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PC Community Concerns


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#3201
bEVEsthda

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Well, I find them valuable even if I don't necessarily agree with everything P&P says. I also think that sometimes outsiders or novices can provide unique insight into situations that veterans may overlook due to familiarity and tunnel vision. Besides, P&P claims to be a 30+ years veteran of the public relations industry, so I would ignore his advice at one's peril.

 

I agree it's generally not cool to accuse people of being shills or whatever, but I don't recall seeing P&P do this (not that I don't believe you or anything, just don't recall it, probably because it wasn't said to me right? ;-) so I wouldn't want to comment on that without seeing the quote in context. Fair enough though, I get how P&P may be coming across a bit stridently in this thread to some. 

 

 

Oh, I quite agree with P&P on that EA/Bioware doesn't manage things well.

 

But my point would be that it's just another evidence of that there is something seriously sick in their company culture. And we kinda already know that. It's been obvious for a long time. They don't manage anything well. Nothing.

 

But I don't think things can change during these events. They can't, because the company structures makes it impossible. Bioware persons are probably doing what they can, and Allan has been most courageous, something I believe P&P also recognizes.

 

So in my mind, this thread is not helped by speculations about EA stock. That's just a sort of anger. About venting a justified anger, and engaging in revenge-fantasies, just because one feels so powerless.

 

We are powerless. The anger is justified. But one should try to avoid it from spiraling into a self-amplifying rage. Some posters here blow on the flames and pour on more gasoline, to fuel each others anger. It's a bit unnecessary, I think.

Much is wrong here. But we can say that without looking for details to exaggerate or twist with hyperbolic semantics.

 

Let's focus on the details of the issues instead.


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#3202
PetrosTruesight

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Love the game!

 

Hate the PC Tactical Cam!  (And many of the other "Tactical" decisions in this DA)

 

This "feature"  is completely unusable in 90% of the combat situations so far, and is clunky and badly managed in the others  (as described by several thousand posters above).  I know that console patches are difficult to put out in a timely manner, but PC patches are another matter.  One of your devs must have been involved with the PC versions of DA1 and DA2.  Give them the code and some time, and I'm sure they can fix this so that your PC users will truly enjoy ALL aspects of this enormous undertaking.  Thank you for your time, and for all the things that DA3 has gotten right!  :)


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#3203
Elhanan

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It might be nice to be able to cast buffs on the Avatar portraits as with prior games. This helps mostly when I am unable to se them, but know they require aid.
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#3204
Chibi Elemental

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my biggest complaint at the moment for the pc tac cam is the camra being on a hinge and being stuck to the cursor in the middle of the screen. though if the hinge was taken away most of my complaints would be gone atm.



#3205
In Exile

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You misunderstood me I think.

They purposely decided not to use the same basic camera control scheme for the Tac Cam.

Meaning, they had no reason to try to shoehorn in that ground cursor thing, if while in Tac Cam, you control it via the mouse just like normal, and just add Edge scrolling (like Origins did)


I think that ground cursoer exists because of difficulties they had creating a true camera. It's obviously just an invisible character that can't jump. It seems like they don't know how to uncouple the camera properly.
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#3206
Alec Fortescue

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I bought Dead Space 3 on Origin for a fiver. The whole game is capped at 30 fps and it does not stutter like cinematics in DA:i...



#3207
Prezervation

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yeah, now that we cant crack our games anymore, we deserve more love!



#3208
Dinkledorf

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...

 

No matter how hard i try i cannot make my female character look like a female. My women looks like a man with make up. You guys did not even do any effort into adding extra morph and body features to change for a female character. Instead you gave us the same customasation sliders as a male character cause you are to lazy to do a propper job. Now i need to play as a drag queen

 

...

Also disappointed with the head mesh, the controls in CC seem great but, at least for me, require quite a bit of manipulation to get a half decent character out.  Best I have come up with so far is this:

 

Nv8QzlD.jpgSkyrim had the same problem until the mods took care of the additional sliders.  The problem here mainly though appears to be "weird" head mesh whereby golden ratios (eyes to nose to mouse to chin, etc.) are definitely next to impossible to achieve.  Regardless, beauty is in the eye of the beholder and to me this character looks pretty darn good. :-)

 

Unfortunately, I tried to skip the intro after creating her and ended up in never never land (from which there appears to be no return) and had to crash the game.  I will need to recreate.


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#3209
jnd0e

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we deserve more love!

LOL NOPE



#3210
Dinkledorf

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You misunderstood me I think.

 

They purposely decided not to use the same basic camera control scheme for the Tac Cam.

 

Meaning, they had no reason to try to shoehorn in that ground cursor thing, if while in Tac Cam, you control it via the mouse just like normal, and just add Edge scrolling (like Origins did)

Not so sure about this myself, the camera controls seem equal to me in Tac Cam as they are in the game.  Hold right mouse to pan and WASD to move (OK A and D,  in my config rotate, as oppose to move but one can hold both mouse buttons to move the camera left/right).  Screen edge panning is what is missing though.

 

Consider that in normal mode WASD moves the character and camera auto follows so in fact the only camera controls in non-Tac Cam mode is the pan (right mouse button) which is the same as Tac Cam.  Once they implement screen edge pan it should be good, I think.  

 

I cannot recall from DA:O whether or not you could actually pan/rotate the Tac Cam to look at sky but it does not appear to be something you can do in DA:I that I found.  You can only swing the camera to be perpendicular to the ground and not beyond that.  The camera also rotates using your character as the centre and not itself which would be significantly more flexible.  In Tac Cam, the icon you are presented with for movement directions is treated as the "focal character" for the camera.  The camera is not free-floating, like in Skyrim for example.  It works but could be better.  The Cheat Engine zoom hack works great (so far) but you do have to zoom out in normal mode before engaging Tac Cam as you are not able to zoom out while in Tac Cam mode.

Or am I misunderstanding what you mean?


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#3211
SnQQpy

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Also disappointed with the head mesh, the controls in CC seem great but, at least for me, require quite a bit of manipulation to get a half decent character out.  Best I have come up with so far is this:

 

Skyrim had the same problem until the mods took care of the additional sliders.  The problem here mainly though appears to be "weird" head mesh whereby golden ratios (eyes to nose to mouse to chin, etc.) are definitely next to impossible to achieve.  Regardless, beauty is in the eye of the beholder and to me this character looks pretty darn good. :-)

 

Unfortunately, I tried to skip the intro after creating her and ended up in never never land (from which there appears to be no return) and had to crash the game.  I will need to recreate.

 

Slightly off topic :P but I agree sadly - they really didn't get this element right at all. I have something satisfactory considering the limitations but it could be much much better!



#3212
Julia Luna

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Oh... they still insist on that bad joke that PC was the lead platform Jesus... hope some people are laughing, I bet console users are

If the next patch is something like 13gb rewriting most of the game then well, maybe we will have a so-so experience, which is the best this game can be



#3213
BammBamm

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Oh... they still insist on that bad joke that PC was the lead platform Jesus... hope some people are laughing, I bet console users are

If the next patch is something like 13gb rewriting most of the game then well, maybe we will have a so-so experience, which is the best this game can be

 

maybe you should just trash the game, would better for your nerves and the devs too. with that toxic attitude you will never have the chance to enjoy the game. and for the future, dont preorder games anymore and wait till a few days after release and inform yourself


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#3214
Brogan

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It might be nice to be able to cast buffs on the Avatar portraits as with prior games. This helps mostly when I am unable to se them, but know they require aid.


You can't cast spells by clicking on the portraits? Seriously?

What's the point of having portraits of your party members then?
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#3215
Sysliana

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This is beginning to sound like a class action lawsuit waiting to happen..


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#3216
shushNMD

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This is beginning to sound like a class action lawsuit waiting to happen..

 

I've heard this before and not only here and not only with this game, nothing like that is going to happen.



#3217
Brogan

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I think that ground cursoer exists because of difficulties they had creating a true camera. It's obviously just an invisible character that can't jump. It seems like they don't know how to uncouple the camera properly.


What difficulty creating a true camera? What are you using when not in Tac Cam?
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#3218
Brogan

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Not so sure about this myself, the camera controls seem equal to me in Tac Cam as they are in the game. Hold right mouse to pan and WASD to move (OK A and D, in my config rotate, as oppose to move but one can hold both mouse buttons to move the camera left/right). Screen edge panning is what is missing though.

Consider that in normal mode WASD moves the character and camera auto follows so in fact the only camera controls in non-Tac Cam mode is the pan (right mouse button) which is the same as Tac Cam. Once they implement screen edge pan it should be good, I think.

I cannot recall from DA:O whether or not you could actually pan/rotate the Tac Cam to look at sky but it does not appear to be something you can do in DA:I that I found. You can only swing the camera to be perpendicular to the ground and not beyond that. The camera also rotates using your character as the centre and not itself which would be significantly more flexible. In Tac Cam, the icon you are presented with for movement directions is treated as the "focal character" for the camera. The camera is not free-floating, like in Skyrim for example. It works but could be better. The Cheat Engine zoom hack works great (so far) but you do have to zoom out in normal mode before engaging Tac Cam as you are not able to zoom out while in Tac Cam mode.
Or am I misunderstanding what you mean?

I think because I have only watched footage of it being used and not actually played it myself, I am missing something here.

You say you can only use the mouse to pan in action mode. Can you not use the mouse wheel to zoom in?

Why can't the Tac Cam be focused on the selected character EXACTLY like action cam?

Why does the Tac Cam need the ground cursor if click to move via the mouse works in Tac Cam? Is it not redundant?

Yes, edge scrolling should be added, exactly like it was in Origins. I'm just not understanding the benefit to the existing setup. I can't see how simply removing the ground cursor system and adding edge scrolling would not be infinitely better.

#3219
Morty Smith

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Game Awards are held on the 5th of december. I hope we see a patch or more news before then.

 

They will definitely get an award or two and I don´t want to sit here, applauding awkwardly.


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#3220
dizog

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The game certainly good, but something is wrong here :D

 

Forums, DA:I

dACOlFr.png

 

DA:O

ZFXS0vN.png

 


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#3221
Lortheron

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Dear Bioware: are you at least looking at THIS (??):

 

 

The game certainly good, but something is wrong here :D

 

Forums, DA:I

dACOlFr.png

 

DA:O

ZFXS0vN.png



#3222
Suhiira

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You can't cast spells by clicking on the portraits? Seriously?

What's the point of having portraits of your party members then?

So you can monitor their health, period.



#3223
Potatoespotate

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Dear Bioware: are you at least looking at THIS (??):

Because DA:O hasn't been out for years or anything...


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#3224
jnd0e

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Interesting fact. When i change ingame settings like textures, shadows, etc in any way, game freezes. When i wont change anything it freezes less, but still crashes. Denuvo is ****, Nvidia is ****, optimization is ****. Way to protect their money and waste my nerves.



#3225
Brogan

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So you can monitor their health, period.

 

I thought that's what the huge green health bars were for.