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PC Community Concerns


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#3276
michaelnull

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The game certainly good, but something is wrong here :D

 

Forums, DA:I

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DA:O

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All the Feedback & Suggestions for DA:O was posted in 2014. What's with that? :P

 

Spoiler


#3277
Renimar

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As this thread approaches 3300 posts, I was curious about BioWare's responsiveness beyond a handwaved, 'Yes, we're working on it, no we're not saying anything else until it's done.'  The inclusion of a button at the top to filter BioWare-only replies was useful in this regard. 

 

As of this post, only 41 replies of the nearly 3300 were from BioWare.  Of these 41 replies, 35 were from the QA analyst, Allan Schumacher, who is doing this informally and on his own time. (See this post -- "My perspectives were asked for more because I interact with the community on my own time a fair bit and can help collate some of the feedback.")

 

First off, that's some serious dedication to serving the players, Allan.  BioWare ought to give you a bonus, a pay bump, or oral sex -- something for going above and beyond what your duties likely entail. Particularly when you're up late doing this off-hours.

 

Secondly, it seems like a staggeringly inept oversight to not have someone whose sole purpose is to manage expectations and be the community interface on behalf of the company. Not a dev, not a QA person, not a project manager, but a formal BioWare voice. Yes, devs and QA will need to ask direct questions to players from time to time to gather the information needed to do their jobs correctly, but in a modern corporation whose main products necessarily involve dealing with thousands, or even millions, of individuals served by forums hosted by BioWare, how can they not have a community manager?  Call this position what you will, but the fact that 85% of the BioWare's (minimal) response has so far (35 of 41 posts) has been done informally and that they've been using him as a source on the sentiments for their own meetings (recall: "My perspectives were asked for more because I interact with the community on my own time a fair bit and can help collate some of the feedback.") doesn't suggest that they take their own forums seriously.  Think about it: if Allan Schumacher decided he'd prefer to catch up on his sleep at 3:00am instead of reading this thread BioWare wouldn't have collated our concerns.

 

Am I wrong?  Is there, in fact, a community manager?  If so, where is (s)he?


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#3278
SpecH82

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Another graphics bug/glitch.

The grass at Skyhold is flashing, adding a link from YouTube down below so you can see for yourself.

 



#3279
adr750227

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I didn't say anything about Origins.  ?   I said industrial?  Maybe you're confusing that with Inquisition?
EDIT :  Also, one thing I'm noticing, as of late, it feels like I'm playing Frogger when I play.  Can't get over a rock?  Jump.  Can't get over a pebble?  Jump.  Can't get over medium sized rock?  Jump, maybe?  Can't get over a mountain?  Jump.  Jump, jump, jump, aww jeez.
 
I mean, I'm doing so much jumping in the game it's not even funny.  I can see why you put it in, but...  Whew. This really sucks when you're somewhere like Storm Coast.

yeah, welcome to Frostbite....same thing happens in BF4 anything taller than 6 inches, you have to jump



#3280
michaelnull

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So, here's to hoping they fix whatever is causing all the overheating soon.

 

If you're having issues with overheating, sadly, bioware probably can't help you. If you're using a desktop it might be as simple as clearing some dust out of your heatsinks with some compressed air designed for cleaning electronics. (Don't use a vacuum.^^) If you have experience working with computers you may want to change out your fans and rethink the airflow of your system or, if your CPU is overheating, reseat the heatsink. If you have a laptop you can try elevating it slightly to increase the airflow around it.

 

You can use a program like HWMonitor to see which of your components is overheating.

 

Forgot to add: If nothing else, turning down your settings should help.


Modifié par michaelnull, 30 novembre 2014 - 09:39 .


#3281
Kimozabi

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Please Bioware, for the love of all that's holy, stop making the camera zoom over to the party member you select.

If i move the tactical camera over an enemy and want my whole party to use a skill on him and not just auto attack, why would I ever want to:

 

Move camera over enemy

Select skill to use on enemy.

Select next party member

...have camera move to this party member..

...move camera back to enemy...

Select skill to use on enemy.
Select next party member
...have camera move to this party member..
...move camera back to enemy...
Select skill to use on enemy.
Select next party member
...have camera move to this party member..
...move camera back to enemy...

Select skill to use on enemy.

 

Instead of:

Move camera over enemy

Select skill to use on enemy

Select next party member

Select skill to use on enemy
Select next party member
Select skill to use on enemy
Select next party member
Select skill to use on enemy

I will never understand why you did not include a menu option to deselect this.
Especially since I've encountered certain occasions, when the camera sits in the middle of my party and it doesn't move to next party member when I select it. Why is it so damn crucial to constantly move the camera to your party members?
If I want to attack an enemy, I want to have the camera show the enemy.
If I'm being attack by an enemy, I still want to have the camera show the enemy.
 
Personally, I don't really care about the camera zoom distance as much, even though it's really not very useful right now.
But forcing the camera to move back to your party members constantly and not giving people the option to prevent it is baffling to me. And what is single handedly stopping me from using tactical view.
I really don't get it.

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#3282
Carnagath

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One of the many reasons I refuse to even attempt a controller.  And one of the limitations that I can just imagine controller users saying, "oh it's no big deal" over.  Sorry, no settling for me.

 

Wait, so that's it? You can't zoom out while using a controller because the game locks the mouse and the ONLY way to zoom out is the mouse wheel? That can't be it. I must be missing something. Surely something so obvious and farcical could not have possibly escaped the developers and all the QA testers?



#3283
ApocAlypsE007

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oh c'mon, deep under all the hate and masochism you love the game :D ADMIT IT ADMIT IT!! :D

 

 

weird, installed the 14.11.2 before release (in germany) and had in the first two hours 4 crashes and not one after that. did you deinstalled properly the old driver parts? do you use crossfire?

I have a budget PC a year & half old (sorry, can't afford a proper gaming rig for now):

i3-3320

4GB ram

AMD Radeon 7750HD

Windows 7

 

I used DDU to uninstall previous drivers, I wish I had anything resembling crossfire. And FYI I'm a heretic: I enjoy the game and I got used to KB&M controls pretty quickly.

 

Your using Mantle? or DX11?

I know that in in-game benchmark Mantle get +9-10 more FPS

But DA:I work better on DX11 for me at least.

Tried Mantle, tried DX11, tried on low and tried on high. No difference, after a while it still ran like crap.


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#3284
Kendar Fleetfoot

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Sorry posted to wrong thread somehow???



#3285
fchopin

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I have done a little thinking on the auto attack and auto pick up things, did not want to as I like to enjoy the game and not think on fixes and testing so here is what I think.

On the auto pick ups there could be a problem depending where the loot is found as we may need to jump over rocks for the path finding so I would be fine if this could be implemented to go to the loot and pick up if it is possible or don’t move if not possible because of jump or some other path problem so we know we have to do some travelling before the pickup.

The same could be applied to auto attack, if the path is clear then we auto attack but if not possible we have to do some travelling first.

If it is easy to do so we use jump with the path finding it would be great. I don’t know how it is for consoles so can not say how Bioware implemented this but these are some of my thoughts for now.

#3286
Rahvin

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I'm going back to Fallout New Vegas until they fix their game... Have fun folks! ;)

 

cad-20141128-91acc.png


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#3287
abearzi

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The FTC found that there was no misleading advertising in ME3. 

 

This article provides a good review of the reasons why, though it was written prior to the FTC releasing its determination. 

 

There's more merit to a complaint about gameplay features, but so far I haven't seen anyone point to any statement that could indicate anything that would amount to false advertising that would somehow mislead a consumer into purchasing DAI. 

 

Per the actual advertising regarding the content and design of DAI, these are two ver batum  quotes form the Bioware DAI internet advert:

 

  • The Combat HUD was created specifically for PC, so it gives a lot of the maneuverability you want as a PC player (Elizabeth Lehtonen, Associate Producer)
  • Tactical Cam and Pause-on-Play is just like you would expect on Origins (Elizabeth Lehtonen, Associate Producer)

Both of these, and particularly the second one are patently and objectively false. The first one might approach the truth if it had the qualifier of "if played using a controller rather than a KB+M". The second one is a lie. Period. From the movement of the camera, the range of the camera, the commands available to the party; there is nothing familiar about the DAI tactical camera from the DAO version.

 

So that said, I do believe there may be some merit to the FTC regulations and being deliberately misled regarding structural content of the game.


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#3288
dizog

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All the Feedback & Suggestions for DA:O was posted in 2014. What's with that? :P

Indeed. sorry :D


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#3289
Rencor2k

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I'm going back to Fallout New Vegas until they fix their game... Have fun folks! ;)

 

cad-20141128-91acc.png

 

Haha this is genius!



#3290
Artagal

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Hello everybody,

 

First post here but, like others,i felt like i had to stop being part of the silent majority and finally give an opinion. Why ? Because i really love the Dragon Age franchise and i really love this game... Except for the M+KB controls. (surprising, isn't it ?)

 

So far, i'm lucky enough to be able to play with almost no CTDs and no game-breaking bugs, but i fully understand that the priority should be to fix the major bugs before anything else.

 

This being said, the game could be so much more fun with just a few tweaks (nothing original here) :

 

- No auto-centering each time you select a character while in pause. This is certainly the most painful thing in all this mess. You remove this and half the problem is solved (at least for me)

- Moving the cam by pushing on the sreen borders with your pointer. Isn't this a basic feature in any other game ?

- Auto-follow to attack (best solution) or at least being able to keep moving while attacking (melee). Seriously, i'm quite used to use ZQSD in action games (AZERTY keyboard), but in this one half my attacks hit the air. And i didn't even try to play a DW rogue, because tring to flank must be just horrible with these controls.

- Prevent the characters to "forget" their orders every two seconds. When i say to Varric to hold a position, it's not just a suggestion, i really want him to stay there.

- Do something about the loot : It's really tedious to find the good range to pick the loot, especially as you can't just walk.

 

And one last thing : I've seen images and videos made with the hack allowing you to dezoom more : It's just incredible ! The game looks absolutly FANTASTIC like this. Please think about it.

 

PS : I don't have a controller, and i don't think i should 1) buy one 2) get used to it, because i bought a PC game, and a PC game should be fully enjoyable with a M+KB only.

 

PPS : Sorry if my English is far to be perfect.


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#3291
Keldaurz

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Issues:

 

Tactical mode

- Lack of zoom out option. The field of view is too limited to really enjoy tactical mode and it feels clunky at best.

- No scroll with mouse option. People who play on PC like their keybindings, when you are in the tactical mode, you have the keybindings and F1 F2 F3 F4, etc to use your keyboard for, the keyboard already has enough load for the user, while the  mouse is left to just choosing target/clicking to move. It would make the game much more smooth in the tactical mode to be able to scroll with the mouse. 

- Auto camera. This wouldn't be so troublesome if it wasn't because the lack of zoom out and no scroll,  but definitly should be a choice and not imposed.

 

AI

- Needs pathing rework on caves. Now i understand why there are not many dungeons in this game.

- Needs a "gather up" option.

- "For expansion" as i am realistic, DA quality tactics would improve the game experience a lot.

 

Combat

- Hitbox are not really working as they should, half the time, my rogue can't shadow strike because of how each ability interacts differently with the hitbox. Other times, i would stand on top of an opponent, trying to get off some ability.


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#3292
In Exile

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Wait, so that's it? You can't zoom out while using a controller because the game locks the mouse and the ONLY way to zoom out is the mouse wheel? That can't be it. I must be missing something. Surely something so obvious and farcical could not have possibly escaped the developers and all the QA testers?


There's nothing strange about it. To have the mouse work in conjection would mean a 3rd UI that is a controller mouse hybrid.

#3293
In Exile

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Per the actual advertising regarding the content and design of DAO, these are two ver batum quotes form the Bioware DAI internet advert:

  • The Combat HUD was created specifically for PC, so it gives a lot of the maneuverability you want as a PC player (Elizabeth Lehtonen, Associate Producer)
  • Tactical Cam and Pause-on-Play is just like you would expect on Origins (Elizabeth Lehtonen, Associate Producer)
Both of these, and particularly the second one are patently and objectively false. The first one might approach the truth if it had the qualifier of "if played using a controller rather than a KB+M". The second one is a lie. Period. From the movement of the camera, the range of the camera, the commands available to the party; there is nothing familiar about the DAI tactical camera from the DAO version.

So that said, I do believe there may be some merit to the FTC regulations and being deliberately misled regarding structural content of the game.

The first one is absolutely not false, since it's a vague and general statement and pretty easy for any company to justify as being generally adequate for PC gameplay. The differences between the console and PC UI are painfully apparent and it clearly was created just for PC. The fact that it's a bad UI doesn't make the statement misleading.

The second one is painfully true. Click to move is a feature in the tactical camera, as is auto-attack. The camera can zoom in a comparable but not identical way to the DAO camera. Bioware wasn't suggesting the gameplay was isometric and then sold you an FPS. These fine gradations that are so important to you aren't even close to being a basis for a consumer complaint regarding false advertising.

There's absolutely no basis for a complaint to the FTC. The regulator isn't here for "the product is essentially what was advertised" situations where consumers feel the quality is subpar. The regulator is here for patently false advertising that induced a purchase - the equivalent would be Bioware saying DAI works on dual core CPUs when they knew very well it didn't.

You're free to believe what you'd like to believe. But this is a situation where your lack of familiarity with what the FTC does and your very intimate familiarity with DAO is leading you astray.
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#3294
michaelnull

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Indeed. sorry :D

 

No worries, tech support for DA:O is archived here if you want to look at it. Scuttlebutt looks like it goes back to 2009 as well. I think maybe there just wasn't a Feedback & Suggestions thread for DA:O until 2014.



#3295
jnd0e

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Spoiler


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#3296
Alistaur

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I know its only been a couple weeks, but some more communication at least on what their rough timetable is or what the contents of the first patch might be would be nice. Should I expect a mega patch that fixes many of the things Darrah highlighted in the OP or should I only expect this first patch to try and fix gamebreaking technical issues?

 

That's what I want to know too.

 

Hellooo?? Bioware?? Are you still there??

 



#3297
Henryk

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MUAHAHHAHAHAHA

 

Spoiler



#3298
Carnagath

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There's nothing strange about it. To have the mouse work in conjection would mean a 3rd UI that is a controller mouse hybrid.

Ok, so just can't zoom and that's fine? Are you kidding? You can't rebind your controller inputs (of course), so shouldn't there be a way to zoom out with the controller? There are plenty of button combinations that could be used for that. The d-pad is barely ever used, only to switch between characters in shop menus as far as I've seen. Nowhere else is it used. You can't even use it on the menus, which is infuriating, cause you have to flick the stick like an idiot 10 times to scroll down a menu. This is even worse than the kb+m controls, you have to play zoomed in like it's Assassin's Creed, which would be fine if the game showed all the resources and pickups on the minimap like AC does, but no, that would make too much sense, instead you have to blip the sonar like you're a freaking submarine every 5 feet and then scroll the view around from within your zoomed in 40 FoV to locate your stupid blade of grass. Who the hell designed this? Are they insane?



#3299
Wildspirit

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The Dragon Age Zoomed out hack in action.

 

 

Fast forward to see Tactical Cam combat in action

 

https://www.youtube....YlvXmx9A8#t=154

 

Look at this Bioware... that is how the tactical camera should be ! 

 

If someone could do it with the Cheat Engine, you sure as hell could have done it. But no, you surely didn't take the time to add this to the PC version cause you know that wouldn't have work on consoles ! 

 

SO instead, you delivered a crappy tac cam to fit your crappy engine, probably thinking that PC gamers would not see the trick...

 

Yeah well, guess what, we did ! And there's 130+ pages of unhappy players telling you about it... 

 

THAT and other more critical bugs and design fault... 

 

But hey, who are we to DARE critisize you choices ? you surely know better than the thousands fans of your previous works that you have deceived ;)


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#3300
LordBandu

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Look at this Bioware... that is how the tactical camera should be ! 

 

If someone could do it with the Cheat Engine, you sure as hell could have done it. But no, you surely didn't take the time to add this to the PC version cause you know that wouldn't have work on consoles ! 

 

SO instead, you delivered a crappy tac cam to fit your crappy engine, probably thinking that PC gamers would not see the trick...

 

Yeah well, guess what, we did ! And there's 130+ pages of unhappy players telling you about it... 

 

THAT and other more critical bugs and design fault... 

 

But hey, who are we to DARE critisize you choices ? you surely know better than the thousands fans of your previous works that you have deceived ;)

 

 

The Cheat Engine hack messes up the camera on Mounted Sprint, at lleast for me using a gamepad. It zooms inside the mount