- Spoilers, Bad Spelling and Poor Grammar may exist within this Post (it was made in a rush). Read with cuation! - Also, Bolded Points for TLDR
Bioware, first off, thanks for the game. I have a ton of issues with it, but overall I've managed to sink 100 hours into the game and it is absolutely wonderful. The issues I have with the game are hopefully only due to the fact you chose to release it early, in which case, good choice. I'd rather have a clunky poorly polished game to play over Thanksgiving than no game at all (it was the only week off my wife got and we both very much enjoyed the game). That said, it was an early release with a lot of failed to be met promises by your advertisement campaign. An official apology for not meeting expectations set by the company itself as well as some sort of token (a mount, cool weapon schematic or something to PC players? Do something in terms of, 'here is a gesutre we don't have to do for you, but we will because we care about the PC gaming comunity') will go a long way in restoring the trust of your PC gamer customer. I don't need to remind you how the poor handling of PR issues with SWTOR turned out. Jilted customers ignored is simply bad for business.
Now, the things I would like to see fixed.
1. Clarity in Numbers, Abilities, and Unlockables- I play multiplayer with a great bunch of guys a lot and I can't check my stats. I never know what my crit % is, my hit points are, or what my damage is at any given point in the game. What abilities stack with eachother? Does the archer +5% Crit chance stack with other archers? How do I get tier 3 schematics? You say "you can unlock schematics with prestiege..." so why is it that my friend who had a ton more prestiege than I did, had all the same schematics?
This is frustrating. Multiplayer is a grind fest without PVP, so what is the harm in showing the numbers a bit? Let's not even get into research numbers. "Bonus damage against.." Really? You can't just say "+1% Damage against ..."? Numbers. They aren't hard. People aren't stupid. Some people like the math aspect of your games. Just read the Dragon age Origin boards.
2. Use for Excess Power- Power is easy to get. My wife is at 150, I'm at 200 almost. With gold we can get inquisition perks, how do we use power more effectively? Is there a way to directly exchange it to perks I'm missing?
3. Fast travel to the war room/ war room on the go options. This whole "warp to skyhold and walk to the war room" is a redundant time eater that I'm sure a lot of us would like to do without. While it was cute at first, it grinds on the nerves over time. Do we really need 5 doors for one hallway too? A lot of the missions only require 10-15 minutes. With my slow load computer in addition to the long walk that means if I start a mission I have to come back after only 5 minutes to reset the agent to the next mission. Perhaps queue missions might also work?
4. Arena - I killed all 10 dragons (it didn't give me the achievement? Fail Origin) and now I have a ton of great loot. Where do I get to test it? Why isn't there an endless wave of monsters I can trigger to test my blade against. Give us an Arena style test to enjoy post game combat with our favorite new toys and craftables.
5. Dragons in Multiplayer- This should be common sense. The game is dragon age and I haven't been able to fight a single dragon in multiplayer. In fact, as much as I want multiplayer to work you've given me only 9 total possibilities to play against. The same set of 3 mobs, in 3 different arenas .. woopty freaking do. The real question is, why? You have 10 amazing and unique bosses that all posses their own challenge built into the game.. and the game was named after them. Can we see them in Multiplayer?
6. Enemy Choice in Multiplayer- Demons are awful. I don't wanna play them every single round 11 rounds in a row (I counted!). Let me pick my bad guy if you're going to give me less choices than the guy asking me which topics I want on my Big Mac.
7. More to do with Skyhold- A few dandy upgrades (3/2)? No real impact? If games that came out 10 years ago can do better, so can you. Maybe let us know you plan on fixing this and put it in an add on? I could live with that.
8. Broken Abilities and Rings - I love rampage. I got 2 rings for it. The duration is still 10 seconds. It should either be 13 (if the rings don't stack), 16 (if they stack additionally based on the main) or 16.9( 10 seconds * 1.3 * 1.3). So why is it still only 10 seconds? And why does it straight up not even work in multiplayer? How come Dragon Rage's "only 2%!" will drop me to almost no health in about 10 uses (my barrier/ guard are still intact so I know it's not damage from the enemy)? Is 2%*10 magically not only 20%? How come Twin fang rarely lands when you're literally touching the enemy's back?
Please fix your game's abilities, the clarity in game mechanics, and add in a lot of the movement issues addressed before this post ( I can't tell you how many times I still try to use right click to open something to no avail). I think part of the community's let down is we believe that if this game was properly tested most of these issues would have surfaced and the fixes aren't that hard, though I can imagine fixing the tactical Camera would be a nightmare. So, to stop these type of issues in the future, I highly recommend either having a conversation with me, some of the others in here, or some people I know. In fact, I know a great number of good data miners besides myself that can help them build solid methodologies for making sure the game does/ acts in the way it is supposed to if they're interested... but at the moment, if I was in charge of the team responsible for testing this game, I'd be picking up some research books and looking for some new methodologies so this type of general unrest and upset feelings didn't occur.
For instance, not using the excuse "well I'm a WASD gamer so this didn't show up as a problem" and rather making sure that your game testers were built from a sample of each type of computer gamer that is going to purchase your game in bulk. Other companies don't sell a product for both genders and only test/ feedback with males of a certain age group. It ignores issues with over half your audience and it simply doesn't make sense.
Thank you for listening to this incredibly long, possibly redudant to previous posts (I read a few, but after a while the thread's length was a defense against being read) post. Also, Thank you for the game (even with this sloppy release, it's so much better than waiting more months) and your time and efforts in finally reaching out to the community to get the game on track. I hope this post helps you make the game better.
Also- I only speak for myself. Apologies if other gamers don't agree with my suggestions/ desires.