Let me start off by saying that I, personally, have not found the new PC controls to be as unplayable as others have. With a few tweaks, within what can currently be done to alter keybindings for both mouse and keyboard, I've managed to come up with a configuration that's close enough to what I've used in F/TPS games to feel playable. I also am not a member of the Click to Move, Mouse Only fanclub. It was actually a barrier to me getting into DAO in the beginning, tbh. So, the fact that it's not an option in DAI? Also not really an issue for me (although I know it is for many others). That said...
What bothers me the most is the possibility that you guys (Bioware) weren't upfront with us from the beginning about the platform you were focusing on.
There is a reason I refuse to buy games that are exclusively console ports and will generally avoid games that don't build in some level of UI optimization for the PC versions of the game as part of the core development process. Why? They're virtually guaranteed to be bad gaming experiences for PC gamers.
As many others have pointed out, the DAI UI looks and plays like a console port. At best, I'd be willing to believe that there was parallel development for both platforms, trying to find a happy medium so that the majority of the coding could be used for both, but there's no way that this game was developed with PC as the lead platform. If that was the case, surely at least one or two of the preview streams would have included K&M gameplay. Otherwise, it makes no sense that you never once showed the game being played with your lead platform's default controller(s).
The bottom line: I have no expectation that I will be able to play every game that comes out or that they will be developed specifically for my preferred platform. There are entire franchises that look beautiful and I'd love to play, but probably never will because I'm not a console gamer. But, I do expect that companies will be upfront and honest about what platforms they're developing for, so that I can make an informed decision about buying the PC version of those games when they come out. And, right now, I don't feel like that's what happened here.
Great post and I think it's important to note that the above bolded section describes what was a constant source of debate on these forums since the first console-only gameplay footage started being released back in August. Many people here defended the development team, or downplayed the curious absences of the PC UI. I remember starting a thread titled, "Bioware, at least show us a screenshot of a mouse cursor", because it just seemed so strange that they couldn't show us any pc footage at all.
There was also the money factor to look at, and the conspiracy theories that went around at the time that Microsoft had paid EA to only focus on the console gameplay, to downplay any pc content, purely to try and keep buyers away and in their pockets.
Clearly it didn't end up mattering if that was the case or not, since it seems there was very little to no QA or beta testing done for the pc anyway.




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