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#3176
Merlanni

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Is your 6800 overclocked?

Crosssfire factory overclock

 

No problems in any other game.



#3177
Brogan

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I also think it's important to make note of how Ubisoft is dealing with the AC Unity release.

Obviously, there are many differences between the 2 companies as well as the games themselves. But there are some similarities, such as the game and subsequent patches being multiplatform.

Just following the situation, and realizing that right now is a critical point in time in regards to the overall success of Inquisition, I think it's good that Bioware has a bit of a standard to compare their course of actions to...
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#3178
Brogan

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Crosssfire factory overclock

No problems in any other game.

I just know that particular Dx error always has something to do with how the game *thinks* your GPU is behaving. I had a slight overclock on a GTX 760 last year in BF4, and I'm talking like a 2% boost in the core/vram, and I couldn't play 2 minutes without getting that error until I removed the OC.

Clearly it's a problem that drivers need to address, so I would make sure your reports go to them (AMD) as well.

#3179
Angelous11

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Hello Everyone,

 

My issue is random crashes freezes. Locks up my PC completely and have to hard reset. On one occasion, my PC hard reset itself to prevent damage..... I have tried everything from my online search to fix this.... Here are my specs. Can OP mentioned an estimate on when we can expect the patch to at least fix the crashing/freezing/ Pc lockout requiring hard reset... Happens on random regardless. By the way I'm using gamepad, xbox 360 controller... don't think this makes  adifference though lol.

 

Processor

Intel® Core™ i7 CPU 960 @ 3.20GHz

Manufacturer

Intel

Speed

3.9 GHz

Number of Cores

8

 

Video Card 1

NVIDIA GeForce GTX 275

Manufacturer

NVIDIA

Chipset

GeForce GTX 275

Dedicated Memory

1.8 GB

Total Memory

4.0 GB

 

Video Card 2

NVIDIA GeForce GTX 275

Manufacturer

NVIDIA

Chipset

GeForce GTX 275

Dedicated Memory

1.8 GB

Total Memory

4.0 GB

 

Memory

6.2 GB

 

Operating System

Microsoft Windows 7 Ultimate Edition Service Pack 1 (build 7601), 64-bit

Service Pack

1

Size

64 Bit

Edition

Ultimate

 

Display Maximum Resolution

1440 x 900



#3180
Fire Snake

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I think that the majority of the "thread clutter" is, "Hey, let's check EA's stock!" and "Make a Facebook page!" and "Somebody check Twitter because I don't know how!" from people who aren't even playing the game. People who have vested interests in some kind of improvement, e.g. people who like the game but their enjoyment would be increased tenfold by at least one of the changes mentioned being implemented, are the ones Bioware should be listening to.

 

I like the game (I mean, have you been to the Sword Coast?! It's amazing!), and even if nothing changes, I'll continue to enjoy the game. I won't ragequit because I don't like the controls. I won't even refuse to even try just because I feel like being a punk. I'll just buy a controller. I'll enjoy the game for what it is even if I want something different. PC players, including myself, have made a lot of noise. Bioware knows what we want. Whether we get it has probably already been determined.

 

Err, in other words you think the majority of clutter ITT is Pen&Paper's posts?

 

Personally, I greatly appreciate someone so passionate about the integrity of the public relations profession. Encouraging consumer advocacy seems like a good thing to me so I'm not really sure what your issue with P&P is.

 

I disagree that Bioware should only consider feedback from those who have already bought the game, as surely they would want any changes they might make to appeal to more customers, or their own customers from previous Dragon Age games. If someone says, 'I don't like how the game looks like it plays now but I would buy it if the tactical camera could zoom out more and indoors' then that is pretty valuable feedback. Especially if lots of people are saying that. Likewise if someone says that they won't be able to enjoy the game unless a walk toggle is implemented. I assume you would like for Bioware to sell more copies so as to justify another high budget game in the series.

 

It is Bioware's choice how to respond to all the feedback they peruse, which will be coming from many sources other than this one thread. I think it's pretty okay for people to express themselves and their preferences, disappointments, hopes and so on here. It's helpful for people to have a place to commiserate and vent a little too. Jokes and stuff aren't exactly unwelcome either. Let people talk. I'm sure Bioware have staff capable of sieving through forum noise to elicit useful information if they are serious about it.


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#3181
Monica21

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Sure, after the 30th page with no further info after the first post. I'm not disagreeing and saying those posts help, but those kinds of posts are, for the most part, always done out of extreme dissatisfaction with the issue of the thread. That's easy to understand.

Coming on here and telling people to just deal with it or to pick up a controller does nothing but lead to pages and pages of **** Allan and the rest have to wade through to find more info. The former does as well, but it's not nearly as inflammatory.

 

Sure they're done out of extreme dissatisfaction, but they don't add any value to the conversation. And I'm not sure how dissatisfied someone can actually be without having spent some time in the game anyway.



#3182
Monica21

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Err, in other words you think the majority of clutter ITT is Pen&Paper's posts?

 

 

I do. Because they don't add any value and at this point, it's not constructive feedback. You don't gain anything by telling someone else how to do their job.

 

edited to add: Accusing people (including me) of having ulterior motives or being Bioware employees because some of us are willing to look past the gameplay in favor of the game, at least until we see something from Bioware about what can and can't be done, doesn't earn him any points.



#3183
Molay90

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First off, I didn't read through all 127 pages. I did however read through all the bioware posts. So if I missed something due to that, let me apologize.

 

I was wondering if there are any news concerning an upcoming patch to adress PC control issues and UI?

Has a list of changes been released somewhere?

Has a release date been announced somewhere?

 

Currently still waiting on it to be fixed, and although I'm pretty anxious to play, I'll wait for the fixes before I re-buy (24h refund used) the game.

 

I'm really looking forward to see a proper PC adaptation to allow me to dive back in to one of my favorite universes.

 

Thanks



#3184
Caelistas

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Hello Everyone,

 

My issue is random crashes freezes. Locks up my PC completely and have to hard reset. On one occasion, my PC hard reset itself to prevent damage..... I have tried everything from my online search to fix this.... Here are my specs. Can OP mentioned an estimate on when we can expect the patch to at least fix the crashing/freezing/ Pc lockout requiring hard reset... Happens on random regardless. By the way I'm using gamepad, xbox 360 controller... don't think this makes  adifference though lol.

 

 

Video Card 1

NVIDIA GeForce GTX 275

Manufacturer

NVIDIA

Chipset

GeForce GTX 275

Dedicated Memory

1.8 GB

Total Memory

4.0 GB

 

Video Card 2

NVIDIA GeForce GTX 275

Manufacturer

NVIDIA

Chipset

GeForce GTX 275

Dedicated Memory

1.8 GB

Total Memory

4.0 GB

 

 

Your problem is your SLI config. It's been proven that the game runs like ass/ way more prone to crash on dual graphics configs due to a lack of good driver support. 

 

Stuff like this is why i never bother with 2 gpu's anymore, it's overkill and a lot of games do not fully support it.


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#3185
Sparky862

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Son, I think you need to consult an ophthalmologist.

How can you not see this?? Are you gay??



#3186
SnQQpy

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Your problem is your SLI config. It's been proven that the game runs like ass/ way more prone to crash on dual graphics configs due to a lack of good driver support. 

 

Stuff like this is why i never bother with 2 gpu's anymore, it's overkill and a lot of games do not fully support it.

 

That's not my experience - I had lots of CTDs until I updated to 344.48 344.75 drivers (Oops my bad copy/paste idiot inside) - I have not had a single CTD since. There is however, texture flicker in some places (looks like a related Zbuffer issue) but I even found that saving > quitting to main menu > loading the save resolves those too.  ;)



#3187
jnd0e

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I wrote here before that i wont play it and wait for fix. But i can't. I've googled for every solution. None helped with random crashes and freezes. What the flying **** bioware?! Why wont you simply wright that your ****** game needs more than 2Gigs of video ram to work properly?! I wouldn't bought it in the first place! Oh wait, clever strategy.



#3188
Krustus

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I slowly start to loose my patience. This is outright criminal what Eaware is doing here. And where are the laws for this kind of situation? We are left on our own and can do nothing but swallow this ****.

False advertisement would **** them up in every other industry and they could bet fhat they are getting sued more than less.

 

In every industry there is fraud-protection for exactly cases like this. But no the Gaming laws are outright ridiculous and offer no chance for victims.

 

We were ripped off and can do nothing about it. Criminal Scum in my opinion and i will warn every gamer i know about this. If even one person dont buy Eaware games after i informed them it will be a win.

 

Now they are just sitting and waiting til the storm blows over. **** this, i feel like i am in a russian blackmarket.

 

Sorry for bad English


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#3189
Fire Snake

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I do. Because they don't add any value and at this point, it's not constructive feedback. You don't gain anything by telling someone else how to do their job.

 

edited to add: Accusing people (including me) of having ulterior motives or being Bioware employees because some of us are willing to look past the gameplay in favor of the game, at least until we see something from Bioware about what can and can't be done, doesn't earn him any points.

 

Well, I find them valuable even if I don't necessarily agree with everything P&P says. I also think that sometimes outsiders or novices can provide unique insight into situations that veterans may overlook due to familiarity and tunnel vision. Besides, P&P claims to be a 30+ years veteran of the public relations industry, so I would ignore his advice at one's peril.

 

I agree it's generally not cool to accuse people of being shills or whatever, but I don't recall seeing P&P do this (not that I don't believe you or anything, just don't recall it, probably because it wasn't said to me right? ;-) so I wouldn't want to comment on that without seeing the quote in context. Fair enough though, I get how P&P may be coming across a bit stridently in this thread to some. 



#3190
jnd0e

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How can you not see this?? Are you gay??

Are you not?


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#3191
Brogan

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I'm really looking forward to see a proper PC adaptation to allow me to dive back in to one of my favorite universes.

Same.

 

Stuff like this is why i never bother with 2 gpu's anymore, it's overkill and a lot of games do not fully support it.

Same.



#3192
dahmidrobi1

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After the character creation and the spiders cutscene , i started in this empty place , is that supposed to happen ??!!!



#3193
rupok93

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After the character creation and the spiders cutscene , i started in this empty place , is that supposed to happen ??!!!

 

Restart the game and don't use the force 60 fps cutscene thing before character creation. This happened to me too.


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#3194
Monica21

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Seriously though, the worst bug is that the Chancellor says "supposably" in the prologue. That's just unacceptable. /sarcasm

 

(It's pretty annoying though.)


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#3195
Klory

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Restart the game and don't use the force 60 fps cutscene thing before character creation. This happened to me too.

The Maker punishes bad girls and boys who want to see cutscenes at double the fps of a next gen console :ph34r:



#3196
In Exile

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The engine shouldn't effect the control scheme if they actually work on it.

After all Unreal Engine has been used on genres from shooting to driving,

If they couldn't get the Origins/DAII scheme working then that doesn't speak well of Frostbite.


It matters a great deal when they have to create two separate UIs, control schemes, cameras etc.
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#3197
In Exile

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I'm not sure I would agree with that. "Lots of reasons"? I may not have read everything Bio has released, but I do not remember reading a single comment from them saying why they "couldn't" use the previous scheme.

FB3 is a very modern engine. 'Click to move' is already a part of the game in Tac Cam. Camera manipulation via the mouse is already part of the game.

There is little to no reason at all to believe that FB3 is why the control scheme is poorly done. And if you are at all cynical, it is much easier to believe the PC scheme is the way it is because of either bad design choice (this should work for PC, right?), or just lack of effort in porting the already finished console control scheme over (the majority opinion in this thread at least, if I had to guess).


We don't know exactly how the engine works under the hood in terms of the programming to know how e.g. the camera might have a hard time seeing through walls (which is the indoor zoom issue) or simultaneously having area of effect looting and what we have now.
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#3198
In Exile

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I don't follow what you mean. Why is it not most appropriate and desirable to design a game to function as optimally as possible with the native controls of the particular system you are designing for? Is the inverse of what you claim also true - that designing a game for consoles doesn't entail trying to make it work ideally with controllers? This seems absurd to me unless one assumes that quality is not a prerequisite goal of game design.

I also don't see why it is ridiculous to argue that the TW2 was not a PC-lead game in development in terms of its UI and some of its mechanics (eg combat system and quick-time events). I personally consider TW2 to be a console-type game, regardless of its optimisation for pretty on the PC.


The point is that there is a lot more to game design for a platform that the control scheme. The logic doesn't work backwards because consoles can't support a controller but PC can. If consoles somehow had KBM, just because the game would have a KBM UI wouldn't make the PC a lead platform.

TW2 is clearly designed around the PC. The engine is made to take advantage of the power and hardware of the PC.
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#3199
In Exile

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Tac Cam is new for consoles. Not new on PC.

It worked perfectly in DA Origins because it used the exact same camera controls as regular mode when you entered it.

Instead of keeping that formula on PC (the smart thing to do), they decided to voluntarily re-design the pc camera controls from the ground up (literally - that ground cursor is the cause of the problem) and shoehorn a console-specific design onto the pc version, where it doesn't work and creates exponentially more issues.

^^ That is design-specific policy. Somebody at Bioware made that choice. They did not have to do it that way.


They didn't decide to redesign it. They had to redesign it because they switched engines. They made IMO a terrible decision when they chose NOT to include the identical DAO scheme on PC for DAI but this was not a situation where the default choice meant we got a DAO control scheme. That was the situation in DA2 which still used the Eclipse engine (or a variant thereof).
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#3200
Brogan

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They didn't decide to redesign it. They had to redesign it because they switched engines. They made IMO a terrible decision when they chose NOT to include the identical DAO scheme on PC for DAI but this was not a situation where the default choice meant we got a DAO control scheme. That was the situation in DA2 which still used the Eclipse engine (or a variant thereof).

 

You misunderstood me I think.

 

They purposely decided not to use the same basic camera control scheme for the Tac Cam.

 

Meaning, they had no reason to try to shoehorn in that ground cursor thing, if while in Tac Cam, you control it via the mouse just like normal, and just add Edge scrolling (like Origins did)