No justification REALLY?
I seem to remember a time when a screen was a perfectly useful device without the ability to use touch as an imput device. Yet someone reivented the "wheel" and now we have tablets and smart phones all with reivented "wheels." Seems perfect justification for companies to ALWAYS try an innovate to me. Sometimes your inovations work sometimes they don't.
I still remember people QQing how unnecessary touch screens where when the iphone first came out. Then people got use to the new innovation and its now a standard. But I guess in your version of the perfect world there are no innovations anymore.
That's a fair enough argument - however - and I might be the odd one out here - I found DA2 to suffer from the same problems as DAI in regards to tactical combat (in that it doesn't really exist as it did in DAO).
So while I'm all for innovation, innovation doesn't always lead to success and sometimes leads to steps backwards. In this case, they didn't innovate beyond the steps backwards from DA2 and instead added poor controls and accessibility.
I'm all for innovation, and reinventing the wheel...
...but we've taken two steps back with the previous two Dragon Age games now. Maybe it's time to go back to the original and innovate from their, rather than the failed innovation of the second.




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