reason that Dragon Age: Origins is still so popular today.


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