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#4176
In Exile

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Fair enough, and I should expand on that particular point.

Yes, most regular groups of baddies in DAO did not require any specific plan or even micromanagement (but that was largely due to very expansive and in depth tactics). Find darkspawn, smash with axe, repeat. But when you popped a Phylactery and a Revenant popped out, or a Hurloc Warlord blocked the path, or that ****** Genloc necromancer in Return to Ostagar, it did take a fair bit of maneuvering to avoid all dying. Ogres were similar, avoiding headbutts and grabs, timing interupts. And while it certainly was not needed for most encounters, it was not uncommon either. The bandit ambush which you can either avoid or "listen in" or just charge them are just regular goons, but that fight required a fair bit of tactical acumen, simply because they mobbed you good.

And yes, the Min/Maxing of DAO did allow power gamers to run any of the 3 classes solo through Nightmare, but that in itself required very specific leveling and tactics (Arcane Warrior aside as they just turned invincible at a point). But in DAI the only real challenging fights which demand careful micro-management are Dragons (if you don't just cheese their awful AI), and the Haven boss (if you side with the mages), mainly since you're such a low level at that point typically. But every Main Quest boss was faceroll (excluding Haven), Ishmael (and he wasn't so much challenging as tedious as all hell), and maybe handful of forgettable random "boss" mob like Giants. The DAO dragons were just a right pain as their environments prevented cheesing and their attack patterns were varried. Even ****** Coritheus was more interesting in DA2, even if his stupid fight was just avoid the spinning death it was at least engaging. In DAI on Nightmare it was just auto-attack and spam spells while stationary until he died. Revive any party member who happened to die.


I disagree with your DAO examples. Three mages don't require special builds. They require putting everything into magic and picking fireball along with any other direct damage spell. Will that alone you can faceroll nightmare and all encounters except for the high dragon. A revenant doesn't require tactics - you can crush it with mana clash easily. As with any other non-dragon boss. The high dragon is just an attrition battle with healers.

#4177
Hurbster

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Wait, wait, turning in research gives you bonuses? I thought it was just for sh*t and giggles and some lore.

Yeah, you get a very quick text up when you turn them in. I spent ages looking in the character record pages for some mention of the bonuses accrued so far.

 

Come on Bioware - give us stats. We LOVE stats !



#4178
Brogan

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Oh, getting some attention from @dragonage on twitter, maybe we'll get some answers.

 

Seems they want everything forwarded to the Ask HQ Help section.

 

I'd consider tweeting again after making an entry there, if you haven't already.



#4179
MrHeartless

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Its beyond trolling and something I would call narcissism.

 

I just cannot believe he is actually serious.



#4180
Sondermann

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Yeah, you get a very quick text up when you turn them in. I spent ages looking in the character record pages for some mention of the bonuses accrued so far.

 

Come on Bioware - give us stats. We LOVE stats !

A propos stats: does anyone know how armor rating works? What exactly is the effect of, say, a 10 point increase in AR? It surely isn't straight damage reduction, is it?

And I wish the inventory screen wouldn't stress DPS so much when the special ability calculations use base damage. I would really appreciate if the ability descriptions didn't just give percentages but also absolute numbers based on the gear currently equipped.



#4181
verve77

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While they're at that patch, how about an in-game face editor? I'm certain a lot of people would want this....


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#4182
Doctorwho

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While they're at that patch, how about an in-game face editor? I'm certain a lot of people would want this....

For free <--- dreaming


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#4183
MIskonius

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Fair enough, and I should expand on that particular point.

 

Yes, most regular groups of baddies in DAO did not require any specific plan or even micromanagement (but that was largely due to very expansive and in depth tactics). Find darkspawn, smash with axe, repeat. But when you popped a Phylactery and a Revenant popped out, or a Hurloc Warlord blocked the path, or that ****** Genloc necromancer in Return to Ostagar, it did take a fair bit of maneuvering to avoid all dying. Ogres were similar, avoiding headbutts and grabs, timing interupts. And while it certainly was not needed for most encounters, it was not uncommon either. The bandit ambush which you can either avoid or "listen in" or just charge them are just regular goons, but that fight required a fair bit of tactical acumen, simply because they mobbed you good.

 

And yes, the Min/Maxing of DAO did allow power gamers to run any of the 3 classes solo through Nightmare, but that in itself required very specific leveling and tactics (Arcane Warrior aside as they just turned invincible at a point). But in DAI the only real challenging fights which demand careful micro-management are Dragons (if you don't just cheese their awful AI), and the Haven boss (if you side with the mages), mainly since you're such a low level at that point typically. But every Main Quest boss was faceroll (excluding Haven), Ishmael (and he wasn't so much challenging as tedious as all hell), and maybe handful of forgettable random "boss" mob like Giants. The DAO dragons were just a right pain as their environments prevented cheesing and their attack patterns were varried. Even ****** Coritheus was more interesting in DA2, even if his stupid fight was just avoid the spinning death it was at least engaging. In DAI on Nightmare it was just auto-attack and spam spells while stationary until he died. Revive any party member who happened to die.

 

 

I dont know when you played DAO, but I played it on day 1 non-patched.

The game was very difficult to play at that state and micromanaging was of essence.

I remember restarting 30+ times the mission when I fought against Branka and her golems and there was some serious micromanaging needed in order to pass that level.

Bioware later patched the game and it wasnt that difficult as it was.



#4184
Bavarian Warden

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Another day begins ...so are we here yet? ;-)
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#4185
Glaso

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Seems they want everything forwarded to the Ask HQ Help section.

 

I'd consider tweeting again after making an entry there, if you haven't already.

 

Ask HQ redirects people to this thread for the specifics of the pc port...


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#4186
Stendard9

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I really hope that we won't have to wait until next Tuesday because of this console certification BS.


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#4187
am0n

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I really hope that we won't have to wait until next Tuesday because of this console certification BS.

 

I'm thinking even next Tuesday is optimistic.  Even without console certification.



#4188
Bavarian Warden

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Ask HQ redirects people to this thread for the specifics of the pc port...

lol

#4189
Demonrage

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Hi Bioware,

 

any news about patch? release date? patch notes? estimates?


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#4190
Glaso

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I think we need to write to some big gaming website and ask them to lay down an article about the PC issues, the lies and the silence from Bioware's side. Maybe then, we'll get some attention.


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#4191
Niskers

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I know much of this will already have been said in the previous 168 pages, but every voice we can add to get attention...

 

Starting with the positive...

1) The world is amazing. I'm loving all the different areas to explore, how detailed and expansive they are (sometimes I swear Skyhold is bigger than Kirkwall!)

2) The plot has completely sucked me in. I'm constantly torn between advancing it and stopping to explore new areas.

3) Enjoying many of the characters and their dialogue. Some great moments so far and I'm sure more to come.

 

Now the negative...

1) I'm really glad the game autosaves so much... it has saved me from destroying my computer every time it crashes. Yes I've updated everything. Yes I've turned off the origin overlay. The only thing I can say is at least it's usually predictable. It always seems to happen when I look through one of those skulls, when I recruit an agent and other less predictable times.

2) Whenever I appear at a campsite my party needs to take a second to pull themselves together. Literally. Cole's legs fell through him into place the other day.

3) Controls. I played Origins on both PS3 and PC and while the controls were different and took a bit of adjusting two, they were both appropriate for the system. It doesn't take a genius to see that this is a port... and a bad one. There's no reason I should have to walk practically on top of something to loot it. No reason I should need three hands in combat (mouse, R and special abilities). These used to be simple point and click actions. Why the change? Laziness is the only reason I can see. The combat controls in particular as so bad I don't think I'll ever take the game above normal difficulty. Which is a shame, because Nightmare boss battles are a bit of a hobby... but I don't see that I'd be able to win with these terrible and awkward controls.

4) Which brings me to that Tactical camera. I used it all the time in Origins. Now it's a useless piece of junk that I accidentally trip in combat when trying to press a million keys at once and just end up cussing at. Make it useful, or don't have it.

 

We have been neglected. We have been dismissed. We have been given shotty leftovers. And many of us don't play on PC because we have no choice, we play on PC because that IS our choice. All we're asking for is some respect and consideration. A game that doesn't crash and has appropriate controls shouldn't be too much to ask.


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#4192
Brogan

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Did anyone else tear up at the end of this sequence in Wolfenstien?  The 'ending' is at 5:22...

 

That is great voice acting, and pay attention to the music as it goes.

 

Just outstanding work.


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#4193
hwlrmnky

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Just shocking that they leave that kind of data on the cutting room floor.
 
Those details have always been a hallmark of Bioware.  More and more it becomes apparent that something in the development of this game was just really, really off.


I was told about the advantages of turning in research by an NPC. Also, when you turn it in, you're notified when you've gained a bonus. I'm surprised there is someone who doesn't know.

#4194
Gel214th

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Recent review by Hot Hardware mirrors the sentiments of Keyboard and Mouse users on this forum.
 

 

There's no kind way to say this: Dragon Age: Inquisition's combat controls and mouse behavior are clunky almost to the point of being broken. In the real-time combat mode, some skills require targeting, some auto-target themselves even if you're facing in the opposite direction (watching a crossbow bolt fire 

backwards is always entertaining) and some simply fire in the direction you happen to be facing, no matter what. In previous Dragon Age games, your characters would reposition to launch an attack, even in "RPG" mode. That's gone here. Auto-attack is also gone -- if you're in RPG mode and you aren't clicking a button, your characters will stand there and die. [/quote]

Read more at http://hothardware.c...Um8t7gzpISk.99 

 

At least we know whe're not crazy, huh?


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#4195
MJoshier

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Frankly I have no idea what the issue is with some PC gamers. While I find the tactical camera has limitations its functionality is very good. Its major limitation for me is that it doesn't scroll out far enough to provide a proper view of the battle from a top down perspective. I can get all the functionality from the tactics camera and the current level of tactics & behaviours provides me with the tools to shape the battle. I am required to MANAGE my party now vs letting the AI do all the heavy lifting. I don't think that is a bad thing.

 

I have found that on nightmare I am required to use the tactical cam to win boss fights. This means I got over my initial awkwardness of the controls, I rebound the tactical camera controls so wasd moves the camera forward/back and left/right vs moving the camera forward/back and turning the camera left or right. That went a LOOOOONG way in getting  comfortable with the tac cam. Using the mouse to turn in tac cam and the keys to move the camera  gave me a unified control system for each input device. The default controls divide the turning the camera on the vertical & horizontal planes to 1/2on the keyboard and 1/2 on the mouse. Its no wonder its so awkward for most pc users. If the only way to turn the camera is via the mouse then it takes only a couple of combats to get use to the tac cam controls.

 

I found being forced to adjust to the tac cam because I was playing on the highest difficulty and changing the key binds for the tac cam resulted in me adapting to the game at hand. I now find it enjoyable and functional. I am jumping from party member to party member in battles. I feel full agency over my party and I found that in the tac cam mode they handle themselves very well.  

 

I think people didn't get the game they wanted so need to lash out and they blame it on consoles, really much of the QQ is based on design choices Bioware has taken from PC only games. The search mechanic has NOTHING to do with consoles, it was taken from the witcher 2 a PC only game. Now you can argue that you don't like it that it is an immersive breaking feature and do so fairly but it is simply ignorant to blame this on consoles. Second much maligned feature blamed on consoles is the limited active powers you can use. Again this was a feature first developed on a pc only game, GUILD WARS. Now you can argue that you don't like it, that it limits your choices in combat or that there in no need for this in a single player game, but it is ignorant to blame it on consoles.

 

It is logically inconsistent to blame design features that first appeared on PC only games and attribute these features to being in DA:I because of consoles. It doesn't make sense. Its almost a meaningless mantra of SOME PC gamers to blame any design feature they don't like on consoles.

 

I do know that the controls going from one form of combat to the next to NOT flow so players wanting a seamless transition from one form to the next are going to have a problem. I use click to walk in combat all the time, it simply something I accept not being able to do in "action" mode and since I don't want to play in "action" mode its not a problem for me. I think the major issues SOME PC users are having is they want action combat to behave like tac combat without having to go into tactical combat mode. This said I do use "action" mode combat for scrubs as its easier with a long range heavy party. But if too many of them reach my party and are in melee range I switch to tac camera and I have full agency over my companions. I really don't think it is a step backwards for game play to limit what options can be scripted for the AI by the player. DA:O was dumbed down combat because the tactics could do all the work. When combat is such that you don't have to do much at all but let your scripts make all  the combat decisions then combat is DUMBED down. When you LIMIT what you can do with scripts so it FORCES the player to make tactical decision vs letting a script do it you have not by definition dumbed down combat, You have forced combat to be more of an intellectual endeavour because YOU must determine when to react to X threat with y ability. This means you have to regulate your companions abilities and behaviours so you can make these choices when needed. 

 

Case in point I run a tank, ranged rogue (Pc), and two barrier mages, party. One barrier mage I keep his mana reserve at 50% and remove barrier from the rotation of spells. The second barrier mage I keep  their reserve at 30% and put barrier as a priority. This allows me to ALMOST always have barrier ready and waiting to slap on my tank and keeps one mage always putting up a barrier when its ready protecting the group. This combo gives means I don't have to micromanage barrier but allows me to put up a timely barrier when my tank gets into trouble or any other party member for that matter. Now I am still working out what behaviours are best for what role but the game is new. I have been able to adapt to the system in DA:I and I enjoy that party combat is now no longer a "Set up my tactics perfectly, start combat, go get a coffee, come back and pick up my loot," affair anymore. I think its a huge step forward in game play when the player is actually REQUIRED to make combat decisions.

 

I know that some players are having technical problems, my game was crashing a lot the first week I played the game and the reason was I had a non-recommended setting level video card. I bought an AMD R9 290 using the beta drivers and I have had 1 crash since. This game is NOT low end computer friendly at all, this is similar to a "benchmark" game used to test the power of a system. It does need some more optimization but I believe most of the technical issues are from people trying to run the game with older systems. 

 

The above said; I still think there need to be tweaks and things are nt perfect but it is hardly the doom and gloom SOME PC gamers at painting.

Okay, so you got used to Taccam. Good. right on. Let me just say something to the last portion of your post. I would suggest you read the entirety of this thread and even other threads that pertain to performance issues on the pc. Several people who are having the crashes, freezing, who can't even get past the bioware logo and therefore in the game aren't just running on low end cheap pcs or laptops....some of these people have a high end upgraded pc and they are still having issues.  You bought what was needed for recommended specs. Good for you. Not everyone has the budget to go out and get things like that especially just for one game. I'm glad you're enjoying the game. Thats good. but keep in mind everyone is different. Some don't like the taccam, some think the pc controls are shite, some cannot get into the game at all regardless of their gaming rig. yeah, sure, some posts on here are a bit....extreme but when one is frustrated...well i can understand their views.  



#4196
adr750227

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wow a post from you without the word troll, i'm impressed, there is still hope :D

oh, a post from you.....(hope fading again....)



#4197
Timforsgren

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Bioware, pelase give us an ETA for the patch, it feels like it's been forever...


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#4198
Gothfather

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After over 100 hours with DAI, here is my summary of what bothers me most with the PC version of the game (in case the devs are still confused about why we are upset):
 
1 - UI: The User Interface is CLEARLY tailored for console gamers. 
It is a tedious mess and very frustrating to use.
For example, in the Inventory screen, cycling through companions requires clicking a tiny litle triangle button way up in the corner of the screen and very often gets mis-clicked.
The screen space is grosely misused, especially when looking at abilities. I get the impression it was designed to look flashy, but not functional because, yet again, it was NOT designed for PC. It was simply pulled from the console version of the game.
This is hands down, the worst UI I have seen in recent games. Certainly the very worst of all the Dragon Age games.
Any claims made that this game was designed on PC, is a blatant lie! It needs to be fixed.
 
2 - Key Mappings: Absolutely non-existent for PC Mouse use.
Not everyone has a mouse with software that allows keyboard keys to be mapped to mouse buttons. And this is NOT a solution at all. I can't even map the basic thumb buttons or the wheel click!
Both previous DA games were very flexible and allowed for any keys and buttons to be mapped. Even alternative mappings! So, it is expected and indeed, NEEDED to be the same now. Why would we suddenly not need this? It was a lazy oversight and it needs to be corrected! 
I have played a good number of games, and VERY few of those games had such a poor mapping scheme as DAI.
There is simply no excuse for this lazy port job. I bought the PC VERSION of the game that comes with certain expecations, especially after it was advertised to be developed on PC first. When those basic expectations are not met, I am not a happy customer.
 
3 - Run/Walk toggle: I can't think of a single RPG game or any 3rd person adventure game for that matter, in the last 6 or 7 years in which the player character was denied the ability to WALK, but forced to run all the time in the game. 
There are 2 aspects of this function that makes it an absolute necessity.
Firstly, the practical application in which the player needs to have more control over movement in tighter environments. I am tired of jumping off ledges trying to loot shards, or having to line my character up precisely to walk across a narrow beam or bridge. Or having to run back and forth, stopping and starting, trying to accurately position my character to pick up loot or trigger other mechanics that REQUIRE slower movement. 
Secondly, it is simply immersion breaking. It is HUGELY immersion breaking, Bioware! If you tested this game for any length of time using KB&M you would have picked up on this!
Why was a walk toggle included in DAO and DA2, but not in DAI? A lazy oversight! 
It is such a small thing that makes such a huge difference! After so many years of game development, I expect more from you so-called "veterans".
 
4 - Tactical Camera: The Tac Cam is so confusing and counter-intuitive to use, that I avoid it like the plague.
Why would I do this if the Tac Cam worked properly?
I used Tac Cam a great deal in DAO and for what it is worth, in DA2.
But now, Tac Cam is a completely separate mechanic to Pausing in "Action" mode? These two mechanics actually work AGAINST each other when they should be seamlessly integrated (just like in DAO). But instead, it is a mess of Pause, unpause, ignoring commands, etc. that makes using it a complete chore! 
On occasion, when I do use it and assign commands to my party members, I have no confidence that those commands will be carried out. 
I honestly think this is the biggest failure of an otherwise amazing game. It would IMHO be much better if the mechanic was never included to start with - or indeed, removed. At least then the game would play more like DA2.
I suspect this monstrosity of a mechanic is also to blame for the fact I can't click on companions to take control of them, which is what we were able to do in previous DA games.
And yes, I DO expect a similar play style and controls from the previous games. Why shouldn't I? It is how it should be.
 
I am very displeased at how Bioware willingly deceived PC gamers with their sugar-coated lies.
It is quite evident from the above that very little time and effort was put into making this an enjoyable PC game. Whether or not the PC crowd is the minority, is irrelevant. 
We were MARKETED a PC game, but what we received in exchange for our money, is very far from it!
You (Bioware) had an opportunity to FULLY redeem yourself after the disappointment of DA2. All it would have taken from you is a little more effort, an HONEST approach to your fan base, and the proper application of what was NEVER BROKEN as far as game controls in particular goes.
Your previous DA games played brilliantly on PC. DAI is one of the worst PC gaming experiences I have ever come across for a AAA game.
 
Take a page from CD Project RED's book here. They sincerely care about their fans. They are honest, straight-forward and what they say, they deliver! They have INTEGRITY. The people at Bioware, I am very sad to say, lack that level of integrity. 
 
I truly hope you will come through for your fans on this one. If not, don't even bother making a PC version for your next title. Because NOTHING you say will carry any more weight after this.
Why should you care when you already have our money, right? 
 
Prove us wrong!

 

1) Are you aware that you can press F1 to F4 to cycle through your companions in the inventory screen and your CHaracter record screen? This only works out in the field. It DOES NOT work in your homebase be that haven or skyhold. But if a you have a party formed you can use the f1 - f4 keys to bypass the small triangle.

 

4) first off pausing the game dosn't equal entering tac cam mode. Using mouse wheel or pressing T enters tac cam. If you can't click on a companion to take control of them then there is something majorly wrong with your game, ASSUMING you are in tac cam mode. You can not click on a party memeber and take control of them in action mode but you CAN in Tac cam mode. You should be able to click on any companion in tac cam mode and issue them any commands and they do them. You should be able to take control of any companion in either tac cam mode or action mode (action mode requires pressing f1 to f4 based on which companion or pc you want to control but this is in action mode you can point and click in tac cam mode to change charcters). The best use of the tac cam mode is to stay out of action mode in combat all together. Press T use the middle mouse button to pan the combat. point and clcik party memeber or enemies to target when you have your orders press space to start time. Going from action mode to tac mode to action mode will cause problems because you are right they are not seamless.

 

Action mode has a set of AI commands it will use to run any party memeber you are not controlling. These set of commands can conflict with what you want the party member to do. Issuing orders in tac mode means you should stay in tac mode for them to be carried out.

 

the right mouse button allows you to orientate the camera angle to your liking in tac cam the middle mouse button allows you to pan with the mouse. When you pan the mouse you unlock the camera from a character. To lock the camera to a party member use f1 to f4 to lock the camrea on that party member. 

 

These tips Should help with the problems you are facing with the tac cam. I learned them through trial and error.

 

If you find you prefer the wasd to pan the camera in tac cam mode instead of the mouse, I would suggest changing the keybinds of A & D from turn left/right [tactical camera] to MOVE left/right [Tactical camera] that made a huge difference for me.

 

I think its important to realise that different engines have different limitations and they don't automatically support a developer using all the same controls from the previous engine. This is especially true with a thrid party engine, because an in house engine can be made with the intent that x controls can be used. Frostbite 3 is a third party engine it was never designed to make sure you could use x control in y situation to get z result. Bioware has to work within the limitations of the engine, the whole POINT of using a third party engine is its cheaper and development dollars save on the engine mean more money for other development. So it is a little unreasonable for you to expect all the controls of DA:O to be the EXACT same in DA:I. You can duplicate almost all the actions of DA:O you just have to do it with the controls DA:I gives you.



#4199
Darkfyre

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Recent review by Hot Hardware mirrors the sentiments of Keyboard and Mouse users on this forum.
 

 

backwards is always entertaining) and some simply fire in the direction you happen to be facing, no matter what. In previous Dragon Age games, your characters would reposition to launch an attack, even in "RPG" mode. That's gone here. Auto-attack is also gone -- if you're in RPG mode and you aren't clicking a button, your characters will stand there and die. [/quote]

Read more at http://hothardware.c...Um8t7gzpISk.99 

 

At least we know whe're not crazy, huh?

THIS. THIS. AND THIS! +1000

I hate, hate, HATE how the movement and actions / response feels in this game on PC!



#4200
Rencor2k

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Wait, wait, turning in research gives you bonuses? I thought it was just for sh*t and giggles and some lore.

Yes it does, Bonus damage and mounts.