PC Community Concerns
#4301
Posté 04 décembre 2014 - 02:06
1) Text chat is a REQUIREMENT! It must be there. BioWare has no excuse. Its part of the underlying Frostbite engine. Flip the darn switch. We yelled at you from the beginning of ME3MP about this point and you forget it... again.
2) Volume activated mic chat is a PRIVILEGE not a RIGHT. You give this honor to every scrub with a "gaming" laptop and built in microphone. Coughs, key clacks, game sounds, ambient room sounds, FEEDBACK static from other peoples open mics. Push to Talk (PTT) used to be an option, and again its there in Frostbite. It needs to be put back AND set as default.
3) No option to switch Mic and audio output. Again check sheet no brainer. The system using the OS "default" mic without an option to pick a different one, along with no default PTT, just makes this a travesty of communion.
The ONLY thing you did right was giving us the ability to mute individual players, the offenders who have 0 clue how to configure a microphone.
Just make a bloody check sheet for this as a standard form.
[ ] Push to Talk
[ ] Push to Talk is Default
[ ] Microphone selection
[ ] Text Chat
All boxes must be checked off as functioning before you release anything multiplayer based on PC.
- Calm64 aime ceci
#4302
Posté 04 décembre 2014 - 02:07
I have google alerts on a patch - came across this one - everybody is pretty much treading water on the news-front, getting their news from Twitter, and NOT the fora, or a press release...
I would personally also wonder why this can't be reliably reproduced, unless all their test-pc's are hooked up to debuggers/CVS'es.
In addition - reliably does not equate "cannot" - so even if there's an inkling of an issue, and you have an entire forum full of people WITH the issue, what's stopping them from contacting us, asking for a walkthrough on any type of livestreaming app to show them - and also show our system configs?
We all want a patch, most of us would be HAPPY to help them pinpoint.
/A
Yes, I think that report is simply based on the tweet from Darrah (which was on Monday morning),and the assumption that the first patch was going to be released this week.
If it does drop soon, I am guessing the twitter feeds of Darrah, Laidlaw, possibly Aaryn Flynn, and definitely @dragonage will have the announcements before this forum does.
#4303
Posté 04 décembre 2014 - 02:13
Really?! Don't you people have a life? If not, get one! The devs at BW just finished the game and need some time to relax now. How would you feel if you had just finished building a house? Wouldn't you want to rest for some time? You can be glad that they're already working on a patch although they definitely deserve some time off now. Most of all, it takes time! The game is huge. Fixing stuff takes time. Give them some! And quit whining already! I'm not fond of the bugs and design flaws either, but I have some patience at least.
Yeah... no.
Let's use your Rather Flawed Metaphor, here.
Builder builds my house. Promises foundations (UI, KB&M) will stack up properly, and that the front door will open (game will run). Says it will be just as wonderful as the foundations he's made for me before. Builder finishes house, or says he has, but when you move in, not only can you not get the bloody front door open, there's also an important wall missing. You know, one of those load-bearing ones. And the plumbing backs up.
Sure, a builder could say "I'm done! I'm resting! Screw my promises and your expectation that the job will go as I said it would! Besides, the house I made for the guy down the street is just fine!"
But... I doubt it'd wash with the house owner, either.
Get the job done properly. Then you get to sit back and pat yourself on the back for a job well done.
- edeheusch, Valethar, CarnieHeart et 4 autres aiment ceci
#4304
Posté 04 décembre 2014 - 02:18
Screen flicker at 00:06 tell me that isn’t related to hardware failure as I thought when I saw it flicker briefly on the screen, still it never happend in any other game before this, not crysis 3, not any other mantle games like thief and civilizartion beyond earth, still if anyone knows what cause it, please do share...
Exclamation marks on the mini map that belonged to the specialization quest at Skyhold that doesn’t disappear even though the quest is done and the NPC are gone…..
I'd say this game has a few bugs, it took me around 12 minutes to capture the 6 videos I shared hear, now today.
Youtube link below!
That was a hardware error, don't know your system specs or anything so I don't know where the problem was, but it looked like a signal strength problem common with DP 1.2 cables.
#4305
Posté 04 décembre 2014 - 02:31
Yet another post that makes me glad I decided not to start playing yet.
It means I have to read most things in here like this
Spoilerbut that's cool!
Let me reassure you on one matter, Brogan, now I've (wo)manhandled my mage girl through the game: the story is Just Fine. It was one of the things I was seriously concerned about, but for me--as a DA:O headcanon-to-the-max type of learn to storyboard, Gaider, dammit! obsessive and writer--I was happy with it. There are some minor points that I will not spoil but that some people may not even notice if they didn't do the same, specific runthrough of the previous games that I did. (eg, there is ONE time I got genuinely frustrated because a character said something about Fiona and Fiona was in my Keep for Reasons and you can't tell them that, and story-wise you should be able to effing tell them that because it would change what the character that this character was talking about would be doing--which is, as a side note, probably why you couldn't say anything).
A couple of times the side-stories genuinely gutted me. Like, I even cried once, tears-down-the-face genuine blubbering. I. Don't. Cry. At. Stupid. Games. (mutters)
And I guessed a couple of things back on DA:O that were revealed to be the case in DA:I (which made me all-so-very-smug) but there was one reveal at the very end (post-credits) that made me go HOLY EFFING SWEAR WORDS!!!
Sorry, that's kind of silly and non-specific (and if you tell anyone I blubbered, I'll have to Disappear you), but it's one reason, I think, we PC players are so invested in the game being fixed: we love the story that comes with it. If the controls hadn't left me so sore, and I wasn't so weary of the Invisible NPC bug and sloooooooow cutscenes of the thousand cutscenes, I'd be restarting my warrior girl (different choices) Right Now.
- Tajoumaru et Brogan aiment ceci
#4306
Posté 04 décembre 2014 - 02:34
That was a hardware error, don't know your system specs or anything so I don't know where the problem was, but it looked like a signal strength problem common with DP 1.2 cables.
yep, looks like an hardware error for me too.
#4307
Posté 04 décembre 2014 - 02:35
Let me reassure you on one matter, Brogan, now I've (wo)manhandled my mage girl through the game: the story is Just Fine. It was one of the things I was seriously concerned about, but for me--as a DA:O headcanon-to-the-max type of learn to storyboard, Gaider, dammit! obsessive, I was happy with it. There are some minor points that I will not spoil but that some people may not even notice if they didn't do the same, specific runthrough of the previous games that I did. (eg, there is ONE time I got genuinely frustrated because a character said something about Fiona and Fiona was in my Keep for Reasons and you can't tell them that, and story-wise you should be able to effing tell them that because it would change what the character that this character was talking about would be doing--which is, as a side note, probably why you couldn't say anything).
A couple of times the side-stories genuinely gutted me. Like, I even cried once, tears-down-the-face genuine blubbering. I. Don't. Cry. At. Stupid. Games. (mutters)
And I guessed a couple of things back on DA:O that were revealed to be the case in DA:I (which made me all-so-very-smug) but there was one reveal at the very end (post-credits) that made me go HOLY EFFING SWEAR WORDS!!!
Sorry, that's kind of silly and non-specific (and if you tell anyone I blubbered, I'll have to Disappear you), but it's one reason, I think, we PC players are so invested in the game being fixed: we love the story that comes with it. If the controls hadn't left me so sore, I'd be restarting my warrior girl (different choices) Right Now.
That is def good to hear. I made sure to get my Keep tapestry set up last week. ![]()
Now if they would just release the first patch....
- Bethgael aime ceci
#4308
Posté 04 décembre 2014 - 02:42
Is there an ETA yet on the first patch? Or just 'soon'?
#4309
Posté 04 décembre 2014 - 02:46
Is there an ETA yet on the first patch? Or just 'soon'?
BioWare hasn't shared any information. Not even a, "Hey guys, still working on it." Assumption and speculation lead some to believe it'll be this week.
#4310
Posté 04 décembre 2014 - 02:52
Did anyone else tear up at the end of this sequence in Wolfenstien? The 'ending' is at 5:22...
That is great voice acting, and pay attention to the music as it goes.
Just outstanding work.
Thats good to know - I bought it on Steam Sales - I've yet to play it but since I have shelved DA:I for the time being so I might just kick it up instead ![]()
PS Or Alien Isolation... what ya think?
#4311
Posté 04 décembre 2014 - 02:55
Where can I find more info on the banter-bug?
I am curious, because I just noticed that even on my system - which is pretty decent, albeit not some of the beasts others may game on, I get sound-lag.
So - could the banter issue be a lag-issue, and that it's hard to catch because the trigger fires - there's a delay - and the banter is often not that long, so it runs before the audio pipe can catch up?
The resets via war room -> fast travel would help that, because it demands a redraw of the environment, no?
/A
#4312
Posté 04 décembre 2014 - 03:04
Can someone explain to me why video game developers get a vacation after every game they make?
Do they just not go to work anymore once the game is finished?
#4313
Posté 04 décembre 2014 - 03:10
Can someone explain to me why video game developers get a vacation after every game they make?
Do they just not go to work anymore once the game is finished?
can you explain me where your wisdom about this is from? are you married with one?
#4314
Posté 04 décembre 2014 - 03:24
BioWare hasn't shared any information. Not even a, "Hey guys, still working on it." Assumption and speculation lead some to believe it'll be this week.
Oh dear... I wanted to jump into my second playthrough this week but received more bugs when I tried, no Harritt the lake is not where you forge things, so I was hoping to wait it out a little longer. I do hope the speculation is correct, and thank you for the answer. ![]()
#4315
Posté 04 décembre 2014 - 03:26
Ho
Can someone explain to me why video game developers get a vacation after every game they make?
Do they just not go to work anymore once the game is finished?
Holy cow, not even one developer responce on this since November 26.
I thought I'd stop in and see if they are even putting a pretence to try. It appears not.
As to your query above, I disagree. Some seem to, others do not.
I've played games in the past that had launch issues and developers that gave a rat's arse DID take measures rather quickly.
In best case, day one or week of patch to address big issues, or at the least a dialog while people waited weeks for the devs
to get act together and fix a product.
These guys I'm going to put in the 'don't give a pile of feces bucket.
I'll give em one thing, big balls. A few puff statements over 14 days ago on a few issues that they are 'considering' to look at.
ANyway, last time for Bioware for me. Maybe I'm a dollar late and not payed attention in the past years, but now I officially
place Bioware in the Ubisoft bin. Do not trust, never buy again until well after launch, months and months, to see if they care
enough to fix the product.
- AnubisOnly, Lortheron, Tajoumaru et 4 autres aiment ceci
#4316
Posté 04 décembre 2014 - 03:46
It's only an AAA title in a billion dollar industry, ofc we should give them 2-3 weeks of vacation post-launch b4 they let us play their game properly. Or even play it at all, as many can't even get it to start on their high-end PC's.
- Zylenn, CarnieHeart et DarkTl aiment ceci
#4317
Posté 04 décembre 2014 - 03:48
Just comming in from the Speculation room....
...Says something about a patch comming out soon... no wait... it has cheeto stains on it with some scriblling " SUCKERS" written in crayon.
Oh thats right this is from the PC developer department. My fault. Nothing to see.
#4318
Posté 04 décembre 2014 - 03:51
I won't fault the folks whom want time off after a big release, they probbaly did work hard... BUT... that's what teams are for.... you get the trench dwellers their R n R and let the other half deal with the problems and issues.
We are not asking for slavery here.... just some competent fixes. Its a crappy economy world wide. You think Euros and Dollars are a silly matter to folks globally and in the US? You need to respect your buying base.
- AnubisOnly, Dutchess et Dreamer aiment ceci
#4319
Posté 04 décembre 2014 - 03:52
I won't fault the folks whom want time off after a big release, they probbaly did work hard... BUT... that's what teams are for.... you get the trench dwellers their R n R and let the other half deal with the problems and issues.
We are not asking for slavery here.... just some competent fixes. Its a crappy economy world wide. You think Euros and Dollars are a silly matter to folks globally and in the US? You need to respect your buying base.
That or schedule the time off for after the big fixes and give incentives to come in. Overtime, an extra week of vacation, etc.
- MrnDvlDg161 aime ceci
#4320
Posté 04 décembre 2014 - 04:03
**** Meanwhile back at that Q and A Department ****
Dev #1 - "Would somebody please get on the main twitter account and blow some more smoke n' mirors? These people on the Bioware Forum are calling us names and making fun of our version of customer service,"
Dev#2 - " Lets see now...." * Flipping through the Bioware Smoke n Mirror's Guide Book ( Co-Authored by C. Hudson), " Well we can't pull an ME3 on these folks...they've pretty much decoded that... *flipping some more* No... we already used deversion promices....
Dev#3 " How about we Turtle Up? You know --- like the Star Craft dudes. Not say anything. Deny everything. We can make posts on NeoGaf -- then claim for those whom can't get on it that we already told them what they wanted to know....you...know?"
Dev#1 - " Nope. The big cheese already did that --- c'mon now! We're the cream of the crop in talented creation! If we can create bad controls, terrible UI's, and neat complications to AMD chipsets and disrupt otherwise cadillac rigs to crap out after 5 seconds --- we can certainly create the best CMA solution!"
Dev#3 " I know. Lets hire about 50 rent-a-fans so they can espouse pro BioWare fanism. They can then claim anyone whom doesn't agree a pathetic PC Gamer whose time has long past, boast about their high end rig, and then say great and spetacular things --- and go on Amazon to give us meta- 5 stars to up our fake standing!
Dev#1 " Well it worked for Hudson! --- Lets look at the long list of interns....maybe we can offer them to be janitors or code cleaners for the next hiest upon our unsuspecting consumer base...."
Dev#3 -- I love it. Shepard's Green, Blue, and Red would be proud!
- Zylenn, Dutchess, MyloLothian et 5 autres aiment ceci
#4321
Posté 04 décembre 2014 - 04:12
Exactly what this guy says:
Holy cow, not even one developer responce on this since November 26.
I thought I'd stop in and see if they are even putting a pretence to try. It appears not.
As to your query above, I disagree. Some seem to, others do not.
I've played games in the past that had launch issues and developers that gave a rat's arse DID take measures rather quickly.
In best case, day one or week of patch to address big issues, or at the least a dialog while people waited weeks for the devs
to get act together and fix a product.
These guys I'm going to put in the 'don't give a pile of feces bucket.
I'll give em one thing, big balls. A few puff statements over 14 days ago on a few issues that they are 'considering' to look at.
#4322
Posté 04 décembre 2014 - 04:13
Forgive me if this is simply a localised issue only I'm experiencing, but my current issue with DA:I has to do with the Shield Wall and Block&Slash warrior abilities appearing to work differently between controller/gamepad and keyboard in "action mode":
- Using a controller these abilities are press&hold, but using a keyboard and mouse these abilities are toggled turning the respective ability on or off.
- Using a controller press&hold prevents any other abilities or basic attack from cancelling the active Shield Wall/Block&Slash abilities. While on the keyboard and mouse, these abilities are cancelled by any other abilities or basic attack.
I appreciate that these abilities should probably always be toggled abilities while in tactical mode, but I don't see the need for the disparity between the function of these skills and the two types of input devices while in action mode. I myself would rather just rebind these abilities to a mouse button and prefer they prevent at least basic attack from cancelling the block while they're pressed just as it works while using a controller.
Tactical mode is a different story though where the toggle is welcomed, but playing a Warrior on Nightmare and trying to timely block an attack, to accidentally have it immediately cancelled by basic attack, makes for a very clumsy experience. Though the problem is non-existent using a controller, all other advantages of using a keyboard and mouse are immediately lost since you decided to prevent keyboard and mouse function while a controller/gamepad is in use (for some strange reason).
Edit: I also just realized Charging Bull falls under the same issue.
Bioware: Is this working as intended or is this another PC bug where the skills should only be toggles in tactical mode regardless of input device used? Can this be patched or can it be an option so that keyboard and mouse users may at least have the same functionality of these abilities as they exist using a controller/gamepad if they so choose?
#4323
Posté 04 décembre 2014 - 04:16
Do we have an ETA on 1.1? Will anything in Multiplayer be included beyond frame rate issues?
#4324
Posté 04 décembre 2014 - 04:24
@Aron Dalentor
I was more asking for how you mapped your keys, and what actions and functions are easier or harder for you with the current setup. The actual tactics you use are interesting, but I was kind of hoping to figure that stuff out for myself.
Okay, actually I'm MMO player, so some hotkey managing is here, like taccam goes to F, pause goes to space (I was really confused when I realised that my mindset dictates this key for stoptime), pots to X, mount to Z, focus dps stays Y and disengage stays L (these are very important keys, they saved me a lot of ass). What i don't really like, that there is no 'passive' tactic, sometimes you encounter an enemy you can't deal with at all, like 2h warrior vs giant, he just knockbacks you and outdamages barrier, so I just want my warrior to step aside and use horn buff on cd, while managing barrier on mage. But I think it's minor.
#4325
Posté 04 décembre 2014 - 04:43
I have watched and followed this forum from way back in November. I must comment that everyone posting, with two notable exceptions, wants so much for DA:I to live up to its potential. So much support for the old Bioware. It is sad that all that good grace could be trashed. PC gaming is not dead, in fact it is stronger than ever. Look at the forums on Baldurs Gate II Enhanced! No DX11 crashes there! rofl
- Zylenn, aliastasia, Andres Hendrix et 5 autres aiment ceci




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