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#3776
Xsi Kal

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Got a question for the community: Which are the top 3-5 (srsly max 5) issues that if fixed, would make you want to continue playing on the PC?

 

Here are mine:

 

1. LMB+RMB to move

2. Zoom out further on tac cam

3. No snapping the camera on selected char on tac cam

4. No spamming of a key to find loot (a good ten second interval would be ok) and of course the fix to only ding on loot and not doors/ladders/etc

 

edit: Just adding, that even though there is a ton of more issues that need to be addressed, these would at least get me excited enough to sit down and play the game from beginning to end.

 

Mine:

- Zoom out on tac cam

- Click to move/loot

- Orders carrying over between tac cam and action view

- Single key press to highlight surrounding loot

- Auto attack



#3777
Razael

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Mine:

- Zoom out on tac cam

- Click to move/loot

- Orders carrying over between tac cam and action view

- Single key press to highlight surrounding loot

- Auto attack

 

 

Had no idea orders didn't carry over between views... lol



#3778
saMoorai

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Got a question for the community: Which are the top 3-5 (srsly max 5) issues that if fixed, would make you want to continue playing on the PC?

 

Here are mine:

 

1. LMB+RMB to move

2. Zoom out further on tac cam

3. No snapping the camera on selected char on tac cam

4. No spamming of a key to find loot (a good ten second interval would be ok) and of course the fix to only ding on loot and not doors/ladders/etc

 

edit: Just adding, that even though there is a ton of more issues that need to be addressed, these would at least get me excited enough to sit down and play the game from beginning to end.

The overheating it causes.

 

That's literally the only one reason why I'm not playing this. Everytime I turn it on, it tries to set my computer on fire.



#3779
Brogan

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- Single key press to highlight surrounding loot

 

Another feature I have NO IDEA why they changed from what worked perfectly fine in previous games...


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#3780
DiamondBarJohn

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Another feature I have NO IDEA why they changed from what worked perfectly fine in previous games...

 

I wouldn't mind the ping thing if they made the sound come from the direction of the loot, then at least I would know which direction to look, rather that wandering around for 5 minutes looking for it because it blends into the ground.


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#3781
Qwii

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um yea ...why would I want to update to a "beta" driver? The last two games I played who's devs told me to do this and I did, damn near broke my machine. Thx but no thx. I'll wait for a patch before I use another beta driver as a fix for frame rate issues. sounds to me like an optimization patch needs to be implemented rather than having players use a beta driver for their graphics cards


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#3782
5ubzer0

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After trying out all the workarounds listed in this forum I managed to play the game for about 25 hours during which I have probably crashed more than 50 times. I've never had these problems before with a Bioware game and it's highly disappointing. My computer is way above the system requirements, but that doesn't really seem to help me at all. Now that I've entered the Fallow Mire area the game crashes every ten to fifteen minutes.

 

So my number one concern for PC is game stability! When are you going to release a patch?


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#3783
derekch

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What is the ETA for those having severe frame rate issues with DA:I (particularly mobile Nvidia cards with optimus tecnology)?



#3784
Razael

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What is the ETA for those having severe frame rate issues with DA:I (particularly mobile Nvidia cards with optimus tecnology)?

 

Bioware has failed at both giving an ETA for fixes as well as recognizing what needs to be fixed (for the very most part).



#3785
Andres Hendrix

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N/M



#3786
Pertinax_234

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Got a question for the community: Which are the top 3-5 (srsly max 5) issues that if fixed, would make you want to continue playing on the PC?

 

Here are mine:

 

1. LMB+RMB to move

2. Zoom out further on tac cam

3. No snapping the camera on selected char on tac cam

4. No spamming of a key to find loot (a good ten second interval would be ok) and of course the fix to only ding on loot and not doors/ladders/etc

 

edit: Just adding, that even though there is a ton of more issues that need to be addressed, these would at least get me excited enough to sit down and play the game from beginning to end.

 

Here are mine (in order of importance):

 

1. Click to move/loot/interact

2. Auto-attack

3. Functional Zoom-Out without Tac Cam

 

There are other things that I would really like to see, but the three items listed above would make DAI on PC at least playable.

 

Because of no click to move/loot & autoattack I found myself dying horribly on normal when fighting the pride demon at the end of the intro level... It felt like I was battling the control scheme of the mouse/keyboard MORE than the in-game enemy. After an hour or so of frustration I completely shelved the game and have been waiting patiently to see if Bioware will remedy items 1 & 2 from my list. If not, then DAI is getting returned.


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#3787
DragonKingReborn

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Another feature I have NO IDEA why they changed from what worked perfectly fine in previous games...

 

Their reasoning, last I read, was that they don't want to keep making the same game over and over again.  Which I can kind of appreciate, but at the same time..."what isn't broken does not require fixing".

 

Look to the Marvel movies.  In tone, plot structure, characterisation, production values and a host of other criteria, those films are almost identical to each other.  Characters and plot change, and that is pretty much it.  And those movies make bucketloads of money.  And receive - generally - near universal critical acclaim (while never approaching award-worthy).

 

I suspect some of it will be simply, "hey, let's see if this works".  And some of it will be genuine attempts to improve on past efforts, whether or not improvement was required.  Perhaps the telemetry they collected on previous titles indicated that the majority of people played a certain way and the changes they made were designed to assist with that.

 

At the end of the day, I doubt anyone who is unhappy with the controls of the game will be satisfied with anything Bioware says with regards to it, short of "we're very sorry, and we're fixing it", but that isn't going to happen.

 

I would just like to be able to do everything on kbd/m that people on PC w/controller can do (i.e. walk).  Actually, scratch that.  I would like - and should - to be able to do more, since a keyboard has significantly more inputs available on it than a controller.

 

Other things like, tac cam zoom and auto-attack would be greatly appreciated, but equal treatment of all consumers should be expected by all consumers and mandated by those making decisions.


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#3788
DragonKingReborn

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Look to the Marvel movies.  In tone, plot structure, characterisation, production values and a host of other criteria, those films are almost identical to each other.  Characters and plot change, and that is pretty much it.  And those movies make bucketloads of money.  And receive - generally - near universal critical acclaim (while never approaching award-worthy).

 

Further to this point, if a gaming example should be required - the Batman: Arkham series.  While they always add in little bits and pieces from one release to the next, the core gameplay has remained (minor refinements aside) the same.  And those games are fantastic.  In Arkham Origins, the weakest in the series is preferably to most of the other games in that genre.

 

Some of that will be "because I'm Batman", but really, how far will that get them if the game(s) fails to appreciate what is working and what is not?


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#3789
Rann

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Another feature I have NO IDEA why they changed from what worked perfectly fine in previous games...

 

Yeah.  One of the key UI philosophies is leverage existing UI metaphors where possible, and in a game franchise, this is actually a rather easy thing to do, since you've created them all yourself earlier.  You are in complete control over those metaphors.

 

Specifically, every time the UI director of the software reviews a UI command which deviates from what has gone on before in that software, the default answer should always be "no" unless the designer owning the petition can give a really compelling reason why it should change, and why customers will think it's better that way.  That's just basic good design, drilled into programmers at an early stage of their careers.  If there are deviations from what's been used before, they should be intentional to address a specific problem.  Changes should be the exception and not the rule.

 

Frankly, the deviations in DA:I seem more whimsical (in the original sense of the word -- i.e., on a whim) rather than intentional, carefully thought out changes.   I actually hope that's the case; the alternative is to think there might have been conversations during the design process of DA:I that went like this:

 

Bob:  I want to change "pause" from SPACE to CTRL.

Alice:  But we've always used SPACE for that, for well over a decade.  Won't users get confused?

Bob:  But in our new game, users will get the ability to jump, and we need a key for that.  We're pretty sure that they'll be jumping more than pausing, because jumping is cool-looking whereas pause is strictly for those rare users that care about tactical battles, and SPACE is easier to push than CTRL.

Alice:  But didn't people complain that DA2 wasn't tactical enough?

Bob:  Jumping is a tactic.

 

And substitute "sword swinging & moving/interacting" for "jumping & pausing," and you have a similarly odd conversation. 

 

I doubt it happened that way, of course... I suspect that it was probably a more generalized conversation around making the game more console-like, but once you've introduced a keyboard & mouse into the equation, you've already pretty much abandoned that ground to begin with, so why bother?  Stick to the UI commandment that you don't move users into an unfamiliar situation unnecessarily!  (It makes me want to buy the BioWare devs copies of basic UI design books...)


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#3790
RolePlayer

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For what it's worth, what I've seen in the past few days in this thread has changed my views of what's going on. In particular I've seen reports of BW managers and employees posting elsewhere that the first patch may issue in days; that there are actually three patchs in varying stages of completion; and indications that BW employees/programmers are just as anxiously awaiting release of the patch(es) (their hard work) as we the customers. I get the strong impression that there are external and internal 'powers that be' who must approve release of patches that are already completed; and that no one can say when these 'higher powers' will decide to make a decision, or what determines the how or the why or the when of such decisions. I also get the impressions that BW managers and employees are not allowed to comment or complain about these problems due to rules set by, or for, the higher powers.

 

At any rate, it appears to me that there are BW managers and employees who are damn near as frustrated by bureaucratic machinations resulting in delays and appearances that BW doesn't care as we the customers are frustrated by waiting for things to get fixed.

 

Don't know what else to say except that life can be difficult at times. Maybe if we all hang in there things will work out fror all of us.

 

Regards to all.

 

__ 



#3791
Rann

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At any rate, it appears to me that there are BW managers and employees who are damn near as frustrated by bureaucratic machinations resulting in delays and appearances that BW doesn't care as we the customers are frustrated by waiting for things to get fixed.

 

Don't know what else to say except that life can be difficult at times. Maybe if we all hang in there things will work out fror all of us.

 

 

 

Well said, though I suppose we'll never know for sure.  It doesn't address why the game was in this state to begin with -- if that was also due to bureaucracy, then there's another lesson learned for upper management (kinda like with DA2... ;)).



#3792
ESTAQ99

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OK. I give up. I have way too many bugs with this game. More than I can take. Instead of enjoy playing the game, I end up, everytime, in a really bad mood after a few minutes of playing it. There are so many that it kill any chance of immersion. Or it is the music (lack of it), the lack of banters (and I know I'm missing them cause I watched the youtube's videos), my companions teletransporting all the time, the constant crashes, freezes, my finger and ears hurting after clicking 10 million times on that sonar (or whatever it is) for looting. I decided to stop playing it and wait until they come with patches, fixes or whatever will help. It's all my fault for giving them another chance and pre-ordering it. I'll never do that again with a bioware game. It's almost a joke...and a very bad one.


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#3793
XXII

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I'm curious, there has been 6 days since the last post from anyone from Bioware, did they just give up on reading this thread?



#3794
Skeevley

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OK. I give up. I have way too many bugs with this game. More than I can take. Instead of enjoy playing the game, I end up, everytime, in a really bad mood after a few minutes of playing it. There are so many that it kill any chance of immersion. Or it is the music (lack of it), the lack of banters (and I know I'm missing them cause I watched the youtube's videos), my companions teletransporting all the time, the constant crashes, freezes, my finger and ears hurting after clicking 10 million times on that sonar (or whatever it is) for looting. I decided to stop playing it and wait until they come with patches, fixes or whatever will help. It's all my fault for giving them another chance and pre-ordering it. I'll never do that again with a bioware game. It's almost a joke...and a very bad one.

 

Yeah, I returned the game, then in a fit of absolute boredom decided to buy it again based on the idea that there is a good RPG hiding somewhere under there. While I don't have crashing or stability problems on either of my systems (desktop & laptop), what I've discovered is that I can't enjoy it at all because I'm so busy fighting the controls and UI. I've been working through a completely crazy Nostromo configuration, and now have auto-attacking, auto-sonar, and movement on toggle controls, so that's a bit better, and am currently trying to work through a way to make the tactical camera work also using Nostromo macros etc.

 

Disappointingly, one of the reasons I bought it again is because I assumed I had experienced the "banter bug", and was thus finding the entire experience a waste. However, what I've found is that I have plenty of party banter, but that it's so poorly acted and so poorly written, that it's actually just blends in with the background noise a lot of the time. Why in the world did this most critical element of an RPG get degraded so much compared to DAO and even DA2? Maybe there are good moments later on. For now, all I'm really doing is wandering about, hearing incredibly bad "banter" and trying to force a control-structure onto the game which actually allows it to function.



#3795
Skeevley

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In hindsight, I should have stuck to my guns and waited until Bioware released some patches to make things work better. (And no, I did not mean for this to be two posts. Oops...)
 



#3796
MIskonius

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1. LMB+RMB to move

2. Natively re-mappable mouse buttons L+R, as well as 3rd, 4th, and scroll button

3. walk toggle

4. Zoom out further on tac cam

5. Auto attack/loot/intereact

6. No cool down on all magics and abilities once one is used (without this one micromanagement doesn exist.)

7. Increase the the max limit for potions (at least 20)

8. Complete UI redesign (Origins like)

9. More tactical slots and more tactics in general for compnion AI (Origins like)

10. Bring back Ctrl+A command to select all party members



#3797
c3lix

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1. LMB+RMB to move

2. Natively re-mappable mouse buttons L+R, as well as 3rd, 4th, and scroll button

3. walk toggle

4. Zoom out further on tac cam

5. Auto attack/loot/intereact

1. A patch for SLI glitches

2. A performance patch

3. A performance patch

4. A performance patch

5. A NG+ patch

 

My game randomly drops from 90 to 15 fps for NO REASON and stays there for 10 seconds and gets back up to 90 again. WTF?



#3798
Lilly_Pendragon

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The biggest issue with changing a control scheme is that, in the absence of a reason to do it, one should not do it. Virtue of past key bindings is still a virtue. If Microsoft released a new version of Word in which left click and right click were reversed, you had to hold the mouse button to navigate menus and use the second mouse button to access sub menus and made all the keyboard shortcuts different (e.g. ctrl-s becomes paste) the users would be monstrously annoyed. Not because any of the above mentioned changes is difficult to do or somehow better or worse than the prior control scheme, but because it makes no sense to change what the user has become accustomed to using.

 

Furthermore, development of games should strive towards a seamless interactive experience. One should not have to think about what button to press. Almost ten hours into the game and I still find myself attacking air in an effort to walk forward still staring stupidly as I click attack and wait to attack, and occasionally click to loot only to be out of range. Not a good sign. I am still fighting muscle memory and it continues to impair the enjoyment of the game. A failure to appreciate this reaction shows a rather callous disregard for the users of PC or a total lack of appreciation for human engineering in design. The fact there is no option to change the control scheme lends me to think this is a consequence of the later than the former.

 

BTW, except for the opening mission, has anyone actually needed to jump in the game?


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#3799
TobyJake

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Please explain to me in words of 1 or 2 syllables, why BW staff are posting on other sites about patches, etc and no-one posts here?

Are we missing something? Is The Bioware Forum not the place to get response? Or is it a place to pull all the uncomfortable comments out of sight?

Who the hell reads this stuff other than us? Is the correct vehicle for getting noticed by BW/EA?

Darrah initiated this thread then proceeded to disappear from view. I do not know why it seems to be of no use.

Just wondering. Feel like a mushroom. Kept in the dark and covered in bullshit!!


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#3800
MorriganPet

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There is one thing we can do here...and then hope it will catch attention somewhere else...

...declare them Apostate.


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