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PC Community Concerns


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#401
redsteven

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Here's my feedback, such as it is:

 

1.  The game slows down a lot over time on my PC, particularly if I've been doing a lot of menu switching (which is basically required if you're going to do any crafting).  It'd be nice if the PC version had a better interface where you weren't FORCED to, say, page through every. single. one. of your companions to equip gear.  For KB+M it's much faster (and more efficient on the computer memory) to be able to just pick from a list rather than scroll one at a time. 

 

2.  I HATE the tactical cam.  HATE HATE HATE HATE HATE.  Not in principle--pinpoint control is great (and necessary in some fights).  What I hate is how it WORKS.  I hate how when I'm just running along and I decide to try and scroll out the view a little bit something like 9/10ths of the time I go too far and hear this loud WHOM noise and boom, I'm in tac cam (and since I was, you know, running at the time, I've scrolled myself off into who-knows-where).  It's annoying considering there's a dedicated button (T) JUST FOR SWITCH TO TAC CAM.  I also cannot DESCRIBE how much I hate that the default view is "nearly straight down", since you can't see ANYTHING from that angle in most fights.  I also hate how you can, at best, only look straight across the battlefield, you can NEVER turn the camera so that you can look UPWARD while you're in tac cam.  This made that fight with the @#$@## high dragon in the Hinterlands a SPECTACULAR pain in my rear end because the dragon likes to land on top of hills and you can't see where she is or what she's doing while you're in tactical camera but if you switch back to normal mode your party stops following all those "go here" and "hold position" and "DON'T STAND IN THE FIRE YOU IDIOT" commands you gave them two seconds ago.  Why does switching modes cancel all your commands?!  All right, there's probably a limit to how much you can improve this at this point, but heck, I'd kill just to be able to look UP and ZOOM OUT MORE so I CAN SEE WHAT THE HECK IS GOING ON.  It's such a paradox that I can only see what's going on in normal mode but I can't give the instructions I need people to follow in that mode, but when I switch to the mode where I can get people to do what I need, I get so disoriented I give them the wrong instructions ANYWAY.  Good god I cussed so much when it came time to try and babysit my party up the hill to finish her off.  If I go up in normal mode, everyone gets stuck halfway up and the dragon breathes on them and kills them.  If I go up in tac cam I can't see where I'm going (because it's UP A HILL and YOU CAN'T LOOK UP).  And god forbid you accidentally switch out of tac cam while you're trying to keep your ranged people at max distance so they don't get sucked in and killed, because they instantly rubber-band across the battlefield . . . but they won't automatically rubber-band up the hill when that'd actually be USEFUL.

 

I also hate that when I switch character views with the tac cam it zooms way way in on them instead of preserving my view angle and distance, so if I'm, say, trying to move all of my ranged people to one point so I can barrier them while they shoot away at, say, the high dragon, I have to click on each one, then tediously zoom the camera back out so I can see the spot where I want them to go and tell them to go to it.  This is silly, since the tactical cam makes it so that the camera is not attached to your selected character--you can pan it around (fairly) freely (apart from not being able to look up or zoom out nearly enough).  So why does selecting a different character move the camera?  Madness.  Changing this would also make it easier to TELL when you're IN tactical mode.  The entire game functions differently and it's REALLY hard to keep making that mental switch between "I'm in normal control, I need to hold down the attack button to keep attacking and move with WASD" to "I'm in tactical mode, I need to click on the ground to move and the attack button basically doesn't do anything".  The camera changing when I switch characters almost always fools me into making me think I switched out of tac mode and back into normal mode, so I almost always screw up.  It's annoying.

I also dislike that I can't select more than one person at a time.  I mean, if I want my ranged people to all stand in a little cluster, why can't I select all of them and tell them "go to this spot" instead of having to do it one at a time?!  That's also annoying.

 

3.  The PC interface for equipping, crafting, and modifying gear is a big pile of poo.  These shouldn't all be separate menus, particularly since they have a tendency to suck down your RAM like a $.99 margarita.  Also I should be able to compare the stats of the gear I'm proposing to craft with a character's *existing* gear!  If I have to go get a pad of *paper* (WHICH I DID) in order to figure out what I want to craft, your menus SUCK.

 

But APART FROM THAT (which was only super-bad for me in that one fight with the Hilltop Dragon nonsense, but I'm playing on NORMAL and I actually turned it down to CASUAL for that fight), I'm doing okay.  The annoyances are (mostly) minor.  I AM having tons of fun.  I just think I could be having MORE fun (and not so much cussing).

What this guy said... especially the 2nd point. I love using tac cam from a strategy standpoint, but it's horribly clunky.

 

Also, tactical cam makes it impossible for me to get my character to face the direction I want, which is especially important when shield only blocks from the front. I can leave tac cam to reposition my character better (even though he still moves like a sloth), but your other party members all forget the previous orders they were given when doing that :(

 

 

Last point: I'd like option for right-click + drag camera to actively reposition player. I don't want it to just move camera angle.. I want it to rotate my player char.


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#402
Szaby59

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so the game automatically turns off msaa at 1080p?

I turned it off because even 2x sample rates are causing 10-15 frame rate drops



#403
Monoten

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I agree with PsycheBlonde about a part of the tac cam. It's a bit frustrating that when give your party members order and you go back to play as the Inquisitor they seem to forget their orders. I like it when I'm fighting the enemy that my party members know what to do and I can enjoy the fight myself. 

 

It was also a bit of a surprise to me, that the interactive button is now the right mouse button instead of the left. I'm used to it now. 



#404
Rylor Tormtor

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Click to attack/interact. Please. For the love of good. You shouldn't have changed such a fundamental aspect of the control scheme for combat and NOT HIGHLIGHTED IN BIG FREAKING RED LETTER TO LET PEOPLE KNOW. I will admit I did not watch every single video but I did look at my fair share. Not making this painfully obvious is disingenuous at best. I wonder what someone like Allan or another of the devs might think of this change. Do they feel that they were honest with PC users? Many of us complained bitterly about the lack of PC UI information during the development process and were told to have faith, they were taking PC controls seriously.

 

Click to move. COME ON. 


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#405
Han Master

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Here is a gaming news about this.

http://www.incgamers...ort-impressions
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#406
Yaslana

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Alright, I sign most of the things already said.
Auto attack, automatically run at enemy and attack / at loot and pick up, tc has to zoom out wayyyy more, etc etc.
Another thing, why do I have to press this button again and again to scan for things? DAOs tab button was way better than this shite.
And to put it on V by default... Was the first binding I changed.
That jump is on space I can understand, but thats the only one.
Still its problematic becsuse I ALWAYS press space to end pause... Until I remember that I have to press ctrl.

Yup, menus and inventorys are bullshit on PC. This is something but not a good port to PC.
And its nothing else , a console game with a bad PC port.

Boyfriend told me to play with controller. But I will not, if I wanted to play with controller I would've bought dai for ps4.

I mean, come on, dao and da2 had each their own issues, but controlls were intuitive. There was no 'oh how did this work, what button, oh no the other one, why the **** am I trying to kill the air?'

Don't misunderstand me, I love the game. Luckily I have no performance/gender problems and so far no buggy quests. Its fun, the characters are great, its so big and beautiful, so much to see.

But combat and everything with menus is no fun. And since combat/crafting/equipment managemant is a main part of the game, the rest seams less wonderful somehow. I play to have fun, not to be pissed off because combat/ui fucks it up.

Which leaves basically the conversations, and the controlls **** up even there.

Another thing.... Who the **** came up with the idea, that attributes should no longer be distributed by the players?

Fazit: change something, and do it fast.

#407
WiseTrem

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With the release of Dragon Age: Inquisition, we've been hearing a number of concerns from members of our PC community, including:

 

  • Driver support
  • Hitching and frame rate issues in cutscenes
  • Feedback on keyboard and mouse controls
  • General user interface optimizations for PC

Just registered to say that I agree with that list at 146%:

1,2) Absolutely true! Lags and freezing on my 3770k core i7 (overcloked to 4.9 GHz), 16 GB 1600 RAM ang GTX 780 with latest drivers. 

3) Extremely true! I am still a little bit shocked of all this auto-attack, clock to approach, strategic view bugs stuff. Seriously, I couldn't believe there is no Auto-attack(with following enemy) and click to pick functions and I had to goole this to make sure.

4) Still true. I understand you probably will not give GRID-based inventory, which is actually awesome, but there are still a lot of ways how you can optimize it. Come on guys.

 

So good luck!

I still believe you can fix all this.



#408
Glaso

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Ugh, you have to SCROLL through the party member cards when you select your party members, why didn't you use the same mechanics as in DAO and DA2? I know the cards look great, but for f*cks sake, spread them all over the screen and zoom them in slightly on selection.


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#409
TUHD

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*Sighs*

 

A lot of stuff...

1) I don't know why you tried to implement an Skyrim/Witcher-isque control schematic for walking and looking around, but it totally fails because it just feels cheap and not well thought-out. Please, keep the total experience in mind. As of now, while I personally have adjusted to the walking quite quickly (WASD), the rest just falls flat, and some parts even have dropped down into hell. Especially the left-mouse use...

2) Tactical vision and pausing. Really. Who thought to map tactical under Control? (Or was that pause? Can't remember already) Also we can't zoom out far enough, and mistakes are made too easily with it (also, it feels like 'movement smoothing/acceleration' is used for the tactical view. It feels awfull)

3) Looting. The reason for 'scanning'... I can understand it, although I hate it (I'd rather have the system used in DA:O) - it just often isn't too clear which way I have to look for loot. For the love of god though, IMPLEMENT AN AUTOLOOT-OPTION!

4) The menus. Yeah. That could be a 1000x times better. It worked fine in DA:O and DA:A, it even worked in DA2... yet here it's.. eh... I lack the proper words for a description.

5) DX issues. During conversations, transition loading and during the warroom, the game is very much prone to crashing. I've NEVER EVER have had that bug before (I was truly amazed when I read an DX command line mismatch error).

6) Attribute system. Who thought that one out? It. Plainly. Sucks. Full stop.

 

I haven't advanced enough yet in the story to give an proper reaction to that, but ugh.



#410
Funkjoker

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U really think Bioware's gonna patch something? Maybe they'll 'tweak' some minor thing in the next patch but there won't be any huge changes to the system. If they cared, they wouldn't have made a lousy port in the first place.



#411
AnubisOnly

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Not even a day-one patch or quick hotfix to fix most important bugs like for older games (DA2, ME3 etc)?  :mellow:


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#412
Inshahn

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Glad to know Bioware are looking into the keyboard+mouse controls. I'm not enjoying the controls at all, and that prevents me from enjoying the game as it is. Which is a real shame because apart from the controls I'm pretty much content with Inquisition.

 

I really don't understand why they didn't just stick to a control scheme like DA:O had. What we have now feels like a complete mismatch between the old DA controls and The Whitcher/Skyrim.

Suggestions:
- Click to loot, click to move.
- Clicking on ground or non-hostile doesn't start attack routine.
- When pressing attack with hostile locked, move character to hostile and/or aim properly before starting attack routine.
- Key to toggle auto-attack, so pressing attack key can either mean "attack once" or "keep attacking until dead or new target is selected" depending on the toggle.
(Holding down a key to auto attack AND keepin/moving your controlled character in range and within attack fov is really really unergonomic within the current control scheme imho.)
- Key to toggle binding the camera movement to mouse movement.
- There should be a toggle for "Search", instead of having to press it continuously like a jumping jack.
- Tooltips for hotbar.
- A que for abilities/actions when the game is paused or in tactical view. So you can make a character do a sequence of actions/abilities.
- Zooom out tactical view further. I'm fine with tactical view enabling itself automatically at the zoom level it currently does, but I'd love to zoom out further once it's enabled.
- Be able to change the camera angle in tactical view.
- Bindable mouse buttons. Being forced to use macro's to be able to use mouse 4 and 5 is really quite sad imho.
- Being able to walk backwards when pressing "S". Right now it just turns the character around, throwing off your aim and/or your ability to block/parry. Which is extremely annoying imho given how poorly the other controls work.
- Why can't I walk?

Those are my main issues after a few hours of play.

Oh, and as for the menu:
- Separate the post-processing quality setting into the individual settings it affects. Or at least separate the DoF and Motion Blur settings, and give them an off switch.


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#413
hwlrmnky

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I agree with the main points made here about mouse and keyboard utility.

I have nicknamed my looting ritual "The WASD Shuffle."

If I had not played an MMO recently, I'd have been completely lost on these mouse and keyboard controls.

#414
Quazar1961

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I realy hope they fix this soon , I love DA 1 a bit less DA 2 but the pc controls where fantastic just as with the mass effect series. Dragon Inquisition is what pc controls concern a real disapointment



#415
Dubya75

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Glad to know Bioware are looking into the keyboard+mouse controls. I'm not enjoying the controls at all, and that prevents me from enjoying the game as it is. Which is a real shame because apart from the controls I'm pretty much content with Inquisition.

 

I really don't understand why they didn't just stick to a control scheme like DA:O had. What we have now feels like a complete mismatch between the old DA controls and The Whitcher/Skyrim.

Suggestions:
- Click to loot, click to move.
- Clicking on ground or non-hostile doesn't start attack routine.
- When pressing attack with hostile locked, move character to hostile and/or aim properly before starting attack routine.
- Key to toggle auto-attack, so pressing attack key can either mean "attack once" or "keep attacking until dead or new target is selected" depending on the toggle.
(Holding down a key to auto attack AND keepin/moving your controlled character in range and within attack fov is really really unergonomic within the current control scheme imho.)
- Key to toggle binding the camera movement to mouse movement.
- There should be a toggle for "Search", instead of having to press it continuously like a jumping jack.
- Tooltips for hotbar.
- A que for abilities/actions when the game is paused or in tactical view. So you can make a character do a sequence of actions/abilities.
- Zooom out tactical view further. I'm fine with tactical view enabling itself automatically at the zoom level it currently does, but I'd love to zoom out further once it's enabled.
- Be able to change the camera angle in tactical view.
- Bindable mouse buttons. Being forced to use macro's to be able to use mouse 4 and 5 is really quite sad imho.
- Being able to walk backwards when pressing "S". Right now it just turns the character around, throwing off your aim and/or your ability to block/parry. Which is extremely annoying imho given how poorly the other controls work.
- Why can't I walk?


Those are my main issues after a few hours of play.

Oh, and as for the menu:
- Separate the post-processing quality setting into the individual settings it affects. Or at least separate the DoF and Motion Blur settings, and give them an off switch.

 

Very good point about walking backwards. This was the same for DAO and DA2, but at the same time a really useless thing to have in the game (where your character walks towards the screen - why?). Walking backwards would have far more use.

 

And WHY CAN'T WE WALK??? This better be patched into the first PC patch! It is INSANE that it was not included for PC gamers.



#416
Cratto

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The PC controls are clunky and at times counter intuitive, particularly during combat.

I used the tac cam a couple of times but now don't bother (mainly because of the camera and the clunkiness of the controls).

Oh and as above - the walk doesn't work!

I've played it on the ps4 and these issues aren't so bad - combat is excellent on console and the tac cam is useable.

This bit feels like it was designed for a console first and foremost and then ported on to a PC. It's the only bit that feels rushed.


The main problem is how much ram and cpu the games eats up. I'm at or above recommended stats for most of it (16gb ram with the recommended graphics card), though have a 3.8 quad core amd processor (so below the recommended but above the minimum). All my drivers are up to date (with the latest DAI beta driver from amd). And the game eats it up - even at medium (which gives you plastic hair)!

That was perhaps the most annoying thing - bioware games normally run quite well at lower settings and look good (my old PC struggled to run me3 at ultra as it was below spec - but high was very doable and with a mixture of high and medium settings you couldn't tell the difference). This game feels like you need the best of the best to best to make it run on PC and punished if you don't.

#417
Xaisis

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It is a start i guess.



#418
Elelith

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I'm getting illegally sad and upset about this :mellow:

 

I actually liked the combat in DA2, it felt fluent and was fun, effortless (wich is what I'm looking for, I'm not very combat-savvy). I did miss the option to zoom out (I didn't realise at the time it actually had a name - tactical camera).

 

Right now fighting even the tutorial mobs takes alot of fiddling, wiping on the pride demon several times because I didn't realise once you exit the TC your party members will have short-term amnesia and forgot what you told them to do.

 

I was just so looking forward to this :(  Getting to know the companions and the world and the plot. But now I've spent more time reading this thread and refreshing web pages to desperate look for a cure then actual gaming.
 

I feel very betrayed and lied to. A good long relationship is hanging on a thread and I hate it came to this.


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#419
MageTarot

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Not sure if this would go here but if you have the latest NVidia driver (344.75) you may want to roll back to the previous one

 

I installed it and the next time I turned on my computer Windows would not boot up and get hung up on the "Starting Windows" screen. Rolled back and everything is normal. Kinda sad since the driver was issued with DAI being one of the games it was supposed to have helped.  



#420
Han Master

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Wonder how long the patch will come out.

#421
tommy_beast

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Some stuff from the past:

http://www.videogame...nquisition.html

 

Found in another thread.



#422
Xronos

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Hi Mark,

thanks for your post!

 

After playing so many RPGs from BIoWare: it´s a pity to see that the PC user Interface is not only one step backwards in comparision to DA:O... In preparation for Inquisition I played DA:O on PC with it´s real smooth mouse/ keyboard Interface. Why you don´t have implemented this Interface?

 

1. In DA:O Walking/ Runnig is so easy: only a permanent right-click and my character is Walking/ running and with pressing the left mouse button to Change the direction --> this is one of the best solution I´ve ever seen in RPGs !!

 

2. In DA:O I can only click on a chest to loot and my character goes automatically to it --> Great!

 

3. The tactical overview within small rooms need to be fixed --> in DA:O you have the possibility that e.g. roofs are faded out for a better overview

 

4. And there is obviously a bug in the tactical overview: Only in "Action mode" my char can close the rift (in a Boss fight)?!

 

After all the Bioware Team made Great Job!

 

Regards



#423
Rencor2k

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The conversation wheel some times stops reacting to the mouse, i have to alt + tab out and back in for it to work. A walk toggle would be great, since not being able to walk on keyboard and mouse is so immersion breaking! I can't believe you guys missed that! Otherwise amazing game so far, only 14 hours in and alot more to go! =)



#424
Elelith

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The conversation wheel some times stops reacting to the mouse, i have to alt + tab out and back in for it to work. A walk toggle would be great, since not being able to walk on keyboard and mouse is so immersion breaking! I can't believe you guys missed that! Otherwise amazing game so far, only 14 hours in and alot more to go! =)

 

They didn't. It is in the keybindings, it just doesn't work :/  So they kinda failed even on that one.



#425
Rencor2k

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They didn't. It is in the keybindings, it just doesn't work :/  So they kinda failed even on that one.

The walk in keybindings isn't there at all..