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PC Community Concerns


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#301
Tookah45

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This game was not PC ready, and was released nonetheless.

 

Sure it was PC ready. It's exactly what they wanted it to be, seeing as how "PC is basically our lead platform because we all develop on the PC,"

http://www.videogame...nquisition.html

 

:rolleyes:


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#302
CitrusFlavor

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For a game this size, it really is just baffling that there is no way to change your face anywhere later in the game (I would pay for a DLC for this ability tbh). I just wanted to play the game, and am paying the price for my enthusiasm by being stuck with a face that is borderline hideous (because it always looks different in character creation, eh). I mean I COULD go back and redo everything but honestly that would take the fun out of the release. 

 

I also keep getting freezes at the main menu. And dialogue/party select mouse-over issues. And one time Varric died, and came back but it said he was still dead. Also the tactical stuff.

 

All of that aside though, I really do love this game! I hope you guys can release a patch that addresses a bunch of the big problems soon.



#303
Nitrobucket

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Honestly my only issues with the game is the multiplayer. Pretty big issues at that.

Laggy

players get frozen

complete game crashes

loot not appearing

 

Looking forward to this getting resolved



#304
Peaches

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Sure it was PC ready. It's exactly what they wanted it to be, seeing as how "PC is basically our lead platform because we all develop on the PC,"

http://www.videogame...nquisition.html

 

:rolleyes:

 

Note what they say. They develop for PC first. Okay, fine. But that doesn't mean they *DESIGN* the game for PC.


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#305
Greaves_

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Cheers, can't wait. 



#306
Tookah45

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Note what they say. They develop for PC first. Okay, fine. But that doesn't mean they *DESIGN* the game for PC.

The words "lead platform" are pretty clear. As is the phrase "first and foremost." 

 

1fore·most

 adjective \-ˌmōst\

: most important


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#307
ssanyesz

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Good to hear. For the amount of money this game costs the PC players deserve proper controlls, UI and inventory too.

 

Look at Diablo3 for example, console and PC version have different controlls, UI, inventory.


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#308
elfgirl

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While I also appreciate a Bioware person finally saying something, I have to agree. If anyone--anyone in the development team with any PC RPG gaming experience had bothered to play with KB&M they would have immediately gone... "well, this is Not Good, guys, we need to fix this."

No autoattack? No click, mouse, character walks to loot? No full no-pause party support, even on "easy" and "normal"? No player-directed mouse binds? C'mon. It's not like you guys are new at this.

The fact that no streams using K&M were shown (and that the first people to get the game to play were console players) leads me to believe 1 of 2 things: someone did, said exactly that, and its clunkiness was deliberately hidden, or, 2, that no-one bothered. DA:O and DA2 were perfectly good PC-played games, and Bio should know better. I can play DA:O for hours and lose all the time in it (I've lost count of how many play throughs!) and yet after an hour of playing DA:I my hands were so sore I stopped.

 

I could put DA2 on "easy" and never ever pause and just sit back and enjoy the interactive combat. DA:O the only time I put it lower than normal was in the Fade (because it went faster! hehe). Telling us that we will have "fast and interactive combat with choice on PC" is not what is happening with K&M. Dying on the tutorial boss in normal multiple times because the interface is clunky and you can't even see the clicky hand on the rift when you have a gaming laptop in tactical? Priceless.

I expect so much better--and I, like others, would like to know specifics before the refund window closes, because as it stands now, I cannot play (and I am not going to buy a framming controller to play on my PC. "Controller support" =/= "must buy a controller", and should not).

 

Combined with the choppy play on a well-over-spec rig that runs other load-heavy games perfectly fine (loading takes SEVEN of RAM? Really?) and this is unacceptable, sorry.

I have never, EVER complained about a DA game in any bioware forum before. I've never felt the need. I expected it to be the same this time. Bugs, I expect. This sort of mislead? I do not. From EA, yes. From Bioware, no.

 

I really don't want to return the game if this will be fixed. I want to play your beautiful game! I want to complete my collection of blond-haired, brown-eyed boys! But, I am also leery of losing my AU$90 (thanks for the Australia tax, btw, guys), so I really need to know before that refund window closes. Please.

 

Let me start off by saying that I, personally, have not found the new PC controls to be as unplayable as others have. With a few tweaks, within what can currently be done to alter keybindings for both mouse and keyboard, I've managed to come up with a configuration that's close enough to what I've used in F/TPS games to feel playable. I also am not a member of the Click to Move, Mouse Only fanclub. It was actually a barrier to me getting into DAO in the beginning, tbh. So, the fact that it's not an option in DAI? Also not really an issue for me (although I know it is for many others). That said...

 

What bothers me the most is the possibility that you guys (Bioware) weren't upfront with us from the beginning about the platform you were focusing on. 

 

There is a reason I refuse to buy games that are exclusively console ports and will generally avoid games that don't build in some level of UI optimization for the PC versions of the game as part of the core development process. Why? They're virtually guaranteed to be bad gaming experiences for PC gamers. 

 

As many others have pointed out, the DAI UI looks and plays like a console port. At best, I'd be willing to believe that there was parallel development for both platforms, trying to find a happy medium so that the majority of the coding could be used for both, but there's no way that this game was developed with PC as the lead platform. If that was the case, surely at least one or two of the preview streams would have included K&M gameplay. Otherwise, it makes no sense that you never once showed the game being played with your lead platform's default controller(s).

 

The bottom line: I have no expectation that I will be able to play every game that comes out or that they will be developed specifically for my preferred platform. There are entire franchises that look beautiful and I'd love to play, but probably never will because I'm not a console gamer. But, I do expect that companies will be upfront and honest about what platforms they're developing for so that I can make an informed decision about buying the PC version of those games when they come out. And, right now, I don't feel like that's what happened here. 


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#309
Blackstork

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I really holding meself from starting SP. Please please Bioware, do not kill my belief in you, fix this as soon as possible. I want mouse and keyboard  and tactics mode being functional, at least to level of DA:O. Thanks. It's serious issue, and must be fixed.



#310
am0n

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The bottom line: I have no expectation that I will be able to play every game that comes out or that they will be developed specifically for my preferred platform. There are entire franchises that look beautiful and I'd love to play, but probably never will because I'm not a console gamer. But, I do expect that companies will be upfront and honest about what platforms they're developing for, so that I can make an informed decision about buying the PC version of those games when they come out. And, right now, I don't feel like that's what happened here. 

 

Couldn't agree more.


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#311
Reverend1313

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Kinda seems being able to Bind (ALL) your mouse buttons and actions in the game would be a no brainer on the PC platform..I've grown up playing PC games and honestly suck with a controller and having to aim and look around with the camera with a controller is so unsatisfying  and cumbersome to me. 

 

The entire reason I choose to game on a PC and not a console is freedom and choice. I guess i don't get understand why Bioware put in the effort to bring this game to PC at this point because their is no freedom at all with controls. The game is nearly unplayable with a keyboard and mouse. Looks like a straight up cash grab and a big old F U to their customers. 



#312
DonSwingKing

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I'm no artist but here are my thoughts on the whole UI fiasco:

 

l4apDuUl.jpg

 

dV3qne4l.jpg

 

h4naE5Zl.jpg

 

wXEIpyal.jpg

 

 

You guys have access to EA's money, you have people who coded the SWTOR UI, just throw some dollars at them and i'm sure they can whip up a better UI in under a week.

 

I agree with everything except the partymember portraits. Why should the Inquisitor be smaller than the rest?

 

EDIT: Nevermind, I misunderstood it.


Modifié par DonSwingKing, 20 novembre 2014 - 09:44 .


#313
TXAstarte

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I'm fortunate to have a rig that isn't having too many of the gamebreaking issues, but it's perplexing that the game launched with such apparent disregard for the pc platform.

 

Hopefully, that will be addressed promptly and completely in patches, but seriously BW, don't make a fantastic game, and undermine it by treating one of your distribution platforms as an afterthought.


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#314
Tookah45

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As many others have pointed out, the DAI UI looks and plays like a console port. At best, I'd be willing to believe that there was parallel development for both platforms, trying to find a happy medium so that the majority of the coding could be used for both, but there's no way that this game was developed with PC as the lead platform. If that was the case, surely at least one or two of the preview streams would have included K&M gameplay. Otherwise, it makes no sense that you never once showed the game being played with your lead platform's default controller(s).

 

 

For the sake of fairness, there are games that really just need to be played with a controller. Anything involving flying (unless you use a joystick) or other 3D movement, Dark Souls (a console port, but I think everyone has pretty much accepted that it's just meant for a controller. And, it was said up front- use a controller or don't play. The devs didn't brag about how much focus they're putting toward PC development.) However, a 3rd person RPG isn't (typically) one of these games. Especially considering the last 2 worked just fine with KB/M and had 100% of the features everyone's complaining about not having. Click-to-move (especially in the sense of "click on loot, pick up loot") was in both previous DA installments. It was also optional in both games. Want to move with WASD? Cool, WASD away. Want to run to that door without holding W for 30 seconds? Cool, click on the door. AOE loot was also present. Loot sparkled to let you know "hey, I'm loot." Running around spamming whatever you've bound loot-radar to (which makes sound BTW, way to make me focus on the sound of loot pings every 6 feet over the game audio). The camera in tac mode in DA:O was also not 5 feet above your head. Both games had an auto attack.

 

This is my principal complaint about the controls. They worked just fine the last two times, how is it possible to screw it up so badly this time? All you had to do to the controls was literally nothing and they would have been great. I guess it's just further proof that we were blatantly lied to about how much effort went into PC development for this title, as they already had a working control scheme and it still didn't make it into the game.


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#315
Tookah45

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I'm fortunate to have a rig that isn't having too many of the gamebreaking issues, but it's perplexing that the game launched with such apparent disregard for the pc platform.

 

Hopefully, that will be addressed promptly and completely in patches, but seriously BW, don't make a fantastic game, and undermine it by treating one of your distribution platforms as an afterthought.

 

Especially not the platform you said was the "lead platform" and the extent of your attention to the consoles was to "make sure they don't fall behind."


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#316
TwinKats

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It's great to hear that Bioware is on the problem, whatever the problem it is. It is sad to hear nothing addressing anything at all about the problems I've seen people face aside from the barest of basics - attempting to get the game to even run. My roommate and I both have the game, she can't run it, I can. It's frustrating in our household for that, but what's even more frustrating?

 

It's how utterly BROKEN the game actually is. I've had my character flung when not in combat for no reason, hurt when nothing around could hurt them (discounting falling, because that's a thing and I acknowledge that). I've had him immune to fire one moment, and then on fire in another area when performing the same thing (I got curious). I've had codex entries pop up into my screen without even touching them or having a clickable interaction nearby with something that would bring a codex entry up. I've had combat randomly freeze, I've had questlines be incompleteable because of the WRONG item being in the place I'm supposed to go -- specifically this has made its appearance time and again involving the Astrarium. I've had numerous problems to be honest that's beyond graphics issues and crashing, and it's worrying me because this is honestly the worst I've seen a game upon release. This is beyond what Bethesda has ever done (and Skyrim was a pain those early days) and that is honestly, to me, saying something.

 

I'm especially concerned as Bioware has made it a habit to have the developer console invisible and often inaccessible (until later down the line). I hit the tilde in combat on accident while trying to activate my skill hotkeyed to 1 and was met with the developer console, visible, and functioning. I can generate a list of potential commands and execute them. I even have photos and video of this.

 

This game is on Frostbite.

 

We have access to the console -- which should not be possible.

 

It is horrendously broken, and beyond a 'shitty console port to pc' way.


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#317
chanyounancy

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Hey,

 

  I like it that somebody replies to the lame and not user friendly PC controls, I hate the tactial camera, it's useless. Please fix it ASAP, it really impedes me from playing any more. I would like a more zoomed out tactial camera and be able to control at least same level as Origins. Thanks!



#318
aries1001

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Now I am worried because these are the SMALLEST problems I am having that you listed:

 

  • Driver support
  • Hitching and frame rate issues in cutscenes
  • Feedback on keyboard and mouse controls
  • General user interface optimizations for PC

I would rather you fix the constant crashing every 20 seconds, and the hitching and frame rate issues everywhere outside of the cut-scenes first.

 

Yes, that may well be. But think of it this way instead. From the time this game went gold and to the game was released, Bioware probably knew about these issues within the game. And they are probably quicker than most problems to solve e.g. fix. The things you've mentioned, could just probably take a bit longer....



#319
aries1001

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Please be aware that EA sets the release date for all platforms, not Bioware. However, after having watched and read all these comments, I, too, as long time Boware fan has to ask this question: was the game properly tested? I understand, of course, that Bioware can't test the game on every pc setup out there in the real world, but....

However, I also seem to have seen that people who have fiddled somehow with their computer e.g. overclocked etc. might seem to have more problems that people who didn't do this. (just my observation). As for patcher Bioware has to get EA's approval to make a patch for this game. And it seems this will happen...

ps: This whole story with the pc controls etc.  is exactly why I never anymore buy a game in release day....

edited for clarification.


Modifié par aries1001, 20 novembre 2014 - 10:09 .


#320
Echorion

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Patch the game already I wanna play it T_T



#321
elfgirl

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For the sake of fairness, there are games that really just need to be played with a controller. Anything involving flying (unless you use a joystick) or other 3D movement, Dark Souls (a console port, but I think everyone has pretty much accepted that it's just meant for a controller. And, it was said up front- use a controller or don't play. The devs didn't brag about how much focus they're putting toward PC development.) However, a 3rd person RPG isn't (typically) one of these games. 

 

[...]

 

This is my principal complaint about the controls. They worked just fine the last two times, how is it possible to screw it up so badly this time? All you had to do to the controls was literally nothing and they would have been great. I guess it's just further proof that we were blatantly lied to about how much effort went into PC development for this title, as they already had a working control scheme and it still didn't make it into the game.

 

True, but it's rare that games developed with the PC as the lead platform are designed in a way that makes them impossible to play without a controller--with a few exceptions, like flight simulators. (Oddly enough, Dark Souls was one of the games I was thinking of--both as an example of companies that were upfront about what platform the game was developed for and when when I said that there were games I'd love to play, but won't, because they were made for consoles.)

 

I don't know enough about Frostbite to know how much, if at all, that played into the changes in control UI. Regardless, I would have expected any new control UI to feel like a branch of the legacy control scheme, not a complete retool. Instead, DAI PC controls have the same non-intuitive feel that comes from trying to map a UI designed for controllers back to K&M.

 

At this point, I'm not sure which option would be more disappointing: that they weren't honest about PC being the lead platform or that it was the lead platform but we ended up with a UI that feels like a console port anyway. :/


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#322
Roelka_

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Same :( Going through the topic where people post pictures of their Inquisitors and I'm so jealous. Wish I could create mine, instead of refreshing forums every hour and hoping some magical solution will appear.



#323
Hexoduen

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I'm no artist but here are my thoughts on the whole UI fiasco:

 

l4apDuUl.jpg

 

dV3qne4l.jpg

 

h4naE5Zl.jpg

 

wXEIpyal.jpg

 

 

You guys have access to EA's money, you have people who coded the SWTOR UI, just throw some dollars at them and i'm sure they can whip up a better UI in under a week.

 

You may not be an artist, but that's some fine work right there for the PC! If I could choose between the current UI and your suggestions, I'd go with your suggestions B)


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#324
Snazzy

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Day 3 and I still cant get passed character creation without it crashing. Bioware, the utter fuk? You really should offer some sort of dlc or something to compensate for the fact we have paid for a game that we CAN NOT play. This is frankly ridiculous, as anyone who purchased a physical copy, me included. can not return your broken piece of worthless plastic because have already opened it. This is just sad. Ive never...and I repeat NEVER bought a game tha was this broke before. Ive been a loyal fan since KOTOR....but back then you actuallycared about your pc fan base. Now youre just a hollow husk of what you used to be.

#325
cers001

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I bought the inquisitors edition for pc I have problem; the third disc is useless it has a "disc read error" I have spent £130 for NOTHING!


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