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PC Community Concerns


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#4151
Brogan

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We have to be patient. Bioware know that they released something 80% completefor PC. They probably thought  "ok we will release a patch later for the PC community, and everyone will be happy".

 

We need to keep making noise about this, but also be patient. A patch that compromises UI changes and other things, if it comes, it will take at least a month. We are talking about design modifications to the game, not simple patches. If we get a patch this week I will find hard that it will contain all that we request, it would probably be for the game crashes. So in that sense, it is not bad that the patch has not come yet.

 

Nevertheless, we need an update from Mark, we really need to know if you are hearing our comments and are making progress or not.

 

Well, assuming that is the case, and they planned from the start to append the pc ui through patches, I find it hard to believe even the most cut-throat, money grubbing developer would not at least give a heads up to their entire pc customer base prior to release.


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#4152
Dubya75

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quote name="Brogan" post="17953974" timestamp="1417613491"]half a million?[/quote]

There were more than 450 thousand views. Why do people come here to read the post, instead of playing? and even if we were only in a thousand, we all paid the 70 euro required, and we all have a right to assistance.

 

Also consider that we are a "vocal minority". the MAJORITY of PC gamers will typically remain silent, quietly enduring their dissatisfaction.

For there to be a large number of people complaining here, says a lot. Bioware really needs to be paying attention.


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#4153
Brogan

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quote name="Brogan" post="17953974" timestamp="1417613491"]half a million?[/quote]

There were more than 450 thousand views. Why do people come here to read the post, instead of playing? and even if we were only in a thousand, we all paid the 70 euro required, and we all have a right to assistance.

 

Oh, I thought you were quoting form some publication that had the total sales numbers of the game on pc to date.

 

Are the "views" listed for each thread individual based or cumulative?



#4154
Jam_Sandwich

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Oh, I thought you were quoting form some publication that had the total sales numbers of the game on pc to date.

 

Are the "views" listed for each thread individual based or cumulative?

Doesn't update on a per click basis or however you might expect.

Updates on a periodic which makes working it out impossible. So unsure how to measure the unique clicks from it. (if you even can)

Not sure how to test it to be honest except for a quiet period. Who knows when that is



#4155
HarmanK

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I guess it has been mentioned earlier, but: 
The lack of variation in armor-appearence is horrible, to my taste.  Your companions look alot better, so why not have the main character have the same option? To look fancy? 

 

And whats up with this, i cant preview other armors that i cannot use, or if its higher level and i can use it at say level 16??



#4156
Brogan

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Doesn't update on a per click basis or however you might expect.

Updates on a periodic which makes working it out impossible. So unsure how to measure the unique clicks from it. (if you even can)

Not sure how to test it to be honest except for a quiet period. Who knows when that is

 

certainly not late last night...



#4157
Glaso

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You hand in a research item and it doesn't even bother to tell you how much of damage bonus you received.

 

Wait, wait, turning in research gives you bonuses? I thought it was just for sh*t and giggles and some lore.


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#4158
Dubya75

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I guess it has been mentioned earlier, but: 
The lack of variation in armor-appearence is horrible, to my taste.  Your companions look alot better, so why not have the main character have the same option? To look fancy? 

 

And whats up with this, i cant preview other armors that i cannot use, or if its higher level and i can use it at say level 16??

 

Not strictly PC specific, but I agree with this. 

It bothers me that NPC guards can at time have awesome looking heavy armors from models taken from the DLC armor packs from DA2. All those resources are there! 

I would very much like to craft myself an armor set with the Stonehammer armor model for example. 

Again, a silly move by Bioware. With this wealth of armor types at their disposal, all we get (especially as warrior) is little more than a shiny space blanket and card board pauldrons! I wasn't aware we're doing cosplay now... O_o



#4159
sam_banshee

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If we are speaking about minorities and majorities... I know at least one person who has bought DA:I and despises taccam - for him it makes no tactics available - but is not going to complain because "he should have known better to buy this game".



#4160
MrHeartless

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Wait, wait, turning in research gives you bonuses? I thought it was just for sh*t and giggles and some lore.

Lol I can't tell if you seriously didn't realise.  Yes it says Damage bonus against Beasts or Damage Bonus against Corrupted, no place to track it or how much. Lol @ Bioware.



#4161
Wildspirit

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Not strictly PC specific, but I agree with this. 

It bothers me that NPC guards can at time have awesome looking heavy armors from models taken from the DLC armor packs from DA2. All those resources are there! 

I would very much like to craft myself an armor set with the Stonehammer armor model for example. 

Again, a silly move by Bioware. With this wealth of armor types at their disposal, all we get (especially as warrior) is little more than a shiny space blanket and card board pauldrons! I wasn't aware we're doing cosplay now... O_o

 

I was pissed when I equipped Blackwall with a Battlemaster armor and he looked fantastic with the gloves and boots addition... The exact same armor on my Warrior Inquisitor looked like **** to be honest... 

 

Also, most "heavy armor" in this games, looks like mail and leather instead of full plate heavy armor... Templar and Orlesian armors look good though, but you can't add gloves and boots and their stats are not good in comparaison so they're useless... same for the dragon armor. Also armors have the same look from level 1 to 24 (max level I could achieve)

 

I don't know who decided to go this way and what kind of dumb person validate all this but that really ****** me off !


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#4162
Brogan

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Lol I can't tell if you seriously didn't realise.  Yes it says Damage bonus against Beasts or Damage Bonus against Corrupted, no place to track it or how much. Lol @ Bioware.

 

Just shocking that they leave that kind of data on the cutting room floor.

 

Those details have always been a hallmark of Bioware.  More and more it becomes apparent that something in the development of this game was just really, really off.


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#4163
Glaso

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Oh, getting some attention from @dragonage on twitter, maybe we'll get some answers.



#4164
Wildspirit

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Just shocking that they leave that kind of data on the cutting room floor.

 

Those details have always been a hallmark of Bioware.  More and more it becomes apparent that something in the development of this game was just really, really off.

 

we all know by now what went off : consoles focus ;)



#4165
MrHeartless

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Just shocking that they leave that kind of data on the cutting room floor.

 

Those details have always been a hallmark of Bioware.  More and more it becomes apparent that something in the development of this game was just really, really off.

 

It isn't shocking, the PC platform has been consistently more lucrative than consoles in recent years and yet still the disrespect is pervasive. Bioware would rather cater to the console arena whether under duress or not, than ensure that their traditional supporters are well looked after. Its a slap in the face.


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#4166
Glaso

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Join in the conversation, the PR guy seems to be an idiot https://twitter.com/...153391926620161


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#4167
Mithrandir75

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Oh, I thought you were quoting form some publication that had the total sales numbers of the game on pc to date.
 
Are the "views" listed for each thread individual based or cumulative?


Sulery, are cumulative. The same as i have often visited the forum. But the fact remains, i bought the game on day one, and after two weeks i still can not play!
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#4168
MIskonius

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Frankly I have no idea what the issue is with some PC gamers. While I find the tactical camera has limitations its functionality is very good. Its major limitation for me is that it doesn't scroll out far enough to provide a proper view of the battle from a top down perspective. I can get all the functionality from the tactics camera and the current level of tactics & behaviours provides me with the tools to shape the battle. I am required to MANAGE my party now vs letting the AI do all the heavy lifting. I don't think that is a bad thing.

 

I have found that on nightmare I am required to use the tactical cam to win boss fights. This means I got over my initial awkwardness of the controls, I rebound the tactical camera controls so wasd moves the camera forward/back and left/right vs moving the camera forward/back and turning the camera left or right. That went a LOOOOONG way in getting  comfortable with the tac cam. Using the mouse to turn in tac cam and the keys to move the camera  gave me a unified control system for each input device. The default controls divide the turning the camera on the vertical & horizontal planes to 1/2on the keyboard and 1/2 on the mouse. Its no wonder its so awkward for most pc users. If the only way to turn the camera is via the mouse then it takes only a couple of combats to get use to the tac cam controls.

 

I found being forced to adjust to the tac cam because I was playing on the highest difficulty and changing the key binds for the tac cam resulted in me adapting to the game at hand. I now find it enjoyable and functional. I am jumping from party member to party member in battles. I feel full agency over my party and I found that in the tac cam mode they handle themselves very well.  

 

I think people didn't get the game they wanted so need to lash out and they blame it on consoles, really much of the QQ is based on design choices Bioware has taken from PC only games. The search mechanic has NOTHING to do with consoles, it was taken from the witcher 2 a PC only game. Now you can argue that you don't like it that it is an immersive breaking feature and do so fairly but it is simply ignorant to blame this on consoles. Second much maligned feature blamed on consoles is the limited active powers you can use. Again this was a feature first developed on a pc only game, GUILD WARS. Now you can argue that you don't like it, that it limits your choices in combat or that there in no need for this in a single player game, but it is ignorant to blame it on consoles.

 

It is logically inconsistent to blame design features that first appeared on PC only games and attribute these features to being in DA:I because of consoles. It doesn't make sense. Its almost a meaningless mantra of SOME PC gamers to blame any design feature they don't like on consoles.

 

I do know that the controls going from one form of combat to the next to NOT flow so players wanting a seamless transition from one form to the next are going to have a problem. I use click to walk in combat all the time, it simply something I accept not being able to do in "action" mode and since I don't want to play in "action" mode its not a problem for me. I think the major issues SOME PC users are having is they want action combat to behave like tac combat without having to go into tactical combat mode. This said I do use "action" mode combat for scrubs as its easier with a long range heavy party. But if too many of them reach my party and are in melee range I switch to tac camera and I have full agency over my companions. I really don't think it is a step backwards for game play to limit what options can be scripted for the AI by the player. DA:O was dumbed down combat because the tactics could do all the work. When combat is such that you don't have to do much at all but let your scripts make all  the combat decisions then combat is DUMBED down. When you LIMIT what you can do with scripts so it FORCES the player to make tactical decision vs letting a script do it you have not by definition dumbed down combat, You have forced combat to be more of an intellectual endeavour because YOU must determine when to react to X threat with y ability. This means you have to regulate your companions abilities and behaviours so you can make these choices when needed. 

 

Case in point I run a tank, ranged rogue (Pc), and two barrier mages, party. One barrier mage I keep his mana reserve at 50% and remove barrier from the rotation of spells. The second barrier mage I keep  their reserve at 30% and put barrier as a priority. This allows me to ALMOST always have barrier ready and waiting to slap on my tank and keeps one mage always putting up a barrier when its ready protecting the group. This combo gives means I don't have to micromanage barrier but allows me to put up a timely barrier when my tank gets into trouble or any other party member for that matter. Now I am still working out what behaviours are best for what role but the game is new. I have been able to adapt to the system in DA:I and I enjoy that party combat is now no longer a "Set up my tactics perfectly, start combat, go get a coffee, come back and pick up my loot," affair anymore. I think its a huge step forward in game play when the player is actually REQUIRED to make combat decisions.

 

I know that some players are having technical problems, my game was crashing a lot the first week I played the game and the reason was I had a non-recommended setting level video card. I bought an AMD R9 290 using the beta drivers and I have had 1 crash since. This game is NOT low end computer friendly at all, this is similar to a "benchmark" game used to test the power of a system. It does need some more optimization but I believe most of the technical issues are from people trying to run the game with older systems. 

 

The above said; I still think there need to be tweaks and things are nt perfect but it is hardly the doom and gloom SOME PC gamers at painting.

 

My God, one of the most most ignorant, misleading and fact twisting posts i have ever seen on the internet. Not to mention one of the longest ones as well..

So why are you here if the game is SO good for YOU?

If i was so much happy with some game I wouldn't waste my time on developer's forums convincing people that the game is great, I would just play it and forget about the rest of the world...


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#4169
MrHeartless

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My God, one of the most most ignorant, misleading and fact twisting posts i have ever seen on the internet. Not to mention one of the longest ones as well..

So why are you here if the game is SO good for YOU?

If i was so much happy with some game I wouldn't waste my time on developer's forums convincing people that the game is great, I would just play it and forget about the rest of the world...

I'm 90% sure he is trolling.


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#4170
Neoideo

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For sure.  My question was more about making sure I understood what people were talking about just to make sure that we were on the same page.

 

Hi Allan, most of us agree that we need improvements to PC gameplay (mouse, keyboard), a real tactical camera gameplay and we also need serious UI improvements. I remember when I played Skyrim, the only thing I really hated was the menus, scrolling through huge lists to find an item was just horrible. I dont know why Bioware took that approach, it is counter-intituive and definetly not efficient. I cannot get to feel the existence of the items in the game, the feeling is just not there, when I go through them in the menus they just feel as words, like If i was playing a game of words where you suppose you have something. The Grid inventory adds another level of virtual-reality. It would be a dream come true if we had a Grid popup window were we could hover the mouse pointer over an item an we could see a small tooltip showing its stats and possibily a small realtime rendering of the item inside the tooltip, as a subwindow, or at least a good artistic drawing of the item. I find these types of details very important for an RPG, otherwise it feels too arcade with no inmersion.

 

There was a person on this thread who posted some Images of the menus, and he put some green rectangles over them showing some ideas. I found them all great. The only idea I would improve is that all these menu windows should be contained within a few pop-up windows. The UI should minimize the amount of times it takes us away from the game, otherwise it feels disconected from it.


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#4171
Dubya75

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My God, one of the most most ignorant, misleading and fact twisting posts i have ever seen on the internet. Not to mention one of the longest ones as well..

So why are you here if the game is SO good for YOU?

If i was so much happy with some game I wouldn't waste my time on developer's forums convincing people that the game is great, I would just play it and forget about the rest of the world...

 

Not to mention that we are NOT leaving feedback for for the satisfaction of "Gothfather". We are leaving feedback in a post created by Mark Darrah, Executive Producer for DAI.

If "Gothfather" finds the PC version of this game to be on par, then good for him! Let's all give him a round of applaus and wish him a wonderful journey on his way out.


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#4172
beatsforthemind

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Just want to put in my support for the PC version of the game. I am trying to play the game on PC with a wired Xbox 360 controller and the game freezes 75% of the time at the menu when I have the controller connected. I would love to have this sorted out.

 

Cheers!



#4173
MIskonius

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I'm 90% sure he is trolling.

 

Well if he (she?) is, it's some goddamn persistent trolling...



#4174
Mithrandir75

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Frankly I have no idea what the issue is with some PC gamers. While I find the tactical camera has limitations its functionality is very good. Its major limitation for me is that it doesn't scroll out far enough to provide a proper view of the battle from a top down perspective. I can get all the functionality from the tactics camera and the current level of tactics & behaviours provides me with the tools to shape the battle. I am required to MANAGE my party now vs letting the AI do all the heavy lifting. I don't think that is a bad thing.

 

I have found that on nightmare I am required to use the tactical cam to win boss fights. This means I got over my initial awkwardness of the controls, I rebound the tactical camera controls so wasd moves the camera forward/back and left/right vs moving the camera forward/back and turning the camera left or right. That went a LOOOOONG way in getting  comfortable with the tac cam. Using the mouse to turn in tac cam and the keys to move the camera  gave me a unified control system for each input device. The default controls divide the turning the camera on the vertical & horizontal planes to 1/2on the keyboard and 1/2 on the mouse. Its no wonder its so awkward for most pc users. If the only way to turn the camera is via the mouse then it takes only a couple of combats to get use to the tac cam controls.

 

I found being forced to adjust to the tac cam because I was playing on the highest difficulty and changing the key binds for the tac cam resulted in me adapting to the game at hand. I now find it enjoyable and functional. I am jumping from party member to party member in battles. I feel full agency over my party and I found that in the tac cam mode they handle themselves very well.  

 

I think people didn't get the game they wanted so need to lash out and they blame it on consoles, really much of the QQ is based on design choices Bioware has taken from PC only games. The search mechanic has NOTHING to do with consoles, it was taken from the witcher 2 a PC only game. Now you can argue that you don't like it that it is an immersive breaking feature and do so fairly but it is simply ignorant to blame this on consoles. Second much maligned feature blamed on consoles is the limited active powers you can use. Again this was a feature first developed on a pc only game, GUILD WARS. Now you can argue that you don't like it, that it limits your choices in combat or that there in no need for this in a single player game, but it is ignorant to blame it on consoles.

 

It is logically inconsistent to blame design features that first appeared on PC only games and attribute these features to being in DA:I because of consoles. It doesn't make sense. Its almost a meaningless mantra of SOME PC gamers to blame any design feature they don't like on consoles.

 

I do know that the controls going from one form of combat to the next to NOT flow so players wanting a seamless transition from one form to the next are going to have a problem. I use click to walk in combat all the time, it simply something I accept not being able to do in "action" mode and since I don't want to play in "action" mode its not a problem for me. I think the major issues SOME PC users are having is they want action combat to behave like tac combat without having to go into tactical combat mode. This said I do use "action" mode combat for scrubs as its easier with a long range heavy party. But if too many of them reach my party and are in melee range I switch to tac camera and I have full agency over my companions. I really don't think it is a step backwards for game play to limit what options can be scripted for the AI by the player. DA:O was dumbed down combat because the tactics could do all the work. When combat is such that you don't have to do much at all but let your scripts make all  the combat decisions then combat is DUMBED down. When you LIMIT what you can do with scripts so it FORCES the player to make tactical decision vs letting a script do it you have not by definition dumbed down combat, You have forced combat to be more of an intellectual endeavour because YOU must determine when to react to X threat with y ability. This means you have to regulate your companions abilities and behaviours so you can make these choices when needed. 

 

Case in point I run a tank, ranged rogue (Pc), and two barrier mages, party. One barrier mage I keep his mana reserve at 50% and remove barrier from the rotation of spells. The second barrier mage I keep  their reserve at 30% and put barrier as a priority. This allows me to ALMOST always have barrier ready and waiting to slap on my tank and keeps one mage always putting up a barrier when its ready protecting the group. This combo gives means I don't have to micromanage barrier but allows me to put up a timely barrier when my tank gets into trouble or any other party member for that matter. Now I am still working out what behaviours are best for what role but the game is new. I have been able to adapt to the system in DA:I and I enjoy that party combat is now no longer a "Set up my tactics perfectly, start combat, go get a coffee, come back and pick up my loot," affair anymore. I think its a huge step forward in game play when the player is actually REQUIRED to make combat decisions.

 

I know that some players are having technical problems, my game was crashing a lot the first week I played the game and the reason was I had a non-recommended setting level video card. I bought an AMD R9 290 using the beta drivers and I have had 1 crash since. This game is NOT low end computer friendly at all, this is similar to a "benchmark" game used to test the power of a system. It does need some more optimization but I believe most of the technical issues are from people trying to run the game with older systems. 

 

The above said; I still think there need to be tweaks and things are nt perfect but it is hardly the doom and gloom SOME PC gamers at painting.

 

But, at least you know that the shift key to activate walk on PC, not even work?



#4175
Arkanon

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I'm 90% sure he is trolling.

 

Its beyond trolling and something I would call narcissism.


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