Aller au contenu

Photo

PC Community Concerns


19127 réponses à ce sujet

#3826
Dubya75

Dubya75
  • Members
  • 4 598 messages

I'm just more annoyed by the two major pieces of cut content that BW constantly advertised in trailers that are still on the main DA channel run by BW on YouTube.

 

Remember that Siege of Crestwood? The one that required you to choose between saving Crestwood from the Red Templars but sacrificing the Inquisition's holding(s), or save the Keep but lose Crestwood? Or how about being able to trick out your captured forts between three different upgrades (Military, Intelligence, and Trade Outposts)? These were core gameplay elements that were heavily advertised in various E3/Gamescom footage. Especially the fort upgrade feature. And it was supposed to have a huge impact on the territory that you captured a fort in. They still have videos/trailers up on YouTube showing this stuff. Up to August we were being told that the fort upgrade feature was going to be in the game.

 

We were told there would be no cut content from the final release of the product. What we saw, we were going to get. What the Hell happened? They held the game back for a year, and we have less content now? So what? The thousands of generic, fetch quests were okay. But the Siege of Crestwood, and the Fort Upgrade mechanic was simply too much?

 

To get back on topic however, the Tactical Camera needs to be drawn farther back (it's way too close to the ground) so it's actually useful most of the time. Additionally, the PC's UI is awful/very controller-oriented. You'd figure we would get more Hotkeys, but nope. Just the measly eight that the consoles use due to button-mapping limitations. PC players are actually being relegated to a controller's limitations because BW didn't feel it was necessary to expand/develop a decent PC UI. All of this nonsense just feels insulting.

 

Will a patch fix either of these two glaring issues? I doubt it. As these things are hard-coded into the base game. We might see these "patched" through an expansion DLC. But as it is now, I don't think DA:I is getting legitimate expansion content, let alone patches that fix the two most glaring issues that everyone is complaining about. Additionally, BW has a history of not fixing glaring issues/extremely buggy content. Just look at the ME series, and past DA games.

 

I was pretty excited about capturing my first Keep, and then....nothing happened! Pretty disappointing after being an advertised feature, indeed.

 

Bioware seems to be full of empty promises these days just to get us to buy their games. Really not a good path they are on.


  • BittermanAndy, BestEffect, Zylenn et 8 autres aiment ceci

#3827
TobyJake

TobyJake
  • Members
  • 427 messages

I hope I read this right. According to Kotaku there was a day 1 patch for one or more of the consoles.

http://www.kotaku.co...uiet-too-quiet/

This would only apply for digital download. I bought mine from dealer as I didn't want to blow my broadband cap.

But still no word in this forum!!


  • YavielsNight aime ceci

#3828
YavielsNight

YavielsNight
  • Members
  • 4 messages

So how long is it taking them?! How long was the game in developent? Why isn't there already a PC patch out! Should have really gave it back and buy it in a year like Battlefield 4 for 10€. I used to code myself so I know fixing at least the camera & auto attack to make the game playable is very easy.

I lost my trust in Bioware.


  • AnubisOnly aime ceci

#3829
texhnolyze

texhnolyze
  • Members
  • 90 messages

Bioware devs stated the status of their next patches http://www.twitch.tv...are/b/594657808at 1:20

One is in the final stages of QA and the other is under development. If that's the case then release is likely either at the end of this week or next week.



#3830
Tarzilman

Tarzilman
  • Members
  • 41 messages

Bioware devs stated the status of their next patches http://www.twitch.tv...are/b/594657808at 1:20

One is in the final stages of QA and the other is under development. If that's the case then release is likely either at the end of this week or next week.

 

Thx, but we already know. It has been mentioned a few pages before.



#3831
Krustus

Krustus
  • Members
  • 9 messages

I just convinced 3 friends of mine to not buy this abomination of a game/port. I am glad.


  • CarnieHeart, alkealol, Dutchess et 7 autres aiment ceci

#3832
Dubya75

Dubya75
  • Members
  • 4 598 messages

I just convinced 3 friends of mine to not buy this abomination of a game/port. I am glad.

 

Well that's a little dramatic, no?

 

In the world of console ports, DAI is one of the best, in the midst of all the problems.

 

So you just cheated your friends out of playing a really great game.

 

BTW, if this is your view on DAI, what are you even doing here?


  • BestEffect, Monica21 et dahmidrobi1 aiment ceci

#3833
Brogan

Brogan
  • Members
  • 2 190 messages

BTW, except for the opening mission, has anyone actually needed to jump in the game?


Oh man, that is something I don't want to hear.... With so much change to the ui that was apparently required because of this feature, it had BETTER be useful in some form or another.

Allan even mentioned that jump introduced a lot of new issues that forced them to make decisions on things like click to move!

#3834
jnd0e

jnd0e
  • Members
  • 139 messages

Allan even mentioned that jump introduced a lot of new issues that forced them to make decisions on things like click to move!

Wll you need to jump to get in some hidden places with loot. And as far as i've played there was two or three of them. Could not play much though because of CRASHES OH GOD YOU BETTER FIX THAT!!!!!!



#3835
Dubya75

Dubya75
  • Members
  • 4 598 messages

Oh man, that is something I don't want to hear.... With so much change to the ui that was apparently required because of this feature, it had BETTER be useful in some form or another.

Allan even mentioned that jump introduced a lot of new issues that forced them to make decisions on things like click to move!

 

Jumping is indeed NEEDED to get to certain places.

 

It is also very useful for traversing.



#3836
jnd0e

jnd0e
  • Members
  • 139 messages

It is also very useful for traversing.

If you're a gazelle


  • rainy518 aime ceci

#3837
Selea

Selea
  • Members
  • 459 messages

Jumping is indeed NEEDED to get to certain places.

 

Minimal jumping yes. Gazelle jumping not.



#3838
Diefenbaker

Diefenbaker
  • Members
  • 223 messages

So how long is it taking them?! How long was the game in developent? Why isn't there already a PC patch out! Should have really gave it back and buy it in a year like Battlefield 4 for 10€. I used to code myself so I know fixing at least the camera & auto attack to make the game playable is very easy.

I lost my trust in Bioware.

 

Because release cycle bureaucracy delays everything...



#3839
Selea

Selea
  • Members
  • 459 messages

such unbelievably blatant lies

 

I cannot zoom out as much as in DAO and DA2. I cannot see the entire battlefield and make proper choices

 

I cannot select a box and drag for  my party members like in DAO and DA2 for group micro

 

the Topdown Camera angle is super awkward, and at max zoom, which is looking completely down is the ONLY angle I can look at in pause function.

 

when I go back to real time, I cannot look from the top zoom like I could in DAO and DA2, completely ruining the entire point of real time party micro, because I cannot see from the top down my actions unfolding in REAL TIME.

 

Look, we aren't stupid. We understand development cycles and EA's policies of rushing to meet the holiday season period. Just admit to us that Dragon Age Inquisition was not built from the ground up with a UI developed specifically for PCs, and that you ported a console control set. We can UNDERSTAND and accept that, and will patiently wait for better PC optimization. 

 

blatantly lying however, is just disrespecting your customers

 

There's nothing in that post that's a lie just because NOTHING in it even remotely talked about the things you talked about. Allan was addressing the movement with the keyboard (do you understand the difference, do you?). Simply put Allan is absolutely right for what it concerns this thing: click to move is NOT required to have a good control scheme (in DA:O I usually more LMB+RMB mouse to move than click to move). There's nothing you can do with click to move that you cannot do with a WASD control input, nothing. People are just angry at nothing for what it concerns this issue.

I've personally see here people say that's "impossible" to play with Rogues with the control scheme and yet I (along many people in the combat and strategy forum) are playing with it quite fine. I guess that just because you want to play a rogue as a warrior then the control scheme "sucks". I've personally see people that require more than 12 potions from camp to camp in normal mode and then these people are the same that complain about the control scheme not working. What can you really expect? It's obvious that Bioware has to take some of what's being said with some grain of salt given the premises.

What are the real problems: 
In tac cam (more important): not enough zoom, no automatic transparency on objects that block the visual, cursor to move the camera that has no sense on PC (it would be much better in tac cam to have a pure mouse control - click to move/attack, mouse movement to control the camera - instead than an hybrid with the keyboard as of now).In normal cam: the not automatic and correct positioning to attack outside of tac cam (you need to press a movement key while you attack to do so but it doesn't work as well and it is somewhat counterintuitive; with a controller is fine, with the keyboard less so), the at at times stopping in attacks chain due to terrain inconsistencies and/or positioning and the sometimes missing hits on abilities for the same motive.

These are the only real problems in the controls as of now. All the rest is just pure whining from people that seem to have nothing better to do than spout nonsense. I guess if the devs really followed 90% of the things that are said here you would have an atrocity of a game.

 



#3840
Brogan

Brogan
  • Members
  • 2 190 messages

So how long is it taking them?! How long was the game in developent? Why isn't there already a PC patch out! Should have really gave it back and buy it in a year like Battlefield 4 for 10€. I used to code myself so I know fixing at least the camera & auto attack to make the game playable is very easy.
I lost my trust in Bioware.

patches apparently have to contain fixes for all 5 platforms for them to be worth releasing. Cameron Lee made a point to emphasize this in the twitch stream

#3841
Brogan

Brogan
  • Members
  • 2 190 messages

There's nothing in that post that's a lie just because NOTHING in it even remotely talked about the things you talked about. Allan was addressing the movement with the keyboard (do you understand the difference, do you?). Simply put Allan is absolutely right for what it concerns this thing: click to move is NOT required to have a good control scheme (in DA:O I usually more LMB+RMB mouse to move than click to move). There's nothing you can do with click to move that you cannot do with a WASD control input, nothing. People are just angry at nothing for what it concerns this issue.
I've personally see here people say that's "impossible" to play with Rogues with the control scheme and yet I (along many people in the combat and strategy forum) are playing with it quite fine. I guess that just because you want to play a rogue as a warrior then the control scheme "sucks". I've personally see people that require more than 12 potions from camp to camp in normal mode and then these people are the same that complain about the control scheme not working. What can you really expect? It's obvious that Bioware has to take some of what's being said with some grain of salt given the premises.What are the real problems:
In normal cam: the not automatic and correct positioning to attack outside of tac cam (you need to press a movement key but it doesn't work as well), the sometimes stopping in chaining due to terrain and the sometimes missing impact on abilities for the same motive. In tac cam: not enough zoom, no automatic transparency on objects that block the visual, cursor that does nothing (it would be much better in tac cam to have a pure click to move/order instead than an hybrid).
These are the only real problems in the controls as of now. All the rest is just pure whining from people that seem to have nothing better to do than sprout nonsense. I guess if the devs really followed 90% of the things that are said here you would have an atrocity of a game.

Agreed Allan didn't really say anything untrue at all here. He was just talking about his own preferred layout, and how he approached DAI's scheme.

However.... The basis of the problem a lot of people have is the fact that not everybody wants to be forced to use wasd to play DAI. Not everyone used WASD for Origins and DA2. As you mentioned with LMB+RMB, there are many conveniences that are currently not present that NEED to be there. If I want to play DAI primarily with a mouse that has 5 mappable buttons, I should be able to.

That choice needs to be present.

Tac cam needs all the improvements you listed, and more. Personally I don't understand why they tried to shoehorn the ground cursor mechanic into the PC version at all. Makes zero sense, when the Tac cam could use the EXACT same camera and selection controls as the action cam.
  • Lostspace et rainy518 aiment ceci

#3842
Selea

Selea
  • Members
  • 459 messages

However.... The basis of the problem a lot of people have is the fact that not everybody wants to be forced to use wasd to play DAI. Not everyone used WASD for Origins and DA2. As you mentioned with Lmb+RMB, there are many conveniences that are currently not present that NEED to be there. If I want to play DAI primarily with a mouse that has 5 mappable buttons, I should be able to.

 

And yet people must understand the context. It would really be too much to ask to have a full point and click interface out of an engine as Frostbite with the complex environment created and it is neither necessary. The only real important difference point and click does is when on combat (since it gives options and easiness that you cannot obtain otherwise) and if tac cam is adjusted to work fully then you already have this in DA:I.

Having a full click scheme is completely unnecessary just to move around (and it is neither as quick as WASD) and it would require a lot of time (even pretending it's possible to do given the obvious problematics with pathfinding) to do.

There's absolutely no reason to ask for click to move outside of combat and in combat you have tac cam that does it. There are some shortcomings on it atm but when it will work as it should then it's all that's needed.

The only need is a working tac cam and some adjustments on the action controls outside of it. The rest is just bogus if you take in consideration the context.



#3843
Brogan

Brogan
  • Members
  • 2 190 messages

And yet people must understand the context. It would really too much to ask to have a full point and click interface out of an engine as Frostbite with the complex environment created. The only real important difference point and click has is on combat and if tac cam is adjusted to work fully as such you already have it.
Having a full click scheme is completely unnecessary just to move around (and it is neither as quick as WASD) and it would require a lot of time (even pretending it's possible to do given the obvious problematics with pathfinding).

Yea, it would. And Allan talked about that at length here. But there are things they can do to mitigate that.

I also made the same point that click to move benefits combat much more then just exploration. From what I read, the jump feature is a welcome addition based on the hugely more complex environments FB3 offers. And that is great. But in combat, we talked about the problems of collision detection and mesh edge issues inherant in the system. They are working on that stuff right now, I fully believe that.

For me, LMB+RMB to move fwd would solve a lot of issues. In theory, we should have the freedom to use both that, AND WASD to move. I want to be able to play this game with the mouse only, but also with WASD in combat. That's the ideal scenario.

#3844
Dubya75

Dubya75
  • Members
  • 4 598 messages

And yet people must understand the context. It would really be too much to ask to have a full point and click interface out of an engine as Frostbite with the complex environment created and it is neither necessary. The only real important difference point and click does is when on combat (since it gives options and easiness that you cannot obtain otherwise) and if tac cam is adjusted to work fully then you already have this in DA:I.

Having a full click scheme is completely unnecessary just to move around (and it is neither as quick as WASD) and it would require a lot of time (even pretending it's possible to do given the obvious problematics with pathfinding) to do.

There's absolutely no reason to ask for click to move outside of combat and in combat you have tac cam that does it. There are some shortcomings on it atm but when it will work as it should then it's all that's needed.

The only need is a working tac cam and some adjustments on the action controls outside of it. The rest is just bogus if you take in consideration the context.

 

I move around holding down W and the right mouse button. I did this in DAO and in DA2. That still works great and is a lot smoother than using WASD.

 

I would agree that point and click just to move is an old-school redundant feature outside the Tac cam. But then again, I would love to just move my party members around in certain situations (even outside of combat) but hey, that is one feature I know we are not getting back.



#3845
Rencor2k

Rencor2k
  • Members
  • 374 messages

 

 

 

 

 

Please keep everyone posted about your teams progress with solving these issues?

 

[edit 3] Because of the number of posts I have seen on these forums and the visitors specific to PC related issues I decided to tally them up and report the findings here - hoping that this would spark a response.

 

These are the results  but do not include smaller threads <500 views; There are now 5677 posts on PC related issues and 442,671 views of this and other PC threads on these forums. 319,267 views on this thread alone at the time of editing...

... Almost half a million interested and perhaps frustrated PC players!

 

[edit 4] Its now been 14 days since the launch of the game and this is the 13th day that you wrote your OP for this thread. People have been extremely tolerant under the circumstances and simply want the best from their PC gaming experience. Perhaps you would NOW be kind enough to provide specific details of the planned patches and time-scales?

 

Bro hug.


  • aliastasia, AndreyBlaze, jnd0e et 3 autres aiment ceci

#3846
Brogan

Brogan
  • Members
  • 2 190 messages

.........
I would agree that point and click just to move is an old-school redundant feature outside the Tac cam. But then again, I would love to just move my party members around in certain situations (even outside of combat) but hey, that is one feature I know we are not getting back.

Click to move benefits combat scenarios both complex and basic. You shouldn't be forced to enter Tac Cam to use it. Especially with the issues that plague Tac Cam right now.
  • Dubya75 aime ceci

#3847
AstraDrakkar

AstraDrakkar
  • Members
  • 1 117 messages

Just thought I'd let everyone know I am having PC glitches and crashes during cut scenes. It has become very frustrating to play a story driven game where I miss a lot of content due to crashes. As a result, I have not attempted to go further than just reaching Skyhold and have just started new games up to that point. I can't bear missing out on anymore of a great story due to glitches. Still waiting on that patch to advance my game.



#3848
Glaso

Glaso
  • Members
  • 557 messages

patches apparently have to contain fixes for all 5 platforms for them to be worth releasing. Cameron Lee made a point to emphasize this in the twitch stream

Well, that's f*cking stupid, considering all the hoops you have to jump through to patch something on consoles, the PC platform is getting dumbed down again for the sake of parity, yay....


  • Lostspace aime ceci

#3849
TobyJake

TobyJake
  • Members
  • 427 messages

Nothing wrong with WASD to move.  Lots of WoW players do that. But they have Razer mice! Huge difference. I would use WASD if we had better key binding



#3850
SnQQpy

SnQQpy
  • Members
  • 64 messages

Bro hug.

 

Thanks my friend appreciated :)

 

For anyone interested I posted this on the front page of this thread. - you can find it here;

http://forum.bioware...rns/?p=17810162

 

Since we've had no response from BioWare save for we're working on it... the lack of concern and empathy towards a large community of gamers and lest we forget people who have paid hard earned cash for this game and supported BioWare from their conception. Sadly it makes me disgusted and nauseous. Being part of the game development industry I am saddened by the actions of a few who are badly letting down the reputation of this industry.

 

Its disrespectful by any standards and bordering on contemptuous! Shameful behaviour - the lack of detail and schedule on their own forums, there are no excuses that I would find acceptable and the community here deserves an unreserved apology!  :angry:


  • ergie, Ion515, CarnieHeart et 7 autres aiment ceci