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PC Community Concerns


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#3076
tpho99

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This just adds insult to injury;

 

PC confirmed as lead platform for Dragon Age: Inquisition

http://www.videogame...nquisition.html

 

‘Dragon Age: Inquisition’ is ‘beyond what we hoped for’ says BioWare

http://www.examiner....or-says-bioware

 

And, we can whine and moan of gameplay and combat, but I feel rly sry for those that cant even get their game to work on their high-end PC's


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#3077
Ieolus

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What does that even mean now, 'PC as lead platform'?



#3078
Joe-Poe

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Hmm..  so nothing through the Thanksgiving holiday, eh?

 

Not surprising.

 

I had a thought the other day that I don't think I've read anywhere on here.  If they are somehow able to give us just 2 features, 1) click to move in Action Cam, and 2) click to attack in Action Cam ....  is there any further reason the PC would actually need the Tactical Camera?

Nope it wouldn't need it....

 

For me the tac cam is a joke anyway...If it was meant to appease DA:O fans they failed HARD.....

 

I might use it if they fix the camera and make it less busy, as in remove all the rings and lines and other junk that gets in the way of seeing the game. Aww the hell with it just patch in DA:O PC contorls in action mode and It would be a good game.



#3079
MacroN0va

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I'm so confused about the "Made by PC gamer" video. It's downright bizarre they blatantly lied to everyone. That cute woman talking about shaking at Pax seemed so sincere and passionate I ate it all up.


Remember at the end when she talks about "pressing A?" It goes by quick. But reference to controllers in a "Made for PC" video should have been a HUGE red flag.
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#3080
In Exile

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It's as I've said before I see no reason the control scheme from Origins and DAII would not have worked here. The paranoid man in me says that the changes have been made for multiplayer, where I confess they do seem to make that little bit more sense.

The hard part for me is that seemingly no-one at Bioware saw that people who had played the first two games would have issue with this new control scheme.

Why do they keep trying to turn Dragon Age into something else. Dragon Age should be Dragon Age. It doesn't need to be Mass Effect, or Skyrim, or Dragon's Dogma, or World of Warcraft, etc. There's a reason that Dragon Age: Origins is still so popular today.

 

I think there are lots of reasons to think that the DA:O/DA2 control scheme wouldn't have worked, all of which relate to the switch to FB3. It's not like a control scheme pops out of the aether. 


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#3081
voteDC

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The engine shouldn't effect the control scheme if they actually work on it.

After all Unreal Engine has been used on genres from shooting to driving,

If they couldn't get the Origins/DAII scheme working then that doesn't speak well of Frostbite.


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#3082
Han Master

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What does that even mean now, 'PC as lead platform'?


False advertising.
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#3083
Redhands

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from Laidlaw:

*Tactical view force-centering when switching party members is a bug and will be addressed in the next patch.

*Aware of requests to have a walk toggle as well. Under investigation.

*We are aware of PC folks missing the "hold" functionality for search highlighting. Fix may not be a hold, but may be able to improve it.

 

 

I repeat once more, having a walk toggle won't change anything because walking is too slow and running is to fast. Change the default run speed to Jog then put a press a key for walk and run.Skilled QA testers should have say it to you long time ago ...

 

Jog speed is by far the best speed to appreciate the game as intended especially indoors ! I can't imagine myself exploring tunnels, caverns, dungeons walking or running only.

 

Almost all games I played so far in an open world had a character moving at Jog speed by default on PC.


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#3084
Muerte

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from Laidlaw:

*Tactical view force-centering when switching party members is a bug and will be addressed in the next patch.

*Aware of requests to have a walk toggle as well. Under investigation.

*We are aware of PC folks missing the "hold" functionality for search highlighting. Fix may not be a hold, but may be able to improve it.

 

 

I repeat once more, having a walk toggle won't change anything because walking is too slow and running is to fast. Change the default run speed to Jog then put a press a key for walk and run.Skilled QA testers should have say it to you long time ago ...

 

Jog speed is by far the best speed to appreciate the game as intended especially indoors ! I can't imagine myself exploring tunnels, caverns, dungeons walking or running only.

 

Almost all games I played so far in an open world had a character moving at Jog speed by default on PC.

assassins creed is not agree with you.



#3085
TonyB

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In my experience, vanilla DAO was a fine game that became a superb game after twelve months or so of modding, DA2 was a below average game that became an average game after twelve months or so of modding, and DAI could become a fine game with twelve months or so of modding... but without modding, there is no chance of Bioware's devs getting the game to that state as there is no real incentive for them to do so... modders have passion, creativity and patience, the devs have timetables, pressure and the next project... so how do Bioware rescue this game?  Release the toolkit and let the modders loose, it's what pc does well after all...


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#3086
Klory

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In my experience, vanilla DAO was a fine game that became a superb game after twelve months or so of modding, DA2 was a below average game that became an average game after twelve months or so of modding, and DAI could become a fine game with twelve months or so of modding... but without modding, there is no chance of Bioware's devs getting the game to that state as there is no real incentive for them to do so... modders have passion, creativity and patience, the devs have timetables, pressure and the next project... so how do Bioware rescue this game?  Release the toolkit and let the modders loose, it's what pc does well after all...

I'm pretty sure you should be asking EA and DICE for this, not Bioware.



#3087
Redhands

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assassins creed is not agree with you.

 

True. Assassin creed is walk by default to able to explore small indoors but assassin creed gameplay is very different from traditional RPGs we know. Some sort of platform game with RPG mechanics so you have to constantly switch between walk and run.

 

Here in DAI we've got some small caverns but large ones too, tunnels as well. It would be ridiculous having to walk in a very long tunnel as it would be ridiculous too having to run inside that same tunnel because we wouldn't be able to see resources as intended using a game controller, especially when that tunnel is dark ! Jog speed is the way : It's just common sense !



#3088
Valethar

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What does that even mean now, 'PC as lead platform'?

 

The players thought it meant that the PC version would be developed for the PC, not given a craptastic port from the console version.

The suits at EA/BioWare thought it meant the PC version was the first one to get thrown under the bus.


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#3089
Terran Strider

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This game is unplayable with M&K. This is not a concern, this is an issue.

On 19 Nov. 2014 Mark Darrah (BioWare) stated that “Player experience is a top priority for us”.

It’s been 10 days Mark; how about an update please?


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#3090
TobyJake

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I am starting to believe that there may be a trend here whereby older generation GPUs are more stable than newer ones.  I am running with a GTX 580 and no issues either. Clue?  Imagination (on my part)?

I am running GTX680 with absolutely no probs. My some donated it to me 2 days ago. Previously was running GT640!!! That was stuttering but this card is such a difference. I can actually play the game. Still disgusted over KB/M controls tho. Only playing mage or archer on Casual. Will just wait till they release something



#3091
Brogan

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And this is the problem with games nowadays, put in shoehorned mp and you can't risk modding freaking singleplayer otherwise it might ban you for no reason and a whole part of the game will be locked away from you.


That shouldn't be a problem if you have no intentions to even try the mp portion of the game.
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#3092
Echorion

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I get that it takes time to release a patch that lets the rest of us play the game....

 

But could you give a rough eta? I mean I even get you can't say for sure, I am just wondering if we can expect it soon or late December or what?

 

I am just getting tired of checking every day and being disappointed that I can't play yet =(


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#3093
Muerte

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WHEN THEY WILL RELEASE PATCH??


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#3094
In Exile

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The players thought it meant that the PC version would be developed for the PC, not given a craptastic port from the console version.

The suits at EA/BioWare thought it meant the PC version was the first one to get thrown under the bus.

 

Designing a game for the PC doesn't mean making it ideally work with KBM. Look at TW2, whose control scheme was clearly optimized for the controller but for which suggesting that it was not PC-lead development would be ridiculous. 



#3095
Klory

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What does that even mean now, 'PC as lead platform'?

These days it doesn't mean software engineering for current high end PC hardware, then downscaling and optimizing code from there for consoles. This only happens for PC exclusives that later become console games.Instead it probably means it properly uses the DX engine and its features. It is then ported to PC when there is -1000 time left in development with too little time,desire,money and sometimes experience to to do it properly since consoles and computers don't work the same way. That's the only reason you get consoles beating fairly expensive pc's since most older generation graphics cards weren't configured to have 4gb VRAM standard and VRAM is not additive on the PC and getting your computer to do this requires complicated (and slow) calculations. Thus even an old GTX 780TI gets worse performance in a game like the evil within because even though it can do far more than the ps4's approximate hd7850, it doesn't have huge amounts of VRAM since this was never necessary in the past. These port games don't even seem to use the VRAM that you have properly and all because of cheap and efficient solutions found for next gen consoles. A ps4 had 8gb of ram (probably closer to 6ish in real life) that it can allocate to the cpu and gpu on the fly

 

That and consoles are easier to design for since there's only 1 hardware configuration, the user base also tends to be younger and more influenced by industry reviews than pc users are.As long as Microsoft and Sony can prevent their proprietary software from being leasked they can hold off piracy for a long time in a more cost effective manner than on the pc (just so long as it lasts) , although how much money is "lost" is debateable since software companies tend to put losses at 30%-xxx% and there are definitely pirates who end up paying, and loads of pirates who won't pay because they can pirate. Nobody ever looks at how content is priced,licensed and distributed in a region. In games terms the perfect example is the Australia Tax that also effects comparitively less wealthy countries like New Zealand or Origins lovely $1=1 Euro policy in regional stores. Honestly though games are much better at this than movies,tv content and pharmaceuticals



#3096
Brogan

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I think there are lots of reasons to think that the DA:O/DA2 control scheme wouldn't have worked, all of which relate to the switch to FB3. It's not like a control scheme pops out of the aether.


I'm not sure I would agree with that. "Lots of reasons"? I may not have read everything Bio has released, but I do not remember reading a single comment from them saying why they "couldn't" use the previous scheme.

FB3 is a very modern engine. 'Click to move' is already a part of the game in Tac Cam. Camera manipulation via the mouse is already part of the game.

There is little to no reason at all to believe that FB3 is why the control scheme is poorly done. And if you are at all cynical, it is much easier to believe the PC scheme is the way it is because of either bad design choice (this should work for PC, right?), or just lack of effort in porting the already finished console control scheme over (the majority opinion in this thread at least, if I had to guess).
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#3097
Sensorie

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Will a patch even fix these issues?

 

I suspect limitations of the Frostbite engine may be a contributing factor, as I refuse to believe such egregious issues would have been allowed to slip through every stage of the development process.

 

I hope I'm wrong; I want nothing more than controls like DA:O.



#3098
Suhiira

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‘Dragon Age: Inquisition’ is ‘beyond what we hoped for’ says BioWare

http://www.examiner....or-says-bioware

While I'm fully aware that some PC players are having problems with the game (mostly related to certain vid cards) for my part the game works fine.

And my system is theoretically sub-standard for the game (3 gig single-core, 6 gig RAM, GTX 580).

My only complaint is the extremely poor port of console controls to the PC.  Because it's blindlingly obvious that's all they did.



#3099
Brogan

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I love reading from so many different posters how beautiful and engrossing the game is apart from the controls.

It makes me feel justified in not starting the game yet.

Though the current sale over at Steam is making it hard to just spend my time in the character creator...

#3100
glosoli

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We did not wait Godot this long, release the patch already...


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