If that's the case, I don't want any ME game anywhere near this engine.
The absence of jumping never bothered me in ME.
If that's the case, I don't want any ME game anywhere near this engine.
The absence of jumping never bothered me in ME.
got a phone call from Andrew Wilson because of the patch release!
He said: "Dude - you have to wait till all black friday / Cyber Monday / what ever sales are over - and the people stop buying Inquisition. When the sales go back - we will release the patch and increase the price by 1-2 bucks to get back on the STOCK ... YEAH -
"
me:" so what? When it will be released?"
andrew: "told you - approx. 24.12 - christmas gift!"
me: "dude - but then i dont have time man! cant you give me a pre release beta? I will test it for you!!"
andrew: "HAHA - are you kidding? we only release betas - thats the new CID "
If that's the case, I don't want any ME game anywhere near this engine.
I was thinking the same. Please Bioware, please, restart the development of ME next, don't use Frostbyte. Use Unreal 4, Cryengine, hell even just use Unreal 3, but please no more Frostbyte, leave that to DICE, I know you said that was your decision to make DAI w/ Frosbyte but you have to admit that aside the visual galore, every other spec is suffering.
got a phone call from Andrew Wilson because of the patch release!
He said: "Dude - you have to wait till all black friday / Cyber Monday / what ever sales are over - and the people stop buying Inquisition. When the sales go back - we will release the patch and increase the price by 1-2 bucks to get back on the STOCK ... YEAH -
"
me:" so what? When it will be released?"
andrew: "told you - approx. 24.12 - christmas gift!"
me: "dude - but then i dont have time man! cant you give me a pre release beta? I will test it for you!!"
andrew: "HAHA - are you kidding? we only release betas - thats the new CID "
wait what?
I was thinking the same. Please Bioware, please, restart the development of ME next, don't use Frostbyte. Use Unreal 4, Cryengine, hell even just use Unreal 3, but please no more Frostbyte, leave that to DICE, I know you said that was your decision to make DAI w/ Frosbyte but you have to admit that aside the visual galore, every other spec is suffering.
It's going to be FB3 because it's way cheaper to use since EA doesn't have to license it.
Crap! so divice_hung I will see you in ME next... wait... maybe not, maybe 6 months later or in some BF sale, there is no way I will pre-order ME or buy it at launch, Remember the 18th of November!
There were previously two Community Managers, Chris Priestly and Jessica Merizan. Chris worked the forums and Jessica handled the live events and other social media like the DragonAge Twitter account. Chris left Bioware not long after the ME3 ending disaster and some personal less-than-PC comments on his own Twitter account, totally unrelated to Bioware.
Jessica was mildly involved in the forums when they moved to their new "Bioware Forum" format, but has largely been as silent as she had been in the past.
As is typical Bioware fashion, most of their comments and responses can be found on Twitter. Every single person in this thread would be more likely to get a response by Tweeting Mark Darrah, Mike Laidlaw, Aaryn Flynn and/or the DA Twitter account directly than they ever would posting here on this forum.
I was thinking the same. Please Bioware, please, restart the development of ME next, don't use Frostbyte. Use Unreal 4, Cryengine, hell even just use Unreal 3, but please no more Frostbyte, leave that to DICE, I know you said that was your decision to make DAI w/ Frosbyte but you have to admit that aside the visual galore, every other spec is suffering.
I thought they had already fixed this bug. I have not seen it in over 75 hours of game play
Here's a question -- why can't we bind extra mouse buttons? Mice with more than 2 buttons have been around for years now, and it seems pretty straightforward to ensure that the game's control scheme is compatible with these staple gaming devices. I just don't understand how you could test things and then release the game without this fairly basic functionality.
By the time a patch arrives, most of us will have finished the game./tinfoil hat
It's not fine. The design is terrible. My issue is that people are acting like it would be no big issue for them to have done it differently. It would have been. It would have been costly. And they should have paid the cost! But we won't have an honest conversation with Bioware about their design when they won't acknowledge the serious issues with the PC UI or when the fan base won't acknowledge the serious amount of work it would take and would have taken to get us the UI we deserve.
Don't confuse my frustration with the fan base rage with any sort of view that the KBM isn't garbage. The only reason I'm not more upset about it is that I was convinced the KBM UI would be terribleness ever since FB3 was announced as the engine.
I will start by saying that I adore BioWare and I actually quite enjoy Dragon Age Inquisition. After 5 hours of playing it is already far better game than DA2 was to me.
Though some of the obvious console controls are really bugging the hell out of me. It's like there's even better game behind there, but it's under a mist.
Tactic view is especially disappointing for somebody who played Origins on hardest difficulty and used tactical view 24/7. After the introduction of it on Inquisition I thought it was done deal and I would enjoy the game just because of the combat. After playing it became obvious that for us PC users it was extremely half assed. It's such a shame coming from such a monolithic PC dev house. Don't throw your most loyal fanbase away.
Origins is, and remains one of my favorite games, but most of all Inquisition raises questions on next Mass Effect on PC. Please BioWare. Don't fock that up.
Performance has actually been good for me. Been able to run the game on ultra, 1080 without some of the higher end anti aliasing on my R9 280X. Being away, and so being able to buy the game just now with new AMD beta drivers (Catalyst 14.301) just updated might have helped me there.
This is un-forgivable. The first game in this series, Origins, had this functionality.
This is the result of false "parity". After all, consoles don't have mice, so rebinding mice buttons can't be offered. It wouldn't be "fair" or "parity" to cater to one platform.
This is the result of false "parity". After all, consoles don't have mice, so rebinding mice buttons can't be offered. It wouldn't be "fair" or "parity" to cater to one platform.
Lol, how would the console people feel if Bioware released the game where the entire right side of the controller was not usable. Thats effectively what has been done on PC.
The first one is absolutely not false, since it's a vague and general statement and pretty easy for any company to justify as being generally adequate for PC gameplay. The differences between the console and PC UI are painfully apparent and it clearly was created just for PC. The fact that it's a bad UI doesn't make the statement misleading.
The second one is painfully true. Click to move is a feature in the tactical camera, as is auto-attack. The camera can zoom in a comparable but not identical way to the DAO camera. Bioware wasn't suggesting the gameplay was isometric and then sold you an FPS. These fine gradations that are so important to you aren't even close to being a basis for a consumer complaint regarding false advertising.
There's absolutely no basis for a complaint to the FTC. The regulator isn't here for "the product is essentially what was advertised" situations where consumers feel the quality is subpar. The regulator is here for patently false advertising that induced a purchase - the equivalent would be Bioware saying DAI works on dual core CPUs when they knew very well it didn't.
You're free to believe what you'd like to believe. But this is a situation where your lack of familiarity with what the FTC does and your very intimate familiarity with DAO is leading you astray.
While I am willing to consider your first point, I disagree with the second as it was specifically phrased to appeal to those who were intimately familiar with DAO. And while I am, admittedly, not intimately familiar with the particulars of the FTC, having read the stipulations it does seem there is some basis for complaint. It is at least more substantive that the complaints raised against ME3, which for all its faults did run well at release.
This is the result of false "parity". After all, consoles don't have mice, so rebinding mice buttons can't be offered. It wouldn't be "fair" or "parity" to cater to one platform.
I would Pay another $70 to hear the actual reason for this from a Bioware representative.
They make more money with consoles. So, the priority is consoles.
I would Pay another $70 to hear the actual reason for this from a Bioware representative.
I think we need to bleed one of them and draw demonic circles with the blood, we have more chances getting answers that way.
I'd actually question the validity of that. Have we seen any actual profit numbers that include digital transactions?They make more money with consoles. So, the priority is consoles.
BIOWARE! When are you going to fix the flickering issues with nvidia SLI?! Also, when you make a PC RPG that plays better with a 360 controller instead of K&M, you know you did something wrong.
great game, but terrible technical issues that were too easily overlooked.
Bioware I need an answer, to understand if its my computer's prob or your game's, NFS:Rivals runs great... for me...
I'd actually question the validity of that. Have we seen any actual profit numbers that include digital transactions?
And anyway, that's not the point. This is a basic functionality that's been the standard in pc games for a decade. Like somebody said, it's the equivalent of making a console game that does not allow you use the basic inputs. What would ps4 players say if they could not use the shoulder buttons? And had to make use of difficult to use multi-button combos to do subtle things in the game?
If such a thing occurred on PS4, I'm quite certain there would be a swifter response from BioWare than we've seen here.
Bioware I need an answer, to understand if its my computer's prob or your game's, NFS:Rivals runs great... for me...
DRM? Poor optimisation? Everyone in BW forget to give a f? Take your pick.
Because they're not gonna answer either eay.
I think we need to bleed one of them and draw demonic circles with the blood, we have more chances getting answers that way.
Mу voodoo do||s didи't helрed yet... 0r did tпey?..
Cullen romance difficulties. Black loading screen, romantic music and nothing else. Have reloaded from previous save, shut down and rebooted, did a few missions and came back. Nothing. Little help please BW.