Aller au contenu

Photo

PC Community Concerns


19127 réponses à ce sujet

#3251
Innsmouth Dweller

Innsmouth Dweller
  • Members
  • 1 208 messages

huh, so i guess still no info on patch then?

well... good times.

 

nevermind... there are other games. not from BW, from the looks of it

/shrug

 

to all who have patience:

good luck guys, don't be harsh in your words, there's really no need. i hope you will finally enjoy DAI at some point, or at least be able to play it. take care :)


  • Really Sad Panther, AnubisOnly, AndreyBlaze et 3 autres aiment ceci

#3252
Brockololly

Brockololly
  • Members
  • 9 032 messages

Remember that PC controls and tactical camera is something raised by the players. They could have anticipated them being released negatively but it's a difficult position to be put in because you're not sure whether what you changed in the game is right or wrong and whether changing them again would be for better or for worse.

 

All BioWare had to do was play Origins on PC and copy that. That's all. Just do that.

 

Now maybe that was too much resources and time to do, but the blueprint was right there and has been right there for years. Maybe it was an issue with Frostbite but then...they spent a ton of time on this game. But given how late they showed the PC's UI, I really think they cobbed together the PC version (mouse/keyboard at least) at the last minute.

 

Its disappointing to me mostly because I cannot fathom how anyone playing the game on PC with mouse/keyboard couldn't have seen all of these control issues or gameplay issues coming.

 

 

I can't help but feel that unless Bioware starts to genuinely engage its aggrieved PC customers regarding the concerns in this thread, they are only going to cop more flak when the first patch is released and people's hopes are squashed. They will still get questions of, 'Are you going to fix x?' and 'What about y feature?'. I seriously doubt they will be able to satisfy everyone's complaints considering that even the most commonly shared key issues require such significant changes.

 

Far better to begin a process of expectation management now, by entering a dialogue about why they may not be able to change certain things, so that people can understand or at least better appreciate where Bioware is coming from. The current lack of communication is exacerbating the problem of people's misaligned expectations caused by their (ahem) marketing campaign, and just looks shady.

 

Unless they really are planning a comprehensive patch with a significant overhaul of the GUI, controls and tactical camera...

I agree here too. I recall back when Empire: Total War came out and it was a hot mess. The community managers and developers had weekly or at least regular blog/forum updates on what they were working on with the patches, and had a pretty regular schedule of one patch being technical fixes and the following being more gameplay-centric fixes.

 

I know its only been a couple weeks, but some more communication at least on what their rough timetable is or what the contents of the first patch might be would be nice. Should I expect a mega patch that fixes many of the things Darrah highlighted in the OP or should I only expect this first patch to try and fix gamebreaking technical issues?


  • Ieolus, fchopin, Dakota Strider et 4 autres aiment ceci

#3253
Dominator24

Dominator24
  • Members
  • 285 messages

 

To all AMD users, beware of the 14.11.2 Catalyst update. It caused my game to be basically unplayable, every 20 seconds it freezes for 30 seconds at a time, about 10-15 minutes after starting playing, forcing to at least restart the game. I reverted to 14.7 few hours ago, and the game runs fine for now.


 

 

Your using Mantle? or DX11?

I know that in in-game benchmark Mantle get +9-10 more FPS

But DA:I work better on DX11 for me at least.



#3254
Tombfyre09

Tombfyre09
  • Members
  • 84 messages

I figured I would throw my two cents in on this topic.    First I'll explain how I play these games.   I like to control the game almost entirely over the shoulder.   I used click to attack (autoattack) to engage in combat and I switch to the character I feel will be the most integral to the battle, I control them directly.    I will pause and switch to other characters to use spells and abilities that I don't set to fire off with tactics.     In really critical situations, or times when there is going to be a large number of area of effect attacks, I will sometimes use tactical above the battlefield view to micromanage movement.      

 

So that said, my concerns will likely echo many others.

 

 - Auto attack, click to attack in 'over the shoulder view' is needed

 - More options to control camera and select characters is needed for tactical view

 

I have stopped playing the game while i wait to see what the patch entails, I had only played the intro and a bit of the Hinterlands when i realized that when i turned on controller mode, suddenly my melee character could attack while advancing, and was able to push through enemies with more momentum that I was able to achieve with a mouse and keyboard.   I found this to be a bit distressing, and I just don't feel as though playing with a controller is the way an RPG with party control should be played.  Especially given that this was not how the other two games were played. 


  • voteDC, Dakota Strider, Hexoduen et 3 autres aiment ceci

#3255
Suhiira

Suhiira
  • Members
  • 123 messages

No I think it's just as stated.

The same people were doing QA on all platforms, 4 with controllers, 1 without.  And I'd bet they used a controller when doing half their QA on the PC.  It just never occured to them that PC players don't expect/want a controller-based UI.

I don't blame the QA grunts or code monkeys at all, this is the sort of thing management gets paid more (and gets bonuses) to consider.

So point those fingers where they belong.


  • hwlrmnky, dataBlast, LD Little Dragon et 1 autre aiment ceci

#3256
Julia Luna

Julia Luna
  • Members
  • 178 messages

oh c'mon, deep under all the hate and masochism you love the game :D ADMIT IT ADMIT IT!! :D

 

 

weird, installed the 14.11.2 before release (in germany) and had in the first two hours 4 crashes and not one after that. did you deinstalled properly the old driver parts? do you use crossfire?

You can't hate what you don't love. Of course I love, and that' s why it hurts me so much that it is bad.


  • AnubisOnly et dataBlast aiment ceci

#3257
Brogan

Brogan
  • Members
  • 2 190 messages

So I gave it a shot with a controller, but I can't zoom out. Not talking about tactical camera, just a regular little zoom out so you can see more of your surroundings. Switching to gamepad locks everything else, and I can't find a way to zoom out using only the contoller. Any ideas? Am I blind?

 

One of the many reasons I refuse to even attempt a controller.  And one of the limitations that I can just imagine controller users saying, "oh it's no big deal" over.  Sorry, no settling for me.

 

huh, so i guess still no info on patch then?

well... good times.

 

nevermind... there are other games. not from BW, from the looks of it

/shrug

 

to all who have patience:

good luck guys, don't be harsh in your words, there's really no need. i hope you will finally enjoy DAI at some point, or at least be able to play it. take care :)

 

There are some pretty good deals on the current Steam sale.  Already picked up a few to tide me over till the patch comes out.



#3258
MidgardSerpentZ

MidgardSerpentZ
  • Members
  • 223 messages

Another thing regarding the controlls is how you pick up loot, I never seem to register and be able to pick up loot with one click, you always need to 'wiggle' around the loot before you can actually pick it up, and on top of that the pick up animation seems to take almost 2 seconds.

 

Sounds like nitpicking maybe, but there's a lot of stuff to pick up just walking around and it's becoming REALLY tedious, I'm at a point I feel like just partially skipping on picking up stuff.... divinity; original sin was so much smoother with this.


  • michaelnull et Tarzilman aiment ceci

#3259
Brogan

Brogan
  • Members
  • 2 190 messages

No I think it's just as stated.

The same people were doing QA on all platforms, 4 with controllers, 1 without.  And I'd bet they used a controller when doing half their QA on the PC.  It just never occured to them that PC players don't expect/want a controller-based UI.

I don't blame the QA grunts or code monkeys at all, this is the sort of thing management gets paid more (and gets bonuses) to consider.

So point those fingers where they belong.

 

True, this was decided long ago to do it this way.  They knew the focus was totally on the console version (which yes, technically included 4 total "platforms" - but it's really just one)

 

What kills me about that is, why did they intend to spend so little time on the pc version, and yet try and to reinvent the wheel with the pc control scheme?  I mean, talk about a recipe for disaster.


  • dataBlast aime ceci

#3260
dieNOOBdie!!

dieNOOBdie!!
  • Members
  • 2 messages

What kills me about that is, why did they intend to spend so little time on the pc version, and yet try and to reinvent the wheel with the pc control scheme?  I mean, talk about a recipe for disaster.

 

This here is what infuriates me.


  • dataBlast, Radko et Renimar aiment ceci

#3261
Julia Luna

Julia Luna
  • Members
  • 178 messages

Auto-attack

Click to walk-pick items

Click... click... click...

I am a PC gamer, I do have a mouse, could you please not make it useless? (specially while you make all controls worse/harder/tiring at the same time)


  • fchopin, Lortheron, Han Master et 5 autres aiment ceci

#3262
abearzi

abearzi
  • Members
  • 212 messages

True, this was decided long ago to do it this way.  They knew the focus was totally on the console version (which yes, technically included 4 total "platforms" - but it's really just one)

 

What kills me about that is, why did they intend to spend so little time on the pc version, and yet try and to reinvent the wheel with the pc control scheme?  I mean, talk about a recipe for disaster.

 

And they sold it to PC gamers as a return to DAO style combat and control. Its just just that PC control was clearly left in the lurch, but that the PC gamers (and console gamers to some extent) were deliberately lied to about how the game would function.


  • Renimar aime ceci

#3263
rollinsage

rollinsage
  • Members
  • 3 messages

Watching the Dragon Age inquisition PC trailer, I was under the impression that Bioware cared about it's PC user fan base. Of course, now I realize that they were just trying to fool us into buying the game.


  • Valethar, AndreyBlaze, endartol et 1 autre aiment ceci

#3264
MadWild

MadWild
  • Members
  • 21 messages

One of the many reasons I refuse to even attempt a controller.  And one of the limitations that I can just imagine controller users saying, "oh it's no big deal" over.  Sorry, no settling for me.

 

 

There are some pretty good deals on the current Steam sale.  Already picked up a few to tide me over till the patch comes out.

Fallout New Vegas (especially with mods - hint it's on special on steam atm) is more stable for me than DAI atm.

 

I'm also playing Farcry 4 right now, which is very playable for me after the initial save game disappearing glitch.


  • Renimar aime ceci

#3265
Akira131

Akira131
  • Members
  • 4 messages

They did it again. It is like Mass Effect 3.

 

Read this: "After reading through the list of promises about the ending of the game they made in their advertising campaign and PR interviews, it was clear that the product we got did not live up to any of those claims," user El_Spiko wrote on the Bioware Forums. It is almost like DAI and gameplay.

 

They patched the ending only because someone filed a FTC complaint over game´s ending.

 

"According to the FTC's rules of the road for advertising and marketing on the Web, "advertising must tell the truth and not mislead consumers." But that usually applies to how products work (a car dealership that wrongly promotes "$0 Down") rather than plot points in theatrical works. A woman, of course, did recently sue over a "misleading" trailer for Drive, but that was not the FTC and the very busy agency is not likely to devote much, if any time, to the ending of a video game."



#3266
In Exile

In Exile
  • Members
  • 28 738 messages

They did it again. It is like Mass Effect 3.

 

Read this: "After reading through the list of promises about the ending of the game they made in their advertising campaign and PR interviews, it was clear that the product we got did not live up to any of those claims," user El_Spiko wrote on the Bioware Forums. It is almost like DAI and gameplay.

 

They patched the ending only because someone filed a FTC complaint over game´s ending.

 

"According to the FTC's rules of the road for advertising and marketing on the Web, "advertising must tell the truth and not mislead consumers." But that usually applies to how products work (a car dealership that wrongly promotes "$0 Down") rather than plot points in theatrical works. A woman, of course, did recently sue over a "misleading" trailer for Drive, but that was not the FTC and the very busy agency is not likely to devote much, if any time, to the ending of a video game."

 

The FTC found that there was no misleading advertising in ME3. 

 

This article provides a good review of the reasons why, though it was written prior to the FTC releasing its determination. 

 

There's more merit to a complaint about gameplay features, but so far I haven't seen anyone point to any statement that could indicate anything that would amount to false advertising that would somehow mislead a consumer into purchasing DAI. 



#3267
Marbazoid

Marbazoid
  • Members
  • 299 messages
After a good chunk of time with the game, I thought I'd summarise the biggest issue for me:
 
In DAI we have two separate modes for playing the game. The first is action mode and that's the default state (moving with WSAD). The second is tactical mode, which has many of the familiar features from past games such as: click to move, autoattack, automatically moving to objects or targets to execute commands, individual defend/hold position instructions. 
 
Tac camera issues aside, I believe it's the new action mode that is the main cause of confusion and the learning curve for players coming from previous DA games. In action mode the control scheme changes dramatically: hold left click is attack, right click is interact but there is no auto movement, no right click to move, you can't assign commands to individual party members, targeting behaviour and feedback is different. The main problem with playing the game is that switching between these two modes isn't as seamless as it should be.
 
A possible solution could be an option for tactical mode to be always on in function but without the associated tactical camera (camera would still detach as normal with T or scrolling out). This would give us the familiar camera and character control of action mode, but with input behaviour of tactical mode.


#3268
Dragoonlordz

Dragoonlordz
  • Members
  • 9 920 messages

The dev team is hard at work on upcoming patches. We will get you information as soon as we can, but in efforts to ensure we are providing you a complete and accurate picture, we are refraining from commenting on what's being patched until that information is finalized.
I'm sorry for the delay, but trust that we are working on it and have been following your concerns closely.

 

Give us a console command on PC to fix your shitty broken quest triggers which Bioware missed during the QA for this game, I have had some major broken ones relating to companions and also some minor ones broken and prevented from triggering on generic quests too plus other people have had main plot quest triggers broken also. The occasional generic quest trigger problem I can accept but seriously...main companion triggers too? That should not happen or slip through the cracks through the QA.


  • MadWild aime ceci

#3269
Valethar

Valethar
  • Members
  • 271 messages

Designing a game for the PC doesn't mean making it ideally work with KBM. Look at TW2, whose control scheme was clearly optimized for the controller but for which suggesting that it was not PC-lead development would be ridiculous. 

 

Interestingly enough, I never mentioned KBM specifically in that post. If you've spent more than 5 minutes playing the PC version it's extremely obvious that it was not designed with the PC in mind. Everything about it screams console, from the UI, to the poor KBM controls, to the dumbed down tactical choices, etc...

If this was their idea of 'PC as a lead platform' they failed in stellar fashion. It looks and plays like a halfassed console port, rather than a designed for the PC game.


  • Ieolus, Dakota Strider, CarnieHeart et 2 autres aiment ceci

#3270
goishen

goishen
  • Members
  • 2 427 messages

Auto-attack

Click to walk-pick items

Click... click... click...

I am a PC gamer, I do have a mouse, could you please not make it useless? (specially while you make all controls worse/harder/tiring at the same time)

 

 

Especially tiring.  I do a light industrial job every day.  I don't need to come home and have my arm get tired of moving my mouse for half an hour non stop.  I'm playing a game, not working.
 


  • MadWild et Brogan aiment ceci

#3271
Julia Luna

Julia Luna
  • Members
  • 178 messages

 

After a good chunk of time with the game, I thought I'd summarise the biggest issue for me:
 
In DAI we have two separate modes for playing the game. The first is action mode and that's the default state (moving with WSAD). The second is tactical mode, which has many of the familiar features from past games such as: click to move, autoattack, automatically moving to objects or targets to execute commands, individual defend/hold position instructions. 
 
Tac camera issues aside, I believe it's the new action mode that is the main cause of confusion and the learning curve for players coming from previous DA games. In action mode the control scheme changes dramatically: hold left click is attack, right click is interact but there is no auto movement, no right click to move, you can't assign commands to individual party members, targeting behaviour and feedback is different. The main problem with playing the game is that switching between these two modes isn't as seamless as it should be.
 
A possible solution could be an option for tactical mode to be always on in function but without the associated tactical camera (camera would still detach as normal with T or scrolling out). This would give us the familiar camera and character control of action mode, but with input behaviour of tactical mode.

 

You almost got it right. But it was a lot easier to say: "Let players control like they did in DAO"

Also except for graphics engine (no, not even design, just the engine), bring back Origins.
Ok I lie, I love the main story, and well, all Bioware writing but mechanics wise, bring back Origins, and double the main storyline content, then I can think about rating this 6/10 or 7/10, 10/10 is impossible after the frustration I have been experiencing.


  • Joe-Poe aime ceci

#3272
Julia Luna

Julia Luna
  • Members
  • 178 messages

Especially tiring.  I do a light industrial job every day.  I don't need to come home and have my arm get tired of moving my mouse for half an hour non stop.  I'm playing a game, not working.
 

Interesting cause it tires me a lot less than Inquisition, I played Origins 16 hours straight with no problem while with Inquisition every couple of hours I have to  stop a bit to give a resting break to my hands.



#3273
Shallyah

Shallyah
  • Members
  • 1 357 messages

I'd say the top priority for me would be to allow Tac Cam to zoom out much further and allow it to fly or at least hover (with the idea of stopping to collision with every little obstacle so it can move freely. Sometimes I have to walk stairways with the camera to get my guys where I want them...).

 

Command queues and a better pathfinding would help greatly as well. Also would be welcome the ability to add more shortcuts/buttons to the main combat UI. 8 falls short in some cases once you learn your specializations. (unless that's a gameplay choice of the developers and it's actually intended to have to choose a skillset limited to 8 abilities, then I'm fine with it).

 

 

Don't get me wrong, the game is playable and I don't know why some people are complaining so much. Amongst other things, I've already killed three dragons in Nightmare difficulty, but sometimes it's more of a challenge to tame the Tac Cam and the controls/pathing of your characters than the dragon itself. And I'm not even exaggerating.



#3274
goishen

goishen
  • Members
  • 2 427 messages

Interesting cause it tires me a lot less than Inquisition, I played Origins 16 hours straight with no problem while with Inquisition every couple of hours I have to  stop a bit to give a resting break to my hands.

 

 

I didn't say anything about Origins.  ?   I said industrial?  Maybe you're confusing that with Inquisition?

EDIT :  Also, one thing I'm noticing, as of late, it feels like I'm playing Frogger when I play.  Can't get over a rock?  Jump.  Can't get over a pebble?  Jump.  Can't get over medium sized rock?  Jump, maybe?  Can't get over a mountain?  Jump.  Jump, jump, jump, aww jeez.

 

I mean, I'm doing so much jumping in the game it's not even funny.  I can see why you put it in, but...  Whew. This really sucks when you're somewhere like Storm Coast.  



#3275
Leonaius

Leonaius
  • Members
  • 38 messages

The games really good to be honest apart from these problems I personally really enjoy playing it.

 

The main problem I'm having is game slowdown and it seems the further I get into the story the more it slows to the point of running in slow motion lol.


  • MadWild et Meow aiment ceci