After over 100 hours with DAI, here is my summary of what bothers me most with the PC version of the game (in case the devs are still confused about why we are upset):
1 - UI: The User Interface is CLEARLY tailored for console gamers.
It is a tedious mess and very frustrating to use.
For example, in the Inventory screen, cycling through companions requires clicking a tiny litle triangle button way up in the corner of the screen and very often gets mis-clicked.
The screen space is grosely misused, especially when looking at abilities. I get the impression it was designed to look flashy, but not functional because, yet again, it was NOT designed for PC. It was simply pulled from the console version of the game.
This is hands down, the worst UI I have seen in recent games. Certainly the very worst of all the Dragon Age games.
Any claims made that this game was designed on PC, is a blatant lie! It needs to be fixed.
2 - Key Mappings: Absolutely non-existent for PC Mouse use.
Not everyone has a mouse with software that allows keyboard keys to be mapped to mouse buttons. And this is NOT a solution at all. I can't even map the basic thumb buttons or the wheel click!
Both previous DA games were very flexible and allowed for any keys and buttons to be mapped. Even alternative mappings! So, it is expected and indeed, NEEDED to be the same now. Why would we suddenly not need this? It was a lazy oversight and it needs to be corrected!
I have played a good number of games, and VERY few of those games had such a poor mapping scheme as DAI.
There is simply no excuse for this lazy port job. I bought the PC VERSION of the game that comes with certain expecations, especially after it was advertised to be developed on PC first. When those basic expectations are not met, I am not a happy customer.
3 - Run/Walk toggle: I can't think of a single RPG game or any 3rd person adventure game for that matter, in the last 6 or 7 years in which the player character was denied the ability to WALK, but forced to run all the time in the game.
There are 2 aspects of this function that makes it an absolute necessity.
Firstly, the practical application in which the player needs to have more control over movement in tighter environments. I am tired of jumping off ledges trying to loot shards, or having to line my character up precisely to walk across a narrow beam or bridge. Or having to run back and forth, stopping and starting, trying to accurately position my character to pick up loot or trigger other mechanics that REQUIRE slower movement.
Secondly, it is simply immersion breaking. It is HUGELY immersion breaking, Bioware! If you tested this game for any length of time using KB&M you would have picked up on this!
Why was a walk toggle included in DAO and DA2, but not in DAI? A lazy oversight!
It is such a small thing that makes such a huge difference! After so many years of game development, I expect more from you so-called "veterans".
4 - Tactical Camera: The Tac Cam is so confusing and counter-intuitive to use, that I avoid it like the plague.
Why would I do this if the Tac Cam worked properly?
I used Tac Cam a great deal in DAO and for what it is worth, in DA2.
But now, Tac Cam is a completely separate mechanic to Pausing in "Action" mode? These two mechanics actually work AGAINST each other when they should be seamlessly integrated (just like in DAO). But instead, it is a mess of Pause, unpause, ignoring commands, etc. that makes using it a complete chore!
On occasion, when I do use it and assign commands to my party members, I have no confidence that those commands will be carried out.
I honestly think this is the biggest failure of an otherwise amazing game. It would IMHO be much better if the mechanic was never included to start with - or indeed, removed. At least then the game would play more like DA2.
I suspect this monstrosity of a mechanic is also to blame for the fact I can't click on companions to take control of them, which is what we were able to do in previous DA games.
And yes, I DO expect a similar play style and controls from the previous games. Why shouldn't I? It is how it should be.
I am very displeased at how Bioware willingly deceived PC gamers with their sugar-coated lies.
It is quite evident from the above that very little time and effort was put into making this an enjoyable PC game. Whether or not the PC crowd is the minority, is irrelevant.
We were MARKETED a PC game, but what we received in exchange for our money, is very far from it!
You (Bioware) had an opportunity to FULLY redeem yourself after the disappointment of DA2. All it would have taken from you is a little more effort, an HONEST approach to your fan base, and the proper application of what was NEVER BROKEN as far as game controls in particular goes.
Your previous DA games played brilliantly on PC. DAI is one of the worst PC gaming experiences I have ever come across for a AAA game.
Take a page from CD Project RED's book here. They sincerely care about their fans. They are honest, straight-forward and what they say, they deliver! They have INTEGRITY. The people at Bioware, I am very sad to say, lack that level of integrity.
I truly hope you will come through for your fans on this one. If not, don't even bother making a PC version for your next title. Because NOTHING you say will carry any more weight after this.
Why should you care when you already have our money, right?
Prove us wrong!