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PC Community Concerns


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#3926
ghostzodd

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Was DA2 developed separately? I thought only DA:O had a truly separate PC dev cycle (where the console version was ported over at a later date).

I know they fired Brent , lead designer of DA:O so that Mike Laidlaw could develop the console version of DA:O.

Fast forward five years with Laidlaw developing Inquisiton...

 

I thought Brent left of his volition, because he did not like the direction EA wanted to take DA2 in?



#3927
Novos

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Your chances of getting tactics back in DAI are non-existent IMO.


Very good analysis.

But for the tactics part; i do believe that it should also be an important feature for action play as well. Because while you are focusing on a single character, you might wanna make sure that the rest are doing their work properly as it would require your interference otherwise and would halt your pace. Which i consider not good for action play...

Therefore; i find the lack of tactics conflicting with the direction they focus
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#3928
wickerman4

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-NO auto attack!!!!!

 

-NO auto loot!!!!!

 

-NO auto spell cast on character portrait!!!!

 

all = pain in the backside.

 

constantly cheesed off playing DAI with these minor yet majorly annoying shortcomings.

 

love bioware rpg's (kotor, dao, da2, mass effect trilogy), but disappointed hugely in DAI.

 

the game graphics are great with some funny and engaging moments with/between characters but that's about it. tried for a second run through and given up. the areas are so big yet filled with pointless fetch quests that add nothing to character or story progression/immersion. the story length is identical to other rpg's, no bigger. with so many characters its impossible to care about them given that each of their story arc takes little time to complete and is superficial at best. DAO had great character and story depth that sucked you in. DAI story is very weak, I mean amnesia!!!! that's not been done before in a bioware game. KOTOR story had a great twist but when the inquisitor "regained" their memory there was absolutely no wow factor or even a slight anything. it did nothing to the plot or changed anything. also serious plot issues such as the Templars and wardens becoming red lyrium abominations. oh please. given their story in DAO and DA2 its totally unbelievable.

 

I played the first time as a warrior and started the second run as a mage expecting the character story to be different, as in DAO. but, the story is identical. no difference.

 

I hope that DLC will seriously flesh out character and story depth/advancement and the first patch to resolve basic pc control features that were clearly completely ignored by bioware.

 

there's so much to love about DAI and equally so much to dislike, DAO it is not. even DA2 had a great story.

 

RPG's are as much about story and characters as gameplay, if not more so. the world is crammed with pointless fetch quests that belong in time consuming MMO's not RPG's.  

 

for me, after all the hype, DAI is a massive let down.


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#3929
Razael

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If you don't mind doing workarounds and figuring out unconventional ways to get the results you want during gameplay, then by all means, get out of here and go enjoy the game.

 

If you don't mind false advertising and supporting a business model where consumers get lied to, then, by all means, quelch your thoughts and don't ruin it for the rest of the world.

 

Meanwhile, we will still be here trying to get our voices heard in regards on how they need to deliver what they promised regarding PC gameplay. But, seriously, please stop defending business malpractices.


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#3930
koof513

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Frankly I have no idea what the issue is with some PC gamers. While I find the tactical camera has limitations its functionality is very good. Its major limitation for me is that it doesn't scroll out far enough to provide a proper view of the battle from a top down perspective. I can get all the functionality from the tactics camera and the current level of tactics & behaviours provides me with the tools to shape the battle. I am required to MANAGE my party now vs letting the AI do all the heavy lifting. I don't think that is a bad thing.

 

I agree with Godfather right here. Bioware if you are reading this, zooming the tactical camera out and fixing the auto center on character select bug will greatly improve gameplay. Other than that the game is just fine. everything from DA:O and 2 is in the tactical camera but the problem is you cant see even when you change the angle. If the height of the camera was raised itself it could help improve the view at all angles of tactical camera. 

 

I see people complaining about no point to click movement. There is an auto run bind and in tactical camera there is click to move and defend position and person. Also in tactical camera there is auto-attack for all party memebers. 

 

So yea if the auto center bug and height of the tactical camera were fixed I think alot more people would use it and have less qualms with the game. Because it is an amazing game. Just needs that first patch.

 

However I do miss my AI scripts.



#3931
Brogan

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I think people didn't get the game they wanted so need to lash out and they blame it on consoles

 

latriceq2.gif?w=500&h=280

 

I mean it only takes minutes to realize how they attempted to simply reproduce the console control scheme on mouse and keys.  You just have to look at the key binds for both games.  At the features left out of the pc version.  At the shoehorned aspects that just don't work on pc.

 

In alot of ways, this whole thing was a blindside to the pc community.  There were high expectations, and there was a level of quality already in place.  The things we were told all summer held no clue of what was to come.  Primarily because that is how EA wanted it marketed.  And now it's obvious why they did so.

 

I'm very glad you managed to figure out a way to make use of the currently existing pc control scheme and enjoy your game.  That's so fantastic for you.

 

But what about the people who played Origins and DA2, loved them, have been waiting for 3 years for DAI, but now can't play it because he happens to be a veteran who lost an arm, or she has severe arthritis that prevents prolonged usage of input devices?  What about the father who can only play while holding an infant?  What about the people who would rather miss out on something they've been dieing to play then be forced to only play one way?

 

They expected to have choices for how they play these games.  And why shouldn't they, this is not a new developer, making the first game of a brand new franchise.


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#3932
Icinix

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So while I was able to tolerate the controls and flaws in control, combat and interface when ppsting earlier in the the thread. I've now reached a point of fatigue and when combat happens it's a groan of despair.

It was never fun, but now I'm actively trying to avoid it at all costs.

While I still find Inquisition to be a great overall game, it's hard to keep finding appeal to keep playing with so much combat left to engage in.

I went back and played several hours of Origins when that happened and am severely reminded how much more that got right.

Hopefully the upcoming patches can do something.
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#3933
Lady Luminous

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People keep on saying that they can't pick up all the loot at once.

 

Am I confused, because whenever I loot something I have a take all button; am I the only one with a take all button? 



#3934
Xsi Kal

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People keep on saying that they can't pick up all the loot at once.

 

Am I confused, because whenever I loot something I have a take all button; am I the only one with a take all button? 

 

They're saying loot everything on the ground around their characters at once, not loot everything in the individual bag on the ground. I.e. if four enemies die and drop loot, they'd like to be able to loot it all with a click, rather than having to walk between bags.



#3935
the_pepper

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So yea if the auto center bug and height of the tactical camera were fixed I think alot more people would use it and have less qualms with the game. Because it is an amazing game. Just needs that first patch.

 

However I do miss my AI scripts.

Not to rain on your parade, but I'm pretty sure that's the kind of stuff that will probably be left for the second (if not third) patch, considering there are actual bugs, glitches and optimization to be fixed before gameplay changes come up.

Also, the autocenter thing is less a bug and more a conscious design decision (a rather dumb one, but a conscious decision nonetheless). That said I do wish they allow people to disable it at some point. Also also, hiding those "(companion) approves\disapproves" messages would be pretty nice for those of us who like to roleplay without being constantly informed of the changes being made to a hidden approval score.



#3936
koof513

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People keep on saying that they can't pick up all the loot at once.

 

Am I confused, because whenever I loot something I have a take all button; am I the only one with a take all button? 

they mean area loot I believe.



#3937
halfnhalf

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Controls be damned, I just want a stable FPS/no crashes.


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#3938
Rencor2k

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People keep on saying that they can't pick up all the loot at once.

 

Am I confused, because whenever I loot something I have a take all button; am I the only one with a take all button? 

Just press your loot key "default F" and press space



#3939
koof513

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Not to rain on your parade, but I'm pretty sure that's the kind of stuff that will probably be left for the second (if not third) patch, considering there are actual bugs, glitches and optimization to be fixed before gameplay changes come up.

Also, the autocenter thing is less a bug and more a conscious design decision (a rather dumb one, but a conscious decision nonetheless). That said I do wish they allow people to disable it at some point. Also also, hiding those "(companion) approves\disapproves" messages would be pretty nice for those of us who like to roleplay without being constantly informed of the changes being made to a hidden approval score.

I was under the impression bioware confirmed the auto center a bug. Auto center should happen from double click. not single click. If u go into tactical camera and dont move the camera auto center doesn't happen on one click but as soon as you move the camera postion it does. I thought bioware confirmed that as a bug.



#3940
koof513

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Controls be damned, I just want a stable FPS/no crashes.

I have not crashed once in 75 hours. Frames could be more stable though I agree, but I believe they are working on that as well. Driver compatability.



#3941
the_pepper

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I was under the impression bioware confirmed the auto center a bug. Auto center should happen from double click. not single click. If u go into tactical camera and dont move the camera auto center doesn't happen on one click but as soon as you move the camera postion it does. I thought bioware confirmed that as a bug.

Well, I stand corrected if that's true. :P

I don't... um... I never played with a m\kb controls. Was just speaking from what I'd read, I read that the camera autocentered when you clicked a portrait, so I assumed that was just stupid planning (considering it autocenters in the controller's tactical view I though they just hadn't bothered to make it more suited for the keyboard and mouse).



#3942
koof513

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Well, I stand corrected if that's true. :P

Hey if I'm wrong I would want someone to inform me.



#3943
Lady Luminous

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They're saying loot everything on the ground around their characters at once, not loot everything in the individual bag on the ground. I.e. if four enemies die and drop loot, they'd like to be able to loot it all with a click, rather than having to walk between bags.

 

Oh. Could you do that in previous games? I have always picked up each enemy's individual loot. 



#3944
koof513

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Oh. Could you do that in previous games? I have always picked up each enemy's individual loot. 

no but it was a highly accepted mod and I think should be implemented as part of a new game plus system but thats off topic



#3945
ZeshinX

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they mean area loot I believe.

Some might, but I suspect most mean this....

 

Click on loot, character automatically walks over and loot screen opens when close enough, as it worked in DAO and DA2.



#3946
shushNMD

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They're saying loot everything on the ground around their characters at once, not loot everything in the individual bag on the ground. I.e. if four enemies die and drop loot, they'd like to be able to loot it all with a click, rather than having to walk between bags.

 

Oh how I wish for that... and to stop walking and pinging like a freaking submarine. 

This is how I play this PC game port: I press G for the character to walk in a straight line, change direction with RMB and mash on V. Who...who though that this is how the game is suppose to be played?

 

By the way aside from horrible controls and non-existent tactical camera, the game is basically Thedas Farm Simulator.

 

I am an Inqusition! I am the Inquisitor! Yes? 10 pieces of meat for starving refugees? Right away, sir! What? You need those pesky hidden cashes as well? Of course!   



#3947
Brogan

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Not to rain on your parade, but I'm pretty sure that's the kind of stuff that will probably be left for the second (if not third) patch, considering there are actual bugs, glitches and optimization to be fixed before gameplay changes come up.

Also, the autocenter thing is less a bug and more a conscious design decision (a rather dumb one, but a conscious decision nonetheless). That said I do wish they allow people to disable it at some point. Also also, hiding those "(companion) approves\disapproves" messages would be pretty nice for those of us who like to roleplay without being constantly informed of the changes being made to a hidden approval score.

 

glitches, gamebreaking bugs, and optimization fixes should continue throughout the entire process, across multiple patches, and will likely continue for much longer than it will take to tweak things like Tac Cam, UI and campaign bugs.

 

Remember the AMD and Nvidia guys also have to adjust whenever Bioware puts out a patch, so it usually is an ongoing process.



#3948
Akrabra

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Just press F in the immediate area, or bind it to whatever you want. I don't feel the looting is any slower than origins to be honest.



#3949
koof513

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Some might, but I suspect most mean this....

 

Click on loot, character automatically walks over and loot screen opens when close enough, as it worked in DAO and DA2.

ah yea, that was nice too. But I don't mind having to do it myself. I can see how it would get repetitive and annoying for some or even for me on later playthroughs.



#3950
koof513

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glitches, gamebreaking bugs, and optimization fixes should continue throughout the entire process, across multiple patches, and will likely continue for much longer than it will take to tweak things like Tac Cam, UI and campaign bugs.

 

Remember the AMD and Nvidia guys also have to adjust whenever Bioware puts out a patch, so it usually is an ongoing process.

I'm know developer but I feel a tactical camera tweak should be fairly simple as well as fixing the auto center which in my opinion would fix the tactical camera which has every aspect of origins gameplay except clicking the loot and your player going to loot it. With those fixes and turning auto pause for tactical camera off i could play the whole game like it's origins easily and I presume others could too.