Jumping is indeed NEEDED to get to certain places.
It is also very useful for traversing.
Indeed, last night I finally needed to jump to access some items for a side quest. So, I guess there are uses for it.
Jumping is indeed NEEDED to get to certain places.
It is also very useful for traversing.
Indeed, last night I finally needed to jump to access some items for a side quest. So, I guess there are uses for it.
Bioware devs stated the status of their next patches http://www.twitch.tv...are/b/594657808at 1:20
One is in the final stages of QA and the other is under development. If that's the case then release is likely either at the end of this week or next week.
if this is the same type of QA that had the game tested only with controller, we're doomed ![]()
And I bet it is...
if this is the same type of QA that had the game tested only with controller, we're doomed
And I bet it is...
What does QA in terms of patching mean anyway?
A bit amazed by the responses on this thread. I mean, I've been lucky enough to only have two crashes in 100 hours, which is acceptable - obviously, those who've been unluckier and have had far more crashes will (rightly) be much more upset, fair enough. There's also a fair number of complaints about the controls being different to previous games, which did get me at first (space bar is jump instead of pause, WTF?) but I got used to it pretty quickly.
There doesn't seem to be any mention at all of the crippling bugs with mouse input, though? Where periodically and apparently at random, the mouse cursor will stop moving. Or mouse hover will be ignored. Or right click won't work. Or left click won't work. Or left click starts behaving like right click. This stuff is happening every ten minutes or so, for me - is no-one else having these problems?
The only real conclusion I've been able to draw from my own experiences, and what other people have posted, is this: BW built this game for console. PC was an afterthought, if even that. Mouse and keyboard control is a joke.
What does QA in terms of patching mean anyway?
Oh...Making sure that it fixes what it should fix and not cause more problems.....
Oh...Making sure that it fixes what it should fix and not cause more problems.....
Ah ok. Thanks. So I guess only thing we can do is hope now.
A bit amazed by the responses on this thread. I mean, I've been lucky enough to only have two crashes in 100 hours, which is acceptable - obviously, those who've been unluckier and have had far more crashes will (rightly) be much more upset, fair enough. There's also a fair number of complaints about the controls being different to previous games, which did get me at first (space bar is jump instead of pause, WTF?) but I got used to it pretty quickly.
There doesn't seem to be any mention at all of the crippling bugs with mouse input, though? Where periodically and apparently at random, the mouse cursor will stop moving. Or mouse hover will be ignored. Or right click won't work. Or left click won't work. Or left click starts behaving like right click. This stuff is happening every ten minutes or so, for me - is no-one else having these problems?
The only real conclusion I've been able to draw from my own experiences, and what other people have posted, is this: BW built this game for console. PC was an afterthought, if even that. Mouse and keyboard control is a joke.
I dont think that those are bugs, they are just features ![]()
A bit amazed by the responses on this thread. I mean, I've been lucky enough to only have two crashes in 100 hours, which is acceptable - obviously, those who've been unluckier and have had far more crashes will (rightly) be much more upset, fair enough. There's also a fair number of complaints about the controls being different to previous games, which did get me at first (space bar is jump instead of pause, WTF?) but I got used to it pretty quickly.
There doesn't seem to be any mention at all of the crippling bugs with mouse input, though? Where periodically and apparently at random, the mouse cursor will stop moving. Or mouse hover will be ignored. Or right click won't work. Or left click won't work. Or left click starts behaving like right click. This stuff is happening every ten minutes or so, for me - is no-one else having these problems?
The only real conclusion I've been able to draw from my own experiences, and what other people have posted, is this: BW built this game for console. PC was an afterthought, if even that. Mouse and keyboard control is a joke.
Please make sure you add these issues to this thread if you haven't already. OP will likely put them on the front page as soon as possible.
This is the first I'm hearing of this, and since I have yet to begin playing, am just as shocked to not see more complaints about it (assuming everyone else is having the same issue).
This combined with lack of mouse remapping is just shocking to me. In 2014.
Oh...Making sure that it fixes what it should fix and not cause more problems.....
Primarily they play through the game like a normal player and try all different alternate paths and choices to make sure the fix works in all occurrences and under all circumstances. Also involves testing it on a variety of platforms, hardware configurations, OS's, etc.
Nothing wrong with WASD to move. Lots of WoW players do that. But they have Razer mice! Huge difference. I would use WASD if we had better key binding
WASD, space bar for jumping, left or right click to attack and interact with objects, is the base of most games, single players or mmo (D&D online, Skyrim, Age of Conan, etc...).
Point click and move, sincerely, is an old and obsolete use, not very suitable with the fast and dynamic gaming of today.
Simply reverting the mouse button i get the same way to play in all games, without the need of remembering the different keys.
WASD, space bar for jumping, left or right click to attack and interact with objects, is the base of most games, single players or mmo (D&D online, Skyrim, Age of Conan, etc...).
Point click and move, sincerely, is an old and obsolete use, not very suitable with the
fast and dynamicdumbed down gaming of today..
Fixed for you ![]()
Just joking ![]()
But if I remember in Skyrim you can point and click to move, use objects, take something,etc. I cant remember well for sure
Thanks my friend appreciated
For anyone interested I posted this on the front page of this thread. - you can find it here;
http://forum.bioware...rns/?p=17810162
Since we've had no response from BioWare save for we're working on it... the lack of concern and empathy towards a large community of gamers and lest we forget people who have paid hard earned cash for this game and supported BioWare from their conception. Sadly it makes me disgusted and nauseous. Being part of the game development industry I am saddened by the actions of a few who are badly letting down the reputation of this industry.
Its disrespectful by any standards and bordering on contemptuous! Shameful behaviour - the lack of detail and schedule on their own forums, there are no excuses that I would find acceptable and the community here deserves an unreserved apology!
What does QA in terms of patching mean anyway?
Maybe you can control your nausea for a second and explain what Bioware could say that wouldn't be grounds for future accusations of misrepresentation if it turns out they can't get it to work?
the actual list of things they are working on and plan to deliver without making it another empty, marketing show would be a nice change
the actual list of things they are working on and plan to deliver without making it another empty, marketing show would be a nice change
Seriously. We have no idea if any of our concerns are actually going to be addressed and in what way. What if their changes make things worse?
Fixed for you
Just joking
But if I remember in Skyrim you can point and click to move, use objects, take something,etc. I cant remember well for sure
No. The entire game's camera is controlled using the mouse. Clicking was to attack. E interacted with objects. It did not have a Point and Click interface in the way people are complaining DA:I is missing.
Ok, I didn't remember.
True, its as you say,I remember now, thanks ![]()
How is it a massive **** up? Im sorry but bar the UI (which is debatable on preference), TacCam and mouse controls, everything seems to work fine.
Hee, so apart from what you see, make decisions with, choose/compare/craft equipment, choose skills and how you fundamentally control the game both in combat and while exploring, everything else is fine.
So what does that leave exactly?! Yeah, audio is nice. Visuals are nice.
WASD, space bar for jumping, left or right click to attack and interact with objects, is the base of most games, single players or mmo (D&D online, Skyrim, Age of Conan, etc...).
Point click and move, sincerely, is an old and obsolete use, not very suitable with the fast and dynamic gaming of today.
Simply reverting the mouse button i get the same way to play in all games, without the need of remembering the different keys.
Wow, talk about missing the point.
I love how you say it's obsolete, and yet fail to give any example of a game that actually used it. Maybe you are just assuming games you didn't play used it?
The fact is, no games actually use "click to move" as a way to play the game, or rather as a way to move/navigate through-out the game.
Click to Move, for Dragon Age, is solely and singularly about the Pause feature, during combat. The ability to order party members to move to specific locations while paused, and let their respective tactics and/or auto-attack play out when you Un-Pause the game. The ability to manipulate the battle while paused to allow your team to have a tactical advantage. That's what Dragon Age combat has been all about since day 1.
In DAI, they need to allow click to move in the regular Action Cam. NOT to explore that way (That is what RMB+LMB=move forward should be), NOT to spend the whole game click-click-clicking the ground like a moron (which nobody actually ever did), but as a way to make team combat easier than struggling with only 1 method, wasd, to do anything.
Wow, talk about missing the point.
I love how you say it's obsolete, and yet fail to give any example of a game that actually used it. Maybe you are just assuming games you didn't play used it?
The fact is, no games actually use "click to move" as a way to play the game, or rather as a way to move/navigate through-out the game.
Click to Move, for Dragon Age, is solely and singularly about the Pause feature, during combat. The ability to order party members to move to specific locations while paused, and let their respective tactics and/or auto-attack play out when you Un-Pause the game. The ability to manipulate the battle while paused to allow your team to have a tactical advantage. That's what Dragon Age combat has been all about since day 1.
In DAI, they need to allow click to move in the regular Action Cam. NOT to explore that way (That is what RMB+LMB=move forward should be), NOT to spend the whole game click-click-clicking the ground like a moron (which nobody actually ever did), but as a way to make team combat easier than struggling with only 1 method, wasd, to do anything.
QFT.
But then, you can already see the mindset of the people Bioware went for, if they consider the Dragon Age IP to use the same control method as an FPS. That they totally overlook the uses of click-to-interact/move, in Tactical Mode, which is the bread and butter of Dragon Age speaks volumes.
It is? News to me. I'm pretty sure I've used click-to-move for all movement in plenty of games, including previous DA games. Though of course plenty of games didn't support the method.The fact is, no games actually use "click to move" as a way to play the game, or rather as a way to move/navigate through-out the game.
Click to Move, for Dragon Age, is solely and singularly about the Pause feature, during combat.
If you're looking for a tactical advantage, why are you in Action Cam? I'm having a little trouble following the argument. (Never used LMB+RMB myself; I didn't even know the option existed until DA:I not having it became a thing.)The ability to order party members to move to specific locations while paused, and let their respective tactics and/or auto-attack play out when you Un-Pause the game. The ability to manipulate the battle while paused to allow your team to have a tactical advantage. That's what Dragon Age combat has been all about since day 1.
In DAI, they need to allow click to move in the regular Action Cam. NOT to explore that way (That is what RMB+LMB=move forward should be), NOT to spend the whole game click-click-clicking the ground like a moron (which nobody actually ever did), but as a way to make team combat easier than struggling with only 1 method, wasd, to do anything.
It is? News to me. I'm pretty sure I've used click-to-move for all movement in plenty of games, including previous DA games. Though of course plenty of games didn't support the method.
If you're looking for a tactical advantage, why are you in Action Cam? I'm having a little trouble following the argument. (Never used LMB+RMB myself; I didn't even know the option existed until DA:I not having it became a thing.)
AlanC9, if you truly didn't know the option existed before than I don't see why it matters to you now. I also have no interest in trying to explain it.
LOL... "why aren't you in Tac Cam"
It is? News to me. I'm pretty sure I've used click-to-move for all movement in plenty of games, including previous DA games. Though of course plenty of games didn't support the method.
DAII already had it's small problems with click-to-move. I know I ran around Kirkwall rather with WASD than click to move from place to place. Battle is obviously better with clicking there, but there was already some issues.
QFT.
But then, you can already see the mindset of the people Bioware went for, if they consider the Dragon Age IP to use the same control method as an FPS. That they totally overlook the uses of click-to-interact/move, in Tactical Mode, which is the bread and butter of Dragon Age speaks volumes.
I think the negligence was born out of the console-centric focus of the design team.
From the very beginning, I think it was a mandate.
The fact that there was not a single person during the pc testing that played the previous games on PC, who could have said at any time during development, "Hey, this was done much easier before when we...", is the likely at the core of how things turned out this badly.
why are you in Action Cam?
Because the tac cam as it is right now, you can't see **** whenever there's a tree or an obstacle, or when your enemies are 50cm above you.
Guess what, while we waiting for patches, I finished DAO+DAA again. I'm going to play DA2 now, and I won't be surprised if I'll make it before patches will come...