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PC Community Concerns


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#351
Brogan

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Let me start off by saying that I, personally, have not found the new PC controls to be as unplayable as others have. With a few tweaks, within what can currently be done to alter keybindings for both mouse and keyboard, I've managed to come up with a configuration that's close enough to what I've used in F/TPS games to feel playable. I also am not a member of the Click to Move, Mouse Only fanclub. It was actually a barrier to me getting into DAO in the beginning, tbh. So, the fact that it's not an option in DAI? Also not really an issue for me (although I know it is for many others). That said...

 

What bothers me the most is the possibility that you guys (Bioware) weren't upfront with us from the beginning about the platform you were focusing on. 

 

There is a reason I refuse to buy games that are exclusively console ports and will generally avoid games that don't build in some level of UI optimization for the PC versions of the game as part of the core development process. Why? They're virtually guaranteed to be bad gaming experiences for PC gamers. 

 

As many others have pointed out, the DAI UI looks and plays like a console port. At best, I'd be willing to believe that there was parallel development for both platforms, trying to find a happy medium so that the majority of the coding could be used for both, but there's no way that this game was developed with PC as the lead platform. If that was the case, surely at least one or two of the preview streams would have included K&M gameplay. Otherwise, it makes no sense that you never once showed the game being played with your lead platform's default controller(s).

 

The bottom line: I have no expectation that I will be able to play every game that comes out or that they will be developed specifically for my preferred platform. There are entire franchises that look beautiful and I'd love to play, but probably never will because I'm not a console gamer. But, I do expect that companies will be upfront and honest about what platforms they're developing for, so that I can make an informed decision about buying the PC version of those games when they come out. And, right now, I don't feel like that's what happened here. 

 

Great post and I think it's important to note that the above bolded section describes what was a constant source of debate on these forums since the first console-only gameplay footage started being released back in August.  Many people here defended the development team, or downplayed the curious absences of the PC UI.  I remember starting a thread titled, "Bioware, at least show us a screenshot of a mouse cursor", because it just seemed so strange that they couldn't show us any pc footage at all.

 

There was also the money factor to look at, and the conspiracy theories that went around at the time that Microsoft had paid EA to only focus on the console gameplay, to downplay any pc content, purely to try and keep buyers away and in their pockets.

 

Clearly it didn't end up mattering if that was the case or not, since it seems there was very little to no QA or beta testing done for the pc anyway.
 


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#352
Brogan

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However, I also seem to have seen that people who have fiddled somehow with their computer e.g. overclocked etc. might seem to have more problems that people who didn't do this. (just my observation).

 

BF4 had the exact same issue.  My GTX 760 got great framerates, no heat issues, however I would constantly crash to desktop with a DirectX error at random times until I removed the GPU overclock I had (which was a very mild overclock - 5-7% at most). 

 

That's an Nvidia -> frostbite3 specific issue that I'm sure has carried over to DAI in some form or another.
 



#353
Han Master

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They join in the hype train that console will over PC games, problem is according to market reports at April 2014 the opposite is truth and that it is PC winning over consoles games. This already should be a good incentive for them to give us a good mouse and keyboard control at release but this issue still happens.
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#354
Tigermyth36

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Loved Origins.

 

I'm having so much trouble learning to move smoothly, to attack with any competency and to do simple things like FIND or PICK UP loot.

 

The game makes me feel like I finally hit old age and I just need to retire to my porch where I should sit back and yell at all you  young punks with you super fancy mice and keyboards.

 

Cause my mouse and keyboard aren't cutting it.

 

Beautiful game but at the moment I can't seem to do much with it.



#355
biomiofail

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About Denuvo:

 

"Denuvo is (used only as the*) anti-tamper on the executable." *italic part added by me

 

"Origin is the DRM for Dragon Age: Inquisition, in the exact same manner and settings as it was in Mass Effect 3. Nothing has changed here."

 

So this should be ~ OK.

 

source link, posted by BioWare:

http://forum.bioware...i/?bioware=1[1]

 

 

Additional read:

http://www.reddit.co...ith_denuvo_drm/

 

^ see the first post edited & retracted, because:

https://pbs.twimg.co...h_SIIAAwRLH.png

http://s8.postimg.or...l06d/screen.jpg

 

 

This doesn't mean that I support the use of any kind of "DRM", especially those which affect paying customers (i.e. almost all of them, just some are less evil than the others). Kudos to CD Project Red for showing respect to fans and being in frontline in this regard. BioWare belongs to EA, and because shareholders and so on, we are treated like in 2014. Maybe one day will be better. One can dream at least, and hope is everything.

No normal game behaves like this. That awful game Lords of the Fallen had 4 patches and still is completely unplayable



#356
Tookah45

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They join in the hype train that console will over PC games, problem is according to market reports at April 2014 the opposite is truth and that it is PC winning over consoles games. This already should be a good incentive for them to give us a good mouse and keyboard control at release but this issue still happens.

 

The only reason PC generates more game revenue than consoles is because of P2W F2P MMOs, sh*tty flash browser games, and MOBAs. Consoles absolutely dominate everywhere else money-wise. Sad and unfortunate, but true. There are always more peasants than lords.



#357
PathlessBullet

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The ability to zoom the tactical camera out further and a complete reimplementation of the tactics system would be nice. 



#358
Han Master

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The only reason PC generates more game revenue than consoles is because of P2W F2P MMOs, sh*tty flash browser games, and MOBAs. Consoles absolutely dominate everywhere else money-wise. Sad and unfortunate, but true. There are always more peasants than lords.

Well there are 900 million of us vs only around 250 million console users.

http://www.forbes.co...-keep-fighting/

The PC gaming market is also more than twice the size of the console Maket

http://www.forbes.co...pc-already-won/

http://www.pcper.com...-06-11/nv13.jpg
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#359
TwinKats

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Bioware tend to have a habit of releasing completely unfinished buggy games, their games aren't just 'filled with problems', they are unfinished! This may as well be the beta they released. Although after the disaster that was DA2, I wasn't really expecting much from bioware anyway. Good to see they didn't prove me wrong.

You are mixing Bioware and Bethesda up in this regards. Bethesda releases unfinished games whenever they put a game out period. I have never known Bioware to release a completely "unfinished" game before. Bugged and perhaps needing another week or two before release, sure, but never to the lengths of Bethesda or beyond. Inquisition is BEYOND Bethesda's level of 'unfinished release' which, considering how Skyrim went upon its release? Is saying something.


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#360
Chaos17

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If you are having DirectX issues and you have an AMD Radeon graphics card, please update to the AMD Catalyst 14.11.2 beta driver.

 

It's only for Windows 8 users... what about windows 7 users ? :(

 

----

 

Please bring back DAO controls for tactical battle system with the AI multiple behaviors.

Having ranged character not stepping back when a warrior is attacking them is so uncool.

 

OR release a toolkit...



#361
Skeevley

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Well there are 900 million of us vs only around 250 million console users.

http://www.forbes.co...-keep-fighting/

The PC gaming market is also more than twice the size of the console Maket

http://www.forbes.co...pc-already-won/

http://www.pcper.com...-06-11/nv13.jpg

 

Exactly. The entire "consoles dominate" thing is a complete myth, but unfortunately myths have power (see: religions). Anyway, unless a game is released for consoles only, then the PC should be the first and foremost consideration, period.


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#362
Guest_Evenstar_*

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I am so happy to hear from Bioware on this. The PC controls are driving me insane. I haven't been able to play. Very glad to hear that our feedback is heard. :) The lack of auto-attack, the wonky tactical camera, the lack of a simple tab button method to highlight loot, and ESPECIALLY having to click on the loot multiple times on that tiny dot is very frustrating. I keep firing off my weapon instead of actually looting.

 

A "take all" button you could press like R in Dragon Age 2 would be greatly appreciated. My hand got sore after 20 minutes of game play and I just gave up. 



#363
Tookah45

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Well there are 900 million of us vs only around 250 million console users.

http://www.forbes.co...-keep-fighting/

The PC gaming market is also more than twice the size of the console Maket

http://www.forbes.co...pc-already-won/

http://www.pcper.com...-06-11/nv13.jpg

 

 

So, according to that picture, only 11% of devs work on bone/ps4 titles? I think not. 5% Wii U does sound about right though lol. You also have to take into account "indie" developers skewing the numbers. All those crappy flash games on steam? Those count as "indie" and those are "developers." "Real" developers do not prefer the PC market because they have less control over it than with consoles. $ony and Micro$oft also have very deep pockets and pay devs quite well to stick around. And, as we all know, money is all that matters.

 

Edit:

Let's not forget that it's also infinitely easier (read: lazy, less time, lower labor costs, money) to develop for consoles, with their static hardware configurations over 8-10 years than for the PC market where a new CPU/GPU drops about every 12 weeks. Not to mention you need DirectX, Microsoft C++ redist, some kind of obligatory always-on destroy-the-experience-for-the-legitimate-players-but-doesn't-actually-work anti-piracy DRM, endless hardware/driver configurations, people with toasters who complain that they can't run your game and that's somehow your fault, the problems go on and on. Again, not saying it's right that everything is all "consolized," just saying it's true.



#364
Han Master

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So, according to that picture, only 11% of devs work on bone/ps4 titles? I think not. 5% Wii U does sound about right though lol. You also have to take into account "indie" developers skewing the numbers. All those crappy flash games on steam? Those count as "indie" and those are "developers." "Real" developers do not prefer the PC market because they have less control over it than with consoles. $ony and Micro$oft also have very deep pockets and pay devs quite well to stick around. And, as we all know, money is all that matters.
 
Edit:
Let's not forget that it's also infinitely easier (read: lazy, less time, lower labor costs, money) to develop for consoles, with their static hardware configurations over 8-10 years than for the PC market where a new CPU/GPU drops about every 12 weeks. Not to mention you need DirectX, Microsoft C++ redist, some kind of obligatory always-on destroy-the-experience-for-the-legitimate-players-but-doesn't-actually-work anti-piracy DRM, endless hardware/driver configurations, people with toasters who complain that they can't run your game and that's somehow your fault, the problems go on and on. Again, not saying it's right that everything is all "consolized," just saying it's true.


And yet PC games still earn more money than console games, this does tell us PC is still the number 1 revenue generator instead of consoles. Also M$ earn billion of dollars from windows which is their main cash cow.

#365
Archerwarden

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I am sorry if this has been posted but the combat tactics for PC are too clunky. I have to T to pause, point to position, T to unpause, T to pause, select skill, T to unpause and repeat until the fight is over. Also using the Tactical I can't see the enire fight or my team. Combat is not fluid and not fun.

 

And yes I have changed the behaviors and the behavior for each skill  (not sure if behavior is the right word, enabled?)

 

There is no auto attack.  If I move my char manually to the next target instead of using the Tactical pause  option, she moves so slowly to another target and when she gets to the target she doesn't do anything but stand there and wont attack. Oh thats right I need to T to pause, select skill, t to unpause. Makers breath it is not fun.

 

Worse is the Black Box of text that appears on and near the ememy during fights, obscuring the fieldor parts,  making it hard to see what is going on. Even moving the camera around doesn't help much. Don't know about anyone else but I don't want to read text during a fight I want to see my team and the field. I want to see the shield warriors shield moving to bash an enemy or the lovely green horror spray and watch the enemy cower. But the black boxes are in the way.

 

Why would Bioware eliminate the beautiful combat tactics, combat graphics of DAO, ME and even DA2 for this? I so miss  the beauty and fun.

I miss being in a story with my teammates even during the combat phase.

 

Next the looting. Why is there the V? Mash the V to see if there is any loot. Go up to the item, very close, position the pointer just so perfectly or you can't open or  loot.Why do I have to get so close?

 

Please increase the distance for looting and opening items.

 

Tried to change the key bindings but the game kept bouncing me out. I reset to default. ugh on PC - in this game default is not that fun.

 

Solas sometimes doesn't respond. Varric and Cass spend a lot of time running after rams and  not following me. When I leveled Solas the first time there was a weird orange screen. Hoping that will sort itself out along long with the error message that others have posted that bounces me out of the game.

 

On the bright side I not that far in  and the quests so far have been good. I still have hope not much fun yet but hope. But I  just can't play for endless hours at a time as I did/do with DAO, DA2 and ME, Jade Empire and SWkotor. Oh well.

 

Thank you.



#366
Brogan

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Edit:

Let's not forget that it's also infinitely easier (read: lazy, less time, lower labor costs, money) to develop for consoles, with their static hardware configurations over 8-10 years than for the PC market where a new CPU/GPU drops about every 12 weeks. Not to mention you need DirectX, Microsoft C++ redist, some kind of obligatory always-on destroy-the-experience-for-the-legitimate-players-but-doesn't-actually-work anti-piracy DRM, endless hardware/driver configurations, people with toasters who complain that they can't run your game and that's somehow your fault, the problems go on and on. Again, not saying it's right that everything is all "consolized," just saying it's true.

 

Real quickly, the fault right there ^^ lies with newer pc gamers who don't know enough about what they are buying/building but want to play these new PC games the way they want to.  It's a constant learning curve, and a majority of them just give up in the middle of the process, and almost always end up frustrated, on forums ultimately condemning pc's and praising the ease of use of consoles because they "just work" (which isn't remotely true either)

 

Vicious circle.


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#367
Han Master

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Auto attack is located in the tactical cam which is currently unplayable/bad for PC.

#368
Yanamaster

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I don't feel really too confident in Bioware. Ever since they were bought out by EA the quality of their games have been steadily dropping. Especially when it comes to pc versions of said games.

 

The old Bioware wouldn't stand for this kind of shoddy work that we see with DA:I. Now it's just another group of devs working under a corporation and I just can't shake the feeling that it's being slowly chipped away from what it used to be.

 

I'm very capable with both k+M and gamepad and have worked through numerous control profiles in my time with games but how the hell did anyone think to implement such a control system be it through the gamepad or otherwise? It's a mess, it's ridiculous and laughable. Using the gamepad is even worse for me than the K+M, you can't make an action-(light)rpg (that's what this game has become, just like mass effect) while trying to use some kind of overviewing tactical UI, it just can't work properly since it's too clunky.

 

As everyone else pointed out, the same holds true for the K+M schematic that just can't be used as if it were a gamepad for mashing. Utterly frightful just how badly this was done.

 

Technical issues with graphics and stability? No comment besides : shame on you. The team must have known about most of these upon the games' release, no other way around it. And yet here is the semi-finished product. Half-baked proffesional integrity is all I can say. Altogether different situation if these problems were unknown at the time or release. That is not possible i'm afraid, not with the scale and nature of bugs that we are experiencing with the game. 

 

I don't know why the dev team even bothers anymore. They can't do things the way they like anymore since they have to fall in with EA's fiscal projections and expectations, which are clearly more geared toward the console versions of the game. That makes the PC a ****** end choice for the dev to even start working on. Which finaly leads to this fiasco.

What can I say to make this game better than what hasn't already been stated by others in this thread.

 

Maybe this : stop trying to make action games, take a stand when the corporate bigshots try to steer the project towards "something more flashy and wow factor +5". Why are so many traditional RPG's successful, even today? Get back to your roots and the results will be sure to follow. But only after mending the shaken confidence within the fanbase.

 

If you do really care about your customer base and answer their pleas, then I implore you to do as stated above. Don't leave this mess as is (obviously am not talking about technical issues, that **** must be fixed no matter what) and show that you still care about the shape of your product. Otherwise i get the sinking feeling that all parties will part ways with a bad taste lingering about.


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#369
Hax_the_unjust

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They join in the hype train that console will over PC games, problem is according to market reports at April 2014 the opposite is truth and that it is PC winning over consoles games. This already should be a good incentive for them to give us a good mouse and keyboard control at release but this issue still happens.

Is this even true?  I don't see PC market anywhere near as large as the console.  I haven't looked up the sales of console vs PC games in past couple of years but my money is on console sales a lot more copies than PC.  PC sales a lot of video games via steam but that's after they have been out awhile and steam pops them on sale for 75% off... I mean who could deny that deal?! lol

 

I googled it! You're completely right, PC is rising in sales and passing console... wow.



#370
Hair Serious Business

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I'd like to have a patch which allow me to play with my Dual Core PC !!! Thanks beforehand !

 

I don't know if in future they might make something for Dual CPUs or no...still you could buy just Quad Core(if that is only issue your PC has with this game),there are tons of offers on 'Amazon' many people that I know bought quad core CPU for just 40$ one guy even got deal for just 37$.

So if BW never makes this game for dual core CPU's I'm just saying that you can get quad core for really cheap prices if you just browse your internet harder.



#371
Guest_Evenstar_*

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Is this even true?  I don't see PC market anywhere near as large as the console.  I haven't looked up the sales of console vs PC games in past couple of years but my money is on console sales a lot more copies than PC.  PC sales a lot of video games via steam but that's after they have been out awhile and steam pops them on sale for 75% off... I mean who could deny that deal?! lol

 

I googled it! You're completely right, PC is rising in sales and passing console... wow.

 

Yes, my friends and I all bought PCs when we saw how fabulously Skyrim could be modded and boy ... I would never in my life go back to playing console. I don't blame console gamers, since I, too, didn't really understand how much better PC gaming was until I tried it, but once you go PC you just don't go back. I vastly prefer the precision of playing with a mouse and keyboard and Dragon Age: Origins combat is just fantastic on PC. 

 

Yup, I bought an expensive PC to play my favourite games with the coolest technology (including Dragon Age Inquistion) only to have a game that is unplayable and just downright uncomfortable and awkward!


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#372
Cambios

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With the release of Dragon Age: Inquisition, we've been hearing a number of concerns from members of our PC community, including:

 

  •  
  • Feedback on keyboard and mouse controls
  • General user interface optimizations for PC

 

 

More specifically:

 

1) When I take my finger off a movement key, STOP MOVING IMMEDIATELY. I don't need my character to skate/drift/skid to a stop. That's horrible.
 
2) The camera is a wreck. When you hold down RMB to start controlling the camera, it immediately JERKS the camera based on where your cursor is relative to your character. This is insanely disorienting. Don't move the camera until the user moves the mouse AFTER holding down RMB.
 
3) Allow key bindings to mouse buttons.
 
4) More ability bars. Go play an MMORPG if you don't know what I mean.
 
5) Auto attack option.
 
6) Some kind of stick lock on for melees so once you lock on your character automatically moves to stay in range.
 
7) Massive inventory overhaul. We need to be able to see more items, for example.
 
8) The whole search/looting system is just a disaster. Having to constantly spam search isn't epic. Having to constantly pan around looking for whatever pinged is lame. Give F a huge range - at least as large as the search, and allow an auto-search.
 
9) If you click on a lootable item, walk over and loot it. And give this huge range - like the range of your search area. And again, see above: F should auto loot anything in range.

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#373
Northman

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It's only for Windows 8 users... what about windows 7 users ? :(

 

----

 

Please bring back DAO controls for tactical battle system with the AI multiple behaviors.

Having ranged character not stepping back when a warrior is attacking them is so uncool.

 

OR release a toolkit...

I am windows 7 user and I have updated AMD drivers to latest beta. Nothing is overclocked ever and requirements fullfilled. But same error happens. We have two almost similar pc's in house with the game and both have the error. The game is not playable. As we are in EU we can return it and get money back hopefully.



#374
Sebass

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Please stop reinventing the wheel on stuff that already works OK on a PC. Bring back DA:O controls and a proper UI for customzing our character in one screen instead of doing endless clicks.

 

The loot system is a disaster again why reinvent the wheel here, it was just fine on previous games....

 

Come on, you can do it!


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#375
dlux

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I don't feel really too confident in Bioware. Ever since they were bought out by EA the quality of their games have been steadily dropping. Especially when it comes to pc versions of said games.
 
The old Bioware wouldn't stand for this kind of shoddy work that we see with DA:I. Now it's just another group of devs working under a corporation and I just can't shake the feeling that it's being slowly chipped away from what it used to be.

Yep.
  

I'm very capable with both k+M and gamepad and have worked through numerous control profiles in my time with games but how the hell did anyone think to implement such a control system be it through the gamepad or otherwise? It's a mess, it's ridiculous and laughable. Using the gamepad is even worse for me than the K+M, you can't make an action-(light)rpg (that's what this game has become, just like mass effect) while trying to use some kind of overviewing tactical UI, it just can't work properly since it's too clunky.

I think a "Dragon Effect" would have been more enjoyable than what we got TBH.